jesseg Posted June 12, 2022 Posted June 12, 2022 I'm not sure, you would need to speak with someone that has made a worldspace mod....Wait, there is a pdf document by Jonx0r about making a new lands mod if i can find it then I will send it to you via PM.
juvantae Posted June 12, 2022 Author Posted June 12, 2022 i think this might tell me what to do actually   https://dyndolod.info/Mod-Authors#Create-Mod-Mode-How-to-create-LOD-to-include-in-your-own-mod    took me a bit of specific searching should still work how i said to you but this might be what i was looking for hopefully : 0
juvantae Posted June 12, 2022 Author Posted June 12, 2022 i can check that out 2 not sure how i implement my lod and atleast before i didnt even really think of how to word it lulz
juvantae Posted June 12, 2022 Author Posted June 12, 2022 alright i think i should got the lod problem now, and fixed the facegen stuff, I also fixed the bscyrodil thing of course, thank you for all your help so far I would not have figured this out on my own lol  if you can by any chance could u check this out one last time? If it works straight out of the box and has even half the lod now that would be awesome, not sure if i got the lod completely but it should be up correctly now, hopefully, it looks like atleast the map should be there now i think, because i got the terrain files in there this time seems like   if not hopefully i can get my other friend tomorrow to try it perhaps : > 784268805_ParadisIslandLOD.rar
jesseg Posted June 12, 2022 Posted June 12, 2022 58 minutes ago, juvantae said: alright i think i should got the lod problem now, and fixed the facegen stuff, I also fixed the bscyrodil thing of course, thank you for all your help so far I would not have figured this out on my own lol  if you can by any chance could u check this out one last time? If it works straight out of the box and has even half the lod now that would be awesome, not sure if i got the lod completely but it should be up correctly now, hopefully, it looks like atleast the map should be there now i think, because i got the terrain files in there this time seems like   if not hopefully i can get my other friend tomorrow to try it perhaps : > 784268805_ParadisIslandLOD.rar 503.5 MB · 31 downloads It's crashing in the abandoned cave, it has to do with the Dremora. Also, there are no facetint files in the mod.... Â
juvantae Posted June 12, 2022 Author Posted June 12, 2022 oh dayuhmn really theres a facegen file for textures aswell ? thats completely my bad, i googled and it left that part out it just told me /data/meshes/actor/character/ facegendata/facegeom/esp/
juvantae Posted June 12, 2022 Author Posted June 12, 2022 also i believe i actually did mess up with the lod once again but i see what i did wrong there that would also be my b
juvantae Posted June 12, 2022 Author Posted June 12, 2022 alright sorry again this should be it now? i did everything as i said before plus the facetint is in and i fixed the lod fully i believe 703266085_ParadisIsland.rar
jesseg Posted June 12, 2022 Posted June 12, 2022 ok, so it works great so far.....i had to disable the Paradis LOD.esp as it requires Better Dynamic Snow as a master. Â Spoiler Â
juvantae Posted June 12, 2022 Author Posted June 12, 2022 ohhhh nice thanks so much again, i just tried having my friend look at this newest version, he got to the new area now, he can make it to mitras the main city, right before your last screenshot, but he is now crashing right around there not sure why, it looks like maybe 3 houses or so are invisible for some reason in his game not sure if that is doing anything like you said earlier, maybe because those specific buildings i didnt port correctly? or something like that, because alot of the buildings came from LE
jesseg Posted June 12, 2022 Posted June 12, 2022 Sorry, I can't reproduce the crash on my end....Not sure why your friend is crashing, maybe ask him to install netscript framework so you can get a crash log...
juvantae Posted June 15, 2022 Author Posted June 15, 2022 sorry for so many questions, but by any chance when you tried the mod do you already have the bscyrodil asset pack? it looked like 2-3 of the houses where invisible and i think im missing the buildings lod and 2 of the textures it looks like in the actual mods.rar file, i just now noticed apparently there is suppoed to be 6 textures in total, and the lod textures, but i am missing the lod textures and 2 of the normal textures it looks like
juvantae Posted June 15, 2022 Author Posted June 15, 2022 oh true yeah or i could have him do crashlog also true
jesseg Posted June 15, 2022 Posted June 15, 2022 37 minutes ago, juvantae said: oh true yeah or i could have him do crashlog also true I have this mod installed which seems to have bscyrodiil meshes and textures https://www.nexusmods.com/skyrim/mods/100009?tab=files
juvantae Posted June 15, 2022 Author Posted June 15, 2022 oh alright thanks i was a little confused when his houses where invisible : P
juvantae Posted June 15, 2022 Author Posted June 15, 2022 well that should have fixed everything i could have asked worldspace related, thank you so much again for all your help ^,^  On a off note By any chance do you know where i went wrong trying to import this texture from blender into skyrim?  Basically trying to add new enemies to the worldspace, the titans obviously : P or atleast give them a few varrying textures, I tried for a few hours attempting to get it in skyrim, I got a perfect outline of the actual creature and it looks how it should, except its almost completely transparent and its purple.  I tried looking at quite a few guides but noone really talked much about recently creating new enemies for skyrim, I could just be looking in the wrong places tho :<  When i try to export from blender i am able to but it gives a "combineuv0" error something like that nearly every time, it lets me export but it gives me the error and it looks pretty messed up ingame and in the ck (all purple and transparent)    I think its a uvmap error? i have no idea though do you know of any guides i could check out? or do you know why a texture would should up specifically transparent and purple like that? It almost seems like im completely missing the texture or something but i could have sworn i added it correctly in the ck   Â
jesseg Posted June 15, 2022 Posted June 15, 2022 post the texture and the nif, maybe it's a shader setting or wrong compression... Â Edit- on second thought you may be right, could be a uv issue....
juvantae Posted June 15, 2022 Author Posted June 15, 2022 do you know how i could go about fixing the uvmap? i tried a few things but im a little lost ngl : PÂ i just tried to put it over a draugr npc at first not sure if that would make any difference i would assume not but js for a little context SmilingTitan.nif a5mi4-ieig1.dds a5mi41-ieig1.dds
juvantae Posted June 15, 2022 Author Posted June 15, 2022 that should be the normal and the diffuse textures i believe hopefully hahahh : 3
jesseg Posted June 15, 2022 Posted June 15, 2022 UV was flipped on the y axis...also, there were no shader flags assigned in shader type 1 and 2..... Diffuse was assigned in the wrong slot Edit the texture paths accordingly..... SmilingTitan1.nif
juvantae Posted June 15, 2022 Author Posted June 15, 2022 oh guud gawhd is that it in game? ur a legend lmfao
jesseg Posted June 15, 2022 Posted June 15, 2022 1 minute ago, juvantae said: oh guud gawhd is that it in game? ur a legend lmfao No, that's nifskope
juvantae Posted June 15, 2022 Author Posted June 15, 2022 oh fucc okay i got it ._. thank you so much that made it so much more simple honestly it probably took me just five minutes as soon as you said it and the texture is working now in the ck : o
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