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Exporting Oblivion animations to Skyrim...


GECK.O

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  • 2 weeks later...
Posted

Huh. Why? Personally, I never liked most of the wonky LoversPK animations and I think the ones we currently have for Skyrim are much better already. It would be a true waste of time to port animations instead of just creating new, better ones. I don't want to sound like a party pooper or something, I just don't see the benefit of this? It's probably much easier to create similar and new animations using the Skyrim skeletons than porting something from an older game. :)

Posted

Then you haven't been paying attention on gregathit topics. Saying they are wonky maybe the older versions but the newer once, are much better.

 

The newer once contains better bouncing boobs.

 

btw some skyrim are wonky too especially the one where the npc and female is standing way out of place next to each other Not sure what animation is named but it looked like the male is fucking air.

Posted

Some animation is easier to do on the Oblivion skeleton(and then port it) than the Skyrim skeleton

(problem with the orientation skeleton bones with IKFK solver - bones are twisted).

 

cfaf1ca9f44ad84ca7c0d81b685d91cf.jpg e730cc96442aa019f2867dd3fb5193d1.jpg

Posted

Ideally, the first animations that should be imported to Skyrim are Bestiality.

 

Because we are still missing those stuffs. Just one animation for each animal/monster for now, before moving to complete the rest of Oblivion animations.

 

I wonder if Sexlab already support bestiality?

Posted

Ideally, the first animations that should be imported to Skyrim are Bestiality.

 

Because we are still missing those stuffs. Just one animation for each animal/monster for now, before moving to complete the rest of Oblivion animations.

 

I wonder if Sexlab already support bestiality?

 

I've been and still am lurking in the shadows, waiting for this to happen!

 

Any news on how much closer the Sexlabbers are to supporting this?

Posted

Then with mushrooms (actually it was very funny in the original LoversCreatures).
Personally, I do not understand this, what is erotic art in that? .

Ideally, the first animations that should be imported to Skyrim are Bestiality.

 

Because we are still missing those stuffs. Just one animation for each animal/monster for now, before moving to complete the rest of Oblivion animations.

 

I wonder if Sexlab already support bestiality?

 

  • 3 months later...
Posted

This would be neat. I suspect it's harder than the tutorial makes it out to be seeing it hasn't happened yet. Barring particular fetishes, Lovers with PK has the more diverse animations available out of Fallout, Oblivion and Skyrim. I turn off all foreplay animations, for Skyrim, that leaves a handful of available animations. It's also my understanding that there isn't any dedicated animators for Skyrim sex animations. The conversion would at least broaden the available pool of animations available without having to build new animations entirely from the ground up.

Posted

More stuff to fuck around with (heh, see what I did there?) is always nice but I hope we don't get the same situation we had in Skyrim when armor modding was still fresh: a million bad ports from Oblivion mods.

Posted

sexlab is adding beast animations in the next release 1.2.0 full version just wait kapish?

 

also i want better titfuck animations for skyrim there was one that was pretty awesome in oblivion.

 

 

 

 

 

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