ATIMKOS Posted December 17, 2022 Posted December 17, 2022 17 hours ago, That_Maggot said: I just reconstructed the skeleton using ZeX v6 with SAM so you can use that mod. I havent try out the SAM mod I only test out the skeleton if it doesnt crash and it doesnt. Pony ZeX Extended Skeleton with SAM support.rar 77.16 kB · 7 downloads It's working, thx. 1
That_Maggot Posted December 17, 2022 Author Posted December 17, 2022 (edited) 11 hours ago, DerpedPerd said: well, it works on a list of races (sRace=DefaultRace,HumanRace,GhoulRace,SynthGen1Race,SynthGen2Race,SynthGen2RaceValentine,nanaRace,nana2Race,DLC05ArmorRackRace,PlayerRace,IKAROSRace,IKAROSRaceSubGraphData,IKAROSRaceCOPY,ASIAG1BotRace,ASIAG2BotRace,ASIAG3BotRace,ASIAG4BotRace,ASIAG0_5BotRace,ASIAG1_5BotRace,ASIAG2_5BotRace,ASIAG3_5BotRace,DroidRace,HumanRace2B,2BRace,MannequinRace,AyaneRace,hitomirace,kasumirace,DOA_Mairace,momijirace,nyotengurace,AGNISKitRace,AM_AmeliaRace,AN_AnubisRace,DCM_DeathclawMutantRace,LupineRace,aaaSharkRace,VulpineRace) but up till now, CaN is the only race not getting the HHS system. i used only zexV5, (CaN) - Crimes Against Nature - Skeleton Fix, Cbbe hmm, gonna need to check whats missing or what i need to add to make it work. Edit: To add the HHS support to the Pony race first install the HHS mod then you need to go to Fallout 4\Data\MCM\Config\FO4HHS open the settings.ini with Notepad or Notepad++ and go straight to [Race] you need to add "aaaPonyRace" to this section. Example: Save the .ini start game and put a Clothing that has HHS, in this example is gonna be the Aeon flux and: And that's it hope I didn't miss anything. I'll update this post if I did. Edited December 17, 2022 by That_Maggot
DerpedPerd Posted December 18, 2022 Posted December 18, 2022 21 hours ago, That_Maggot said: hmm, gonna need to check whats missing or what i need to add to make it work. Edit: To add the HHS support to the Pony race first install the HHS mod then you need to go to Fallout 4\Data\MCM\Config\FO4HHS open the settings.ini with Notepad or Notepad++ and go straight to [Race] you need to add "aaaPonyRace" to this section. Example: Save the .ini start game and put a Clothing that has HHS, in this example is gonna be the Aeon flux and: And that's it hope I didn't miss anything. I'll update this post if I did. i did all the following steps, then they warned me about "incorrect skeleton installed"
That_Maggot Posted December 18, 2022 Author Posted December 18, 2022 6 hours ago, DerpedPerd said: i did all the following steps, then they warned me about "incorrect skeleton installed" Did you intstalled the Custom Race Skeleton Fixes: https://www.nexusmods.com/fallout4/mods/56101 for the Pony race and then my skeleton?
DerpedPerd Posted December 19, 2022 Posted December 19, 2022 (edited) 13 hours ago, That_Maggot said: Did you intstalled the Custom Race Skeleton Fixes: https://www.nexusmods.com/fallout4/mods/56101 for the Pony race and then my skeleton? yes, already did. but i haven't downloaded your mod since it's for FG, not CBBE *ignore the inactive RC, i had some unwanted ctd bugs so fuck it* Edited December 19, 2022 by DerpedPerd
That_Maggot Posted December 19, 2022 Author Posted December 19, 2022 (edited) 7 hours ago, DerpedPerd said: yes, already did. but i haven't downloaded your mod since it's for FG, not CBBE *ignore the inactive RC, i had some unwanted ctd bugs so fuck it* I just tested out my skeleton with a CBBE body with HHS and it works correctly. Just download the updated skeleton and installed manually or with your mod manager and let it overwrite the skeleton fix. Fallout4 2022-12-19 12-28-33.mp4 Still, if something goes wrong post a pic here. Edited December 19, 2022 by That_Maggot
DerpedPerd Posted December 21, 2022 Posted December 21, 2022 On 12/20/2022 at 4:31 AM, That_Maggot said: I just tested out my skeleton with a CBBE body with HHS and it works correctly. Just download the updated skeleton and installed manually or with your mod manager and let it overwrite the skeleton fix. Fallout4 2022-12-19 12-28-33.mp4 19.9 MB · 0 downloads Still, if something goes wrong post a pic here. nope, i've downloaded your mod & still not working....
That_Maggot Posted December 21, 2022 Author Posted December 21, 2022 (edited) On 12/21/2022 at 4:59 AM, DerpedPerd said: nope, i've downloaded your mod & still not working.... Have you tried this one? "File removed" Use the one on the main page. Edited August 18, 2023 by That_Maggot
FeralFerret Posted December 21, 2022 Posted December 21, 2022 If anyone still has problems. Install loose CaN and delete the scripts folder, one of them seems to restart the skeleton. The Skeleton began working with an old save. Not sure about newly made characters. I use racecustomizer with the skeleton and it seems to work if you put the skeleton in "Meshes\aaaCustom\CaN\Pony\Skeletons" and "Meshes\actors\character\characterassets" (If you use pony race with pony npc replacer, if you don't keep the CaN skeleton fix mod path) 1
DerpedPerd Posted December 22, 2022 Posted December 22, 2022 On 12/21/2022 at 11:29 PM, That_Maggot said: Have you tried this one? Pony ZeX Extended Skeleton with SAM support.rar 77.16 kB · 1 download managed to finally get HHS to work partially, the 1st person view doesn't respond to any height changes despite selecting on for dynamic camera view
FeralFerret Posted December 22, 2022 Posted December 22, 2022 Just noticed that dead pony npcs have their heads stretched out, tried the regular CaN skeleton and they were normal. Everything else works
That_Maggot Posted December 22, 2022 Author Posted December 22, 2022 16 minutes ago, catcat323 said: Just noticed that dead pony npcs have their heads stretched out, tried the regular CaN skeleton and they were normal. Everything else works My skeleton was made for the player but now hearing this... What mod are you using for the Ponies NPCs? I would like to edit their path and .esp, but now reading all the issues in the CaN nexus page guess i think i need to fix the entire mod. Hmm, idk if i should "fork" that mod here. Hope somebody already made this. 36 minutes ago, DerpedPerd said: managed to finally get HHS to work partially, the 1st person view doesn't respond to any height changes despite selecting on for dynamic camera view 1st person skeleton on the works but I also gonna need to add a new .esp 1
FeralFerret Posted December 22, 2022 Posted December 22, 2022 22 minutes ago, That_Maggot said: My skeleton was made for the player but now hearing this... What mod are you using for the Ponies NPCs? I would like to edit their path and .esp, but now reading all the issues in the CaN nexus page guess i think i need to fix the entire mod. Hmm, idk if i should "fork" that mod here. Hope somebody already made this. 1st person skeleton on the works but I also gonna need to add a new .esp This one https://www.nexusmods.com/fallout4/mods/23109 , it seems that pony npcs use the skeleton that is in "aaaCustom\CaN\Pony" folder and player pony uses "actors\Character\CharacterAssets". I could delete it from the folder that is used by npcs, but I also want to have physics on them.
DerpedPerd Posted December 23, 2022 Posted December 23, 2022 19 hours ago, That_Maggot said: 1st person skeleton on the works but I also gonna need to add a new .esp it's alright, as long as my PC's feet don't sink while wearing HHS
IpsumDLC Posted December 26, 2022 Posted December 26, 2022 (edited) Hi there. It is very interesting whether there is an opportunity to pay attention to the mod VulpineRace? I've been trying all year to remember how I managed to get this race to work with FusionGirl/ZaZ a year and a half ago, but to no avail. The other day I decided to return to this issue again when I noticed an update to the skeleton and the body itself, but also failed. Miraculously, I saw your conversion on the website during my research on the web. Edited December 26, 2022 by IpsumDLC
That_Maggot Posted December 27, 2022 Author Posted December 27, 2022 (edited) 6 hours ago, IpsumDLC said: Hi there. It is very interesting whether there is an opportunity to pay attention to the mod VulpineRace? I've been trying all year to remember how I managed to get this race to work with FusionGirl/ZaZ a year and a half ago, but to no avail. The other day I decided to return to this issue again when I noticed an update to the skeleton and the body itself, but also failed. Miraculously, I saw your conversion on the website during my research on the web. What exactly is the problem? I just tested the Vulpine race mod with the lastest ZeX skeleton and it works like it should. I didn't need to create a skeleton for it because the Vulpine race mod uses the same skeleton path as the human one and also because ZeX v6 replaces the human one. Did you bodyslide the FG body? Did you added the Vulpine Race to the ocbp.ini for OCBP or OCBPC physics? Or did something else didn't work? Edited December 27, 2022 by That_Maggot
IpsumDLC Posted December 27, 2022 Posted December 27, 2022 (edited) 2 hours ago, That_Maggot said: What exactly is the problem? I just tested the Vulpine race mod with the lastest ZeX skeleton and it works like it should. I didn't need to create a skeleton for it because the Vulpine race mod uses the same skeleton path as the human one and also because ZeX v6 replaces the human one. Did you bodyslide the FG body? Did you added the Vulpine Race to the ocbp.ini for OCBP or OCBPC physics? Or did something else didn't work? The problem is that body physics does not work, no stretching and other staff. For the experiment, I made a separate profile in MO with clean saving: it works on the human race, but when I include the vulpine race, the body physics disappears. No, I didn't add race to INI and didn't even know it was possible. If you have the opportunity, please tell me the process. Yes, I did BodySlide the body and it worked like a charm on vanilla human race. EDIT: Just tweaked OCBPC.INI, works flawlessly. I do appreciate your help ╰( ̄ω ̄o) Edited December 27, 2022 by IpsumDLC 1
That_Maggot Posted December 27, 2022 Author Posted December 27, 2022 (edited) 1 hour ago, IpsumDLC said: The problem is that body physics does not work, no stretching and other staff. For the experiment, I made a separate profile in MO with clean saving: it works on the human race, but when I include the vulpine race, the body physics disappears. No, I didn't add race to INI and didn't even know it was possible. If you have the opportunity, please tell me the process. Yes, I did BodySlide the body and it worked like a charm on vanilla human race. Alrighty then, to add jiggle physics to the Vulpine Race with OCBP or OCBPC, you need to open the ocbp.ini with Notepad or Notepad++ that is in the Fallout 4\Data\F4SE\Plugins folder and below the [Whitelist] you need to add "VulpineRace:female" for the female parts, "VulpineRace:male" for the male parts and lastly for the Belly_Skin part you must add just "VulpineRace". From this: To this: And save the ocbp.ini Here's a .txt for copy pasting the text: OCBP Vulpine.txt 1.5 kB · 0 downloads BUT, There's no catch here. You don't need to start a new game or leave Vault 111 or have Plastic Surgery. It will work correctly once you start your save with the respected race. This race doesn't have the same issues as the Pony race. Most of this post's text is from my OCBP/OCBPC tutorial for the Pony race: ALSO, If you are going to use this mod https://www.nexusmods.com/fallout4/mods/39195?tab=files with OCBP/OCBPC you will need to add the Vulpine Race again to the ocbp.ini In this video example you can see the physics working. I'm not using the MTM mod thats why they jiggle a lot. Fallout4 2022-12-26 23-38-31.mp4 Edited December 27, 2022 by That_Maggot
IpsumDLC Posted December 29, 2022 Posted December 29, 2022 On 12/27/2022 at 9:43 AM, That_Maggot said: Alrighty then, to add jiggle physics to the Vulpine Race with OCBP or OCBPC, you need to open the ocbp.ini with Notepad or Notepad++ that is in the Fallout 4\Data\F4SE\Plugins folder and below the [Whitelist] you need to add "VulpineRace:female" for the female parts, "VulpineRace:male" for the male parts and lastly for the Belly_Skin part you must add just "VulpineRace". From this: To this: And save the ocbp.ini Here's a .txt for copy pasting the text: OCBP Vulpine.txt 1.5 kB · 0 downloads BUT, There's no catch here. You don't need to start a new game or leave Vault 111 or have Plastic Surgery. It will work correctly once you start your save with the respected race. This race doesn't have the same issues as the Pony race. Most of this post's text is from my OCBP/OCBPC tutorial for the Pony race: ALSO, If you are going to use this mod https://www.nexusmods.com/fallout4/mods/39195?tab=files with OCBP/OCBPC you will need to add the Vulpine Race again to the ocbp.ini In this video example you can see the physics working. I'm not using the MTM mod thats why they jiggle a lot. Fallout4 2022-12-26 23-38-31.mp4 33.1 MB · 0 downloads Yup, thanks for the help, I was away for a while, pardon for the late reply. The only thing what I'm currently thinking is shoulders width. I never thought they would be so broad.
Marrik24 Posted January 21, 2023 Posted January 21, 2023 On 12/22/2022 at 8:51 AM, DerpedPerd said: managed to finally get HHS to work partially, the 1st person view doesn't respond to any height changes despite selecting on for dynamic camera view how did you get it to work? I can manage to get mine to work with HHS
DerpedPerd Posted January 21, 2023 Posted January 21, 2023 5 hours ago, Marrik24 said: how did you get it to work? I can manage to get mine to work with HHS which? the 1st person view? i haven't myself, the modder said he'll fix that with an update or so
Marrik24 Posted January 21, 2023 Posted January 21, 2023 2 hours ago, DerpedPerd said: which? the 1st person view? i haven't myself, the modder said he'll fix that with an update or so How did you fix the height issue. I get the error message about the skeleton being installed wrong.
DerpedPerd Posted January 21, 2023 Posted January 21, 2023 2 minutes ago, Marrik24 said: How did you fix the height issue. I get the error message about the skeleton being installed wrong. On 12/21/2022 at 11:29 PM, That_Maggot said: Have you tried this one? Pony ZeX Extended Skeleton with SAM support.rar 77.16 kB · 7 downloads i guess you're having the same errors i had before. scroll around from the interactions i had with @That_Maggot earlier.
DerpedPerd Posted January 21, 2023 Posted January 21, 2023 btw @That_Maggot, not sure if you're aware, the other mod which adds additional pony races gets buggy even with your current mod. https://www.nexusmods.com/fallout4/mods/61282 CaN - Pony Race Additions
Marrik24 Posted January 21, 2023 Posted January 21, 2023 3 hours ago, DerpedPerd said: i guess you're having the same errors i had before. scroll around from the interactions i had with @That_Maggot earlier. Yea I did try that skeleton as well and the height thing still isnt working with HHS. Im also geting a bug with the males. attached file is what happens to the male bodies. Im using Bodytalk3 for males and CBBE for females On 12/17/2022 at 11:23 AM, That_Maggot said: hmm, gonna need to check whats missing or what i need to add to make it work. Edit: To add the HHS support to the Pony race first install the HHS mod then you need to go to Fallout 4\Data\MCM\Config\FO4HHS open the settings.ini with Notepad or Notepad++ and go straight to [Race] you need to add "aaaPonyRace" to this section. Example: Save the .ini start game and put a Clothing that has HHS, in this example is gonna be the Aeon flux and: And that's it hope I didn't miss anything. I'll update this post if I did. Im also using Vortex to run mods.
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