Teirdalin Posted February 8, 2023 Share Posted February 8, 2023 (edited) View File Vaporeon - Breeder Decided to make a new account with my primary username and email as I'm actually uploading something for once on here instead of just lurking and downloading, so hello LoversLab. Did you know that in terms of male human and female Pokémon breeding, Vaporeon is the most compatible Pokémon for humans? Not only are they in the field egg group, which is mostly comprised of mammals, Vaporeon are an average of 3"03' tall and 63.9 pounds. this means they're large enough to be able to handle human dicks, and with their impressive Base Stats for HP and access to Acid Armor, you can be rough with one. Due to their mostly water based biology, an aroused Vaporeon would be so wet that you could easily have intercourse with one for hours without getting sore. They can also learn the moves Attract, Baby-Doll Eyes, Captivate, Charm, and Tail Whip, along with not having fur to hide nipples. With their abilities Water Absorb and Hydration, they can easily recover from fatigue with enough water. No other Pokémon comes close to this level of compatibility. This patch adds nude textures for Vaporeon, a new start- The Vaporeon Breeder, changes to stats and male/female rarity. Changes males into shiny vaporeons. This also adds 26 portraits for use in the Bottom Left Portraits Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2887600947 For installing the portraits, move either the contents of portraits/cards or portraits/non card into the colonist folder for Bottom Left Portraits. There is a template there for photoshop to do the cards yourself also. Colonists folder for Bottom Left Portraits would be in Steamapps\workshop\content\294100\2887600947\Textures\Portraits\Colonist This was originally uploaded on the steam workshop as a joke because the author of the original Vaporeon mod HATES the meme and threatens to close comments and argues/deletes comments whenever anyone even mentions the compatibility between Vaporeon and humans- even though he literally was paid to make his mod based on the meme. He didn't appreciate the joke much, so the community manager said that unless I apologize to him and he gives it his blessing, "this is out of my paygrade". So while it's in steam support hell waiting for an official steam support call on it, here's The Vaporeon Breeder. _____________________________________________________________________________________, | | | REQUIRES https://steamcommunity.com/workshop/filedetails/?id=2900807338 | |_____________________________________________________________________________________| Submitter Teirdalin Submitted 02/07/2023 Category Rimworld Edited February 8, 2023 by Teirdalin Just added detail for load order. 5 Link to comment
NotAVillain Posted February 8, 2023 Share Posted February 8, 2023 This is the funniest shit I've seen today. 1 Link to comment
Teirdalin Posted February 8, 2023 Author Share Posted February 8, 2023 Honestly if the author of the original mod wasn't just turned upto 11 all the time at anyone who made the joke; I probably wouldn't have even done this. lol 1 Link to comment
fatrat231 Posted February 8, 2023 Share Posted February 8, 2023 you should honest to god do their Sylveon mod next 3 Link to comment
Teirdalin Posted February 8, 2023 Author Share Posted February 8, 2023 I should just lewdify every one of their mods honestly. Next time I should really use xpathing though for changes to the races just to make it more pure and less messy of an addon. 3 Link to comment
fatrat231 Posted February 8, 2023 Share Posted February 8, 2023 yea that sound like a good idea lol i am having a few issues with this mod but all in all the texture work is great so keep up the good work lol if you can you should message me on discord (fatrat#6569) to see if you can help me troubleshoot the mod i seem to have it installed correctly but the textures wont show up lol Link to comment
Teirdalin Posted February 8, 2023 Author Share Posted February 8, 2023 (edited) Made sure to mention the load order in the description now, thanks. Edited February 8, 2023 by Teirdalin Link to comment
MstrN Posted February 8, 2023 Share Posted February 8, 2023 10/10; productive critique of modders who are too high on their own colongne is my favorite. Link to comment
Teirdalin Posted February 8, 2023 Author Share Posted February 8, 2023 I'm not sure I'd call this productive. Link to comment
techtrust2 Posted February 8, 2023 Share Posted February 8, 2023 hey ı got some red lines ı don't know why and scenario is set to have 0 villager xd https://gist.github.com/eac7713ee439286ff6524bc63e7ccb1c Link to comment
Teirdalin Posted February 8, 2023 Author Share Posted February 8, 2023 The scenario uses a feature from the vaporeon mod that spawns them in separately. Doesn't show up on the scenario screen for, some reason. Tell me if any of the parts of the vaporeons don't show up though, and make sure alien loads before vaporeon, and vaporeon loads before the lewd patch. Link to comment
techtrust2 Posted February 9, 2023 Share Posted February 9, 2023 10 hours ago, Teirdalin said: and make sure alien loads before vaporeon, and vaporeon loads before the lewd patch. did it and still same red lines https://gist.github.com/73772d4becf7440254fee1d722d73c2c test.xml Link to comment
Soaryne Posted February 9, 2023 Share Posted February 9, 2023 Would you be willing to make a xeva body patch for this mod? Link to comment
Teirdalin Posted February 15, 2023 Author Share Posted February 15, 2023 (edited) Edited February 15, 2023 by Teirdalin 1 Link to comment
SupersonicYell Posted February 16, 2023 Share Posted February 16, 2023 This is the way Rimworld was meant to be played. Link to comment
Jamesanderson Posted February 19, 2023 Share Posted February 19, 2023 On 2/9/2023 at 6:42 PM, techtrust2 said: did it and still same red lines https://gist.github.com/73772d4becf7440254fee1d722d73c2c test.xml 711 B · 0 downloads I get the same issue - when loading with the right load order there isnt any vaporeons when using the scenario Link to comment
Teirdalin Posted February 22, 2023 Author Share Posted February 22, 2023 Did you actually start up the scenario? Because they should spawn in as it starts rather than showing on the list.. I have no idea why it works that way exactly. And oh, silly me; seems I forgot the Supported Versions List. That's pretty much not necessary anyways though. Link to comment
lot3kwizadora Posted February 28, 2023 Share Posted February 28, 2023 (edited) Thanks for the mod, just a FYI, RimPy seems to throw up a dependency loop. Looks like you may have made your mod dependent on itself in the about.xml. I locally edited it by changing the line in the mod dependency section to be <packageId>yanzihko.VWP</packageId>, saved and restarted RimPy. Seems to be fine now. <modDependencies> <li> <packageId>yanzihko.VWP</packageId> <displayName>Vaporeon - Water Pokemon [1.4] </displayName> Edited February 28, 2023 by lot3kwizadora 4 Link to comment
darthvaapad Posted March 6, 2023 Share Posted March 6, 2023 (edited) something seems to be setting the event meant to spawn the vaporeon to Villagers 0. This can be fixed by using the edit scenario feature to set it to the proper setting of Vaporeon 3 Edited March 6, 2023 by darthvaapad Link to comment
Moon_Dew Posted May 2, 2023 Share Posted May 2, 2023 On 2/28/2023 at 8:07 AM, lot3kwizadora said: Thanks for the mod, just a FYI, RimPy seems to throw up a dependency loop. Looks like you may have made your mod dependent on itself in the about.xml. I locally edited it by changing the line in the mod dependency section to be <packageId>yanzihko.VWP</packageId>, saved and restarted RimPy. Seems to be fine now. <modDependencies> <li> <packageId>yanzihko.VWP</packageId> <displayName>Vaporeon - Water Pokemon [1.4] </displayName> I came here to mention this very same bug. Thanks for the fix. Link to comment
AHankes Posted June 29, 2023 Share Posted June 29, 2023 Bloody love this mod! Also I love your portraits with those 3D Vaporeon Models. Wondering if you will be introducing more portraits to the mod ? ;> Link to comment
bksparkie1 Posted September 22, 2023 Share Posted September 22, 2023 If you are getting the issue with no vaporeons spawning in the senario. Edit the senario and change <li Class="AlienRace.ScenPart_StartingHumanlikes"> <def>StartingHumanlikes</def> <alienRaceScenPawnCount>3</alienRaceScenPawnCount> <PawnKindDefAlienRaceScen>VaporeonColonist</PawnKindDefAlienRaceScen> </li> to <li Class="AlienRace.ScenPart_StartingHumanlikes"> <def>StartingHumanlikes</def> <alienRaceScenPawnCount>3</alienRaceScenPawnCount> <PawnKindDefAlienRaceScen>VaporeonTribesperson</PawnKindDefAlienRaceScen> </li> Link to comment
Uldork57 Posted October 11, 2023 Share Posted October 11, 2023 (edited) Make sure to include the download for https://steamcommunity.com/sharedfiles/filedetails/?id=3005787388&searchtext=core+module since otherwise it dosen't work. It least that is what I needed for it to work with my other mods. Edited October 14, 2023 by Uldork57 "modsm" was meant to be "mods." Doesn't was also not spelled correct. Link to comment
Uldork57 Posted October 13, 2023 Share Posted October 13, 2023 On 3/6/2023 at 10:04 PM, darthvaapad said: something seems to be setting the event meant to spawn the vaporeon to Villagers 0. This can be fixed by using the edit scenario feature to set it to the proper setting of Vaporeon 3 Yeah is a problem I also have, had to add the 3 humanlikes in the scenario myself. Link to comment
Gamingg6 Posted December 2, 2023 Share Posted December 2, 2023 Currently waiting for Gardevoir Breeder the massive sequel to Vaporeon Breeder Link to comment
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