Arag0k Posted January 30, 2022 Posted January 30, 2022 Hi, i try to make some changes to the mod FlowerGirls SE - Subdue (script sources were included) but everytime i try to compile any of the script i get the following error: Starting 1 compile threads for 1 files... Compiling "dxSubdueOptions"... D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dxSubdueScript.psc(5,31): unknown type dxflowergirlsncscript D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dxSubdueVictim.psc(145,46): GetOutfit is not a function or does not exist D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dxSubdueVictim.psc(146,51): GetOutfit is not a function or does not exist D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dxSubdueScript.psc(155,22): dxflowergirlsncscript is not a known user-defined type D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dxSubdueScript.psc(157,22): dxflowergirlsncscript is not a known user-defined type D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dxSubdueScript.psc(159,22): dxflowergirlsncscript is not a known user-defined type D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dxSubdueScript.psc(161,22): dxflowergirlsncscript is not a known user-defined type D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dxSubdueScript.psc(163,22): dxflowergirlsncscript is not a known user-defined type D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dxSubdueScript.psc(165,22): dxflowergirlsncscript is not a known user-defined type D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dxSubdueScript.psc(167,22): dxflowergirlsncscript is not a known user-defined type D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dxSubdueScript.psc(169,22): dxflowergirlsncscript is not a known user-defined type D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dxSubdueScript.psc(171,22): dxflowergirlsncscript is not a known user-defined type D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\dxSubdueScript.psc(173,22): dxflowergirlsncscript is not a known user-defined type No output generated for dxSubdueOptions, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on dxSubdueOptions I can open and edit the source without any problem and i have also looked up the properties and they are all filled. I run the CK through MO2 which normally works fine. I use Skyrim AE with SKSE installed. Does anybody know what could cause this?
Andy14 Posted January 30, 2022 Posted January 30, 2022 You need all scripts as source. All means - All. The complete dependency tree of scripts. In your case at least dxflowergirlsncscript is not present.
blank_v Posted January 30, 2022 Posted January 30, 2022 3 minutes ago, Andy14 said: You need all scripts as source. All means - All. The complete dependency tree of scripts. In your case at least dxflowergirlsncscript is not present. I was never using FlowerGirls... and i don't want to download it... But u should also give him this link: https://www.nexusmods.com/skyrim/mods/35307 Its Champollion, if some Mod don't have PSC Files you can decompile them with Champollion :x... //Edit: 17 minutes ago, Arag0k said: I can open and edit the source without any problem and i have also looked up the properties and they are all filled. I run the CK through MO2 which normally works fine. I use Skyrim AE with SKSE installed. Does anybody know what could cause this? Are u using CK via MO?... Then Papyrus can't find Your Soruce Scripts... Have fun with it... alone... or simply stop using CK via MO...
Andy14 Posted January 30, 2022 Posted January 30, 2022 Just now, ̖̪. said: But u should also give him this link: I figured if someone edits scripts, they know the possibility of decompilation. But still - good point.
Arag0k Posted January 30, 2022 Author Posted January 30, 2022 1 hour ago, ̖̪. said: Are u using CK via MO?... Then Papyrus can't find Your Soruce Scripts... Yes i run CK through MO2 but until now i didn't have problems with it. I have also scripted with this setup before. I have used Champollion before for a different mod to decompile. I will give decompilling Flower Grils a try. Edi:// Unpacking and decompiling brought the success. Thanks for the help.
fishburger67 Posted January 30, 2022 Posted January 30, 2022 14 minutes ago, Arag0k said: Yes i run CK through MO2 but until now i didn't have problems with it. I have also scripted with this setup before. I have used Champollion before for a different mod to decompile. I will give decompilling Flower Grils a try. Edi:// Unpacking and decompiling brought the success. Thanks for the help. You don't have to decompile flowergirls. The psc files are packed in the BSA file. Just unpack it in a private directory, rezip it with 7zip and reinstall it in loose form. It will contain dxflowergirlsncscript.psc.
Arag0k Posted January 31, 2022 Author Posted January 31, 2022 8 hours ago, fishburger67 said: You don't have to decompile flowergirls. The psc files are packed in the BSA file. Just unpack it in a private directory, rezip it with 7zip and reinstall it in loose form. It will contain dxflowergirlsncscript.psc. OK, next time i will check that. I'm still looking in the old structure and overlooked the obvious "source" folder in the bsa.
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