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[Mod][XCL] Spike Fun


emes

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Posted

Apologies if this is the wrong mod thread for this but I figured out what was up with Futility stats not applying. I dived into the code and it turns out the check_buffs tag in the base game doesn't work as intended. Any changes made by the drug mods to "effective intellect/fitness/charm" are set before the bounds check and are immediately overwritten by it. Relevant excerpt from the "check buffs" passage here:

  ($passage_tags:"check_buffs") 

  <!-- bounds checking, lock values between 1 and 10 after buffs and debuffs are applied-->
(set: $character's "effective charm" to (min: (max: $character's "charm" + $character's "charm buff", 1), 10))
(set: $character's "effective fitness" to (min: (max: $character's "fitness" + $character's "fitness buff", 1), 10))
(set: $character's "effective intellect" to (min: (max: $character's "intellect" + $character's "intellect buff", 1), 10))

 

So while the documentation at https://gitgud.io/xchange-life/xchange-life/-/blob/main/project/twee/core/utility/passage tags.twee tells you to manipulate the effective stats directly, you really wanna add any buffs to "intellect/fitness/charm buff" instead. I don't know what the proper channel is to let Aphrodite know (I'm not on discord either) so if anyone wants to give them the heads up that'd be cool!

 

 

Here's how I edited the passage that seems to work fine:

:: drug check buffs Futility 
{
  (css:"display:none")[
      (set:$character's "intellect buff" to it - 4)
      (set:$character's "fitness buff" to it - 6)
      (set:$intellect_buffs to it + (a:"-4 from drug"))
      (set:$fitness_buffs to it + (a:"-6 from drug"))]
}

 

Posted (edited)
On 2/22/2024 at 12:07 PM, Taliontt said:

Hey, is the mod updated for v0.19? I tried the mod a couple versions back and it seemed to end the resistance pill effect early when a drug my character was on wore off (Cockup in this case). Though that might've been an issue related to the drug mod in particular or completely unrelated.

 

The experimental 0.7 version is for XCL 0.19. I think the last version that 006 worked with was 0.18b.

There were a lot of changes made, so it's still buggy. Resistance pills should work now that BR Pills has updated, and the Caliente, Futility, and Yes drugs are all currently included in the 0.7.4 CODE file, just for ease of downloading and testing.

 

You do need to make sure you're using Flip's Drug Framework 2, rather than my old version, as that one won't work with most of the drugs.

Edited by emes
Posted

Found a minor bug in "Y Spike Fun v007 - Bar Sex - Basic.twee" line 272: 

(set:$npcs's "cock" to "out")

There's an superfluous "s" there, which adds an entry to the "$npcs" variable instead of setting the current npc's cock to out.

 

I believe this causes issues when the "$npcs" variable is traversed in other parts of the game, including the bug you mentioned here.

Posted
On 3/2/2024 at 12:14 PM, necodrumi said:

Found a minor bug in "Y Spike Fun v007 - Bar Sex - Basic.twee" line 272: 

(set:$npcs's "cock" to "out")

There's an superfluous "s" there, which adds an entry to the "$npcs" variable instead of setting the current npc's cock to out.

 

I believe this causes issues when the "$npcs" variable is traversed in other parts of the game, including the bug you mentioned here.

 

Oh, that's a hell of a catch. Never would have noticed that. Thanks!

Posted
9 hours ago, Indarello said:

According to changelog, from version 0.7.0 to 0.7.7 there were no new content and events added?
If so do you have planned date for new content ?

 

Those 7 updates were all bug and balancing fixes. There's currently no plan to add additional content right now. Not that I don't have ideas, but I don't always have time to work on it more than I already need to.

Posted
On 3/9/2024 at 11:58 AM, Megumin. said:

 

Wait what? There's mod load orders? How do you even change them?

 

Gotta go old-school: Alphabetical by file name. 

Most of my mods start with "XCL" as a way of getting them a bit lower in the load order. For the Mult-char mod, I just remove the XCL they have appended to the front, and that fixes it. (Do make sure 'MultipleCharacters' don't have a space between them, though, as Spike fun looks for that.)

Posted (edited)
4 hours ago, emes said:

 

Gotta go old-school: Alphabetical by file name. 

Most of my mods start with "XCL" as a way of getting them a bit lower in the load order. For the Mult-char mod, I just remove the XCL they have appended to the front, and that fixes it. (Do make sure 'MultipleCharacters' don't have a space between them, though, as Spike fun looks for that.)

 

Is this normal?

 

image (1).png

Edited by Megumin.
Posted
14 hours ago, Megumin. said:

 

Is this normal?

 

image (1).png

 

Yes. I haven't found a way to get the mod loader to not freak people out over the overwrites. Those are intentional.

  • 3 weeks later...
Posted (edited)
On 3/10/2024 at 9:14 PM, emes said:

 

Gotta go old-school: Alphabetical by file name. 

Most of my mods start with "XCL" as a way of getting them a bit lower in the load order. For the Mult-char mod, I just remove the XCL they have appended to the front, and that fixes it. (Do make sure 'MultipleCharacters' don't have a space between them, though, as Spike fun looks for that.)

Thank you SO much for that bit of info! I could kiss you but, well... I have cum breath ;)

 

Edit: That cut down my mod conflicts in half!

Edited by ButchDiavolo
Posted

'Morning @emes. With your helpful information, I have been able to eliminate most of the conflicts I had. There is one tiny hindrance left, which is that as a female I can't access the pill inventory. I simply get a message saying "You are female already" and the button just disappears and the being female message remains. Since this mod is overwriting all the other spike/drug mods, I am wondering if this could be coming from Spike Fun? If so, how can I change/ fix it?

Posted
8 hours ago, ButchDiavolo said:

'Morning @emes. With your helpful information, I have been able to eliminate most of the conflicts I had. There is one tiny hindrance left, which is that as a female I can't access the pill inventory. I simply get a message saying "You are female already" and the button just disappears and the being female message remains. Since this mod is overwriting all the other spike/drug mods, I am wondering if this could be coming from Spike Fun? If so, how can I change/ fix it?

 

I think that's base-game functionality, isn't it? You can't take any gender-swapping pills because you've already had your gender swapped.

 

Anyway, Drug Framework is the one that edits your inventory to add the "Drugs" option. Spike Fun doesn't touch it.

Posted
2 hours ago, emes said:

 

I think that's base-game functionality, isn't it? You can't take any gender-swapping pills because you've already had your gender swapped.

 

Anyway, Drug Framework is the one that edits your inventory to add the "Drugs" option. Spike Fun doesn't touch it.

 

Ah, I guess I just hadn't noticed it before. Sorry for "incriminating" you and your most excellent mod. And once again, thank you for the info you gave about being able to change the mod load order and explaining how to do that, It really changed the game.

  • 3 weeks later...
Posted

Spend few hr trying to trigger new events without success, maybe did something wrong, or I dont know.
Is it possible to disable trigger of base scenes and receive only story scenes?

Posted
9 hours ago, Indarello said:

Spend few hr trying to trigger new events without success, maybe did something wrong, or I dont know.
Is it possible to disable trigger of base scenes and receive only story scenes?

 

It might be possible, but I don't know what would happen... I'd imagine there'd be a good chance it would just break things.

 

I do need to change how the one scene is triggered, as I wasn't really thinking when I added it to that event pool; not the best decision I've made.

 

  • 4 weeks later...
Posted

The scenes where you overhear someone's conversation in the bar are from this mod too, right? 'Cause I had the conversation about the command pill/drug and then had the event for someone drugging you with it happening, but there was also one about a second Mariselle and I haven't been able to find her. The only Mariselle I can seem to find is the regular one at the club. Is there actually anything to find as of the current version of this mod? Or is it meant to be fluff/foreshadowing?

Posted

A small walkthrough would help. managed to finally get the bimbo brigade, not found the guy whos after a bimbo and i've looked reasonably hard. Unless he's a workplace colleague which is the main location i've not delved into.

Also only managed to get the bloke to drop you off home to trigger once, not sure if there's a dark version of this.

Practically everything else happens a lot. i mean about 10+ times on each one.

Doesnt feel like reporting it to the police does anything, didn't notice any flavour text about doing so about 20 times. Did notice i seemed to get more scenes from not reporting them.

 

Only getting a drug which makes you "feel weak and confused"  futility drug as a woman, not sure if there's any others?

 

However it does work and the fact you can change into any of the girls is a nice touch in my opinion.

 

Despite my inability to locate at least 1 ending, this work is amazing, if you're into some non-consensual story. This adds a good amount.

Posted
39 minutes ago, bigheaded561 said:

A small walkthrough would help. managed to finally get the bimbo brigade, not found the guy whos after a bimbo and i've looked reasonably hard. Unless he's a workplace colleague which is the main location i've not delved into.

Also only managed to get the bloke to drop you off home to trigger once, not sure if there's a dark version of this.

Practically everything else happens a lot. i mean about 10+ times on each one.

Doesnt feel like reporting it to the police does anything, didn't notice any flavour text about doing so about 20 times. Did notice i seemed to get more scenes from not reporting them.

 

Only getting a drug which makes you "feel weak and confused"  futility drug as a woman, not sure if there's any others?

 

However it does work and the fact you can change into any of the girls is a nice touch in my opinion.

 

Despite my inability to locate at least 1 ending, this work is amazing, if you're into some non-consensual story. This adds a good amount.

 

All scenarios are based on chance.  So if you are unlucky, it will take a while to get all scenarios to happen. Or for the scenarios (i.e. reporting spikers) to advance. Or getting a clone pill immediately the first time you get spiked at the bar/club. The latter is a matter of opinion of course.

 

If you are only getting Futility spikes, make sure you also have BR.pills mod, Drug Framework and any patches for them installed. Wonka, HGH Side Effect and Pharm Inc. add more pill types to the game. Bar Drug adds more scenarios/ spike events as well as does Drink Spikes.

 

Another possibility is that the load order isn't correct. X-CL mods are sorted alphabetically. You can rename mods if needed, just make sure you keep the original mod name in the new name. Emes (and most newer mods) tends to make sure that the correct loadorder is followed when installed. Older mods, i.e. Bardrug might need to be renamed to follow correct loadorder, until it gets updated.

 

The load order for drug mods that works for me is:

BR.Pills.mod

Drug_Framework (if you use Dreddful gambling and/or endings, rename this to DaDrug_framework so it loads before them)

Drink Spikes

XCL Bardrug (renamed bardrug mod)

Pharm Inc

Wonka

HGH Side Effect

XCL Spike Fun

 

That order is of course without other mods, but it gives an idea of how the different mods interact with each other. If you fallow this loadorder all conflicts between them as mentioned in the modloader files are harmless and/or needed.

 

Hope this helps.

Posted (edited)
12 hours ago, ButchDiavolo said:

That order is of course without other mods, but it gives an idea of how the different mods interact with each other. If you fallow this loadorder all conflicts between them as mentioned in the modloader files are harmless and/or needed.

It feels like modding Skyrim all over again. All that's missing is a merged patch.

Edited by belegost
Posted
9 hours ago, belegost said:

It feels like modding Skyrim all over again. All that's missing is a merged patch.

 

Hmm... a merged patch 🤔 

 

Nah. X-CL is completely different under the hood compared to Skyrim etc. I know (knew) my way around Papyrus enough to (help) make a few mods. But I guess I am now too old to easily pick up new coding, so my modding days are over. Thankfully X-CL has a very vibrant modding scene, so lots of new goodies will come out. And the game is still fully in development, so who knows what more we can expect?

Posted
On 5/9/2024 at 6:17 PM, The Lord said:

The scenes where you overhear someone's conversation in the bar are from this mod too, right? 'Cause I had the conversation about the command pill/drug and then had the event for someone drugging you with it happening, but there was also one about a second Mariselle and I haven't been able to find her. The only Mariselle I can seem to find is the regular one at the club. Is there actually anything to find as of the current version of this mod? Or is it meant to be fluff/foreshadowing?

 

It's a fluff passage. Did the guy really hook up with Mariselle? Was it someone who just looked like her? Or did someone get a hold of her DNA and create a Clone pill of her? All things are possible in Summer city.

 

On 5/12/2024 at 1:38 PM, bigheaded561 said:

A small walkthrough would help. managed to finally get the bimbo brigade, not found the guy whos after a bimbo and i've looked reasonably hard. Unless he's a workplace colleague which is the main location i've not delved into.

Also only managed to get the bloke to drop you off home to trigger once, not sure if there's a dark version of this.

Practically everything else happens a lot. i mean about 10+ times on each one.

Doesnt feel like reporting it to the police does anything, didn't notice any flavour text about doing so about 20 times. Did notice i seemed to get more scenes from not reporting them.

 

Only getting a drug which makes you "feel weak and confused"  futility drug as a woman, not sure if there's any others?

 

However it does work and the fact you can change into any of the girls is a nice touch in my opinion.

 

Despite my inability to locate at least 1 ending, this work is amazing, if you're into some non-consensual story. This adds a good amount.

 

I'm not always sure if things work, since I clearly don't get the play the game nearly as often as other people. Some have told me that many of the encounters I've never seen do pop up for them (never gotten any of the special clone ones, for instance), but I haven't had the RNG work out for me.

 

As for the drugs for women, it's probably the Caliente (makes you horny) or Futility (means you weak, dumb, and vulnerable). Yes is an option if you've installed it, as are some of the Pharm drugs.

Posted (edited)

Noticed there is a bug, if you trigger the foxhunt path from a random spiking, it tries to take you to the second part of it and gives you no introduction as well as removing both left and right sidebars.

you get this; https://prnt.sc/Y-Bo80_CzsBH

it's also pretty hard to scroll down, pressing tab allows you to find the "next" button but it doesnt work, this is the screen after clicking next

edit, Looking at it again it puts you through "fasttrack" which "should" work but doesnt. Not sure what the issue is with that bit of code right now.

It's only a 1% chance, so people wont come across it much anyway.

 

Thanks for the posted load order earlier.

 

I struggled to get any other story lines other than the smartie wants a gf/mina. there's supposedly 2 other paths and 1 disabled one.

Just be warned you will need to talk to the bar girls a LOT to find those, or give the coding so minor tweaks ;)

Adding an option to increase the frequency spikers will attempt to harass the girls even more (not sure if the 15% works on it or not) would help significantly as a box on load up.

Edited by bigheaded561

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