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NoonSeenItemManager (NSIM) Realise: 0


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NoonSeenItemManager (NSIM) Realise: 0

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What is this mod?
----------------

For users:
A file that you need download and use as a master file if you wish use any of my creation in the future.
All of my creation going to use this and ower time witout this not going to work!

 

For modders:
This is my universal solution for the problems with leveled lists overite problem.
if 2 mods wish add item smimilar container or leveled list. Only one can win. 
This means all this case we need make a compaibliti patch, or use pashed patch/other solutions.

 

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How this thing works???
----------------
>>>>> WARNINGS <<<<<<
I make NSIM.esp backward compatible as possible.
Al version come with a "Realise" number. New realises has higher numbers!
Make sure your NISIM.esp in use same or bigger number that you need.
All my mod that make use NISIM.esp show the NISIM Relaise number as requierment in documentations.

 

Install as usual mods, and very important:
Put the NSIM.esp in your load order after any mod i made! This is to avoid problems with compatiblity.
Loot dont understand and know  how this work. This need be done by hand and yourself.

 

i make esp files that esl flagged for this files. This files need to come after NSIM.esp!

This files going to overite some part of NISIM, do not try fix this or change any way!

Let it happen!

 

 

NISIM-USSEP Patch.esp (ESL Flagged)

This thing for fix Unnofical Skyrim Special Eddition patches and my NISIM.esp conflicts.
Put after the NISIM.esp if you use USSEP.

 

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Requierments:
----------------

Skyrim SE 1.5.97 i dont know work on higher or not :(

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Compatiblity:
----------------

Not work with anything that changes skyrim se original leveled lists.

If happen in use whit things that change this, need patched.

 

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Informations For Modders:

----------------
This one is a tricky one :)

 

I made this mod to avoid conflicts beatwen mods that add/change/manipulate leveled lists and containers.

 

To archive this i done this:
NISIM.ESP  has tons of pre diffined leveled lists that empty. i call this empty leveled lists as entry points.

 

After my mod collect all the item from all the entry point put this things to the desginated target destionations.

 

Entri point naming:
NISIMxxxx01, NSIMxxxx02, .... etc.
Where XXXX = General, ThiefGuild, Inn ...etc

 

This list here to be overitten.
All of my mods and creation get own entry points, if you wish to use this mod you can get one!

One mod can own multiple entry point if needed. IMPORTANT: NO MIXED USE OF ENTRY POINT!

ONE mod ONE sett of entry points!


Check out the support forum first post of mine here! i put here the list of avible free entry point.

And what entry point where leads!

Wish use one? just add a coment quating this post and i put your name into the point you use, and i mark the enrty point in use!

 

After a mod added items to entry point this happen:
NSIM has master lists named like this: NSIMListGeneral or NISIMListThiefGuild
this list collect all of the input points that named same( General tagged entry points go ListGeneral )

 

The geral list linked to all general traders.
This way we can use tons of mods that add items to general traders and need create 0 compatiblity patches for this function.

 

To make things even better:
use els flagged esp files as link makers to your mod and NSIM.esp.

 

Reason for this:
1-your mod going top work witout my NISIM.esp
2-your mod can be placed anywhere in load order not linked my NISIM.esp so users can put NISIM.esp closer to end of load order.
3-lik maker mod probably going contain 1 or 3 records. easy to replace/repair/change
4-can give option to users to use different addons. This linking esp can change how many item you put the leveled lists.

To make things consistent and easy to handle here is for standardisation rules:

 

whatever is possible use only 1 i mean one list to transfer your items to NISIM.esp. its your call just make life more easy.
This list best if made inside your mod. So as you update your mod you can update what is inside the transfer list easy.

one mod can use multiple entry point.

 

Other suggestions to standardisation:
Name the item list in use to:

[modsortname]ListTo[designated location of items]

Where:
[modsortname] == your mod sorted name as you may reference your mod creation
[designated location of items] == actor/actors/containers where you wish the items put

mod creators can ask new endpoints(where item lands), input added to the system. 
Soon as i can i add thise to esp version and give new realise number.

 

Before make use any of my input points:
make sure you checked the suport forum no one quted the desired input points and claimed themself.

 

----------------
Premissions:
----------------
This one is complicated one.

 

Modders allowed and encouriged make use my item transfer and leveled list transfer system!
AS LONG AS EVRY ONE KEEP IN MIND THE USAGE RULES!
Reason for this: makes life far more easy evry one of us! WORK AS ONE, MAKE THINGS TOGETHER and as ONE! 
(or something similar :) )

 

If one wish to port any other older skyrim version, you free to do so! But you need take care of it!

I have no knwolage, tools, resources to do this and suport this. So you own in this case.

 

Dont port foward version of skyrim SE!

ower time i go change skyrim se version in use this case i going to port this mod for newer version and keep updated.

 

No one allowed to upload this mod anywhere!
Reason for this: need keep in one place so updating and keeping record who use what easy.

 

No one allowed to integrate this mod to own mod! Not any part of it!
Reason for this: updates not reach your mod, possible owerite conflict arrise and we go start point going need make patches

 

No one allowed to add or delete leveleditemlists inside this mod!
Reason for this: this ruin compatibility of the mod and porpuse of this mod existance!

 

Any one can copy and use this method own systems, but pls dont do it.

Reason for this: in this case we going to need start make patches agin...

 

Special addon:
In case i not give life signal in 6 months peroid of time. 
I ask this site admins/big bosses/modders to give this mod for care taking one grup or person who can take care of it.
This person need to understand how this NSIM system work and need able to add new records to it as moders request it.

 

In case my return from silence i reserve the right take back control of this mod.


  • Submitter
  • Submitted
    12/25/2021
  • Category
  • Requires
    Skyrim Se 1.5.97
  • Regular Edition Compatible
    No

 

Link to comment

<<<<<<<<<<< NISIM Entry/input points and exit points >>>>>>>>>>

 

Realise 0

 

----------------

Intro

----------------

This written for modders!

This post i explain where the items/list goes.

 

----------------

NSIM[Entripoint]

----------------

 

*****Merchant inventorys:*****

 

General

All general trader inside skyrim inventory targeted

 

RiverwoodVendors

All rivervod merchant trade inventory targeted

 

Blacksmith

All blacksmith in skyrim trade inventory

 

alchemy

all alchemy merchant inventory in skyrim

 

mage

all mage/spell merchant inventory in skyrim

 

Jewelery

all jewelery merchant inventory in skyrim

 

thiefguild

all thiefguild merchant inventory in skyrim

 

caravan

all caravan merchant inventory in skyrim

 

inn

all inn  merchant inventory in skyrim

 

food

all food merchant inventory in skyrim

 

GeneralVendorsNoRiverwood

all general  merchant inventory in skyrim expect riverwood general traders

 

DLC1Alchemy

all alchemy traders added by dawnguard DLC

 

DLC1Blacksmith

all blacksmith traders added by dawnguard DLC

 

DLC1General

all General traders added by dawnguard DLC

 

DLC2Alchemy

all alchemy traders added by dragonborn DLC

 

DLC2Mage

all mage/spell traders added by dragonborn DLC

 

DLC2General

all General traders added by dragonborn DLC

 

*****Loot from the dead*****

BanditLoot

all bandits in the game has a chanse to to have this items in pocket

 

DeathItemBanditWizard

all dead mage user bandits inventory recive this

Edited by Nonseen
Update to Realise version 0
Link to comment

----------------

Avible entri/input/acces points -Editor ID names

----------------

UPDATED: 2021-12-25-10:00

 

General

NSIMGeneral05

NSIMGeneral06

NSIMGeneral07

NSIMGeneral08

NSIMGeneral09

NSIMGeneral10

 

 

RiverwoodVendors

 

NSIMRiverwood05

NSIMRiverwood06

NSIMRiverwood07

NSIMRiverwood08

NSIMRiverwood09

NSIMRiverwood10

 

Blacksmith

NSIMBlacksmith05

NSIMBlacksmith06

NSIMBlacksmith07

NSIMBlacksmith08

NSIMBlacksmith09

NSIMBlacksmith10

 

alchemy

NSIMAlchemy05

NSIMAlchemy06

NSIMAlchemy07

NSIMAlchemy08

NSIMAlchemy09

NSIMAlchemy10

 

mage

NSIMMage05

NSIMMage06

NSIMMage07

NSIMMage08

NSIMMage09

NSIMMage10

 

Jewelery

NSIMJewelery05

NSIMJewelery06

NSIMJewelery07

NSIMJewelery08

NSIMJewelery09

NSIMJewelery10

 

thiefguild

NSIMThiefGuild05

NSIMThiefGuild06

NSIMThiefGuild07

NSIMThiefGuild08

NSIMThiefGuild09

NSIMThiefGuild10

 

caravan

NSIMCaravan05

NSIMCaravan06

NSIMCaravan07

NSIMCaravan08

NSIMCaravan09

NSIMCaravan10

 

inn

NSIMInn05

NSIMInn06

NSIMInn07

NSIMInn08

NSIMInn09

NSIMInn10

 

food

NSIMFood05

NSIMFood06

NSIMFood07

NSIMFood08

NSIMFood09

NSIMFood10

 

GeneralVendorsNoRiverwood

 

DLC1Alchemy

NSIMDLC1Alchemy05

NSIMDLC1Alchemy06

NSIMDLC1Alchemy07

NSIMDLC1Alchemy08

NSIMDLC1Alchemy09

NSIMDLC1Alchemy10

 

DLC1Blacksmith

NSIMDLC1Blacksmith05

NSIMDLC1Blacksmith06

NSIMDLC1Blacksmith07

NSIMDLC1Blacksmith08

NSIMDLC1Blacksmith09

NSIMDLC1Blacksmith10

 

DLC1General

NSIMDLC1General05

NSIMDLC1General06

NSIMDLC1General07

NSIMDLC1General08

NSIMDLC1General09

NSIMDLC1General10

 

DLC2Alchemy

NSIMDLC2Alchemy05

NSIMDLC2Alchemy06

NSIMDLC2Alchemy07

NSIMDLC2Alchemy08

NSIMDLC2Alchemy09

NSIMDLC2Alchemy10

 

DLC2Mage

NSIMDLC2Mage05

NSIMDLC2Mage06

NSIMDLC2Mage07

NSIMDLC2Mage08

NSIMDLC2Mage09

NSIMDLC2Mage10

 

DLC2General

NSIMDLC2General05

NSIMDLC2General06

NSIMDLC2General07

NSIMDLC2General08

NSIMDLC2General09

NSIMDLC2General10

 

*****Loot from the dead*****

BanditLoot

NSIMBanditLoot05

NSIMBanditLoot06

NSIMBanditLoot07

NSIMBanditLoot08

NSIMBanditLoot09

NSIMBanditLoot10

 

DeathItemBanditWizard

 

Edited by Nonseen
Link to comment
4 hours ago, sunhawken said:

it's a script inject. 

i dont know how to script.

:(

at leest at this point of time. 

 

i use leveled lists forthis porpuse and the fact a leveled list can be part other leveled lists.

For example:

 

NSIMGeneral5 part of the NSIMListGeneral leveleditemlist. as all other NSIMGeneral[number]

and i only give General Traders inventory the NSIMListGeneral.

 

if my mod make use of this file i need a esl flagged esp that owerite one of the input point that normaly empty and add own lelveled item list to that. 

 

this means if my mod wish add item A,B,C i add them a leveled item list let say: listA

then i put this list one input let say NSIMGeneral5

then as General5 part of ListGeenral, listgeneral pick it up and foward all traders.

 

ower time as i see what needed i plan expand this to more bandits, planing to experiment adding new wepons or other items to enemys to use.

Link to comment
  • 2 months later...
Quote

Put the NSIM.esp in your load order after any mod i made! This is to avoid problems with compatiblity.

 

That's copied from your main page. I'm think it's meant to say "Put the NSIM.esp in your load order BEFORE any mod i made!"

 

Since its a master to your other mods, its not possible to put it after (at least not if using Vortex). If using Vortex, Vortex will not allow you to place it after and gives an error if you try.

 

I've tried your Traders Sell Toys, which requires this mod, and had it Before (since its the only way). It's working, giving me keys from Bandits.

Link to comment
10 hours ago, VirginMarie said:

 

That's copied from your main page. I'm think it's meant to say "Put the NSIM.esp in your load order BEFORE any mod i made!"

 

Since its a master to your other mods, its not possible to put it after (at least not if using Vortex). If using Vortex, Vortex will not allow you to place it after and gives an error if you try.

 

I've tried your Traders Sell Toys, which requires this mod, and had it Before (since its the only way). It's working, giving me keys from Bandits.

Thank you for the report of the bug. You correct its meant put before any NSIM based mod.

 

I fixing now :)

Link to comment
  • 1 year later...

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