Asrienda Posted July 15, 2022 Author Posted July 15, 2022 Yep. Has a suspicion that was the issue. I'll post an update later today.
Asrienda Posted July 15, 2022 Author Posted July 15, 2022 (edited) Updated to 3.0.3, some small updates but most importantly fixed that underscore saving error, see this for more info! https://www.reddit.com/r/skyrimmods/comments/5fvul2/underscores_in_cell_editor_ids_break_save_sorting/ I guess this wasn't an issue in LE? Edited July 15, 2022 by Asrienda
bwaomega Posted July 15, 2022 Posted July 15, 2022 (edited) Or, it just got ignored as 'another Bugthesda issue', without figuring out why it was happening, or that it was actually the (perfect) modder's issue. Thank you for being willing to keep putting in work to fix issues that come up. Edited July 15, 2022 by bwaomega 1
DonQuiWho Posted July 15, 2022 Posted July 15, 2022 Hi Your pesistence seems to have paid off! Managed a (VERY) short test on the relocated House just now and it seems to work just fine. Used the Zaz helper Addon mod version(s) (as named below in my MO2 profile).... 'ZAZ_Helper_Addon_Extension_2.02b_FEMALE' .....with an overwrite from(I think) a thread patch.... 'ZAZ_Helper_Addon_Extension_2.02b_FEMALE PAHE Ext ZFPE Version' .... and that appears to do the business in locking multiple NPCs and followers into ZAP furniture, eg the 3 place bed I also like that the big open basement is more open to the player's imagination, and choice, than was the original, with all that auto placed stuff now removed And the location makes for a good spot for a Whiterun 'storage and clearing house' So, nice work ? I'll leave a review once I manage to check it out a little bit further, if all stays OK 1
Asrienda Posted July 16, 2022 Author Posted July 16, 2022 Added another mannequin - looked into making them female, but honestly just use another mod for that Locked the cellar door (the key is in the house somewhere) Locked the front door (the key is in the outside area of the house, it should be decently easy to find) Fixed the 3 holes in the roof interior Removed some old things that aren't needed anymore
bwaomega Posted July 16, 2022 Posted July 16, 2022 7 hours ago, Asrienda said: Added another mannequin - looked into making them female, but honestly just use another mod for that Locked the cellar door (the key is in the house somewhere) Locked the front door (the key is in the outside area of the house, it should be decently easy to find) Fixed the 3 holes in the roof interior Removed some old things that aren't needed anymore Safe to update mid-playthrough? And do I need to let the four girls out of the cages first?
Asrienda Posted July 16, 2022 Author Posted July 16, 2022 (edited) 1 hour ago, bwaomega said: Safe to update mid-playthrough? And do I need to let the four girls out of the cages first? Nothing at all changed in the cellar zone itself, you'll just have to find the key to get back into the cellar and the key to get into the house after you leave. The only thing that might conflict is if you put something between the mannequin in the corner of the first floor and the barrel - that's where the second mannequin is set up. Unless other bugs are found, I think that should be it for updating this mod. I might at some point make an in game book as a journal or diary to tell a small story about the house, but it's not a priority. I designed everything to have a sort of lived-in vibe and you can kind of tell what was going on by the clutter, but it's open for interpretation for now. Cellar key location: Spoiler In the master bedroom on the right bedside stand. House key location: Spoiler Near the river, use the shovel to move the dirt and find the key under it. You can use the shovel again to put the dirt back so it's usable as zaz furniture. Edited July 16, 2022 by Asrienda
Asrienda Posted July 26, 2022 Author Posted July 26, 2022 Oops, did a small update for some small fixes - non-breaking changes and if you didn't notice any issues, don't worry about it. 1
ercramer69 Posted July 26, 2022 Posted July 26, 2022 I really like what you've done but have one question, is it possible to sleep anywhere in the upper level of the house? I can sleep in the cellar but can't seem to find a sleep spot on either bed in the main house.
Asrienda Posted July 31, 2022 Author Posted July 31, 2022 (edited) On 7/26/2022 at 4:33 AM, ercramer69 said: I really like what you've done but have one question, is it possible to sleep anywhere in the upper level of the house? I can sleep in the cellar but can't seem to find a sleep spot on either bed in the main house. No but I have a solution. Uploaded a new version with a coil of rope on the bedstand that'll change the bed into a vanilla bed that can be slept on. Edited July 31, 2022 by Asrienda 2
ColderMilk Posted August 14, 2022 Posted August 14, 2022 Yes! Loved the house in LE, great to see it in SE. One question, is the basement cellar still incomplete? There is a random sliding door in the middle of it, also if I "tcl" through the walls there are some beds behind the prison cell wall.
Asrienda Posted August 16, 2022 Author Posted August 16, 2022 There shouldn't be a random sliding door in the middle of the basement, and the two beds behind the wall were just there because I was considering using them, but hadn't decided and didn't want to forget about them lmao. 1
Raine_Hyd Posted August 21, 2022 Posted August 21, 2022 I can't find the key to enter the house, there is no shovel by the river. Only thing by the river is an ore deposit. I have no mods that change the worldspace.
Asrienda Posted August 21, 2022 Author Posted August 21, 2022 20 hours ago, serioth21 said: I can't find the key to enter the house, there is no shovel by the river. Only thing by the river is an ore deposit. I have no mods that change the worldspace. Spoiler
CGI_Models Posted August 28, 2022 Posted August 28, 2022 Hi - Where can I find the key to the door? Thanks
CGI_Models Posted August 28, 2022 Posted August 28, 2022 19 minutes ago, bwaomega said: See the spoiler in the post above yours. Thank you
shrtjsrtj Posted August 28, 2022 Posted August 28, 2022 Everything seems to work, but I also have the false back panel in the basement: Spoiler
CGI_Models Posted August 28, 2022 Posted August 28, 2022 Does anyone elses animations not line up right? Thanks
Asrienda Posted August 29, 2022 Author Posted August 29, 2022 (edited) 18 hours ago, shrtjsrtj said: Everything seems to work, but I also have the false back panel in the basement: Reveal hidden contents Hm, weird. Anyway, uploaded a new version to fix that issue. 14 hours ago, CyberInfluencer said: Does anyone elses animations not line up right? Thanks That just sometimes happens in Zaz. Edited August 29, 2022 by Asrienda 1
Martok73 Posted August 30, 2022 Posted August 30, 2022 Hi, nice house, looks good, how big is the basement? Is it big enough to place two PAHE HSH Cells on the opposite wall of the built in cells to be able to use it as a Home Sweet Home slave cell location? I ask because I have PAHE and HSH for enslaving people and training them etc, and I'm looking for another good location to keep and train slaves to add to the dungeon addon for Lakeview Manor that I already use and this house looks like a good "staging" point for initial storage and maybe some training before being moved into the main location or sold off at auction. Oh and I also use that zaz helper addon on to lock npcs into zaz furniture and have the patch for pahe for it as well. Works great as an alternate way of keeping slaves "tied up" lol. Oh and one last question, if it's big enough to place a HSH Cell in the basement, do you think or is it possible to place additional markers that come with the cell in the upper main area of the house and have the slaves in the basement cell go back and forth between the basement and the main house using those various idle markers that can be placed down by interacting with the cells little strongbox menu thing? It would be really cool if they would go between the basement and the main floor in order to use those pieces of zaz furniture during the training process.
Asrienda Posted August 30, 2022 Author Posted August 30, 2022 Sorry I don't use either of those two mods so I have no idea.
DonQuiWho Posted August 30, 2022 Posted August 30, 2022 19 hours ago, Martok73 said: Hi, nice house, looks good, how big is the basement? Is it big enough to place two PAHE HSH Cells on the opposite wall of the built in cells to be able to use it as a Home Sweet Home slave cell location? I ask because I have PAHE and HSH for enslaving people and training them etc, and I'm looking for another good location to keep and train slaves to add to the dungeon addon for Lakeview Manor that I already use and this house looks like a good "staging" point for initial storage and maybe some training before being moved into the main location or sold off at auction. Oh and I also use that zaz helper addon on to lock npcs into zaz furniture and have the patch for pahe for it as well. Works great as an alternate way of keeping slaves "tied up" lol. Oh and one last question, if it's big enough to place a HSH Cell in the basement, do you think or is it possible to place additional markers that come with the cell in the upper main area of the house and have the slaves in the basement cell go back and forth between the basement and the main house using those various idle markers that can be placed down by interacting with the cells little strongbox menu thing? It would be really cool if they would go between the basement and the main floor in order to use those pieces of zaz furniture during the training process. I like the location of ERH for exactly the same reason as you stated. Breezehome isn't the best place local to Whiterun in which to set up a HSH training centre, and some of the other options, eg Home of the Heroes ... https://www.nexusmods.com/skyrimspecialedition/mods/3133 ... although well crafted and fairly well laid out, are a bit like being inside a very posh aircraft hanger, once you get indoors The ERH basement isn't huge, but you will be able to get a HSH cage in there. Personally, I normally place the HSH cell 'activation box' where I want it and then delete the cage, as I often have pathing issues when I have a lot of NPCs - but that may well be because I am not too well organised (or even bothered) about setting out a whole load of HSH cells and allocating individual HSH slaves to them in a methodical fashion LOL I think upstairs and downstairs are separate cells, so would require two HSH house tokens if you want to control both using HSH - will all the 'transfer' hassles that go with that Hope that helps DQW 1
FokaLoka Posted August 31, 2022 Posted August 31, 2022 is it necessary to have SOS ?? cuz im using SAM and the club not appear
Asrienda Posted August 31, 2022 Author Posted August 31, 2022 6 hours ago, FokaLoka said: is it necessary to have SOS ?? cuz im using SAM and the club not appear What's SAM? What club?
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