Snapdragon_ Posted April 14, 2022 Posted April 14, 2022 Sex-O-Tron 5000 View File I present to you, the Sex-O-Tron 5000! Created by the esoteric inventor Kitch, this legendary gamma gun makes use of a novel type of radiation that hypnotizes anyone it touches into thinking they're having sex. After this effect wears off, the target will remain pacified for a brief time before regaining their bearings. However, in your game, Kitch hasn't made the gun quite yet. You'll need to find Experiment H-K269 just outside of Vault 111 and read the note to start the quest. Requirements F4SE Credits ShadeAnimator for his animation kit Seddon4494 for his creation kit tutorials Submitter Snapdragon_ Submitted 04/13/2022 Category Sexual Content Requires F4SE 3
HopefulCockroach Posted April 14, 2022 Posted April 14, 2022 Where exactly is the note? What direction is it in?
thanksbutnope Posted April 14, 2022 Posted April 14, 2022 I also cannot find the note or experiment! Would love a hint.
Karna5 Posted April 14, 2022 Posted April 14, 2022 I'm on same page. I spent more than an hour looking for Experiment H-K269 and couldn't find it
Snapdragon_ Posted April 14, 2022 Author Posted April 14, 2022 Here's a guide on how to find the experiment: Spoiler Looking from the Vault 111 elevator, go to this spot between the blue containers, where the red circle is. The experiment & note are right there. (If the items aren't showing up there, another plugin is probably overriding the cell.) 7
asdfer1234 Posted April 14, 2022 Posted April 14, 2022 LET'S FUCKING GOOOO! What level of irony would using this on Ana. be? 1
ElsissSurana Posted April 14, 2022 Posted April 14, 2022 Been there, done that. I had to test the device on the CoA, and she just happened to be the closest one... ?
Olmech Posted April 15, 2022 Posted April 15, 2022 What fun this would be if it were made to be used by NPCS! 3
beebopn89 Posted April 15, 2022 Posted April 15, 2022 Trying to dip my toes into modding for Fallout 4, so small question if anyone can just give me the scope of work (Easy, some work, hard) it would be to do the following for a beginner: Base Goal: I'm interested in putting the weapon in certain leveled lists for enemies in the wasteland. When the weapon is used, after a certain amount of shots hitting the player, the effect occurs on the player as well. Stretch Goal: The effect leads to Violate (or something similar) to occur as well. As long as either the base/stretch goal isn't too complicated for a newer modder, I'll want to play around with it for my personal use. 3
asdfer1234 Posted April 15, 2022 Posted April 15, 2022 Omg. It works wonderfully. Also functions as a quick nude-ifier/unequip everything Question: seems to me like the weapon only incurs one kind of animation on its target? Are there plans to add more possible resultant animations?
asdfer1234 Posted April 15, 2022 Posted April 15, 2022 Omg. It works wonderfully. Also functions as a quick nude-ifier/unequip everything Question: seems to me like the weapon only incurs one kind of animation on its target? Are there plans to add more possible resultant animations?
Snapdragon_ Posted April 15, 2022 Author Posted April 15, 2022 (edited) 7 hours ago, beebopn89 said: Trying to dip my toes into modding for Fallout 4, so small question if anyone can just give me the scope of work (Easy, some work, hard) it would be to do the following for a beginner: Base Goal: I'm interested in putting the weapon in certain leveled lists for enemies in the wasteland. When the weapon is used, after a certain amount of shots hitting the player, the effect occurs on the player as well. Stretch Goal: The effect leads to Violate (or something similar) to occur as well. As long as either the base/stretch goal isn't too complicated for a newer modder, I'll want to play around with it for my personal use. I've never edited leveled lists myself, so I can't give any advice there. But making it so that it works as you described on the player shouldn't be too hard. You'd need to edit the SOTWeaponScript (the source is included in the mod) to make it so that in OnEffectStart it disables the player's controls and sets them AI controlled, then undo that in OnEffectFinish. To make it so that it doesn't activate on the player until a few shots, you can use the actor value that's already in the script (_SDSOT_SOTStage) to keep track of how many times an actor has been shot with the weapon. (Function references: Game.SetPlayerAIDriven, InputEnableLayer.Create, ObjectReference.GetValue, ObjectReference.SetValue) I may put out an update with those improvements, since it would overall make the mod more stable. 7 hours ago, asdfer1234 said: Omg. It works wonderfully. Also functions as a quick nude-ifier/unequip everything Question: seems to me like the weapon only incurs one kind of animation on its target? Are there plans to add more possible resultant animations? Indeed, the current animation was made based off of the image that inspired this mod: Spoiler (credit: theGmun) There might be other animations added in the future, although this mod was intended as more of a side project than anything, to help me get back into making TWOA. Edited April 15, 2022 by Snapdragon_ 4
asdfer1234 Posted April 16, 2022 Posted April 16, 2022 Spoiler On 4/15/2022 at 3:20 PM, Snapdragon_ said: I've never edited leveled lists myself, so I can't give any advice there. But making it so that it works as you described on the player shouldn't be too hard. You'd need to edit the SOTWeaponScript (the source is included in the mod) to make it so that in OnEffectStart it disables the player's controls and sets them AI controlled, then undo that in OnEffectFinish. To make it so that it doesn't activate on the player until a few shots, you can use the actor value that's already in the script (_SDSOT_SOTStage) to keep track of how many times an actor has been shot with the weapon. (Function references: Game.SetPlayerAIDriven, InputEnableLayer.Create, ObjectReference.GetValue, ObjectReference.SetValue) I may put out an update with those improvements, since it would overall make the mod more stable. Indeed, the current animation was made based off of the image that inspired this mod: Hide contents (credit: theGmun) There might be other animations added in the future, although this mod was intended as more of a side project than anything, to help me get back into making TWOA. as the kids say: poggers.
RoksMask Posted May 7, 2022 Posted May 7, 2022 Мод не рабочий. Проект и записку нашёл, вернул в Добрососедство и всё. Квест сдал и больше ничего не происходит, дальнейших диалогов нет, как и квестов.
asdfer1234 Posted May 14, 2022 Posted May 14, 2022 5 hours ago, MindDemons said: Do I have to start a new game? You do not. I'm level 70 (in-game) and got 8d.2h.43m.8 days.2 hours.43 minutes of alleged playtime and I recently got my Sex-O-Tron 5000 recently.
MindDemons Posted May 15, 2022 Posted May 15, 2022 21 hours ago, asdfer1234 said: You do not. I'm level 70 (in-game) and got 8d.2h.43m.8 days.2 hours.43 minutes of alleged playtime and I recently got my Sex-O-Tron 5000 recently. I looked but i can't find it
Gramster2022 Posted June 1, 2022 Posted June 1, 2022 Hi there, and many thanks for the mod. Though I'm having a slight problem. I found the note and then found Kitch at the Memory Den, but she won't talk to me and no dialog option pops up. Am I meant to do something else before she'll respond? Sorry to ask silly questions.
prgh1212 Posted June 2, 2022 Posted June 2, 2022 (edited) I got the gun and shot npc, but nothing happens. Edited June 2, 2022 by prgh1212
Mr Zombie Brain Posted June 4, 2022 Posted June 4, 2022 fun mod! but is it possible to make it work on the player character? Ty 1
Mr Zombie Brain Posted June 7, 2022 Posted June 7, 2022 On 4/15/2022 at 3:20 PM, Snapdragon_ said: although this mod was intended as more of a side project than anything oh if this is a side project how would the main project be!
Gramster2022 Posted June 10, 2022 Posted June 10, 2022 On 6/1/2022 at 8:12 PM, Gramster2022 said: Hi there, and many thanks for the mod. Though I'm having a slight problem. I found the note and then found Kitch at the Memory Den, but she won't talk to me and no dialog option pops up. Am I meant to do something else before she'll respond? Sorry to ask silly questions. I've found out what I did wrong. Duh. I only picked up the note and didn't notice the experiment lying next to it. 1
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