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(BETA) Prison Alternative POP Addon


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On 4/15/2023 at 6:15 AM, ponzipyramid said:

No spectators. My preference is for people to install Spectator Crowds Ultra Edition if you want this functionality since it has far more customization and options than what I can offer. If you're desperate for it to be built-in I can add it to the roadmap.

A few words about this mod. It is problematic because calls on viewers from all over the location, even if you have sex in a room with the door closed, which is extremely strange and cannot be fixed in any way by the settings. For people who use sex reputation mods, this is a problem. It would be cool if viewers could only be limited to the PA scene, but Spectator Crowds Ultra Edition doesn't have that feature.

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6 hours ago, DonQuiWho said:

 

@ponzipyramid

 

Hi.  Bit of wishlist thinking/hoping really, but I'm interested to know if you might be able to create the pillory event as a standalone for other mods to plug into

 

For instance, POP's jail sentence pillory event is pretty well fully FUNCTIONALLY and comprehensive in itself

 

But there lies the problem, there is no equivalent, at least not that I can find, in any other mod.  Sure you can see NPCs 'parked up' in a pillory, but there is no real interaction similar to POP's

 

A 'FUNCTIONING' Pillory scene would be very good to have.  Take, for example, AYGAS.  @Musje has done a great job for us with this and the accompanying iBDSM framework.  In AYGAS you can leave a suitably qualified slave on their own to turn tricks in a town with the correct level of accepted Slavery.  You can also tell the slave that you'll leave them in a pillory at the location to earn some cash.  But whilst the former free roam NPC  'works', ie the Slave wandering around will carry out Sexlab enabled acts, the one in the pillory does nothing - at least not that I have seen and I've been playing this for years.  It would be good to be able to have something to use to remedy that

 

And being able to park PAHE, AYGAS, DOM enslaved NPC(s) - or maybe even the player's own followers - at the roadside, each in their own sort of self contained passer by Traveller's Relief Station Pillory, with suitable actions occurring, would be both fun, and possibly luctrative too

 

I was wondering if your Pillory event is likely to be adaptable for that sort of plugin/standalone use on in its own, or in conjunction with use by other mods, and if you'd considered developing it/making it possible to develop, down that road at any future point?

 

TIA for any thoughts you have on that

 

DQW

 

 

 

I took a look at iBDSM and it sounds like it should support what you're describing already. Are you saying it doesn't work or that it hasn't been integrated into something?

 

There's this FO4 mod that just came out, Bound in Public wherein the player wakes up locked to some furniture somewhere in the world and must escape that's conceptually similar to what you're describing. I was planning on porting this as a quest resource for defeat mods to hook into. This could be adapted such that the player can be replaced with an NPC.

 

Personally, I don't use any mods for NPC enslavement; I'm mostly interested in making things very difficult for the player, but I do have to build some of this logic for follower support. If it works I can port it to this quest resource for other authors to use. 

Edited by ponzipyramid
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2 hours ago, Nikett7 said:

A few words about this mod. It is problematic because calls on viewers from all over the location, even if you have sex in a room with the door closed, which is extremely strange and cannot be fixed in any way by the settings. For people who use sex reputation mods, this is a problem. It would be cool if viewers could only be limited to the PA scene, but Spectator Crowds Ultra Edition doesn't have that feature.

Gotcha. Does disabling crowds in homes not work?

 

One intermediate solution that would save me having to replicate this functionality could be creating a "controller" mod on top of it that gives modder's an API to control it programmatically. That way the end user keeps it disabled by default and I just turn it on and off when I need to.

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3 hours ago, ponzipyramid said:

 

I took a look at iBDSM and it sounds like it should support what you're describing already. Are you saying it doesn't work or that it hasn't been integrated into something?

 

There's this FO4 mod that just came out, Bound in Public wherein the player wakes up locked to some furniture somewhere in the world and must escape that's conceptually similar to what you're describing. I was planning on porting this as a quest resource for defeat mods to hook into. This could be adapted such that the player can be replaced with an NPC.

 

Personally, I don't use any mods for NPC enslavement; I'm mostly interested in making things very difficult for the player, but I do have to build some of this logic for follower support. If it works I can port it to this quest resource for other authors to use. 

 

Thanks very much for replying!  And so quickly too!

 

(PS Just got to the end! Apologies for length and the wall of words!  Whatever, hope it helps and further inspires the fires of your inspiration ?)

 

OK, so

 

------------------------------

 

Had a quick look at that FO4 mod and it sounds similar in concept, other than, as you have already pointed out it's aimed at the player. 

 

Firstly, anything that makes life difficult for the player is good!  That's why I have POP etc installed in most games, as my main aim is to try to complete the base game, at very least,  in spite of every obstacle that the more fiendish modder can throw at my FPC character.  So I'd use anything that you developed from that FO4 mod to provide a really dynamic risk and challenge, to effectively expand upon the perilous pillory situation encountered in POP, which is more of a fixed preset byway from within the player's prison life of drugery - I use POP as a frustrating, albeit entertaining, setback to my play, a sort fixed time penalty caused by my failing to abide by the rules and deserved for making 'mistakes'

 

If you were to port it, making it encompass follower handling would be a great step forward.  Maybe some of your outcomes could be a bit similar to those of Bane Masters' Defeat and accompanying Follower Slavery Mod?  Hand off's to the latter are catered for. 

 

But player use on NPCs would really be icing on the cake! :smile:

 

(In case you've not come across Bane's mods before, they're a bit hidden away) & there's links to them here

 

 

----------------------------

 

My suggestions were, as you saw, really based round the player as slaver and the limited options available in slave handling. 

 

 

FWIW, If you don't use these mods regularly, the general sequence of events using PAHE / HSH+iBDSM / PAHE+AYGAS is something like

 

 

A: Capture slave with PAHE

 

Then, or later,

 

B: Train slaves by either

 

 - using the PAHE options which require direct player input (and if your pillory mod was available to use here, could do that **)

or

- hand slave off to Home Sweet Home (HSH) and allow already trained slaves to train raw recruits.  iBDSM handles the scenes here quite well

 

Then

 

? hand back trained slaves to PAHE

 

? from which theycan be sold, or, 

 

E: If you have AYGAS installed, slaves can be sold to locals for different tasks and functions, eg to an artisan as a helper, to an inkeeper to use as their 'brothel wench', to some random to increase their training or have as  a personal companion, all of those being dependent on

 

- their currently trained level

and

- the state of slavery in the Main Towns, that increasing ss your number of successful sales rises

 

until eventually the state of slavery reaches a high enough level to allow you to 

 

F: tell highly trained slaves to go off and turn tricks on their own. or set them up as sort of 'self service stations' LOL

 

---------------------

 

That's the point at which point you get (the states set out in my earlier post) eg

 

- AYGAS slaves performing Sexlab actions if given free rein to do their own thing/tricks

and

- AYGAS slaves who can be visually confined (eg in a pilloryt) to earn cash, but for whom no Sexlab actions are carried out (and if your pillory mod was available to use here, could do that ****)

 

-------------------------

 

The place that I see your 'standalone' pillory etc action being good in that sequence of events are at the points asterixed above

 

**  where any PAHE slave if suitably trained in person by the player, or any follower of the player, (without needing AYGAS installed) can be placed/'forced' by the player in an 'active' restraint, where Sexlab etc actions can ve visually seen to take place - eg for a pillory, ideally the whole range of POP's pillory options  

 

and

 

****  where a suitable trained PAHE slave is, using the AYGAS mod dialogues, placed/'forced' by the player into an 'active' restraint (eg pillory), where Sexlab etc actions can ve visually seen to take place - eg for a pillory, the whole range of POP's pillory options might be available to miscreants willing to pay for the opportunities available

 

DQW

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On 4/18/2023 at 2:12 PM, Nikett7 said:

A few words about this mod. It is problematic because calls on viewers from all over the location, even if you have sex in a room with the door closed, which is extremely strange and cannot be fixed in any way by the settings. For people who use sex reputation mods, this is a problem. It would be cool if viewers could only be limited to the PA scene, but Spectator Crowds Ultra Edition doesn't have that feature.

 

Just implemented a simple API for Spectator Crowds that I can use to disable and enable it on the fly. Next update to this mod will have soft integration built in. Probably gonna make a patch for Public Whore as well since I don't want crowds unless that mod or something like this is active.

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On 4/18/2023 at 9:15 PM, DonQuiWho said:

 

Thanks very much for replying!  And so quickly too!

 

(PS Just got to the end! Apologies for length and the wall of words!  Whatever, hope it helps and further inspires the fires of your inspiration ?)

 

OK, so

 

------------------------------

 

Had a quick look at that FO4 mod and it sounds similar in concept, other than, as you have already pointed out it's aimed at the player. 

 

Firstly, anything that makes life difficult for the player is good!  That's why I have POP etc installed in most games, as my main aim is to try to complete the base game, at very least,  in spite of every obstacle that the more fiendish modder can throw at my FPC character.  So I'd use anything that you developed from that FO4 mod to provide a really dynamic risk and challenge, to effectively expand upon the perilous pillory situation encountered in POP, which is more of a fixed preset byway from within the player's prison life of drugery - I use POP as a frustrating, albeit entertaining, setback to my play, a sort fixed time penalty caused by my failing to abide by the rules and deserved for making 'mistakes'

 

If you were to port it, making it encompass follower handling would be a great step forward.  Maybe some of your outcomes could be a bit similar to those of Bane Masters' Defeat and accompanying Follower Slavery Mod?  Hand off's to the latter are catered for. 

 

But player use on NPCs would really be icing on the cake! :smile:

 

(In case you've not come across Bane's mods before, they're a bit hidden away) & there's links to them here

 

 

----------------------------

 

My suggestions were, as you saw, really based round the player as slaver and the limited options available in slave handling. 

 

 

FWIW, If you don't use these mods regularly, the general sequence of events using PAHE / HSH+iBDSM / PAHE+AYGAS is something like

 

 

A: Capture slave with PAHE

 

Then, or later,

 

B: Train slaves by either

 

 - using the PAHE options which require direct player input (and if your pillory mod was available to use here, could do that **)

or

- hand slave off to Home Sweet Home (HSH) and allow already trained slaves to train raw recruits.  iBDSM handles the scenes here quite well

 

Then

 

? hand back trained slaves to PAHE

 

? from which theycan be sold, or, 

 

E: If you have AYGAS installed, slaves can be sold to locals for different tasks and functions, eg to an artisan as a helper, to an inkeeper to use as their 'brothel wench', to some random to increase their training or have as  a personal companion, all of those being dependent on

 

- their currently trained level

and

- the state of slavery in the Main Towns, that increasing ss your number of successful sales rises

 

until eventually the state of slavery reaches a high enough level to allow you to 

 

F: tell highly trained slaves to go off and turn tricks on their own. or set them up as sort of 'self service stations' LOL

 

---------------------

 

That's the point at which point you get (the states set out in my earlier post) eg

 

- AYGAS slaves performing Sexlab actions if given free rein to do their own thing/tricks

and

- AYGAS slaves who can be visually confined (eg in a pilloryt) to earn cash, but for whom no Sexlab actions are carried out (and if your pillory mod was available to use here, could do that ****)

 

-------------------------

 

The place that I see your 'standalone' pillory etc action being good in that sequence of events are at the points asterixed above

 

**  where any PAHE slave if suitably trained in person by the player, or any follower of the player, (without needing AYGAS installed) can be placed/'forced' by the player in an 'active' restraint, where Sexlab etc actions can ve visually seen to take place - eg for a pillory, ideally the whole range of POP's pillory options  

 

and

 

****  where a suitable trained PAHE slave is, using the AYGAS mod dialogues, placed/'forced' by the player into an 'active' restraint (eg pillory), where Sexlab etc actions can ve visually seen to take place - eg for a pillory, the whole range of POP's pillory options might be available to miscreants willing to pay for the opportunities available

 

DQW

 

Appreciate the detail on PAHE. Can't make any promises on timeline, but I see this addon as being a good learning opportunity to build out more complex stuff like what you're describing. I'll post in this thread if and when it comes out.

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4 hours ago, ponzipyramid said:

 

Appreciate the detail on PAHE. Can't make any promises on timeline, but I see this addon as being a good learning opportunity to build out more complex stuff like what you're describing. I'll post in this thread if and when it comes out.

 

Will be watching avidly ... ?

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7 hours ago, Park Simp said:

Does this or anything similar truss up the player/follower at the point of arrest like POP? I like PA better but miss this feature.

 

Not a part of this mod at present. I think maybe Devious Adventures does that judging by the screenshots? Haven't tried it myself. The author is in the process of splitting the mod up into self-contained components so I'd wait.

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On 4/30/2023 at 2:59 PM, LukeDuke said:

TESVEdit shows some errors in the esp file, not sure if those are harmless? 
Thank you for this addon, its exactly what I needed.

 

Also, your signature reminded me to mention that I had to use Sexlab's force gender function to make the scenes treat the player as female. This is the only way I was able to get male on male scenes to work quickly.

 

Not a problem if you're just using this mod since the dialogue I've written is genderless, but if you're using Spectator Crowds there is a chance the NPCs will refer to the player as a woman. Still looking for an actual fix.

Edited by ponzipyramid
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9 hours ago, ponzipyramid said:

 

Also, your signature reminded me to mention that I had to use Sexlab's force gender function to make the scenes treat the player as female. This is the only way I was able to get male on male scenes to work quickly.

 

Not a problem if you're just using this mod since the dialogue I've written is genderless, but if you're using Spectator Crowds there is a chance the NPCs will refer to the player as a woman. Still looking for an actual fix.

I'm not using Spectator Crowds so no problem. Thank you for writing your mod to be genderless.

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First attempt at tattoos during events is up. The default tattoos are from Tramp Stamps as promised but you can edit them in Data/SKSE/Plugin/PA POP Addon/tattoos.json. They will be removed when the scene is over.

 

I'm currently working on gender preference for Slaves of Tamriel Redux (shameless plug). As soon as I figure out how the logic for that works I'm going to port it here so you can choose the gender of the torturer and guard that show up along with the "patrons" during the pillory event. Also planning on adding follower support for the visitor scene and maybe having more than one visitor in the cell at once.

 

The mod now features a very simple MCM.

Edited by ponzipyramid
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Just released Practical Restraints which includes a shock collar system that will be used to drive player movement during the parade event. Considering the requests, the next version will include a basic implementation of that instead of the visitor extension. It won't be on par with POP immediately but should serve as a solid foundation.

Edited by ponzipyramid
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  • 1 month later...
On 6/27/2023 at 7:18 AM, DorothyMacha said:

Some incompatibility makes this mod not working as intended. I need to talk to visitor to trigger sex scene and I suspect the same is true for event in Whiterun. I wonder whether anyone could point out what can be a cause, before I spend hours to research it.

 

Is the visitor walking up to you or just standing outside the cell?

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Spent a while coming up with a solid design spec for the parade event now that there is no forced player control and looking for some feedback. Don't read if you want to keep it a surprise :).

 

Spoiler

The player is marched to the center of town, the guards announce an event, some townfolk come over and start jeering. The guards say something to the effect of "We're holding a little competition. First one to get the prisoners on the floor gets to fuck them." The guards distribute whips to random members of the crowd. The player then needs to run through town and avoid getting hit until a certain time limit ~30s. This is naturally very unfair due to the combination of speed debuffs from the ankle chains and random collar shocks courtesy of the guards. Once your health is below a threshold (to avoid triggering defeat mods), you're downed and the townfolk have their way with you. Then you recover, are marched to Riverwood where we rinse and repeat. You then pass out and wake up in your cell.

 

I think this adds a nice level of interactivity to the proceedings so you aren't just sitting there waiting for stuff to happen. Also opens up small variations like the guards giving you skooma to "improve your chances" or more than 2 person SL scenes.

 

I also got a basic version of the shock collar escort to work with reactive guard comments. Here's a little preview: 

Edited by ponzipyramid
Changed video format
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6 hours ago, DorothyMacha said:

 

Doors are open and he stand like right in front of them. I guess thats standing outside cell.

 

Seems like something is messing with the AI. I would try a minimal modlist consisting of just Prison Alternative + its dependencies and this mod to see if it still persists.

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