True_Might Posted March 22, 2022 Posted March 22, 2022 what does your ps-t1 look like? it would need to be semi-transparent by using masking
True_Might Posted March 22, 2022 Posted March 22, 2022 well if your still having trouble you can send me your modded folder and i can mess around with it
kasiova Posted March 22, 2022 Posted March 22, 2022 ya sure here it is Excalibur Over GS.7z thanks for your help!!
True_Might Posted March 22, 2022 Posted March 22, 2022 (edited) 37 minutes ago, kasiova said: ya sure here it is Excalibur Over GS.7z 7.46 MB · 0 downloads thanks for your help!! ok i know what the issues is, now lets say for example you wanted to swap an armor or weapon from another game regardless of the type of mesh it is ()xps,fbx,obj) whenever you convert it into a 3dmigoto mesh, the UV maps merged into a single dot. so your coding is fine but the mesh itself is the issue. to fix this you have to get the original sword and then the 3dmigoto version of it - and transfer the UV maps from the original to the 3dmigoto version in blender. i would do it for you but i dont have the mesh of the original sword an example is how there is uv-map is just a dot for the entire weapon so it appears like this in-game Edited March 22, 2022 by True_Might 1
kasiova Posted March 23, 2022 Posted March 23, 2022 hmmm how do i get it to stay when exporting so it has the correct UV? i was able to transfer the UV map but it still merges after exporting
True_Might Posted March 23, 2022 Posted March 23, 2022 if for some reason it still merges after exporting then im at a loss because ive never seen that issue before. you have to convert a copy of the weapon to 3dm then transfer uv-maps then export. i would need to come across that issue my self to find a solution, or attempt a weapon mod for this game
kasiova Posted March 23, 2022 Posted March 23, 2022 ya this is what i get after reimporting it again after export
True_Might Posted March 23, 2022 Posted March 23, 2022 could you send me the original mesh of the sword? ill need to see this
jmedia7 Posted March 23, 2022 Posted March 23, 2022 I've ran in to this issue before. The name of the UV map is the cause. You have to rename your modded mesh's uv map to match the original, before you merge it. As in change "UVMap" to "TEXCOORD.xy" so that it doesn't get deleted. 1
True_Might Posted March 23, 2022 Posted March 23, 2022 (edited) 45 minutes ago, kasiova said: ya this is what i get after re-importing it again after export ok this the best i can do, it seems modding weapons are slightly different than usual. regarding the uv-maps i didnt do anything different and it worked. but the coding that needed some tweaking. i would need to make a weapon mod sometime later and see what works for them. Excalibur Over GS.7z Edited March 23, 2022 by True_Might
kasiova Posted March 23, 2022 Posted March 23, 2022 (edited) okay something is wrong with my AO now i figured out EDIT: so the AO needed to be inverted, but there's still some weird texture as well EDIT 2: okay so after messing with my code some more and adding a normal like in your attempt @True_Might i have it almost cleaned up, but there's still some stray texture affecting it giving it like a worn metal sorta look in random spots Edited March 23, 2022 by kasiova
True_Might Posted March 23, 2022 Posted March 23, 2022 those look like what the normals should fix but there isnt a ps-3 or 4 like other games, so i had to stack two ps-0 pr ps-1 to help reduce the dents and whatnot. the character models are as they should be regarding textures but the weapons are not what im used to seeing
kasiova Posted March 23, 2022 Posted March 23, 2022 ya it's really weird, even though it looks mostly okay in the menu in game it still looks a bit funky 1
True_Might Posted March 23, 2022 Posted March 23, 2022 7 hours ago, genericnameforthisaccount said: where can I dl this? i didnt put it up anywhere yet, i was going to go through the game 1st and see what else i can mod before putting it on nexus along with a tweaked 3dmigoto so people can perhaps start modding this game as well. i will say that them giving the harpy boob physics was quite a surprise, but when i put it up ill give people options of skin color and body sizes so its not ready yet 6
Jaceeys Posted April 6, 2022 Posted April 6, 2022 yeah please make a mod that can replace jack to neon 2
dwddwd123 Posted April 13, 2022 Posted April 13, 2022 On 4/6/2022 at 6:21 AM, genericnameforthisaccount said: hope there's still interest in modding for this game idk else but i have great interest 1
neostatos-return Posted April 18, 2022 Posted April 18, 2022 Hello, I tried the 3dmigoto downloaded from nexus (installation = extract the archive in the folder containing the *game_name*.exe file) I added a .txt, renamed it extracting.ini (with file extension enabled, my computer use window 10) I talked to the soldier in Cornelia because the soldier is my target yet. I press 0 (enabling hunting mod), I press 1 and 2 to check the pixel shader until the soldier start disappearing, I found the two different pixel shader composing the soldier and put them in my extracting.ini file: ---- [ShaderOverrideSoldier] hash = 4eeddd13e41773ca hash = 2b2c762d380c63a1 run = CommandListN2Dump ---- Then I save the file and close it, back to the game window (still in hunting mod), I then press f10 because it's recommended but not sure about why... It seem to disable hunting mod, I try f8 and nothing happen, so I go back to hunting mod with 0, and then f8 and it say it did a frame analysis, but in those I only got a picture with a log.txt file that can't be imported in blender 3.0 with the script page 52 =( Did anyone successfully extracted a cornelia soldier or the chaos knight(with the purple cape) ? 1
True_Might Posted April 18, 2022 Posted April 18, 2022 (edited) 1 hour ago, neostatos-return said: Hello, I tried the 3dmigoto downloaded from nexus (installation = extract the archive in the folder containing the *game_name*.exe file) I added a .txt, renamed it extracting.ini (with file extension enabled, my computer use window 10) I talked to the soldier in Cornelia because the soldier is my target yet. I press 0 (enabling hunting mod), I press 1 and 2 to check the pixel shader until the soldier start disappearing, I found the two different pixel shader composing the soldier and put them in my extracting.ini file: ---- [ShaderOverrideSoldier] hash = 4eeddd13e41773ca hash = 2b2c762d380c63a1 run = CommandListN2Dump ---- Then I save the file and close it, back to the game window (still in hunting mod), I then press f10 because it's recommended but not sure about why... It seem to disable hunting mod, I try f8 and nothing happen, so I go back to hunting mod with 0, and then f8 and it say it did a frame analysis, but in those I only got a picture with a log.txt file that can't be imported in blender 3.0 with the script page 52 =( Did anyone successfully extracted a cornelia soldier or the chaos knight(with the purple cape) ? maybe because you put two hashes instead of one? [ShaderOverrideSoldier] hash = 4eeddd13e41773ca hash = 2b2c762d380c63a1 run = CommandListN2Dump it would need to be like this ---------------------------------- [ShaderOverrideSoldie1] hash = 4eeddd13e41773ca run = CommandListN2Dump [ShaderOverrideSoldie2] hash = 2b2c762d380c63a1 run = CommandListN2Dump -------------------------------- "I then press f10 because it's recommended but not sure about why..." you do that because if you press f8 after saving the ini-file but don't press f10 (to refresh the mods and ini) then it wont use the changes to the .ini that you just saved. which will result in failed (or extraction of the same thing ) upon pressing f8 and the frame-dump will not have any meshes/textures in the folder. also his cape wouldn't be able to be put in blender due to it being 4d (im assuming it is), but the rest of his armor should be fine you said you got 3dm from nexus? which one? the one from nioh 2? i know different 3dm have different commands to extract Edited April 18, 2022 by True_Might
neostatos-return Posted April 19, 2022 Posted April 19, 2022 Yes the one from nioh 2, I tried with the 3dmigoto there: https://www.nexusmods.com/nioh2/mods/18 But the frame dump is supposed to work outside of hunting mod?! I will try with the separate hash to check.
neostatos-return Posted April 19, 2022 Posted April 19, 2022 Okay so I retried with the new extracting.ini and checked the pixel shader again, they kept the same hash, so I pressed f10, then 0, then f8, and the frame analysis folder still just have a jpg picture and a log.txt with the deduped folder. Have you tried it on npc? log.txt
True_Might Posted April 19, 2022 Posted April 19, 2022 ill attempt to extract the guards sometime later today, 1
neostatos-return Posted April 19, 2022 Posted April 19, 2022 If you manage to make it work, I would be happy that you share the frame dump in a rar file, if you don't mind).
True_Might Posted April 19, 2022 Posted April 19, 2022 5 hours ago, neostatos-return said: If you manage to make it work, I would be happy that you share the frame dump in a rar file, if you don't mind). i think this is the one, its a highly detailed mesh and it took awhile to extract due to the city also sharing the same pixel shader, and had to delete most of the town that was also put in blender. but i manage to get his armor and spear. as well as the textures. You need the 3dm blender plugin to import and/or export back into game. or unless you want it for unrelated reasons if you know what your doing you can give most of this armor/weapons to another character or change the textures etc knight - armor and spear.7z 1
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