Nonseen Posted December 25, 2021 Posted December 25, 2021 NoonSeenItemManager (NSIM) Realise: 0 View File ---------------- What is this mod? ---------------- For users: A file that you need download and use as a master file if you wish use any of my creation in the future. All of my creation going to use this and ower time witout this not going to work! For modders: This is my universal solution for the problems with leveled lists overite problem. if 2 mods wish add item smimilar container or leveled list. Only one can win. This means all this case we need make a compaibliti patch, or use pashed patch/other solutions. ---------------- How this thing works??? ---------------- >>>>> WARNINGS <<<<<< I make NSIM.esp backward compatible as possible. Al version come with a "Realise" number. New realises has higher numbers! Make sure your NISIM.esp in use same or bigger number that you need. All my mod that make use NISIM.esp show the NISIM Relaise number as requierment in documentations. Install as usual mods, and very important: Put the NSIM.esp in your load order after any mod i made! This is to avoid problems with compatiblity. Loot dont understand and know how this work. This need be done by hand and yourself. i make esp files that esl flagged for this files. This files need to come after NSIM.esp! This files going to overite some part of NISIM, do not try fix this or change any way! Let it happen! NISIM-USSEP Patch.esp (ESL Flagged) This thing for fix Unnofical Skyrim Special Eddition patches and my NISIM.esp conflicts. Put after the NISIM.esp if you use USSEP. ---------------- Requierments: ---------------- Skyrim SE 1.5.97 i dont know work on higher or not ---------------- Compatiblity: ---------------- Not work with anything that changes skyrim se original leveled lists. If happen in use whit things that change this, need patched. ---------------- Informations For Modders: ---------------- This one is a tricky one I made this mod to avoid conflicts beatwen mods that add/change/manipulate leveled lists and containers. To archive this i done this: NISIM.ESP has tons of pre diffined leveled lists that empty. i call this empty leveled lists as entry points. After my mod collect all the item from all the entry point put this things to the desginated target destionations. Entri point naming: NISIMxxxx01, NSIMxxxx02, .... etc. Where XXXX = General, ThiefGuild, Inn ...etc This list here to be overitten. All of my mods and creation get own entry points, if you wish to use this mod you can get one! One mod can own multiple entry point if needed. IMPORTANT: NO MIXED USE OF ENTRY POINT! ONE mod ONE sett of entry points! Check out the support forum first post of mine here! i put here the list of avible free entry point. And what entry point where leads! Wish use one? just add a coment quating this post and i put your name into the point you use, and i mark the enrty point in use! After a mod added items to entry point this happen: NSIM has master lists named like this: NSIMListGeneral or NISIMListThiefGuild this list collect all of the input points that named same( General tagged entry points go ListGeneral ) The geral list linked to all general traders. This way we can use tons of mods that add items to general traders and need create 0 compatiblity patches for this function. To make things even better: use els flagged esp files as link makers to your mod and NSIM.esp. Reason for this: 1-your mod going top work witout my NISIM.esp 2-your mod can be placed anywhere in load order not linked my NISIM.esp so users can put NISIM.esp closer to end of load order. 3-lik maker mod probably going contain 1 or 3 records. easy to replace/repair/change 4-can give option to users to use different addons. This linking esp can change how many item you put the leveled lists. To make things consistent and easy to handle here is for standardisation rules: whatever is possible use only 1 i mean one list to transfer your items to NISIM.esp. its your call just make life more easy. This list best if made inside your mod. So as you update your mod you can update what is inside the transfer list easy. one mod can use multiple entry point. Other suggestions to standardisation: Name the item list in use to: [modsortname]ListTo[designated location of items] Where: [modsortname] == your mod sorted name as you may reference your mod creation [designated location of items] == actor/actors/containers where you wish the items put mod creators can ask new endpoints(where item lands), input added to the system. Soon as i can i add thise to esp version and give new realise number. Before make use any of my input points: make sure you checked the suport forum no one quted the desired input points and claimed themself. ---------------- Premissions: ---------------- This one is complicated one. Modders allowed and encouriged make use my item transfer and leveled list transfer system! AS LONG AS EVRY ONE KEEP IN MIND THE USAGE RULES! Reason for this: makes life far more easy evry one of us! WORK AS ONE, MAKE THINGS TOGETHER and as ONE! (or something similar ) If one wish to port any other older skyrim version, you free to do so! But you need take care of it! I have no knwolage, tools, resources to do this and suport this. So you own in this case. Dont port foward version of skyrim SE! ower time i go change skyrim se version in use this case i going to port this mod for newer version and keep updated. No one allowed to upload this mod anywhere! Reason for this: need keep in one place so updating and keeping record who use what easy. No one allowed to integrate this mod to own mod! Not any part of it! Reason for this: updates not reach your mod, possible owerite conflict arrise and we go start point going need make patches No one allowed to add or delete leveleditemlists inside this mod! Reason for this: this ruin compatibility of the mod and porpuse of this mod existance! Any one can copy and use this method own systems, but pls dont do it. Reason for this: in this case we going to need start make patches agin... Special addon: In case i not give life signal in 6 months peroid of time. I ask this site admins/big bosses/modders to give this mod for care taking one grup or person who can take care of it. This person need to understand how this NSIM system work and need able to add new records to it as moders request it. In case my return from silence i reserve the right take back control of this mod. Submitter Nonseen Submitted 12/25/2021 Category Adult Mods Requires Skyrim Se 1.5.97 Regular Edition Compatible No
Nonseen Posted December 25, 2021 Author Posted December 25, 2021 (edited) <<<<<<<<<<< NISIM Entry/input points and exit points >>>>>>>>>> Realise 0 ---------------- Intro ---------------- This written for modders! This post i explain where the items/list goes. ---------------- NSIM[Entripoint] ---------------- *****Merchant inventorys:***** General All general trader inside skyrim inventory targeted RiverwoodVendors All rivervod merchant trade inventory targeted Blacksmith All blacksmith in skyrim trade inventory alchemy all alchemy merchant inventory in skyrim mage all mage/spell merchant inventory in skyrim Jewelery all jewelery merchant inventory in skyrim thiefguild all thiefguild merchant inventory in skyrim caravan all caravan merchant inventory in skyrim inn all inn merchant inventory in skyrim food all food merchant inventory in skyrim GeneralVendorsNoRiverwood all general merchant inventory in skyrim expect riverwood general traders DLC1Alchemy all alchemy traders added by dawnguard DLC DLC1Blacksmith all blacksmith traders added by dawnguard DLC DLC1General all General traders added by dawnguard DLC DLC2Alchemy all alchemy traders added by dragonborn DLC DLC2Mage all mage/spell traders added by dragonborn DLC DLC2General all General traders added by dragonborn DLC *****Loot from the dead***** BanditLoot all bandits in the game has a chanse to to have this items in pocket DeathItemBanditWizard all dead mage user bandits inventory recive this Edited December 25, 2021 by Nonseen Update to Realise version 0
Nonseen Posted December 25, 2021 Author Posted December 25, 2021 (edited) ---------------- Avible entri/input/acces points -Editor ID names ---------------- UPDATED: 2021-12-25-10:00 General NSIMGeneral05 NSIMGeneral06 NSIMGeneral07 NSIMGeneral08 NSIMGeneral09 NSIMGeneral10 RiverwoodVendors NSIMRiverwood05 NSIMRiverwood06 NSIMRiverwood07 NSIMRiverwood08 NSIMRiverwood09 NSIMRiverwood10 Blacksmith NSIMBlacksmith05 NSIMBlacksmith06 NSIMBlacksmith07 NSIMBlacksmith08 NSIMBlacksmith09 NSIMBlacksmith10 alchemy NSIMAlchemy05 NSIMAlchemy06 NSIMAlchemy07 NSIMAlchemy08 NSIMAlchemy09 NSIMAlchemy10 mage NSIMMage05 NSIMMage06 NSIMMage07 NSIMMage08 NSIMMage09 NSIMMage10 Jewelery NSIMJewelery05 NSIMJewelery06 NSIMJewelery07 NSIMJewelery08 NSIMJewelery09 NSIMJewelery10 thiefguild NSIMThiefGuild05 NSIMThiefGuild06 NSIMThiefGuild07 NSIMThiefGuild08 NSIMThiefGuild09 NSIMThiefGuild10 caravan NSIMCaravan05 NSIMCaravan06 NSIMCaravan07 NSIMCaravan08 NSIMCaravan09 NSIMCaravan10 inn NSIMInn05 NSIMInn06 NSIMInn07 NSIMInn08 NSIMInn09 NSIMInn10 food NSIMFood05 NSIMFood06 NSIMFood07 NSIMFood08 NSIMFood09 NSIMFood10 GeneralVendorsNoRiverwood DLC1Alchemy NSIMDLC1Alchemy05 NSIMDLC1Alchemy06 NSIMDLC1Alchemy07 NSIMDLC1Alchemy08 NSIMDLC1Alchemy09 NSIMDLC1Alchemy10 DLC1Blacksmith NSIMDLC1Blacksmith05 NSIMDLC1Blacksmith06 NSIMDLC1Blacksmith07 NSIMDLC1Blacksmith08 NSIMDLC1Blacksmith09 NSIMDLC1Blacksmith10 DLC1General NSIMDLC1General05 NSIMDLC1General06 NSIMDLC1General07 NSIMDLC1General08 NSIMDLC1General09 NSIMDLC1General10 DLC2Alchemy NSIMDLC2Alchemy05 NSIMDLC2Alchemy06 NSIMDLC2Alchemy07 NSIMDLC2Alchemy08 NSIMDLC2Alchemy09 NSIMDLC2Alchemy10 DLC2Mage NSIMDLC2Mage05 NSIMDLC2Mage06 NSIMDLC2Mage07 NSIMDLC2Mage08 NSIMDLC2Mage09 NSIMDLC2Mage10 DLC2General NSIMDLC2General05 NSIMDLC2General06 NSIMDLC2General07 NSIMDLC2General08 NSIMDLC2General09 NSIMDLC2General10 *****Loot from the dead***** BanditLoot NSIMBanditLoot05 NSIMBanditLoot06 NSIMBanditLoot07 NSIMBanditLoot08 NSIMBanditLoot09 NSIMBanditLoot10 DeathItemBanditWizard Edited December 25, 2021 by Nonseen
Nonseen Posted December 26, 2021 Author Posted December 26, 2021 4 hours ago, sunhawken said: it's a script inject. i dont know how to script. at leest at this point of time. i use leveled lists forthis porpuse and the fact a leveled list can be part other leveled lists. For example: NSIMGeneral5 part of the NSIMListGeneral leveleditemlist. as all other NSIMGeneral[number] and i only give General Traders inventory the NSIMListGeneral. if my mod make use of this file i need a esl flagged esp that owerite one of the input point that normaly empty and add own lelveled item list to that. this means if my mod wish add item A,B,C i add them a leveled item list let say: listA then i put this list one input let say NSIMGeneral5 then as General5 part of ListGeenral, listgeneral pick it up and foward all traders. ower time as i see what needed i plan expand this to more bandits, planing to experiment adding new wepons or other items to enemys to use.
VirginMarie Posted February 28, 2022 Posted February 28, 2022 Quote Put the NSIM.esp in your load order after any mod i made! This is to avoid problems with compatiblity. That's copied from your main page. I'm think it's meant to say "Put the NSIM.esp in your load order BEFORE any mod i made!" Since its a master to your other mods, its not possible to put it after (at least not if using Vortex). If using Vortex, Vortex will not allow you to place it after and gives an error if you try. I've tried your Traders Sell Toys, which requires this mod, and had it Before (since its the only way). It's working, giving me keys from Bandits. 1
Nonseen Posted February 28, 2022 Author Posted February 28, 2022 10 hours ago, VirginMarie said: That's copied from your main page. I'm think it's meant to say "Put the NSIM.esp in your load order BEFORE any mod i made!" Since its a master to your other mods, its not possible to put it after (at least not if using Vortex). If using Vortex, Vortex will not allow you to place it after and gives an error if you try. I've tried your Traders Sell Toys, which requires this mod, and had it Before (since its the only way). It's working, giving me keys from Bandits. Thank you for the report of the bug. You correct its meant put before any NSIM based mod. I fixing now 1
emikrax Posted December 12, 2023 Posted December 12, 2023 Hey, the mod causes Skyrim 1.6.640 to crash when attempting to add it. It seems it's not compatible with AE.
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