That_Maggot Posted August 18, 2023 Author Posted August 18, 2023 4 hours ago, JakeAnubis666 said: Hey, so my meeting took longer than i thought, i'm too tired to continue with this today! I actually opened the game and reloaded my save, nothing. Started a new game, nothing! Deleted some uselss mods, reloaded my save, nothing! Here is my mod list, i'm gonna type everything cause i think it's easier for you to read than a screenshot(also i got no internet on my pc now so i'm on my phone): Unofficial Fallout 4 Patch Bodyslide CBBE CaN CaN Skeleton Fix CaN Mane and Tail Mane and Tail Skeleton Fix Pony Race Additions Looks Menu Looks Menu Player Rotation Cutie Mark Overlays Fallout Ponified Fallout Equestria FE Season Pass Address Library Reverb and Ambiance Overhaul P.A.M.S Power Armor Movement Sounds Awesome Up Yay xp up Sitting Female Animation Replacer Pony Settlers Pony Raiders My Little Pony User Interface Overhaul Project MCM AAF(Might remove it since i don't really care for sex in the game) Custom Camera Barber and Surgery Camera Fix Pip Boy Customisation Framework Stand Straight Idle True Wasteland Body TWB AIO FO4 Armor Except Raider Girly Animation HUDFramework toonAnimationpack OCDecorator Videos of The Wasteland Addon Starlight Drive-in Theatre of the wasteland Buffout 4 High fps physics fix Alternate Aniamations for 3rd Person Weapons Lovers Luxury Bed Lady Killer Atomic Lust ILER Animation Edition AAF Sleep Together Anywhere Real Animated Poses FO4HHS High Heels Sounds CBP Physics(yeh i know, OCBP, already edited the ini file, doesn't matter 3bbb or ZeX, OCBP does not work for me, never has, i don't know how to make it work) MTM CBP Physics Preset Pony ZeX Skeleton SAM support ZeX ZaZ Extended Skeleton(just installed this, tested with only the pony skeleton before, thought for some reason that i needed this, but didn't work naturally) BodyTalk3 Plus Various outfit mods,Vtaw Wardrobe 6, 8, TWB Conversions, etc. It's 11:10 pm right now, i'll uninstall everything tomorrow and try again, i'll check here first, tho!! Pretty sure i don't need ZeX Skeleton, just installed to see if had any effect, don't need to adress that, unless i actually needed! Thanks again! Edit: I did use the files you just provided and replaced the original ones before testing! I tried fixing the ocbp stuff and it works but once you start the game from any save sometimes the physics disappear. I tried other races like the Vulpines and the physics always stay on. I think is one of those things I need to figure out how to fix now. And i use NifSkope to do or fix the skeletons. https://github.com/niftools/nifskope/releases
JakeAnubis666 Posted August 18, 2023 Posted August 18, 2023 So there must be a mod related to HHS conflicting with the skeleton, idk anymore, i've uninstalled everything and installed again, but this time i've installed only basic/necessary mods, i still have the issue! Either the males crotch is stretching or their heads! Am i missing some mod? I've tested before editing the CaN.esm file that you provided and still didn't work, so i removed the line under aaaPonyRace that contains "Race Fixes"(Spell: 0102F435 aaaPonyRaceFix), which resets the skeleton and my character clips through the floor, forcing me to unequip and equip the heels everytime i open the game, i don't know what exactly this is for but doesn't seem to be the cause since removing the line changes nothing, except it doesn't reset the heels height. Sorry if i'm being too "specific", i just want to let you know everything to see what exactly is happening on my end. Also you proved that the game is working for you, can you tell me which mods exactly you had installed so i can compare with my list? Here is a screenshot of the mods installed, no physics as you can see, but before writing this i tried with cbp physics and still nothing: In game:
That_Maggot Posted August 18, 2023 Author Posted August 18, 2023 58 minutes ago, JakeAnubis666 said: So there must be a mod related to HHS conflicting with the skeleton, idk anymore, i've uninstalled everything and installed again, but this time i've installed only basic/necessary mods, i still have the issue! Either the males crotch is stretching or their heads! Am i missing some mod? I've tested before editing the CaN.esm file that you provided and still didn't work, so i removed the line under aaaPonyRace that contains "Race Fixes"(Spell: 0102F435 aaaPonyRaceFix), which resets the skeleton and my character clips through the floor, forcing me to unequip and equip the heels everytime i open the game, i don't know what exactly this is for but doesn't seem to be the cause since removing the line changes nothing, except it doesn't reset the heels height. Sorry if i'm being too "specific", i just want to let you know everything to see what exactly is happening on my end. Also you proved that the game is working for you, can you tell me which mods exactly you had installed so i can compare with my list? Here is a screenshot of the mods installed, no physics as you can see, but before writing this i tried with cbp physics and still nothing: In game: This is my load order: I don't have a lot of mods right now.
JakeAnubis666 Posted August 18, 2023 Posted August 18, 2023 19 minutes ago, That_Maggot said: This is my load order: I don't have a lot of mods right now. Alright i realized you're using FG, i'm still on cbbe and i don't think i'll switch since cbbe has more outfits and such, but the main reason is TWB and the preset i'm using(which is the one i liked the most so far) so i'll stick to cbbe. One last request for you, could you give me a brief explanation on how to use nifskope, i've tried before and failed miserably cause i didn't know what i was doing, so i want to learn in case i need it. Do i need it? I know i fixed this issue before by just messing with FO4Edit and copying files/changing directories, i'll try to fix this without resorting to methods i'm not used to, but i might have to. In fact there is one post in either Skeletal Adjustments or High Heels mods page, saying that it's possible to fix by "recreating" the skeleton like you did, but idk reading through over 1200 posts really sucks, but im gonna do it right now, and update later if i fix it. Unfortunately i don't take many screenshots when i play so, this is what i have to show that it was working 5 months ago. The pony race: And HHS: As you can see i'm using 3bbb and twb, it is possible, so i better ge to it!
That_Maggot Posted August 18, 2023 Author Posted August 18, 2023 (edited) 3 hours ago, JakeAnubis666 said: Alright i realized you're using FG, i'm still on cbbe and i don't think i'll switch since cbbe has more outfits and such, but the main reason is TWB and the preset i'm using(which is the one i liked the most so far) so i'll stick to cbbe. One last request for you, could you give me a brief explanation on how to use nifskope, i've tried before and failed miserably cause i didn't know what i was doing, so i want to learn in case i need it. Do i need it? I know i fixed this issue before by just messing with FO4Edit and copying files/changing directories, i'll try to fix this without resorting to methods i'm not used to, but i might have to. In fact there is one post in either Skeletal Adjustments or High Heels mods page, saying that it's possible to fix by "recreating" the skeleton like you did, but idk reading through over 1200 posts really sucks, but im gonna do it right now, and update later if i fix it. Unfortunately i don't take many screenshots when i play so, this is what i have to show that it was working 5 months ago. The pony race: And HHS: As you can see i'm using 3bbb and twb, it is possible, so i better ge to it! I dm you with a sort of tutorial. Edited August 18, 2023 by That_Maggot
That_Maggot Posted August 18, 2023 Author Posted August 18, 2023 (edited) 14 hours ago, That_Maggot said: I tried fixing the ocbp stuff and it works but once you start the game from any save sometimes the physics disappear. I tried other races like the Vulpines and the physics always stay on. I think is one of those things I need to figure out how to fix now. And i use NifSkope to do or fix the skeletons. https://github.com/niftools/nifskope/releases I finally figure out what was causing the OCBP/OCBPC disappearing from the Pony Race for some reason and it was the CaN.esm that was causing it. On the Spell tab then on aaaPonyRaceFix then on SPIT - DATA, there's a Type that needs to be change from a Ability to Spell. Doing this makes the OCPB/OCBPC stay permanently on the Race. From this: To this: But unfortunately there's a catch, it has to do with the Race Customizer (not the mod) thing that's on the CaN.esm. On the start of the game once you have control of your character the OCBP/OCBPC jiggle works flawlessly but once you go down the hallway and the Race Customizer menu appears the jiggle physics on your character and only on your character will disappear until you leave Vault 111. Once you're out of vault 111 the OCBP/OCBPC jiggle will come back and it will stay with you permanently even if you leave game and come back. So here's the deal. Will you guys would want a separated mod from the CaN that only includes the Pony race and all its fixes? And it gets rid of the Race customizer? If not, just use this modified CaN.esm CaN.esm It includes the Spell change and the new path for the skeleton. Edited August 18, 2023 by That_Maggot
JakeAnubis666 Posted August 19, 2023 Posted August 19, 2023 13 hours ago, That_Maggot said: I finally figure out what was causing the OCBP/OCBPC disappearing from the Pony Race for some reason and it was the CaN.esm that was causing it. On the Spell tab then on aaaPonyRaceFix then on SPIT - DATA, there's a Type that needs to be change from a Ability to Spell. Doing this makes the OCPB/OCBPC stay permanently on the Race. From this: To this: But unfortunately there's a catch, it has to do with the Race Customizer (not the mod) thing that's on the CaN.esm. On the start of the game once you have control of your character the OCBP/OCBPC jiggle works flawlessly but once you go down the hallway and the Race Customizer menu appears the jiggle physics on your character and only on your character will disappear until you leave Vault 111. Once you're out of vault 111 the OCBP/OCBPC jiggle will come back and it will stay with you permanently even if you leave game and come back. So here's the deal. Will you guys would want a separated mod from the CaN that only includes the Pony race and all its fixes? And it gets rid of the Race customizer? If not, just use this modified CaN.esm CaN.esm 821.52 kB · 1 download It includes the Spell change and the new path for the skeleton. That's good info, upon trying to fix my issues i've played without race customizer and it's really not necessary honestly, unless you want multiple races in your game of course! Also i'm getting a hold of the skeleton thing thanks to your tutorial, i just don't really have the time now cause of work, but as soon as fix the 3bbb skeleton i'll upload here! 1
That_Maggot Posted August 22, 2023 Author Posted August 22, 2023 (edited) On 8/19/2023 at 3:43 AM, JakeAnubis666 said: That's good info, upon trying to fix my issues i've played without race customizer and it's really not necessary honestly, unless you want multiple races in your game of course! Also i'm getting a hold of the skeleton thing thanks to your tutorial, i just don't really have the time now cause of work, but as soon as fix the 3bbb skeleton i'll upload here! Nice hope you finished to test it out. On 8/18/2023 at 2:02 PM, That_Maggot said: I finally figure out what was causing the OCBP/OCBPC disappearing from the Pony Race for some reason and it was the CaN.esm that was causing it. On the Spell tab then on aaaPonyRaceFix then on SPIT - DATA, there's a Type that needs to be change from a Ability to Spell. Doing this makes the OCPB/OCBPC stay permanently on the Race. From this: To this: But unfortunately there's a catch, it has to do with the Race Customizer (not the mod) thing that's on the CaN.esm. On the start of the game once you have control of your character the OCBP/OCBPC jiggle works flawlessly but once you go down the hallway and the Race Customizer menu appears the jiggle physics on your character and only on your character will disappear until you leave Vault 111. Once you're out of vault 111 the OCBP/OCBPC jiggle will come back and it will stay with you permanently even if you leave game and come back. So here's the deal. Will you guys would want a separated mod from the CaN that only includes the Pony race and all its fixes? And it gets rid of the Race customizer? If not, just use this modified CaN.esm CaN.esm 821.52 kB · 3 downloads It includes the Spell change and the new path for the skeleton. Ok, I removed the Race Customizer thing from CaN.esm and CaN - Player Pony.esp so you won't get the Race Customizer Menu at the start of the game. The thing that was deleted from these files was the Quest. Here are the modified files without the Race Customizer. CaN.esmCaN - Player Pony.esp Edit: Forgot to add these ones CMark.esp Removed the Quest from it. This is for the CaN - Pony Race Additions Added this one too just for all edited .esp's and .esm to be in an entire post CaN Pony Mane Pack.esm Note: This one doesn't have the Quest issue. This is for the CaN Mane and Tail Addon All these files also have the new skeleton path in them. Now the OCBP/OCBPC jiggles will work without any issues. Also, by removing the Race Customizer thing I manage to make the Classic Holstered Weapons System (CHW) work without the weapon disappearing. Still, you need to do this first to make the CHW mod work with this Race. You need to go to your Fallout 4\Data\f4se\plugins and locate the ClassicHolsteredWeaponsConfig.ini, open this file with Notepad or Notepad++. Inside this file we are going to add the new path of the skeleton for the Pony Race, so go directly to the [Extra] part. From this: To this: Proof: Fallout4 2023-08-21 17-00-12 - Trim.mp4 I hope you guys don't miss the Race Customizer. Edited August 22, 2023 by That_Maggot 1
Shreddy Posted August 27, 2023 Posted August 27, 2023 The head facebones break completely with physics on my end. Then, if you even dare to fix face bones with the CaN Customizer, it breaks the physics again but the facebones are fixed. Vice versa when you see the face surgeon. Even applied all of these fixes here and this is a problem even still. This will happen on a totally new character as soon as you leave the vault. The lashes and eyes will have their facebones deforms but the head will act like as if nothing was ever touched. At least my tits jiggle I guess.... I am using my own mesh mod but this seems to happen even on the normal CaN (made sure to test that as well, although the break is more subtle on the original CaN). I also seem to have an issue with the looks menu mod and CaN that breaks the lash selection, but that's unrelated.
That_Maggot Posted August 27, 2023 Author Posted August 27, 2023 4 hours ago, Shreddy said: The head facebones break completely with physics on my end. Then, if you even dare to fix face bones with the CaN Customizer, it breaks the physics again but the facebones are fixed. Vice versa when you see the face surgeon. Even applied all of these fixes here and this is a problem even still. This will happen on a totally new character as soon as you leave the vault. The lashes and eyes will have their facebones deforms but the head will act like as if nothing was ever touched. At least my tits jiggle I guess.... I am using my own mesh mod but this seems to happen even on the normal CaN (made sure to test that as well, although the break is more subtle on the original CaN). I also seem to have an issue with the looks menu mod and CaN that breaks the lash selection, but that's unrelated. Hmm... that head mesh looks more detailed than the one from CaN. What program did you use to export the nif? And also would you mind sharing the .nif to check whats causing all the bugs i guess.
Shreddy Posted August 27, 2023 Posted August 27, 2023 1 hour ago, That_Maggot said: Hmm... that head mesh looks more detailed than the one from CaN. What program did you use to export the nif? And also would you mind sharing the .nif to check whats causing all the bugs i guess. Well that's the thing, it's happening on just the normal CaN. It's not specifically my mod that's doing it. All I did was create a new character, shrink and adjust the eyes in the looks menu, then accept the changes. Then when you switch to 3rd person and look at your eyes, bam. Physics work, but the face lost all of its facebone edits whilst the lashes keep the facebone edits. Resulting in the last image with the normal CaN mod. I made sure my mod wasn't anywhere activated or installed otherwise. This was a clean original CaN install with the skeleton files from here and the patches. I even tested with the skeleton files disabled and this bug still occurs. It seems the OCBP/OCBPC physics itself being activated is causing it but I don't really understand why. It shouldn't be affecting facial bones at all.
That_Maggot Posted August 27, 2023 Author Posted August 27, 2023 (edited) 23 minutes ago, Shreddy said: Well that's the thing, it's happening on just the normal CaN. It's not specifically my mod that's doing it. All I did was create a new character, shrink and adjust the eyes in the looks menu, then accept the changes. Then when you switch to 3rd person and look at your eyes, bam. Physics work, but the face lost all of its facebone edits whilst the lashes keep the facebone edits. Resulting in the last image with the normal CaN mod. I made sure my mod wasn't anywhere activated or installed otherwise. This was a clean original CaN install with the skeleton files from here and the patches. I even tested with the skeleton files disabled and this bug still occurs. It seems the OCBP/OCBPC physics itself being activated is causing it but I don't really understand why. It shouldn't be affecting facial bones at all. Hmm... what mods do you have install I'm gonna try to recreate the issue. Edit: Sorry i wasn't home gonna try what you posted. Edited August 27, 2023 by That_Maggot
Shreddy Posted August 27, 2023 Posted August 27, 2023 41 minutes ago, That_Maggot said: Hmm... what mods do you have install I'm gonna try to recreate the issue. Edit: Sorry i wasn't home gonna try what you posted. All I have installed in my test profile is Looks Menu, Looks Menu Customization Compendium, Unofficial Fallout 4 Patch, and the Fusion Girl body. Then it's just CaN with the patches from here and the skeletons. Using OCBPC physics with the MTM OCBP - OCBPC preset.
That_Maggot Posted August 28, 2023 Author Posted August 28, 2023 (edited) 4 hours ago, Shreddy said: All I have installed in my test profile is Looks Menu, Looks Menu Customization Compendium, Unofficial Fallout 4 Patch, and the Fusion Girl body. Then it's just CaN with the patches from here and the skeletons. Using OCBPC physics with the MTM OCBP - OCBPC preset. I see the issue now The eye lashes are "bind" with the eyes. Gonna do some editing to see if i can fix this. That's the issue right i hope I'm not wrong. Because i don't have problems with the face. Fallout4 2023-08-27 17-06-16 - Trim.mp4 Edited August 28, 2023 by That_Maggot
Shreddy Posted August 28, 2023 Posted August 28, 2023 34 minutes ago, That_Maggot said: I see the issue now They eye lashes are "bind" with the eyes. Gonna do some editing to see if i can fix this. That's the issue right i hope I'm not wrong. Because i don't have problems with the face. Fallout4 2023-08-27 17-06-16 - Trim.mp4 34.08 MB · 0 downloads Yes, that is indeed the issue. It seems like the eyelid/eye socket area doesn't shape like it's normally supposed to along with the eye and lashes. When I have the physics disabled, the eyelids move into place like they should.
definitelynotman Posted August 28, 2023 Posted August 28, 2023 Happen to have an Installation step list? Replacing the ESM and ESP like so is giving me the menu still, even with RaceCustomizer gone, and the skeleton fixes downloaded It's not entirely working for me, which usually means i'm doing something wrong. Usually instructions to install this new stuff correctly gets me in the right place. thanks if you do, cheers!
That_Maggot Posted August 28, 2023 Author Posted August 28, 2023 (edited) 1 hour ago, definitelynotman said: Happen to have an Installation step list? Replacing the ESM and ESP like so is giving me the menu still, even with RaceCustomizer gone, and the skeleton fixes downloaded It's not entirely working for me, which usually means i'm doing something wrong. Usually instructions to install this new stuff correctly gets me in the right place. thanks if you do, cheers! First install these: 1.- The CaN mod. https://www.nexusmods.com/fallout4/mods/19040?tab=files&file_id=112112 2.- The Skeleton fix. https://www.nexusmods.com/fallout4/mods/56101?tab=files&file_id=222418 3.- My skeleton mod https://www.loverslab.com/files/file/23057-pony-zex-extended-skeleton/ 4.- CaN - Pony Race Additions 5.- CaN Mane and Tail Addon 6.- And lastly all these ones: Replace the .esp and .esm for these ones. Because I'm using the 2nd mod on this list i don't use Race Customizer. 7.- (Optional) if you want all npcs to be ponies. https://www.nexusmods.com/fallout4/mods/23109 BUT. 4 hours ago, Shreddy said: Yes, that is indeed the issue. It seems like the eyelid/eye socket area doesn't shape like it's normally supposed to along with the eye and lashes. When I have the physics disabled, the eyelids move into place like they should. I'm doing a lot of testing and i just saw that the Race Customizer thing i deleted fixed the eye lashes at the start. Right now I'm doing my regular run of testing this race by pretty much restarting the game. Still, I might end up checking up the Race Customizer mod to see why it corrects the eye lashes. Also, the eye lashes issue is also prominent at the start of the game until the race menu appear. I removed the jiggles, body, pretty much a lot of mods leaving only the first 2 on the list and yeah the eye lashes issue is still there until the menu appears. Hey @Shreddy this might take longer because I'm trying to understand the the CaN Customizer item you get on the Pip Boy and the option Fix Face Bones item with the unmodified CaN mod that you can use to fix the face but it removes the jiggle. Edited August 28, 2023 by That_Maggot 1
Shreddy Posted August 28, 2023 Posted August 28, 2023 10 hours ago, That_Maggot said: First install these: 1.- The CaN mod. https://www.nexusmods.com/fallout4/mods/19040?tab=files&file_id=112112 2.- The Skeleton fix. https://www.nexusmods.com/fallout4/mods/56101?tab=files&file_id=222418 3.- My skeleton mod https://www.loverslab.com/files/file/23057-pony-zex-extended-skeleton/ 4.- CaN - Pony Race Additions 5.- CaN Mane and Tail Addon 6.- And lastly all these ones: Replace the .esp and .esm for these ones. Because I'm using the 2nd mod on this list i don't use Race Customizer. 7.- (Optional) if you want all npcs to be ponies. https://www.nexusmods.com/fallout4/mods/23109 BUT. I'm doing a lot of testing and i just saw that the Race Customizer thing i deleted fixed the eye lashes at the start. Right now I'm doing my regular run of testing this race by pretty much restarting the game. Still, I might end up checking up the Race Customizer mod to see why it corrects the eye lashes. Also, the eye lashes issue is also prominent at the start of the game until the race menu appear. I removed the jiggles, body, pretty much a lot of mods leaving only the first 2 on the list and yeah the eye lashes issue is still there until the menu appears. Hey @Shreddy this might take longer because I'm trying to understand the the CaN Customizer item you get on the Pip Boy and the option Fix Face Bones item with the unmodified CaN mod that you can use to fix the face but it removes the jiggle. Yeah that's where I got stuck because I didn't understand how the CaN Customizer worked. I knew that it fixed the facebones but it would remove the jiggles. I have about zero understanding of how that stuff works. lol I really wonder if there's a way to achieve that functionality without it removing jiggles. Maybe somehow get it to only affect face bones and not the entire skeleton as it seems like it's reloading the whole skeleton when activated. I can only speculate as such due to the character momentarily a-posing when activating the fix. I'm not sure of the inner workings of these kinds of things in this game. Might be impossible to just load in the face bones. I have no idea.
LunaLover69420 Posted August 29, 2023 Posted August 29, 2023 On 8/28/2023 at 9:12 AM, Shreddy said: Yeah that's where I got stuck because I didn't understand how the CaN Customizer worked. I knew that it fixed the facebones but it would remove the jiggles. I have about zero understanding of how that stuff works. lol I really wonder if there's a way to achieve that functionality without it removing jiggles. Maybe somehow get it to only affect face bones and not the entire skeleton as it seems like it's reloading the whole skeleton when activated. I can only speculate as such due to the character momentarily a-posing when activating the fix. I'm not sure of the inner workings of these kinds of things in this game. Might be impossible to just load in the face bones. I have no idea. Are you using AAF? if so, AAF breaks a lot of stuff in Race Customizer. I'll be looking forward to seeing if yall can get this fixed in a way that works with AAF, cuz, yknow........ no comment...
Lilith Valentine Posted August 29, 2023 Posted August 29, 2023 (edited) thank you for your adaptations just like the prequel https://www.nexusmods.com/fallout4/mods/60807 https://www.nexusmods.com/fallout4/mods/67632 these mods make fallout look like skyrim with several humanoid species could you make a compatibility for these mods where it doesn't affect the player I have these custom races in my game + the npcs versions so it gives diversity to the game but from what I understand on the author's page the skeleton is not compatible, for without clothes so in Argonian Dino etc, women when they are without clothes, the breasts distort and sink to the ground Edited August 29, 2023 by Lilith Valentine
Shreddy Posted August 29, 2023 Posted August 29, 2023 On 8/27/2023 at 11:52 PM, That_Maggot said: First install these: 1.- The CaN mod. https://www.nexusmods.com/fallout4/mods/19040?tab=files&file_id=112112 2.- The Skeleton fix. https://www.nexusmods.com/fallout4/mods/56101?tab=files&file_id=222418 3.- My skeleton mod https://www.loverslab.com/files/file/23057-pony-zex-extended-skeleton/ 4.- CaN - Pony Race Additions 5.- CaN Mane and Tail Addon 6.- And lastly all these ones: Replace the .esp and .esm for these ones. Because I'm using the 2nd mod on this list i don't use Race Customizer. 7.- (Optional) if you want all npcs to be ponies. https://www.nexusmods.com/fallout4/mods/23109 BUT. I'm doing a lot of testing and i just saw that the Race Customizer thing i deleted fixed the eye lashes at the start. Right now I'm doing my regular run of testing this race by pretty much restarting the game. Still, I might end up checking up the Race Customizer mod to see why it corrects the eye lashes. Also, the eye lashes issue is also prominent at the start of the game until the race menu appear. I removed the jiggles, body, pretty much a lot of mods leaving only the first 2 on the list and yeah the eye lashes issue is still there until the menu appears. Hey @Shreddy this might take longer because I'm trying to understand the the CaN Customizer item you get on the Pip Boy and the option Fix Face Bones item with the unmodified CaN mod that you can use to fix the face but it removes the jiggle. On 8/28/2023 at 10:12 AM, Shreddy said: Yeah that's where I got stuck because I didn't understand how the CaN Customizer worked. I knew that it fixed the facebones but it would remove the jiggles. I have about zero understanding of how that stuff works. lol I really wonder if there's a way to achieve that functionality without it removing jiggles. Maybe somehow get it to only affect face bones and not the entire skeleton as it seems like it's reloading the whole skeleton when activated. I can only speculate as such due to the character momentarily a-posing when activating the fix. I'm not sure of the inner workings of these kinds of things in this game. Might be impossible to just load in the face bones. I have no idea. I do find that when you "FIX FACE BONES" on the customizer, it seems to actually swap the skeleton out. Or at the very least change it drastically somehow. I notice that SAM and other things are unusable after fixing the face bones. The classic holstered weapons mod will cease to function as well, making the weapon on my back disappear. I'm back onto using my mesh mod in this video, but its the same deal on the normal CaN. Fallout4_6wzaKd3O4e.mp4
That_Maggot Posted August 30, 2023 Author Posted August 30, 2023 (edited) 15 hours ago, Lilith Valentine said: thank you for your adaptations just like the prequel https://www.nexusmods.com/fallout4/mods/60807 https://www.nexusmods.com/fallout4/mods/67632 these mods make fallout look like skyrim with several humanoid species could you make a compatibility for these mods where it doesn't affect the player I have these custom races in my game + the npcs versions so it gives diversity to the game but from what I understand on the author's page the skeleton is not compatible, for without clothes so in Argonian Dino etc, women when they are without clothes, the breasts distort and sink to the ground Ok, I'll check them out. Can you post a pic of the issue? And what body are you using? Edit: I just tested out the Proto-Argonian Race and the Dinos, these races have a specific nude bodies (they have different feet tho). Still, we can change the address of these races bodies on the .esp to make it work with the human body and also adding these races to the OCBP.ini to add jiggle physics but it will only work with the human body. Proof: Fallout4 2023-08-30 01-36-36 - Trim.mp4 Here if you want to use the human body with these races: For proto argonian ProtoArgonianRace.esp for all dinos DinosaurRace.esp For Ocbp: OCBP PA_ProtoArgonianRace and dinos.txt Look for your ocbp.ini on your Fallout 4\Data\f4se\plugins and add these races on the [Whitelist]. If you use more races add them manually. And HHS: Look for your settings.ini on your Fallout 4\Data\MCM\Config\FO4HHS add ,PA_ProtoArgonianRace,DN_DinosaurRace,DN_DinosaurTriRace,DN_DinosaurParaRace,DN_DinosaurHybridRace on the end of the [Race] 14 hours ago, Shreddy said: I do find that when you "FIX FACE BONES" on the customizer, it seems to actually swap the skeleton out. Or at the very least change it drastically somehow. I notice that SAM and other things are unusable after fixing the face bones. The classic holstered weapons mod will cease to function as well, making the weapon on my back disappear. I'm back onto using my mesh mod in this video, but its the same deal on the normal CaN. Fallout4_6wzaKd3O4e.mp4 I can't see anything Also, pony mod separated from CaN so it weights less and also doesn't use Race Customizer: Pony Race.rar No ZeX Skeleton included because i use this mod for quick testing. Edited August 30, 2023 by That_Maggot
That_Maggot Posted August 30, 2023 Author Posted August 30, 2023 16 hours ago, LunaLover69420 said: Are you using AAF? if so, AAF breaks a lot of stuff in Race Customizer. I'll be looking forward to seeing if yall can get this fixed in a way that works with AAF, cuz, yknow........ no comment... AAF does work, if this is what you meant?? Fallout4 2023-08-30 02-52-15 - Trim.mp4 Also, I use no Race Customizer so i guess that's why it works.
LunaLover69420 Posted August 30, 2023 Posted August 30, 2023 7 hours ago, That_Maggot said: AAF does work, if this is what you meant?? Fallout4 2023-08-30 02-52-15 - Trim.mp4 3.24 MB · 0 downloads Also, I use no Race Customizer so i guess that's why it works. ;3 yep!
That_Maggot Posted August 31, 2023 Author Posted August 31, 2023 On 8/29/2023 at 12:02 PM, Shreddy said: I do find that when you "FIX FACE BONES" on the customizer, it seems to actually swap the skeleton out. Or at the very least change it drastically somehow. I notice that SAM and other things are unusable after fixing the face bones. The classic holstered weapons mod will cease to function as well, making the weapon on my back disappear. I'm back onto using my mesh mod in this video, but its the same deal on the normal CaN. Fallout4_6wzaKd3O4e.mp4 I saw the video on my Cellphone and she looks lovely. (I don't know why it works on my cell but ok). Changes skeleton... hmm, I been trying to see what skeleton does it change too but i can't find it and i don't know exactly what the script does because it says it changes to CharGenSkeleton?? But, where is this CharGenSkeleton that changes?
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