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Posted
22 minutes ago, calvin_0 said:

i cant wait to see what modder can do with this... but that said, why include internal organ?

Why not, someone can find a use for it.

Posted
11 hours ago, calvin_0 said:

i cant wait to see what modder can do with this... but that said, why include internal organ?

 

By changing the transparency of the abdomen texture, you could view activity inside the abdominal cavity, for example.

Posted
5 hours ago, User39042 said:

Holy moly, why didn't I think of that.

Spoiler

Screenshot2023-12-23051310.png.bb150a67d31e51a26be64998572269fb.png

Spoiler

Screenshot2023-12-23014748.png.fa3c7e5c129799a9d26c1642be54f8d4.png

It was caused by a bug, (full precision flag and shaderFX) but you should be able to get similar result using SetAlpha.

Posted
14 hours ago, User39042 said:

Holy moly, why didn't I think of that.

 

Yeah, need to get the desire to get back to work on it. A lot of problems are staring me in the face that I just don't want to tackle with it at the moment. AKA, proper normal mapping for muscles, fixing the broken sliders (yes every single one of them, from Bethesda's broke ass vertex coordinate system), and of course the textures for ghouls.

I suspect that building some custom tools would help here (and elsewhere).

 

There's rigging the mesh and making sure that normals mostly behave during typical movements, for example. (And both mesh normals and the normal map need to work together, of course.)

 

And there's a related issue with clothing (skintight clothing should use vertices and bone weights almost exactly matching the skin vertices, to eliminate or minimize clipping, while loose clothing can have that constraint relaxed with distance from the body mesh).

 

And even when working with other tools, it would be good to have a testing mechanism to warn when these sorts of constraints get violated.

Spoiler

(Violation needs to stay in quest mods, it does not belong in meshes. Thankyou, I'll be here all week.)

 

But building those kinds of tools means diving into the data structures, and that can be ... slow going.

 

And this doesn't even get into how soft some parts of the body are, and how that matters in real life and how we have to cope with that when modding. Baby steps...

Posted
4 minutes ago, User39042 said:

Probably not on the timeline you'd like to have. If you're building a new modded version of Fallout that you want to play soon, don't wait for this mod. I'm kneedeep in another Skyrim SE mod at the moment.

No problem, Im building a modded version to use in the future, after i finish My other 2 builds 😅

I will keep an eye on your project!

  • 1 month later...
Posted
I have a question and I've been trying for a while but I haven't found an answer to it so I figured to ask here.
 
Whenever I try to use the body for some reason it stretches the torso out. So far it's kind of funny but I don't know what I'm doing wrong. I tried it with CBBE then I tried it without CBBE. Then I installed all the mods that you had listed underneath. None of them fixed the issue that I was having and then a few of them crashed the game so I uninstalled them. They weren't crucial mods. It was under the optional ones so I'm lost on what to do next. I don't know if this is just an issue that hasn't been fixed yet or I'm just not running body slide correctly.
 
and a Photo of the issue!

PXL_20240301_164059363.webp

Posted
1 hour ago, King47636 said:
I have a question and I've been trying for a while but I haven't found an answer to it so I figured to ask here.
 
Whenever I try to use the body for some reason it stretches the torso out. So far it's kind of funny but I don't know what I'm doing wrong. I tried it with CBBE then I tried it without CBBE. Then I installed all the mods that you had listed underneath. None of them fixed the issue that I was having and then a few of them crashed the game so I uninstalled them. They weren't crucial mods. It was under the optional ones so I'm lost on what to do next. I don't know if this is just an issue that hasn't been fixed yet or I'm just not running body slide correctly.
 
and a Photo of the issue!

PXL_20240301_164059363.webp

 

Have you tried outside the opening sequence? The game doesn't actually start the clock until you wake up in the vault, so physics can end up really screwy prior to that.

Posted
7 hours ago, vaultbait said:

 

Have you tried outside the opening sequence? The game doesn't actually start the clock until you wake up in the vault, so physics can end up really screwy prior to that.

No, I haven't I didn't know the game didn't start physics calculations until then And that's what fixed the problem. I am no longer having the stretch issue anymore. It's only dorn creating a character!
  • 1 year later...

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