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Persona 5 royal modding


jmedia7

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Posted
4 hours ago, Mwah22 said:

Ah, so this could be used on other menus too right? The character outlines come to mind, like on the title screen or Takemi's shop. I used to think it was just a filter over top the models, but it's clearly menu specific versions with 1 texture. How hard would it be to apply that texture to your models and replace those menus?

 

if you can find their models yeah. might be in exe but i found joker n morgana's menu models a while back so maybe i gotta keep digging

 

image.png.c255e4544220094bc96ea5856cf165e4.png

 

also. everything black here has no textures or maps. so menu overlays might break or cover textures? would have to test

 

Posted
18 minutes ago, glassic_sapphic said:

 

if you can find their models yeah. might be in exe but i found joker n morgana's menu models a while back so maybe i gotta keep digging

 

image.png.c255e4544220094bc96ea5856cf165e4.png

 

also. everything black here has no textures or maps. so menu overlays might break or cover textures? would have to test

 

 

wait shit i found her

 

4b3b8f25374aa42c3ba335503bd1b798.png

Posted (edited)

good news n bad news

 

2f20a59b4b863983c92baba4fffd6e4d.png

d12238e70e429fce81a7c8ff5b56bc52.png

 

screen transitions use models. shop interfaces use flat overlays so her normal outfit supersedes it

 

4fb5cb2dbcb128243bd80c11020d3c4e.png

 

you get weird fades in between. looks bad but maybe somebody good w textures can redo the overlay

 

here she is for fun or if anybody wants to take a shot at it. drop FACILITY next to MODEL like below

ed8240683d74a700edf4ba145a2260fd.png

takeminudemenu.7z

Edited by glassic_sapphic
Posted

So I went through some of the problems with the models I noticed. Ann's nipples were way to vibrant (never thought I'd say that), so I toned that down a bit.

image.png.e8ede0c293256b1a3a541fb0c8f98b3a.png

Makoto has some weird material attribute that makes her body extremely dark when using third eye.

image.png.09e45e0622982dfab627ccc88d66e567.png

In an attempt to fix that, this happened:

image.png.60466e2fdf8255a487642d8868f6c3f0.png

I don't even know

Posted (edited)
39 minutes ago, Mr. Downbad said:

So I went through some of the problems with the models I noticed. Ann's nipples were way to vibrant (never thought I'd say that), so I toned that down a bit.

image.png.e8ede0c293256b1a3a541fb0c8f98b3a.png

Makoto has some weird material attribute that makes her body extremely dark when using third eye.

image.png.09e45e0622982dfab627ccc88d66e567.png

In an attempt to fix that, this happened:

image.png.60466e2fdf8255a487642d8868f6c3f0.png

I don't even know

 

any chance you still have the last model/remember what caused it?

 

i want cursed makoto

Edited by glassic_sapphic
Posted (edited)
9 hours ago, glassic_sapphic said:

 

any chance you still have the last model/remember what caused it?

 

i want cursed makoto

I could probably replicate it again since i know what i did, but you’re gonna have to wait a bit before I can cause I’m not home.

 

But uh basically i think what happened is the material didn’t like the model so the model grabbed whatever material was in memory. Even just moving the camera changed her textures.

Edited by Mr. Downbad
Posted (edited)

I have a question about models.
They look fine in standing pose, but during animations (or when loaded in game), holes between meshes appear.
image.png.cba0b01e172f3badffb8fa69bdfefef8.pngimage.png.0f8126705d79b80c8ba3f24d996d7f5a.png

image.png.ec7409b9f75d90a694f537bc36a4fe0e.pngimage.png.0345e10b94785115fde94a8c13852d2a.png

From what I found this problem appears in Ann's Yasogami outfit and some FeMC outfits. The thighs and "black shorts" areas are two separate meshes. I didn't change anything besides retexturing, problem appears even in non-modified versions.

I'm completely new to Blender and can do almost nothing, so if anyone knows how to fix this please help.

Thank you in advance

Edit: nevermind about Ann model, looks like it appeared after my mesh changing shenanigans. I didn't do anything to FeMC models (I swear), so still would appreciate some advise

Edited by Tukee
Posted
7 hours ago, Tukee said:

I have a question about models.
They look fine in standing pose, but during animations (or when loaded in game), holes between meshes appear.
image.png.cba0b01e172f3badffb8fa69bdfefef8.pngimage.png.0f8126705d79b80c8ba3f24d996d7f5a.png

image.png.ec7409b9f75d90a694f537bc36a4fe0e.pngimage.png.0345e10b94785115fde94a8c13852d2a.png

From what I found this problem appears in Ann's Yasogami outfit and some FeMC outfits. The thighs and "black shorts" areas are two separate meshes. I didn't change anything besides retexturing, problem appears even in non-modified versions.

I'm completely new to Blender and can do almost nothing, so if anyone knows how to fix this please help.

Thank you in advance

Edit: nevermind about Ann model, looks like it appeared after my mesh changing shenanigans. I didn't do anything to FeMC models (I swear), so still would appreciate some advise

Press A (whatever selects all the verticies), M (Merge), merge by distance.

Posted
7 hours ago, Tukee said:

I have a question about models.
They look fine in standing pose, but during animations (or when loaded in game), holes between meshes appear.
image.png.cba0b01e172f3badffb8fa69bdfefef8.pngimage.png.0f8126705d79b80c8ba3f24d996d7f5a.png

image.png.ec7409b9f75d90a694f537bc36a4fe0e.pngimage.png.0345e10b94785115fde94a8c13852d2a.png

From what I found this problem appears in Ann's Yasogami outfit and some FeMC outfits. The thighs and "black shorts" areas are two separate meshes. I didn't change anything besides retexturing, problem appears even in non-modified versions.

I'm completely new to Blender and can do almost nothing, so if anyone knows how to fix this please help.

Thank you in advance

Edit: nevermind about Ann model, looks like it appeared after my mesh changing shenanigans. I didn't do anything to FeMC models (I swear), so still would appreciate some advise

 

ditto to mr downbad but also. you may need to join meshes (select both in object mode + ctrl j) before merging. looks like you have diff mats or textures so you'll need to combine them, blender plugin only supports one per mesh

 

if you can't combine textures you can try matching weighting instead. doesn't work for more complicated anims tho, merging is def better

Posted

Thank you very much

After joining and merging I ended up separating them and picking right materials. Now it works just fine

Again, thank you very much, you have really helped me here

Posted
On 4/21/2024 at 8:57 AM, glassic_sapphic said:

so

 

cd1d14b43623062137b0658da296db4e.jpg18d79ab4a00fa9fe9b403bc9ef049bd1.png

 

tentative foray into personas. they're weird but gave it a shot

 

00d6e6b17b18c9ef0d28fbdf2e9278fc.png6abd04a22277deb7aa1b09787540bf71.png

 

nude shadow enemies should show up in palaces and mementos

 

b5fab079516f43f4c0e81f60bfb7112f.png87146b51f85272cdcd6231219f112455.png

recruitable as normal, should be nude as personas too

 

bd8dfcd803c8061a0e6a0f05eaa8c2b7.png

c575fbaa12c6b443299d88112eec9cb8.png

 

some smaller edits along with the full nudes

 

did 26 overall, split them into male/female w characterguide.txt in each version so you can delete what you don't want. made menu models too but. cbt is required for those. if you want menu models you have to replace the files in cbt's PSZMODELS.CPK folder. if you don't i'm 99% sure they won't show in menus

40146975eecb1bb3de22c6e613a0bf63.png

 

nude male personas download here, comes with nude shadow, persona, & menu models for cu chulainn, odin, uriel, narcissus, rakshasa, oberon, yoshitsune, baal, mithras, raja naga, naga, shiva, n michael. requires cbt for menu models to work. michael has sthn weird w his bones so his right leg is off, same w cu chulainn but only in akechi ship battle.

 

nude female personas download here, comes with nude shadow, persona, & menu models for lilim, sarasvati, valkyrie, yaksini, titania, parvati, leanan sidhe, cybele, succubus, nekomata, angel, apsaras, n silky. requires cbt for menu models to work. blender plugin breaks sarasvati's lute n pupils so she doesn't have those.

Is it possible to make these compatible with the red persona auras mod? https://gamebanana.com/mods/408535

Posted
On 4/21/2024 at 3:57 PM, glassic_sapphic said:

so

 

cd1d14b43623062137b0658da296db4e.jpg18d79ab4a00fa9fe9b403bc9ef049bd1.png

 

tentative foray into personas. they're weird but gave it a shot

 

00d6e6b17b18c9ef0d28fbdf2e9278fc.png6abd04a22277deb7aa1b09787540bf71.png

 

nude shadow enemies should show up in palaces and mementos

 

b5fab079516f43f4c0e81f60bfb7112f.png87146b51f85272cdcd6231219f112455.png

recruitable as normal, should be nude as personas too

 

bd8dfcd803c8061a0e6a0f05eaa8c2b7.png

c575fbaa12c6b443299d88112eec9cb8.png

 

some smaller edits along with the full nudes

 

did 26 overall, split them into male/female w characterguide.txt in each version so you can delete what you don't want. made menu models too but. cbt is required for those. if you want menu models you have to replace the files in cbt's PSZMODELS.CPK folder. if you don't i'm 99% sure they won't show in menus

40146975eecb1bb3de22c6e613a0bf63.png

 

nude male personas download here, comes with nude shadow, persona, & menu models for cu chulainn, odin, uriel, narcissus, rakshasa, oberon, yoshitsune, baal, mithras, raja naga, naga, shiva, n michael. requires cbt for menu models to work. michael has sthn weird w his bones so his right leg is off, same w cu chulainn but only in akechi ship battle.

 

nude female personas download here, comes with nude shadow, persona, & menu models for lilim, sarasvati, valkyrie, yaksini, titania, parvati, leanan sidhe, cybele, succubus, nekomata, angel, apsaras, n silky. requires cbt for menu models to work. blender plugin breaks sarasvati's lute n pupils so she doesn't have those.

 

Perfect. Simply perfect.
I hope I see everyone next month for making SMT 5 Vengeance nude. I want to hug and kiss you all!

 

 - M

Posted
8 hours ago, Potter13579 said:

Would it be possible to potentially make this happen like they managed to attempt in Reload?

 

IMG_1796.thumb.jpeg.f9e2d711222f054bf3ebf87235c96855.jpegIMG_1795.thumb.jpeg.4355c336998cd91ab5fcb1061371a7bd.jpeg

It’d be a huge pain in the ass, but I don’t think it’d be impossible.

 

NO I’M NOT DOING IT.

Posted (edited)

The answer is yes. Here's a proof of concept (not gonna spend that much time on the art)

Yes, this is in-engine, not a mock up. I modded this in.

01005ca01580e000_2024-05-04_21-02-06-325.png

Edited by Mr. Downbad

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