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Nether's Jen and Kat


Nether’s Jen & Kat

Version 2.1
 
Full-featured follower duo, starting in Whiterun with Jen. Includes custom abilities, idle lines, action/location/quest awareness, quests, outfit support, hair swapping and more. Kat obtainable via quest.
 
Note: Contains bad language, adult humor and occasional nudity - mostly from Katya. Doubt it would be an issue here but should be mentioned.
 
Jenna_Inline.jpg.2e4824200c657a5cd255d16
Highlights
  • Features two capable Redguard sisters, Jenna and Katya, that level with the player. Jenna can be gained immediately, Katya is available through a quest.
  • Able to customize their core abilities through the use of bonuses. These are like perks you can apply as you see fit .Affixes for Jenna and Components for Katya.
  • Multiple core quests and some sidequests that flesh out the followers, their backstories and family. 4 quests as part of a story arc, an intro quest and a bonus quest.
  • Both are quest and player-action aware. They utilize game voices (Female Even Toned and Female Condescending) with many, many hundreds of unique, custom lines. They are able to provide utility, reminding the player when they are low on various items (potions, torches, food, lockpicks, etc), when they are getting close to overburdened and so on. Can engage in a large variety of banter when using both followers together.
  • Relationship system that unlocks additional player benefits and quests as you reach different ranks. Can be married at the highest rank.
  • Multi-outfit System define up to 5 outfits per follower with an optional building system that allows you to see items applied in real time, as if you were directly trading with them.
  • Hair-changing and coloring system. Each follower has 7 to 8 different wigs that can be applied to them, along with support for 3rd-party standalone wigs. Wigs are monitored and re-applied when needed (sex mods, stripping pools, etc).
  • Both followers feature High-poly heads and customized textures. Supports UNP or CBBE-based bodies.
  • Though they are custom designed, Jen and Kat can work with multi-follower managers (NFF, AFT, EFF and so on). However, they also include a special Sidekick system that allows you to use them in addition to any other followers you currently have recruited. Sidekick allows them to function as normal followers (player teammates and in current follower faction) in their own framework.
  • Offered for SSE and LE.

 

Katya_Inline.jpg.fdbb554344099fb7ec59563

 
Requirements
  • SKSE64
  • SkyUI
  • Dawnguard and Dragonborn to be active
  • UNP or CBBE-based body (vanilla body is not supported)
  • XP32 Skeleton or equivalent (some hair has breast nodes).
  • A multi-follower manager is highly recommended to allow you to use Jenna and her sister together. NFF, AFT, EFF and frameworks based on the vanilla dialogue follower system are supported.
 
Installation
  • Download BOTH parts. Install with your Mod Manager of choice. The installer file is a FOMOD. The resources file is shared resources between SSE or LE.
  • Installer supports SSE and LE.
  • Choose your Body Type (CBBE or UNP)
  • Choose your Body Normal Maps (standard or toned/athletic).
  • Select your follower manager of choice. Supports NFF, AFT and Vanilla (EFF). If in doubt, pick Vanilla.
  • Choose 3rd Party support. Currently: Character Icon Support for Party Combat Parameters https://www.nexusmods.com/skyrimspecialedition/mods/57127
 
Updating
  • IMPORTANT: Since so much work has gone into both followers, I decided to rebrand the package Jen & Kat, instead of Jenna, and have started with version 1.0. In actuality, it would be Jenna 3.1 if you have used an earlier version of Jenna. The .esp name is still nwsJennaFollower.
  • If you currently have a version of (Nether's) Jenna before 3.0 in your existing game, you will need to completely uninstall her before applying this version. Jenna was originally created in mid-2018 and I have completely overhauled the core system that she was built around. The name of the mod is the same but has been rebranded as "Jen & Kat" due to significant new content that was added and fleshed out.

 

Aquiring
    Jenna is found in Whiterun. You can recruit her for a fee or for free if you've made a name for yourself, otherwise you will need to tempt her with some gold. Features (MCM and support spells) are unlocked once she becomes your follower.
 
Quests (Light Spoilers)
    Quests can be tracked in the first page of Jen & Kat's MCM menu. You can view the general progress of the quests that are included.
All core quests are designed to progress naturally as you get to know Jenna (and later Katya). This means that they are slightly locked by game time (usually 30-60 minutes or 3 minutes real time) and by relationship rank. You can use the MCM to bump up Jenna and Katya's relationship rank to cause these quests to occur faster. This will cause benefits at different ranks to granted quicker and you might miss out on some (very minor) dialogue bits.
    There is an introductory quest where you meet her and then show her around Whiterun, since she's new to town. This is followed up by a tour of some of Skyrim's cities and towns.       These are both optional but award additional relationship points with her (and Katya if she is also along). This does not count as a core (or progression) quest, so it does not need to completed before doing any of the others.
    After acquiring her as a follower and reaching rank 1 relationship with Jenna (Respect), you receive a quest with the backstory of the shield she uses. This will happen outside of any town or city. This quest involves some randomly spawned encounters and is designed to only happen in wilderness type areas to prevent a clash with normal gameplay. However, if you are quickly moving in an out of different areas often (such as fast traveling), it is possible for these encounters to happen in more populated areas. The shield encounters come in 3 waves and take an hour of game time and some distance to be convered by the player between encounters. You can accelerate the waves by waiting one hour after each encounter and moving ahead a ways.
    Once you reach the second relationship rank with Jenna (Admiration), you will receive a quest that allows you to eventually meet and recruit her sister, Katya. This quest starts in town, usually within a couple of hours, via a custom courier character. This is tied to relationship rank to establish Jenna being in Skyrim for a bit before Katya shows up.
    Once you acquire rank 1 of relationship with Katya (Respect), an additional quest will occur (via the same custom courier in any town) where you will be able to acquire a special item for her, that will also be of benefit to the player.
    Upon completing acquiring Katya and acquiring her special item, you will be approached by the game's normal courier that something has happened to Kaia, which starts an additional quest.
    The courier quest works similarly as it does in vanilla Skyrim, where a change location event causes it to happen. If you find that the courier isn't showing up and should be, try to go into an interior cell in a city or town (such as a store) and then back to the exterior then move around a bit and the courier should appear.
    There is a bonus quest that can occur near Khajiit caravan traders when Jenna is with you, once she is at rank 2 relationship. Jenna will speak some lines out loud that hint to the player that they should talk to the caravan leader.
    Quest enemies are added in addition to any enemies in dungeons. They usually have 1 or more mini-boss level enemies, scale to some degree to player's level and can be tougher fights for games using higher difficulty through settings or mods. If using a multi-follower mod, you may want to bring a couple extra followers when tackling them.
 
Body and Face
    Jenna (and Kat) uses either the UNP or CBBE body, depending on your choices in the installer. You should pick the version that uses what most female characters in your game use so that armor will match the skin appropriately.
    There are two different texture sets and both are hand-tweaked. The UNP texture uses Fair Skin Complexion while the CBBE uses a combination of Fair Skin and Pure Skin. Head textures were designed to match closely either the UNP or CBBE body, so there are full textures for each type to minimize seams and uneven areas.
    Eyebrows are from Maeven2's Eyebrows resource.
    Eye Textures are customized from nevenbridge81's Natural Eyes resource.
    Initial hair for Jenna is from Apachii Sky Hair (used with permission). Katya and additional hair options are from KS Hairdos.
    All textures have mipmaps.
 
Style Menu
    Jenna comes with a custom ability (voice ability or activated with hotkey) called the style menu.
    It can be used to make Jenna or Katya wear any defined outfits, select a hair (wig), color a hair (wig), pick a random wig and pick a random wig color. You can also use it to show or hide Jenna's currently equipped shield (returned to her during combat, removed afterwards).
    The style menu requires the crosshair to be on either Jenna or Katya if both are followers. If you only have one as a follower, it will show the menu for that follower.
 
Wig/Hair System
  • Jenna includes 8 extra wigs from KS Hairdos, plus her base hair as a wig (Madeleine, Haven, Vivacity, DiscoHeaven, Ainhoa, Hello, SweetSlumber and Malachite).
  • Katya includes 7 extra wigs from KS Hairdos, plus her base hair as a wig (Runaway, WakeUp, Witness, Sky243, Sunshine, ThornBirds, Vapor).
    Wigs can be applied via the MCM menu or via the Style player ability.
    A variety of colors can be applied to any wig: Platinum Blond, Bright Blond, Blond, Light Brown, Medium Brown, Dark Brown, Red, Dark Red, Black, Blue-Black, Blue, Pink, Purple, White and Grey. As with wigs, they can be applied via the MCM or Style ability.
    When applied, wigs show up in their inventory so that they are visible on the character.
    You can cause Jenna and Kat to change their hair style on a whim (along with hair color, if you wish). They will think about changing her hair every 16 to 32 hours . You can set this up in the MCM for Jenna and/or Katya, including the chance they will switch (40% chance by default).
    The MCM will allow you to select which wigs and colors are applied randomly, per follower.
    This mod supports coloring any 3rd party wig mods used with Jenna and Katya, as long as they have the HairTint texture node. Additional wigs should include body slots 31 and 41 and you can toggle on 3rd party wig support in the MCM to cause fhe followers to try to re-apply their 3rd party wigs when inventory changes.
    Note: If you are using wigs from other mods on Jenna, it is best to keep her regular inventory free of multiple hair items, including the wigs provided by this mod.
 
Outfit System
    By talking with Jenna and Kat, you can define up to 5 outfits for them. Once an outfit is defined, you can ask them to wear it or you can remove a defined outfit.
    Outfits can be worn via dialogue or via the Style menu. They do not auto-apply but you can select a different outfit at any time, outside of combat.
    They use the standard outfit form, so player-created enchants will not work on outfit items. Items found in the world already enchanted will use those bonuses.
 
Equipment
    Jenna includes her own custom, enchanted shield from the Redguard Shields mod.
    Armor is not included and uses in-game bandit armor by default. I don't typically include full armor because it can create additional support issues.
    Jenna's Mace/Shield and Katya's Scimitar can be crafted if the event they are lost or sold. This can be turned on in the MCM settings.
 
Sidekick System
    A separate follower system is provided for Jenna and Katya that allows you to use them in addition to any followers that you currently have with you and outside of any follower framework. Though it has several quality of life features, it doesn’t have the full range of advantages of a 3rd party framework such as Nether’s Follower Framework or AFT.
    When used as Sidekicks, they are both considered to be player teammates and are in the current follower faction. Sidekick includes follow and wait packages. Follow package is similar to the vanilla follow player package. The wait package honors the "WaitingForPlayer" stat.
    An optional Sandboxing system is provided when using them as sidekicks. Sandboxing kicks in after the player has been idle for around 6 seconds. Idle for purposes of sandboxing is: not in combat, not sneaking, no weapon drawn, not mounted, not running or sprinting. Sandboxing occurs within 1400 units of the player and has a radius of 1024 units. They will not sandbox in locations marked as dungeons.
    An optional Catch-Up system is provided that moves them to the follower if they are too far away (lagging behind while following). This occurs if they are more than 4096 units from the player, not asked to wait, player is not in combat and the player is not mounted.
    An optional, but highly recommended, Friendly Fire system is also provided that keeps fights from occuring when Jen or Kat accidentally strikes a teammate or each other. This can happen in the game from any hit that causes a hit event to occur, whether or not the target actually takes damage. When friendly fire is detected, the attacking npc + their target (if a player teammate) stops combat.
    The optional systems will check in real-time, per 4 seconds. Turning off sandboxing and catch-up will lighten papyrus load but the checks are fairly light themselves.
    Turning on and off the Sidekick system should convert Jenna or Katya between being normal followers or sidekicks, if they are already with you. If you are at maximum number of followers for your follower framework (this is 1 in vanilla), you may receive a warning that you already have too many followers depending on how your framework mod is designed. In this event, they should simply be dismissed.
 
Personality and Relationship
    Jenna uses the Female Even-Toned voice, Katya uses Female Condescending. Jenna is loyal, responsible and dependable. Katya is outgoing, less than moral and attention seeking.     When together, they can be competitive, tease each other and vie for the dragonborn's attention.
    Voice lines generated using a combination of vanilla assets and the xVASynth tool for Skyrim.
    As you get to know them better, their relationship improves that introduces new lines and abilities or features. It starts as a rank of Associated (0) then progresses to Respect (1), Admiration (2) then Enamored (3). At Enamored, each can be married.
    Each rank is based on a point system: 450 points for Jenna, 350 for Katya. At 25% of the way, rank 1 is achieved, with 50% for rank 2 and 100% to get to rank 3. Points are awarded for completing the core quests (varies, usually 12-15 points upon completion), doing the optional "tour" quest (15 for completing Whiterun locations, 6 per each other city with a bonus of 12 upon full completion), killing enemies (2-3 points, per 30 min game time), crafting (3-4 points per 40 min game time) and just spending time with them (3-6 per game hour).
    Via the MCM, you can bump-up Jenna or Katya's relationship rank and effectively boost their relationship. This is not reversable. Regardless of their relationship, core quests will progress in order so this might be an option if you want to move digest the quest content more quickly.
 
Interaction (Reminders)
    Jenna and Katya can remind the player to stock up on arrows, bolts, health potions, lockpicks and food. Reminders only occur outside of dungeons and have a 20% chance to be spoken (can be changed in the MCM) and are checked as idle lines. They do not set the idle lines cooldown.
    Jenna can let you know if she is able to make potions that she can share with you. Requires Admiration relationship and she must be in a town, city or inn (20% chance as an idle, as above).
    Jenna and Katya can let you know if you appear to be getting near encumbered. This triggers at around 88% of the player's weight capacity being filled.
    They can let you know if you are diseased OR are low on disease potions. Only occurs if you are not a werewolf or vampire.
    Jenna can occasionally tell you to carry some poisons if you have high enough one or two-handed skill (35 or higher).
 
Interaction (General)
    Jenna and Katya will banter fairly often if both are followers, playing off of (and often picking on) each other, like siblings tend to do. Banter lines are dynamic in that the responses can be randomized, with as many as 5 different lines for lead-in and response topics.
    Both have a variety of idle lines that are separated into: general, inn, wilderness (weather and outdoors lines) and dungeon.
    Jenna will comment along different points of certain quests (work in progress). Currently supports: The Companions, Civil War, Winterhold College, Dark Brotherhood, Main Questline and a few comments here and there about minor quests.
    Jenna will randomly congratulate the player for completing many questlines in Skyrim.
    Both have additional lines for common follower interaction, such as recruit, dismiss, trade, wait and follow, along with collision and other general game lines. They can congratulate the player when leveling up, can comment specifically on enemies or when the player is crafting.
    They are able to make comments when the player loots a body (10% chance), loots loose items (45% chance) or loots treasure chests (85% chance).
    Jenna and Kat will occasionally thank the player for things. If they ask for health potions and you share some with them, they can thank you. In addition to dates, Jenna loves creme treats and sweetrolls and will thank you for them. Katya loves skooma and liquor.
    For attention, Katya might randomly strip when she is a follower. She will usually put her clothes back on afterwards. Usually.
    Jenna and Kat's lines change as their personality improves. Jenna is loyal and respectful but standoffish at first. Katya is fairly coarse and kurt with the player initially. Eventually, they will both warm up to you but Katya's personality has more of a drastic change.
 
Food and Other Favorites
    Jenna is able to occasionally buy bags of dates from exotic merchants (once per 18 hours). Supports Khajiit merchants (including caravans and modded Khajiit merchants), Exotic    Traders (those under the WEServiceMiscMerchant faction) and merchants in Alikr desert locations from Grey Cowl of Nocturnal (and Camels and new animals in Alik'r Desert Standalone if you use that instead). Dates restore some health (24 points) and increase Magicka/Stamina rate by 8 for 3 minutes. Grey Cowl of Nocturnal: https://www.nexusmods.com/skyrimspecialedition/mods/4509 . Camels and new animals in Alik'r Desert Standalone: https://www.nexusmods.com/skyrimspecialedition/mods/40921 . Dates can also be occasionally purchased by the player.
    Jenna can use dates in combat if she's taken at least 5% damage. She will consume a bag of dates if she has one. There is a 1 hour in-game cooldown before consuming another bag.
    If Jenna or Katya have their favorites (creme treats, sweetrolls for Jenna; liquor and skooma for Katya), they will consume one of them once per 8 hours. This also grants a small "That was Delicious" blessing that improves Health and Stamina by 10 for 2 hours.
 
General Combat
    Jenna and Katya level with the player character, their minimum is level 5 with no level cap. Both use tweaked Combat AI and Class. Jenna favors weapon and shield style. Katya is a spellsword (melee and magic). Katya can be switched to a dual melee build in the MCM menu. Both have Lightfood perk along with Skill Boosts and Alchemy Skill Boosts.
    They include a Damage Multiplier adjustment feature that you can access in the MCM individually for each. This slider allows you to set the physical damage and destruction ability/spell multiplier to make them weaker or stronger at the core.
    Both followers include ability scaling, which allows the abilities that come with them to become somewhat stronger over time. Starting at level 10 and every 10 levels, up to level 100, the Magnitude of their innate abilities increases by 10%. Their base effects are balanced against this scaling. Percentage-based abilities (resistances and healing) do not scale.
 
Jenna Features
Backstory
    Jenna has something of a wanderlust. She's traveled to a land she's heard quite a bit of from her father, namely Skyrim, in order to prove herself to her ancestors and when she dies, enter the Far Shores (the Redguard afterlife). She seeks adventure and has newly arrived in Whiterun, offering her services as a mercenary.
 
Personality
    Jenna is excited about life, easy-going and loyal to her friends and those that pay her price. Very cup half-full personality. She enjoys eating dates and will approach merchants from time to time in search of them. Loves cream treats and sweetrolls.
 
General
    Jenna is a sword and board, tanky capable follower. She also has a self-heal that she uses when moderately injured (at 65% or less) that has no cost but has a 12 second cooldown.
    Jenna has the following vanilla Perks: Savage Strike, Custom Fit, Power Bash, Shield Charge, Armsman 2, Shield Wall 2, Block Runner.
 
Shield Bash
    When bashing with a shield, she has a 60% base chance to knock back opponents sending them flying a short distance and causing moderate damage (25 points that scales with her level). This chance increases as she gets injured and you can set the base chance in the MCM.
 
Special Abilities
Breath of Sakatal
    An offensive ability, voice-activated, 12 sec cooldown. Jenna breathes a gout of fire, doing 32 damage to any targets directly in front of her, staggering them.
Word of Fury
    A defensive ability, voice-activated, no cooldown. Jenna creates a cloak of fire and wind around her, doing 7 fire damage per second to enemies within 10 feet. Weapon attack speed is also enhanced by 20% and 30% resistance to fire (peak value).
Whispers of the Winds
    A defensive ability, voice-activated, 15 sec cooldown. Jenna can heal herself for 20% of her base health every 12 seconds.
 
Affixes
    You can customize Jenna by applying up to 3 ability affixes (initially), that modify her special abilities or add new features. Only the first 2 affixes for each ability is known initially, with a new one granted each time she levels with the player (must be a follower). There are 12 bonuses in total. Once Jenna learns the first 9 abilities, a 4th affix can be applied. When all 12 are learned, a 5th affix can be applied.
Breath of Sakatal
  • Pyre (known): The main target receives an additional 16 fire damage (32 fire damage then another 16 fire damage).
  • Inferno (known): Breath explodes in a burst of fire when hitting the primary target, hitting all hostile targets for 32 in a 65 foot radius and staggering them. Inferno damage replaces the base breath damage, but causing more lingering damage (about 16 points).
  • Muzzle: The main target of is silenced for 6 seconds.
  • Exhaustion: The main target takes 12 Stamina damage per second for 3 seconds.
Word of Fury
  • Vigor (known): While her cloak is active, Jenna regenerates Stamina 5x faster.
  • Warding (known): While cloak is active, Jenna and all allies in a wide range have their Health, Magicka and Stamina increased by 75.
  • Gale: Jenna's movement speed is increased by 75 when running or sprinting. Winds often knock back an opponent, causing moderate damage (15 points that scales with level).
  • Insulation: When Word of Fury is active, Jenna takes 30% less damage from cold and fire (fire resistance stacks with cloak's base resistance)
Whispers of the Winds
  • Verve (known): Also restores 75% of Jenna's base Stamina.
  • Recuperation (known): Heals all allies for 20% of their base health in a wide radius (200 feet).
  • Guardian: Summons an Ancestor Spirit that fights for her for 90 seconds. Guardian is treated as a player teammate.
  • Revitalize: Greatly improves Jenna's incombat health regeneration for 10 seconds, effectively giving her double out of combat regeneration while in combat.
 
Block Training
    Once Jenna gets to know you a little bit (relationship rank 1), she can train you in block up to to 75. This does cost gold, like any other trainer.
 
Potion Brewing
    Jenna is able to brew potions when you reach relationship rank 1 with her. This can occur once per day or so (24 to 48 hours, in game). The player and Jenna will receive a mix of potions appropriate to your level, that can restore stamina, magicka or health. The calculation is weighted towards health potions. To brew potions, there needs to be an alchemy station nearby. Once Katya is acquired and also is your follower, Jen will brew potions for her as well.
 
Scrounging:
    Once you reach relationship rank 2 with Jenna, she can provide a bonus when you are harvesting. There is a 20% chance when gathering in the world that you will receive an extra bonus material. Jenna must be your follower to gain the bonus. It also works outside of Green Thumb and similar perks from other mods and in effect, should stack.
 
We Fight as One:
    Once you have maximum relationship with Jenna, having her with you grants the We Fight as One ability. When active, Shout time is reduced by 10% and physical damage is increased by 10%. This benefit only extends to Jenna and the player.
 
Courage
At maximum relationship with Jenna, incoming fear effects will be dispelled (within 5 seconds during combat).
 
Katya Features
 
Backstory
    Katya is Jenna's younger sister. She is part of an order than broke off from the Redguard Ash'abah, a group that centered on puriftying mausoleums and fighting the undead. Though she hasn't completely fallen out of the graces of her order, she is just as likely to carouse in a tavern as she is to perform her duties.
 
Personality
    Often speaks inappropriately, uses foul language and is generally loose and wild. When around Jenna, this is even more prevalent as she feels the need to challenge her sister's authority, trying to undermine or shock her. She has a cup half-full personality. Underneath it all, Katya is loyal to those that she calls friends. Loves skooma and liquor.
 
General
    Katya is a spellsword caster, with emphasis on healing and anti-undead magic.
Katya has the following vanilla Perks: Agile Defender 2, Armsman 1, Apprentice and Adept Restoration and Custom Fit.
 
Healing
    Katya has a healing package that works in or out of combat. She can detect the health of herself, the player and teammates and cast either a mass healing spell or single healing. She usually heals when a valid target is at less than 50% health, in combat. Out of combat, she will top-off hurt allies.
If you'd rather have her be less of a caster and more melee, in the MCM you can activate a Dual-Wielding option. When in this mode, she can use a weapon in each hand. However, she loses her ranged casting ability and can only cast Tava's Blessing on herself (associated components only affect her). She does retain her Ancestor's Touch but it only procs on the main hand weapon.
 
Special Abilities
Ancestor’s Light or Light’s Touch
    An offensive ability. As a ranged spell, Ancestor’s Light, she causes 25 points of positive energy damage for 25 points. When fighting with weapons, they cause an additional 9 points of positive energy damage. When fighting undead, an additional 30% damage is inflicted.
Tava's Blessing
    Low-cost heal that restores 25% health to a targeted ally. If Katya detects that more than one ally is hurt, she can cast it on all allies in a large area (125 feet).
Holy Shield
    An armor spells that provides 60 physical resistance, which can be modified with components to make it stronger.
 
Components
    You can customize Katya by applying up to 3 ability components (initially), that modify her spells or add new features. Only the first 2 components for each ability is known initially, with a new one granted each time she levels with the player (must be a follower). There are 12 bonuses in total. Once Katya learns the first 9 abilities, a 4th component can be applied. When all 12 are learned, a 5th component can be applied.
Ancestor's Light/Light's Touch
  • Absorption (known): Absorbs 18 Magicka (9 Magicka when using a weapon) and returns it to Katya.
  • Shimmer (known): Hits all opponents in a 25 foot area (15 feet if using a melee weapon).
  • Flicker: 35% chance to stagger opponents. Can only occur once per 3 seconds.
  • Smite: causes 20% bonus damage from any spells and attacks to undead.
Tava's Blessing
  • Mending (known): Extra selfhealing for an additional 20% of her base health.
  • Invigoration (known): Any ally healed also has 30% of their base stamina healed.
  • Preservation: Any ally healed is grated 15% magic resistance for 10 seconds.
  • Aegis: When healing, Katya receives a 40 point ward for 10 seconds. Aegis can also reflect spells back to their source (only affects fire and forget destruction spells, up to a magnitude of 25).
Holy Shield
  • Vigor (known): While her shield is active, Katya regenerates Magicka 5x faster.
  • Resolve (known): Kayta takes 20% less physical damage from opponents, 30% if they are undead.
  • Divine Ally: Summons a fiery wolf avatar ally when activated. Wolf has fire bite and scales to 50% of her level. Last until combat ends. Divine Ally is treated as a player teammate.
  • Protection: Armor rating is increased by 40%.
 
Enchanting Training
    Once Katya gets to know you a little bit (relationship rank 1), she can train you in enchanting up to to 75. This does cost gold, like any other trainer.
 
Improved Enchanting
    When you completed the quest for Katya, Disenchanted, you are granted a bonus when enchanting that increases the effectiveness of enchants by 15%. Further, an Arcane Enchanter is placed in Dead Man's Drink, in Falkreath.
 
Courage
    At maximum relationship with Katya, incoming fear effects will be dispelled (within 5 seconds during combat).
 
Extra Storage
    An unlimited storage system is included. Jenna and Katya can pack mule their stuff with additional storage and it's a safe place to put wearable items that you don't want the outfit system to accidentally affect.
 
Home System
    You can set Jenna and Katya to live practically anywhere. Supports Day (6am to 2pm), Evening (2pm to 10pm) and Night (10pm to 6am) locations. These locations are already set when you first meet them, but you can customize them in dialogue. Changing these will put their location exactly where the player is standing. You can also set them to sleep at day, evening or night. Removing locations will clear all locations and times so that you can start over. Any entry that shows "Tamriel" means that the location is not defined in game, so this is a catch-all word.
 
Integration
Nether’s Follower Framework
    If using Nether's Follower Framework, an exception is added concerning extra inventory and outfits, hiding those features to Jenna by default. Outfit dialogue is not hidden if a NFF outfit slot is in use for her.
RDO
    Works fine with RDO and will automatically generate an NPC "exception" in RDO to allow Jenna to function separately. In other words, works outside of it and is not affected by it.
Grey Cowl of Nocturnal
    Automatically integrates with Grey Cowl of Nocturnal and adds some idle lines and the ability to buy bags of dates from Reguard merchants. Keep in mind that until you reach the desert, the dungeon interiors are not navmeshed for companions. You may wish to wait to bring Jenna along until you get the ability to go back and forth freely.
As above, also supports the standalone version of "Camels and New Animals in Alik'r Desert".
 
MCM Control
    Comprehensive MCM menu under "Nether's Jenna". There are several sections with choices you can make to customize her and Katya. These should be self explanatory. Katya's page only opens up when you rescue her.
 
Sneak Peekers
    Thanks for my Sneak Peekers on Discord for taking a look here and there:
Subhuman, Yandros, dePog, einherjar81, Niteshade Runesoul, Scorp Usul, Valin, PyreStarite.
 
Patreon
    If you like my work, feel free to join my Patreon: https://www.patreon.com/nethermods. There is no obligation and all mods provided there are freely available to the general public.
 
Tip Jar
    If you'd like to send a one-time tip, I have a PayPal account as netherworks.
 
Patreons
Thank you to my Patreons for their support:
Justin Justus, Fez, J C, JaggedJaded, cloud, Rebekah Martin, Keith, Rhavin, Michael Yunker, Pagod7 , Aaron Newman, Gus Hammer, Robert Lancey, Rogate Luca, Bruemeister , Ash Roberts, Galileo Michalski, David Mills, RS, cristobot, Jason Gregory, mtKhaos, bluemax151, James T Scroggins, 真志 上田, JămÄlęCâr, Cederien , Scorp , Andrew Mack, Adonis Lopez, James Parker, Doug Scott, DarkPhoenix , 'Rune -, KR , Old Gamer Broad, Pitchfork, Seijin8 , 健一 佐藤, Joe Harrington.
 
Armor Recommendations
The following mods have a Middle Eastern/Arabian Flair and look pretty good on Jen and Kat:
The "Rebel" armors from Apachii's Divine Elegance (note: for SSE bodyslide armors you may wish to run the meshes through NIF Optimizer).
Some armors from the Ninirim Collection by Sunjeong.
Ashlander Apparel by livtempleton - Jeir - docteure.
Resources/Tools Used:
(from Skyrim LE version)
(from Skyrim SSE/LE version)
 

 

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On 5/11/2022 at 9:54 AM, Unknownflames said:

Does this require a new game? I am getting a black screen after loading into game so I am forced to remove this.

Usually a mod author states such n such mod needs a a new game.  I added this on heavily modded mid game about level 40 and had no problems. Most of my problems come from removing mods. Maybe move them down near the bottom of your load order. I'm discovering a lot of my problems can be fixed this way. Sometimes you may have to rearrange the left hand pane (MO2) also.  For example I usually have skyrim bounties in every playthrough and if I let loot sort it I get the dreaded black face bug  that the mod adds. so I have to rearrange left and right pane with Main game then ks hair addon then high poly head. then Lock the mod order in right pane and keep an eye on the left. Probably learnt more about modding Skyrim in the past few few months than I knew in past 10 years

I'm just guessing here. Though its pretty rare for a follower to need a new game.

 

This mods brilliant and well made and thought out. Well worth jiggering about a bit to get it working in your system.

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13 hours ago, brussh said:

Usually a mod author states such n such mod needs a a new game.  I added this on heavily modded mid game about level 40 and had no problems. Most of my problems come from removing mods. Maybe move them down near the bottom of your load order. I'm discovering a lot of my problems can be fixed this way. Sometimes you may have to rearrange the left hand pane (MO2) also.  For example I usually have skyrim bounties in every playthrough and if I let loot sort it I get the dreaded black face bug  that the mod adds. so I have to rearrange left and right pane with Main game then ks hair addon then high poly head. then Lock the mod order in right pane and keep an eye on the left. Probably learnt more about modding Skyrim in the past few few months than I knew in past 10 years

I'm just guessing here. Though its pretty rare for a follower to need a new game.

 

This mods brilliant and well made and thought out. Well worth jiggering about a bit to get it working in your system.

I downloaded it on Nexus and no problems, I loaded in just fine past the infinite black screen. I will remember this tho thanku.

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My only issue is that Jenna doesn't actually make any potions. She talks about it. But I bring her to alchemy stations and . . . nuttin'.

She did do it once while slogging through the dragonsreach verbal marathon right before you get Lydia. She handed me a couple potions while listening to Balgruf. But since then, no matter where I take her, nothing.

No big deal tho. These two are awesome. If she never makes another potion they'll still be awesome. Just if anyone figures this out (besides the "I'm stoopid" part, I got that) it would be cool if they would let me know. 

Great mod man. GREAT mod.

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  • 1 month later...

I can't get Jenna to become a follower. Selecting "Follow me" in the dialogue doesn't seem to do anything. Though it did give me a quest to show her around Whiterun.

Edit: Nvm, works now. Just need fresh save

 

Edited by Kribo
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I'm stuck at Stop! Thief!  The Akav'ir attack coincided with some other combat and never progressed.  I'm at 100% regard with Jenna.  Do you have the quest ID and such so that I can progress?  I've played through with Jen and Kat before without a problem; just a glitch this time.

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  • 1 month later...

I'm getting a consistent CTD near Brucca's Leap -- this playthrough that's where Valga's note said we had to go to find Kat.  Any Ideas?  Love this mod -- the interplay between the two sisters is awesome.  I think Jenna has her own issues even though she's always ready to point out Katia's.  Marvelously done.

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  • 1 month later...
On 8/15/2022 at 12:32 AM, pcbarton53 said:

I'm getting a consistent CTD near Brucca's Leap -- this playthrough that's where Valga's note said we had to go to find Kat.  Any Ideas?  Love this mod -- the interplay between the two sisters is awesome.  I think Jenna has her own issues even though she's always ready to point out Katia's.  Marvelously done.

I've run into the identical problem  :( 

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  • 9 months later...

Guess I'm missing something? Installation section says:
Download BOTH parts.

There's only 1 part downloadable here. Are we supposed to get something from the Nexus mods page or is this just something from an earlier version that's no longer necessary?

I noticed the files here and on Nexus are named differently:
Nether's Jen and Kat_2_1
vs

Nether's Jen and Kat-67747-2-1-1690071509

I'm guessing that's just a naming convention as they're the same size but I wanted tot be sure (for LE) that I've got the necessary files.


Thanks!

;)

 

 

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I have a weird issue. I have completed the first 2 quests. I am waiting for the start of the quest to get Kat, but the quest never starts. I have been to every major city a dozen times but I never get the letter to start the quest. Anyone know of a fix\ work around?

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  • 6 months later...

I've got the nexus version, but it seems to be stuck.
I got the message from her sister, sent me to Dead Man's Drink, but when I go there nothing happens.  The quest marker is just sitting there six feet from the bar.

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