Dlinny_Lag Posted January 19, 2022 Author Posted January 19, 2022 (edited) 46 minutes ago, leduss said: I just tried what you advised me and I played an hour and I had no crashes That is useful. Most likely this mean some multi-thread access problem still not solved. Edited January 19, 2022 by Dlinny_Lag
leduss Posted January 19, 2022 Posted January 19, 2022 37 minutes ago, Dlinny_Lag said: C'est utile. Cela signifie très probablement qu'un problème d'accès multi-thread n'est toujours pas résolu. F4DS updated ! I'll try tomorrow from a clean save. but don't get me wrong I'm not sure it's from your mod but I took the liberty of asking you because the crash log I posted above referred to your plug-in too.
Dlinny_Lag Posted January 19, 2022 Author Posted January 19, 2022 (edited) 23 minutes ago, leduss said: but don't get me wrong I'm not sure it's from your mod but I took the liberty of asking you because the crash log I posted above referred to your plug-in too. I'm sure. I saw crash log and can definitely say that crash occurred in F4DS %) It must not crash even if it might interfere with other mods. Could you say what is your average FPS before the crash? Maybe I can't reproduce crash because my PC is noticeably slower than your or faster. Edited January 19, 2022 by Dlinny_Lag
leduss Posted January 20, 2022 Posted January 20, 2022 3 hours ago, Dlinny_Lag said: I'm sure. I saw crash log and can definitely say that crash occurred in F4DS %) It must not crash even if it might interfere with other mods. Could you say what is your average FPS before the crash? Maybe I can't reproduce crash because my PC is noticeably slower than your or faster. no unfortunately i can't tell you my fps however here is my config if it can help you: motherboard: msi z87 cpu: intel 4790K GPU: gtx 1070 ram: ddr3 1600 power supply: 750w Games on ssd samsung 860 evo 1T this config is normally sufficient I believe
jbezorg Posted January 20, 2022 Posted January 20, 2022 On 1/18/2022 at 7:31 PM, Dlinny_Lag said: Could you say where such turret is placed? It was around Dimond City. Probably the turrets at Evans Way Cul-de-Sac south of the entrance to Diamond City. Can't really say for sure. There was a lot of notification spam about gentile orgasms. Are you resetting those values automatically? I believe you can use AAF to filter eligible actors by keyword. I haven't tried it. https://bitbucket.org/dagobaking/aaf-framework/wiki/API/GetActorTypeList
Dlinny_Lag Posted January 20, 2022 Author Posted January 20, 2022 (edited) 5 hours ago, jbezorg said: the turrets at Evans Way Cul-de-Sac Thanks, will investigate. If you will share your %userprofile%\Documents\My Games\Fallout4\Logs\Script\Papyrus.0.log then it might speed up process. 5 hours ago, jbezorg said: I believe you can use AAF to filter eligible actors by keyword. I haven't tried it. I don't know why I need this list in LiP scripts. Anyway, if you are worry that I made mod in a wrong way, then you should to take a look to source codes of LiP. See SentientFilter.psc for details how actors are filtered and SentientScanner.psc for details how actors are searched. I will prepare technical documentation about different aspects of LiP Framework, but I had no time for it yet. 5 hours ago, jbezorg said: Are you resetting those values automatically? If you mean values that causes orgasm failure notifications, then - no. Currently notifications about orgasm failures will be shown until orgasm is not happening or until actor is not unloaded. Actors usually unloads when player changes location Edited January 20, 2022 by Dlinny_Lag
Dlinny_Lag Posted January 20, 2022 Author Posted January 20, 2022 (edited) 6 hours ago, leduss said: no unfortunately i can't tell you my fps Configuration is not so different from mine. Thanks, I will take a look to another direction %) Edited January 20, 2022 by Dlinny_Lag
leduss Posted January 21, 2022 Posted January 21, 2022 hello Dlinny_Lag I just tested from a clean backup playing 1 hour and with the console commands that you advised me and I did not have a crash I will continue my tests a little more and I will let you know if it still crashes and I will also post the crash files. cordially 1
Dlinny_Lag Posted January 22, 2022 Author Posted January 22, 2022 On 1/21/2022 at 5:38 PM, leduss said: I will continue my tests If you will have a time to test one idea that could help to understand what is actually going on, then I could send you special build of F4DS.
leduss Posted January 23, 2022 Posted January 23, 2022 18 hours ago, Dlinny_Lag said: If you will have a time to test one idea that could help to understand what is actually going on, then I could send you special build of F4DS. hello Dlinny of course if I can help you it will be with pleasure. 1
Dlinny_Lag Posted January 25, 2022 Author Posted January 25, 2022 (edited) On 1/20/2022 at 8:39 AM, jbezorg said: There was a lot of notification spam about gentile orgasms. The only reasonable explanation of such behavior I can provide - you have a mod like Playable Turrets installed, that might change player's Race. LiP Framework assumes that player is sentient life form and player's race is the indicator of sentient life form. So all actors with same Race as player's one will be processed by LiP Framework. Edited January 25, 2022 by Dlinny_Lag
jbezorg Posted January 27, 2022 Posted January 27, 2022 (edited) On 1/25/2022 at 3:13 AM, Dlinny_Lag said: The only reasonable explanation of such behavior I can provide - you have a mod like Playable Turrets installed, that might change player's Race. LiP Framework assumes that player is sentient life form and player's race is the indicator of sentient life form. So all actors with same Race as player's one will be processed by LiP Framework. The only turret mod I have is A Manual for Turrets which adds the requirement of reading a manual before you can build turrets for settlements. It adds 2 base books / magazines Some places in some cells where you can find the magazines Conditions to the turret constructable objects to see if you've read the associated magazine Materials for the covers for the magazines And one magazine to Arturo's vendor's chest that the player can buy to start. LiP is after A Manual for Turrets in the load order. Looking to see what was the cause as well. I have my entire load order lorded into FO4edit with a filter applied to show conflicts and nothing touches the turret race. Do you have a quest running that occasionally scans for actors? Going through the scripts to see what qualifies for LiP I noticed an older method to check if a mod is loaded that sometimes generates a lot of papyrus log spam. You can use "Game.IsPluginInstalled" if Game.IsPluginInstalled( "DLCCoast.esm" ) DS:FormSet.Add(SentientRaces, Game.GetFormFromFile(0x00042EBB, "DLCCoast.esm") as Race) ; DiMa endif vs Race r = Game.GetFormFromFile(0x00042EBB, "DLCCoast.esm") as Race ; DiMa if r DS:FormSet.Add(SentientRaces, r) endif Edited January 27, 2022 by jbezorg
Dlinny_Lag Posted January 27, 2022 Author Posted January 27, 2022 (edited) 6 hours ago, jbezorg said: The only turret mod I have is A Manual for Turrets It doesn't affect LiP. So actual reason is not here. If you can provide Papyrus and F4SE logs that would help in investigations 6 hours ago, jbezorg said: LiP is after A Manual for Turrets in the load order. Load order doesn't matter for LiP. 6 hours ago, jbezorg said: Do you have a quest running that occasionally scans for actors? yes, see my comments above 6 hours ago, jbezorg said: You can use "Game.IsPluginInstalled" No, thanks. You are wrong saying that "older method" generates spam in log file. Edited January 27, 2022 by Dlinny_Lag
jbezorg Posted January 27, 2022 Posted January 27, 2022 16 hours ago, Dlinny_Lag said: No, thanks. You are wrong saying that "older method" generates spam in log file. Oh wow. I'm going to have to update my scripts. https://www.creationkit.com/fallout4/index.php?title=IsPluginInstalled_-_Game "There is a bug with this function, in that if you uninstall a mod using the in-game mod menu and re-load a saved game without first quitting and restarting the game, IsPluginInstalled will still return TRUE."
jbezorg Posted January 27, 2022 Posted January 27, 2022 16 hours ago, Dlinny_Lag said: It doesn't affect LiP. So actual reason is not here. If you can provide Papyrus and F4SE logs that would help in investigations They were off. I'm getting back into modding in FO4 since the Skyrim AE and Mods fiasco. Turned them on and if it happens again I'll update. 1
jbezorg Posted January 29, 2022 Posted January 29, 2022 Ran into this. [01/28/2022 - 10:04:32PM] warning: Property LiPMorphAnusScale on script lip:morphmain attached to LiPMorphMain (FE008801) cannot be initialized because the script no longer contains that property [01/28/2022 - 10:04:32PM] warning: Property LiPMorphVaginaScale on script lip:morphmain attached to LiPMorphMain (FE008801) cannot be initialized because the script no longer contains that property [01/28/2022 - 10:04:32PM] warning: Property MorphKeyword on script lip:morphmain attached to LiPMorphMain (FE008801) cannot be initialized because the script no longer contains that property [01/28/2022 - 10:04:32PM] warning: Property AAFHandler on script lip:morphmain attached to LiPMorphMain (FE008801) cannot be initialized because the script no longer contains that property
Dlinny_Lag Posted January 29, 2022 Author Posted January 29, 2022 2 hours ago, jbezorg said: Ran into this. that is ok. they started logging after upgrading LiP Morph from 0.6.0 to 0.6.1 These messages will not appear in log after new game start.
sweetjucy Posted February 12, 2022 Posted February 12, 2022 so am having ctd with this mod everytime i kill raiders any suggestions thank
Dlinny_Lag Posted February 12, 2022 Author Posted February 12, 2022 (edited) 12 hours ago, sweetjucy said: so am having ctd with this mod everytime i kill raiders any suggestions thank It is known issue, but I can't reproduce it on my side. It could be usefull if you share %userprofile%\Documents\My Games\Fallout4\F4SE\f4se.log file Also if you have Buffout 4 installed, crash log could contain some additional information about mods you have installed. Crash log can be found in same folder. Workaround that helped in situation with this CTD - enable F4DS debug log by execution following line in game console: cgf "DS:Debug.SetLogLevel" 4 It need to be executed only once, not need to run it each game start If you will get CTD afer that then %userprofile%\Documents\My Games\Fallout4\F4SE\DS.log could greatly help to investigate reasons of CTD Edited February 12, 2022 by Dlinny_Lag
IBAGadget Posted December 26, 2023 Posted December 26, 2023 Just discovered this mod and it looks pretty good. I like the data that it includes (mirrors SA, but has a few more values). Having read through the first page, I understand that the values tracked in this mod don't actually affect your character, but are there any mods that do use this framework? Add buffs/debuffs, trigger animations, that sort of thing?
Dlinny_Lag Posted December 27, 2023 Author Posted December 27, 2023 18 hours ago, IBAGadget said: are there any mods that do use this framework? A couple of them in this page download section - LiP Effects and LiP Morph. I've added them as the samples, but they can be used for playing. It is supposed that more mods will be created using this mod as the base. I'm still working on this framework and sample mods but status of this project is still alpha. I need to complete a big part of preparation work to continue this mod enhancement. 19 hours ago, IBAGadget said: Add buffs/debuffs There is no mod that support non-LiP attributes alteration, but it is possible to create that mods. 19 hours ago, IBAGadget said: trigger animations Supported in LiP Effects. Animations are triggered on orgasm / orgasm failure. Currently, arousal animation from Torture Devices is only supported. Animations from multiple animations packs are supported already on my side, but it is not released yet. 1
VenomousOuroboros Posted June 17, 2024 Posted June 17, 2024 I saw the update -- Would you like to give us some insight into where you plan on taking this next? More integrations with other mods, other features?
Dlinny_Lag Posted June 17, 2024 Author Posted June 17, 2024 (edited) On 6/17/2024 at 12:43 PM, VenomousOuroboros said: insight into where you plan on taking this next? Mostly my plans are listed in TODO spoiler on the download page. But it might not be informative enough. So some more detais in addition to existing list: 1) NPC attributes changes after a large time interval passing. For example, all NPC around player are loaded to the memory and updated along with player. But NPC placed in unloaded cells are not updated regularly. So they are updated at the moment when player visit this cell. The problem that need to be solved - produce good enough result in NPC stats that reflects "regular" updating. And there are a lot of details need to be taken into account. 2) Replace AAF Informer by SoAS when it will be ready. It will give a more comprehensive and transparent result. 3) Update LiP Morph to support males and different body replacers. 4) Prepare samples of perks/traits. I have some samples on my side for testing purposes, but I intend to share some examples. Perks can be used to get pretty extremal result. 5) Redesign Oral stimulation, it doesn't reflect my vision how it should affect a character. Can be done after utilizing SoAS. Anyway, any suggestions and thoughts are welcome. Edited June 18, 2024 by Dlinny_Lag 1
fodz Posted August 2, 2024 Posted August 2, 2024 Hello ! Great mod. Thank you, I have an issue though every attribute is 0 (started new game), playing on 1.10.163.0. Any ideas please?
Dlinny_Lag Posted August 3, 2024 Author Posted August 3, 2024 (edited) 7 hours ago, fodz said: Hello ! Great mod. Thank you, I have an issue though every attribute is 0 (started new game), playing on 1.10.163.0. Any ideas please? All LiP attributes are 0 by default except Health related attributes (they has 100 as the default). There is just no code yet to alter them on start for player, like it is done for some NPCs. Is it the issue for you? Edited August 3, 2024 by Dlinny_Lag
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