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11 hours ago, DerpedPerd said:

well, it works on a list of races (sRace=DefaultRace,HumanRace,GhoulRace,SynthGen1Race,SynthGen2Race,SynthGen2RaceValentine,nanaRace,nana2Race,DLC05ArmorRackRace,PlayerRace,IKAROSRace,IKAROSRaceSubGraphData,IKAROSRaceCOPY,ASIAG1BotRace,ASIAG2BotRace,ASIAG3BotRace,ASIAG4BotRace,ASIAG0_5BotRace,ASIAG1_5BotRace,ASIAG2_5BotRace,ASIAG3_5BotRace,DroidRace,HumanRace2B,2BRace,MannequinRace,AyaneRace,hitomirace,kasumirace,DOA_Mairace,momijirace,nyotengurace,AGNISKitRace,AM_AmeliaRace,AN_AnubisRace,DCM_DeathclawMutantRace,LupineRace,aaaSharkRace,VulpineRace)

 but up till now, CaN is the only race not getting the HHS system.

 

i used only zexV5, (CaN) - Crimes Against Nature - Skeleton Fix, Cbbe

hmm, gonna need to check whats missing or what i need to add to make it work.

Edit:

To add the HHS support to the Pony race first install the HHS mod then you need to go to Fallout 4\Data\MCM\Config\FO4HHS open the settings.ini with Notepad or Notepad++ and go straight to [Race] you need to add "aaaPonyRace" to this section.

Example:

1.PNG.dfff85ac0e065576d95aa103d291fd4a.PNG

2.PNG.c4738656c4e42eb6e89171389e21c225.PNG

3.PNG.0903ef8c478185897e3ff47cfdc92220.PNG


Save the .ini start game and put a Clothing that has HHS, in this example is gonna be the Aeon flux and:
 

4.png.0bb2856b6e019d0bc151bcf8a4c5700e.png5.png.3682f1be6d07dbcc01156f76ec0bf688.png6.png.7853377ee5a8e58af051af88708b4239.png7.png.5a01c505732765fd6b1eebd6e2422cf4.png8.png.d6490efb8221b963286c0de27eeae299.png9.png.8d409f3693ee3df18d345e9acf3a99f2.png10.png.fd1ee59ca74e167eb534570262c37b81.png11.png.64b32f6453f2bf74baf1949ba7f6edd6.png

 

And that's it hope I didn't miss anything. I'll update this post if I did.

Edited by That_Maggot
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21 hours ago, That_Maggot said:

hmm, gonna need to check whats missing or what i need to add to make it work.

Edit:

To add the HHS support to the Pony race first install the HHS mod then you need to go to Fallout 4\Data\MCM\Config\FO4HHS open the settings.ini with Notepad or Notepad++ and go straight to [Race] you need to add "aaaPonyRace" to this section.

Example:

1.PNG.dfff85ac0e065576d95aa103d291fd4a.PNG

2.PNG.c4738656c4e42eb6e89171389e21c225.PNG

3.PNG.0903ef8c478185897e3ff47cfdc92220.PNG


Save the .ini start game and put a Clothing that has HHS, in this example is gonna be the Aeon flux and:
 

4.png.0bb2856b6e019d0bc151bcf8a4c5700e.png5.png.3682f1be6d07dbcc01156f76ec0bf688.png6.png.7853377ee5a8e58af051af88708b4239.png7.png.5a01c505732765fd6b1eebd6e2422cf4.png8.png.d6490efb8221b963286c0de27eeae299.png9.png.8d409f3693ee3df18d345e9acf3a99f2.png10.png.fd1ee59ca74e167eb534570262c37b81.png11.png.64b32f6453f2bf74baf1949ba7f6edd6.png

 

And that's it hope I didn't miss anything. I'll update this post if I did.

 

i did all the following steps, then they warned me about "incorrect skeleton installed"ScreenShot1.png.aa1fb4af0a74b57cf2ccae5d0207f2e9.png

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7 hours ago, DerpedPerd said:

yes, already did.

but i haven't downloaded your mod since it's for FG, not CBBE

Untitled.png.c6cd6ce0b3f875f35befa72a1cfca2b3.png

*ignore the inactive RC, i had some unwanted ctd bugs so fuck it*

I just tested out my skeleton with a CBBE body with HHS and it works correctly. Just download the updated skeleton and installed manually or with your mod manager and let it overwrite the skeleton fix.

Still, if something goes wrong post a pic here.

Edited by That_Maggot
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On 12/20/2022 at 4:31 AM, That_Maggot said:

I just tested out my skeleton with a CBBE body with HHS and it works correctly. Just download the updated skeleton and installed manually or with your mod manager and let it overwrite the skeleton fix.

 

Still, if something goes wrong post a pic here.

nope, i've downloaded your mod & still not working....

Untitled.png.c3c33866f2558389342367cce8f1e298.png

ScreenShot2.png.1c59d02e2428bf597527f0461e1a4969.png

ScreenShot3.png.0d3d747e49294be201ad361e5edde334.png

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If anyone still has problems. Install loose CaN and delete the scripts folder, one of them seems to restart the skeleton. The Skeleton began working with an old save. Not sure about newly made characters. I use racecustomizer with the skeleton and it seems to work if you put the skeleton in "Meshes\aaaCustom\CaN\Pony\Skeletons" and "Meshes\actors\character\characterassets" (If you use pony race with pony npc replacer, if you don't keep the CaN skeleton fix mod path)

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16 minutes ago, catcat323 said:

Just noticed that dead pony npcs have their heads stretched out, tried the regular CaN skeleton and they were normal. Everything else works

My skeleton was made for the player but now hearing this... What mod are you using for the Ponies NPCs? I would like to edit their path and .esp, but now reading all the issues in the CaN nexus page guess i think i need to fix the entire mod. Hmm, idk if i should "fork" that mod here. Hope somebody already made this.

 

36 minutes ago, DerpedPerd said:

managed to finally get HHS to work partially,

the 1st person view doesn't respond to any height changes despite selecting on for dynamic camera view

1st person skeleton on the works but I also gonna need to add a new .esp

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22 minutes ago, That_Maggot said:

My skeleton was made for the player but now hearing this... What mod are you using for the Ponies NPCs? I would like to edit their path and .esp, but now reading all the issues in the CaN nexus page guess i think i need to fix the entire mod. Hmm, idk if i should "fork" that mod here. Hope somebody already made this.

 

1st person skeleton on the works but I also gonna need to add a new .esp

This one https://www.nexusmods.com/fallout4/mods/23109 , it seems that pony npcs use the skeleton that is in "aaaCustom\CaN\Pony" folder and player pony uses "actors\Character\CharacterAssets". I could delete it from the folder that is used by npcs, but I also want to have physics on them.

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Hi there. It is very interesting whether there is an opportunity to pay attention to the mod VulpineRace? I've been trying all year to remember how I managed to get this race to work with FusionGirl/ZaZ a year and a half ago, but to no avail. The other day I decided to return to this issue again when I noticed an update to the skeleton and the body itself, but also failed. Miraculously, I saw your conversion on the website during my research on the web. 

Edited by IpsumDLC
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6 hours ago, IpsumDLC said:

Hi there. It is very interesting whether there is an opportunity to pay attention to the mod VulpineRace? I've been trying all year to remember how I managed to get this race to work with FusionGirl/ZaZ a year and a half ago, but to no avail. The other day I decided to return to this issue again when I noticed an update to the skeleton and the body itself, but also failed. Miraculously, I saw your conversion on the website during my research on the web. 

What exactly is the problem? I just tested the Vulpine race mod with the lastest ZeX skeleton and it works like it should.
I didn't need to create a skeleton for it because the Vulpine race mod uses the same skeleton path as the human one and also because ZeX v6 replaces the human one.

Did you bodyslide the FG body?
Did you added the Vulpine Race to the ocbp.ini for OCBP or OCBPC physics?
Or did something else didn't work?

Edited by That_Maggot
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2 hours ago, That_Maggot said:

What exactly is the problem? I just tested the Vulpine race mod with the lastest ZeX skeleton and it works like it should.
I didn't need to create a skeleton for it because the Vulpine race mod uses the same skeleton path as the human one and also because ZeX v6 replaces the human one.

Did you bodyslide the FG body?
Did you added the Vulpine Race to the ocbp.ini for OCBP or OCBPC physics?
Or did something else didn't work?

The problem is that body physics does not work, no stretching and other staff. For the experiment, I made a separate profile in MO with clean saving: it works on the human race, but when I include the vulpine race, the body physics disappears.

No, I didn't add race to INI and didn't even know it was possible. If you have the opportunity, please tell me the process.

Yes, I did BodySlide the body and it worked like a charm on vanilla human race. 

EDIT: Just tweaked OCBPC.INI, works flawlessly. I do appreciate your help ╰( ̄ω ̄o)

Edited by IpsumDLC
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1 hour ago, IpsumDLC said:

The problem is that body physics does not work, no stretching and other staff. For the experiment, I made a separate profile in MO with clean saving: it works on the human race, but when I include the vulpine race, the body physics disappears.

No, I didn't add race to INI and didn't even know it was possible. If you have the opportunity, please tell me the process.

Yes, I did BodySlide the body and it worked like a charm on vanilla human race. 

Alrighty then, to add jiggle physics to the Vulpine Race with OCBP or OCBPC, you need to open the ocbp.ini with Notepad or Notepad++ that is in the Fallout 4\Data\F4SE\Plugins folder and below the [Whitelist] you need to add "VulpineRace:female" for the female parts, "VulpineRace:male" for the male parts and lastly for the Belly_Skin part you must add just "VulpineRace".

 

From this:

1.PNG.ea2f751eabd87fb6bef5942283c3130b.PNG.1965f9f2c8ef135130df4d6fca26794a.PNG

 

To this:

Capture.PNG.8e01a3829a3653d08cbd0ea0b0465586.PNG

 

And save the ocbp.ini

 

Here's a .txt for copy pasting the text:

OCBP Vulpine.txt 1.5 kB · 0 downloads

 

BUT,

There's no catch here. You don't need to start a new game or leave Vault 111 or have Plastic Surgery. It will work correctly once you start your save with the respected race. This race doesn't have the same issues as the Pony race.

 

Most of this post's text is from my OCBP/OCBPC tutorial for the Pony race:

ALSO,
If you are going to use this mod https://www.nexusmods.com/fallout4/mods/39195?tab=files with OCBP/OCBPC you will need to add the Vulpine Race again to the ocbp.ini

 

In this video example you can see the physics working. I'm not using the MTM mod thats why they jiggle a lot.

Edited by That_Maggot
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On 12/27/2022 at 9:43 AM, That_Maggot said:

Alrighty then, to add jiggle physics to the Vulpine Race with OCBP or OCBPC, you need to open the ocbp.ini with Notepad or Notepad++ that is in the Fallout 4\Data\F4SE\Plugins folder and below the [Whitelist] you need to add "VulpineRace:female" for the female parts, "VulpineRace:male" for the male parts and lastly for the Belly_Skin part you must add just "VulpineRace".

 

From this:

1.PNG.ea2f751eabd87fb6bef5942283c3130b.PNG.1965f9f2c8ef135130df4d6fca26794a.PNG

 

To this:

Capture.PNG.8e01a3829a3653d08cbd0ea0b0465586.PNG

 

And save the ocbp.ini

 

Here's a .txt for copy pasting the text:

OCBP Vulpine.txt 1.5 kB · 0 downloads

 

BUT,

There's no catch here. You don't need to start a new game or leave Vault 111 or have Plastic Surgery. It will work correctly once you start your save with the respected race. This race doesn't have the same issues as the Pony race.

 

Most of this post's text is from my OCBP/OCBPC tutorial for the Pony race:

ALSO,
If you are going to use this mod https://www.nexusmods.com/fallout4/mods/39195?tab=files with OCBP/OCBPC you will need to add the Vulpine Race again to the ocbp.ini

 

In this video example you can see the physics working. I'm not using the MTM mod thats why they jiggle a lot.

Yup, thanks for the help, I was away for a while, pardon for the late reply. The only thing what I'm currently thinking is shoulders width. I never thought they would be so broad.

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  • 4 weeks later...
2 minutes ago, Marrik24 said:

How did you fix the height issue. I get the error message about the skeleton being installed wrong.

 

On 12/21/2022 at 11:29 PM, That_Maggot said:

i guess you're having the same errors i had before.

scroll around from the interactions i had with @That_Maggot earlier. 

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3 hours ago, DerpedPerd said:

 

i guess you're having the same errors i had before.

scroll around from the interactions i had with @That_Maggot earlier. 

Yea I did try that skeleton as well and the height thing still isnt working with HHS. Im also geting a bug with the males.  attached file is what happens to the male bodies. Im using Bodytalk3 for males and CBBE for females
 

 

On 12/17/2022 at 11:23 AM, That_Maggot said:

hmm, gonna need to check whats missing or what i need to add to make it work.

Edit:

To add the HHS support to the Pony race first install the HHS mod then you need to go to Fallout 4\Data\MCM\Config\FO4HHS open the settings.ini with Notepad or Notepad++ and go straight to [Race] you need to add "aaaPonyRace" to this section.

Example:

1.PNG.dfff85ac0e065576d95aa103d291fd4a.PNG

2.PNG.c4738656c4e42eb6e89171389e21c225.PNG

3.PNG.0903ef8c478185897e3ff47cfdc92220.PNG


Save the .ini start game and put a Clothing that has HHS, in this example is gonna be the Aeon flux and:
 

4.png.0bb2856b6e019d0bc151bcf8a4c5700e.png5.png.3682f1be6d07dbcc01156f76ec0bf688.png6.png.7853377ee5a8e58af051af88708b4239.png7.png.5a01c505732765fd6b1eebd6e2422cf4.png8.png.d6490efb8221b963286c0de27eeae299.png9.png.8d409f3693ee3df18d345e9acf3a99f2.png10.png.fd1ee59ca74e167eb534570262c37b81.png11.png.64b32f6453f2bf74baf1949ba7f6edd6.png

 

And that's it hope I didn't miss anything. I'll update this post if I did.

Im also using Vortex to run mods.

Photo0.png

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