PepeLordd Posted March 18, 2022 Posted March 18, 2022 the game came out today and is running on koei engine (same as persona 5 strikers) and since the files are encrypted the only way to mod it for now is using 3DMigoto you can change the equipment on the characters like Nioh 2 (developed by the same people) 1
Guest Posted March 18, 2022 Posted March 18, 2022 But is Neon, the female party member, playable outside multiplayer?
PepeLordd Posted March 18, 2022 Author Posted March 18, 2022 1 hour ago, MemoryH said: But is Neon, the female party member, playable outside multiplayer? for now i can't seem to remove jack from the party but I'll see if that changes after playing more
Guest Posted March 18, 2022 Posted March 18, 2022 (edited) 8 minutes ago, PepeLordd said: for now i can't seem to remove jack from the party but I'll see if that changes after playing more If this is a Dead Space 3 thing where you can only play as the other character through online co-op, then this will be highly disappointing, regardless if it's for the strict purpose of narration. Edited March 18, 2022 by MemoryH
DORODERE Posted March 19, 2022 Posted March 19, 2022 Someone needs to find a way to fix the absolutely busted resolution issues so we can have our nude mods not be blurry first =P Funny how FFVIIR had the exact same issue at launch too.
PepeLordd Posted March 19, 2022 Author Posted March 19, 2022 21 hours ago, MemoryH said: If this is a Dead Space 3 thing where you can only play as the other character through online co-op, then this will be highly disappointing, regardless if it's for the strict purpose of narration. i just finished the game and it seems that only jack is playable in single player unfortunately
gcleveland Posted March 19, 2022 Posted March 19, 2022 I hope that at some point, there is a model swap mod. I'll grab the game then.
khanh8609vnz3 Posted March 20, 2022 Posted March 20, 2022 I just get Neon but too bad I can't use her as main, look like we only can use Jack as main
Guest Posted March 20, 2022 Posted March 20, 2022 (edited) Does this game use NVIDIA Ansel, like how Nioh uses it? I read it doesn't have a Photo Mode. Edited March 20, 2022 by MemoryH
PepeLordd Posted March 20, 2022 Author Posted March 20, 2022 9 hours ago, MemoryH said: Does this game use NVIDIA Ansel, like how Nioh uses it? I read it doesn't have a Photo Mode. because it doesn't
kasiova Posted March 20, 2022 Posted March 20, 2022 i remember when Nioh 2 modding started, i was messing with 3d migoto a little and it seems to work very similar in SoP:FFO hopefully this will lead to someone way more knowledgeable actually messing around more with it
True_Might Posted March 21, 2022 Posted March 21, 2022 i think someone should check if the models/meshes can even be extracted and imported into blender with 3dmigoto before anything else. if not it may only be used for re-textures
PepeLordd Posted March 21, 2022 Author Posted March 21, 2022 9 hours ago, True_Might said: i think someone should check if the models/meshes can even be extracted and imported into blender with 3dmigoto before anything else. if not it may only be used for re-textures doing a frame analysis doesn't seem to work
True_Might Posted March 21, 2022 Posted March 21, 2022 (edited) ok so after getting the game through other means, so far you can extract weapons meshes/textures and change them. after messing around more later ill see how far this can go and perhaps it can be supported much like nioh 2(weapons monsters, characters) or other games that support 3dm that i made mods for. ive only tested weapons so far, ill progress and see what else can be changed and what cant Edited March 21, 2022 by True_Might 1
kasiova Posted March 22, 2022 Posted March 22, 2022 ooooh very nice!! hoping for some nice discoveries
True_Might Posted March 22, 2022 Posted March 22, 2022 (edited) well im gonna assume at this point you can pretty much change anything similar to persona strikers or nioh. changing the color of characters hair is a bit of work. but adding outfits or making changes to meshes in the game is possible. it even reflects in cut-scenes so that's a bonus. Not sure how it will effect performance if too many mods are on at the same time though. I know the game on pc isnt too smooth. Im unable to check online but if its anything like nioh then your changes will not be visible to other players unless they have the same mod, But pretty much this game is mod friendly. if more people are interested then it can get a decent amount of mesh related mods for it Edited March 22, 2022 by True_Might 6
kasiova Posted March 22, 2022 Posted March 22, 2022 thats awesome!!! really hoping modding for this game picks up what methods did you use to extract everything properly? might help more people get started working on stuff
DORODERE Posted March 22, 2022 Posted March 22, 2022 We just need a way to swap characters. Since you can control party members in multiplayer, they should have the proper animations and voice lines to go over Jack during gameplay.
True_Might Posted March 22, 2022 Posted March 22, 2022 (edited) i would just suggest people to look at the nioh 2 - 3dmigoto modding thread since these games are pretty much the same (some attack and movement animations are from nioh 2) there is also 2 YouTube guides with 3dmigoto for (DOA/Fairytale) on how to use it but they use the same methods since both are also tecmo koei games I also suggest people download the nioh 2 version of the 3dmigoto if you aren't familiar with enabling the basic 3dmigoto tool and drop that enabler where the Stranger of Paradise: Final Fantasy Origin . exe is located. if you see the green text that means its enabled https://www.nexusmods.com/nioh2/mods/18 i would follow the guide from the nioh2 modding thread but apply the methods to Stranger of Paradise: Final Fantasy Origin also on page 52 there is a updated blender plugin that allows 3dmigoto extracted meshes to work for versions 3.0 and up and then there's the dds(textures) files that you can extract that may require a certain program like photoshop or ms-paint to modify colors or how oily something looks there is also many small things that the guides don't tell you but im available here or at discord SnanSGaiiaG#6829 if anyone is confused. As i can stream the process visually. I can do my best to explain but im not too good with typing guides. I may make a nexus page for SPDDO later to at least get people aware that it can be modded with 3dm Edited March 22, 2022 by True_Might 3
True_Might Posted March 22, 2022 Posted March 22, 2022 (edited) this tool can only replaces meshes or make things invisible. another tool is required to change voices or animations. as whatever the mesh we replace must mimic the animations by matching weights with blender. and after taking a look at the meshes, replacing them with another character is much more difficult in this game compared to others with this tool but possible. The best i can do is add things from other games or do re-textures but swapping a whole body is another lvl. Edited March 22, 2022 by True_Might 2
kasiova Posted March 22, 2022 Posted March 22, 2022 (edited) so using the Nioh 2 3dm currently and even following the guide there as well as the Fairy Tail youtube tutorial, for some reason i can't get the frame analysis dump or a basic index buffer removal to work the dump only gives a screenshot and trying to make the starting fist weapons invisible isn't working properly for some reason anything else i should be trying? EDIT: I got it all to work lol just had to use my brain for a second xD Edited March 22, 2022 by kasiova 1
True_Might Posted March 22, 2022 Posted March 22, 2022 (edited) for those who are still confused to make frame dump to work (make sure the ini used to extract is inside the mod folder) make a .ini (notepad) for extracting and paste this inside the .ini [ShaderOverride*CUSTOMNAME*] hash = *pixel shader* run = CommandListN2Dump save then press f10 in-game to refresh then press f8 to extract for example press number pad 0 to turn on hunting mode (green text), and use( NUMPAD 1 ), ( NUMPAD 2 ) - Cycle through pixel shaders, ( NUMPAD 3 ) - copy selected pixel shader hash to clipboard look for the the code that turns whatever your looking for invisible. then paste the code in the .ini hash = *pixel shader* save then press f10-ingame then press f8 to extract and it should extract everything that wasn't visible however not everything may be compatible to be edited in blender such as 4d objects(capes,sashes) anything that have free flow movement this also can be done to monsters though it may be difficult due to movement and lighting. But they can also be re-imported into the game Edited April 23, 2022 by True_Might 5
kasiova Posted March 22, 2022 Posted March 22, 2022 so i've got most of this down so far although having trouble getting the textures to replace properly also quick note about weapons at the very least, they have different shaders for both in the menu and in game 1
True_Might Posted March 22, 2022 Posted March 22, 2022 10 minutes ago, kasiova said: also quick note about weapons at the very least, they have different shaders for both in the menu and in game yes this is very important as im sure others would have most likely would have encountered this. I would say regarding textures is that they have to be a certain format upon saving them to be used for in-game. PNG could also work if using dds is an issue. ps-t0 = would be for colors, i would use the index buffer from the dds file to be more accurate an example 001043.0-[commandlistn2dump]-ps-t0=e645a448.dds file as inside the .ini [TextureOverride] hash = e645a448 ps-t0 = Resourcecolorexample [Resourcecolorexample] filename = 001043.0-[commandlistn2dump]-ps-t0=e645a448.dds 1
kasiova Posted March 22, 2022 Posted March 22, 2022 ya this is what i have so far not sure if i'm missing something or what, if i try it with pngs instead i get this even after making sure the .ini is correct 1
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