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Terminal Nexus Mod Manager problem?


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Posted (edited)

For several years I have played SSE 1.5.80 with fairly stable setup using NMM ver 0.72/3.

 

Two weeks ago that blew up. Since I had been wanting to upgrade to SSE ver 1.5.97 anyway so I finally decided to bite the bullet and do it. It was a long process of searching lists of mods in NMM until I thought I would go blind.

 

The result was satisfactory and I was ironing the occasional kink and play was fairly stable.

 

This morning SSE would not launch and I have spent most of the day trying to solve the problem. It seems that NMM no longer recognizes ESL mods as ESL and counts them as plugins. Yesterday the total active plugin count was 240, today that number 1s 358 so of course SSE would not launch.

 

Larger problem (Which may or may not be related to the above): Skyrim will not launch even with all plugins disabled except for the five basics.

 

I would appreciate any ideas that might help get back to my preferred world.

 

One request. I turned 78 a week or so ago so please keep the dialog simple. Tell it like you would explain ti to an idiot. I probably am.

 

Thanks for listening

 

I should have posted this in the Skyrim Special Edition forum. If you can help, please post there.

Edited by Codifer
Posted in wrong forum
Posted
11 minutes ago, digital_dovah said:

You should not be using NMM anyways.  Switch to either Vortex, which has replaced NMM, or -ideally- Mod Organizer 2.

I have been considering that... I think that that is coming. Have not chosen which one just yet.

 

I have re installed NMM and I would have thought that that would have corrected the problem... but not.

 

 

Posted

If it might help, I will post the load order. Not all are active so it might not be of much value.

 

In the process of upgrading to ver 1.5.97 I was careful to update skse and all other sensitive programs.

 

LoadOrder_SkyrimSE_2022-11-17T15-49-28.txt

 

I have a feeling that I will have to start from scratch and build again with Vortex or MO2. I would hate to have to do that.

 

Almost every thread I perused about this problem suggests verifying files in steam... but I sure as hell do not want to wind up with AE rather than SSE.

Posted

You're probably going to have to rebuild from scratch.  The update from 1.5.80 to 1.5.97 changed a lot of stuff, even USSEP has been changed, especially with the addition of the "creation club" stuff, and some mods may or may not require specific fixes for that as well.

 

 

Posted
On 11/18/2022 at 1:14 AM, Codifer said:

If it might help, I will post the load order. Not all are active so it might not be of much value.

 

In the process of upgrading to ver 1.5.97 I was careful to update skse and all other sensitive programs.

 

LoadOrder_SkyrimSE_2022-11-17T15-49-28.txt 13.86 kB · 4 downloads

 

I have a feeling that I will have to start from scratch and build again with Vortex or MO2. I would hate to have to do that.

 

Almost every thread I perused about this problem suggests verifying files in steam... but I sure as hell do not want to wind up with AE rather than SSE.

I installed both SkyrimSSE and SkyrimAE (version 1.6.353) and for the mods I used NMM on emtra both and did not experience any malfunctions. All mods worked perfectly. Anything else I can say about Vortex or MO2, trashed without batting an eye. 
Is NMM updated to the latest version anyway? (0.84.1)
Does LOOT launch when mods are installed or removed?
FNIS (same thing as LOOT)

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