sexyirish7 Posted June 2, 2022 Posted June 2, 2022 Shamrock Boob Wall Light View File This CC does require the Get To Work pack for the mesh. I try to make my cc base-game compatible, but for this one, I had to go into a pack to find the right mesh. Let me know if you have any issues or questions. Enjoy! Polygon Count: 200 Creations by SexyIrish7 This cc object is a new 3d mesh created using Blender and Sims 4 Studio. ******* CREDITS: Software credits: Sims 4 Studio v. 3.1.5.8 (Wishes): https://sims4studio.com Blender 2.76: https://www.blender.org/download/releases/2-76/ GIMP v. 2.10.30: https://www.gimp.org/ Thank you to the creators and moderators producing tutorials and answering questions! ******* Image credit: Clip art image purchased from Etsy seller EroticArtSvg Image credit ©EroticArtSvg https://www.etsy.com/shop/EroticArtSvg?ref=simple-shop-header-name&listing_id=861646372 ******* TOU: Do not re-upload and claim as your own Do not re-upload and hide behind a paywall Submitter sexyirish7 Submitted 06/02/2022 Category Objects Requires Get To Work
_TANK_ Posted March 18, 2023 Posted March 18, 2023 Regarding the mesh, you can still extract the mesh from the GTW model and import it into a base-game model. If sims4studio throws an error, you will have to go through Blender: 1. Extract the mesh from the GTW model. 2. Create a new base-game model, export its mesh into Blender and open it. 3. In Blender, Import the mesh from GTW model (File->Append->select object). 3. Scale down/up the imported GTW mesh in blender, and size it to the base-game mesh. 4. Click the base-game mesh and enter Edit Mode (typically its named s4studio_mesh_1, if its a simple mesh). 5. Select all and delete vertexes. 6. Click the imported mesh again, press CRTL and click the base-game mesh (its important that the base-game mesh is selected last). 7. Merge the selected meshes (CTRL+J). 8. Save the file and import it into the base-game package in sim4studio. 9. Done
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