Vexin253124 Posted October 12, 2021 Posted October 12, 2021 For some reason all my mods when it comes to doing actual sex it always glitches out and then they walk away i am also having the same problem with the jail rape , horrible harrasment and defeat i can surrender but then they strip me walk into me push me a few inches then they walk off or start to attack me again the struggle bar appers but then dissapers is there anyway to fix this or no?
Shadowbroker3495 Posted October 13, 2021 Posted October 13, 2021 7 hours ago, Vexin253124 said: actual sex it always glitches out  Some options to check:  - Make sure that you are only using animations and other mods for Skyrim Special Edition (SE). - When you run FNIS to create animations there should be no warnings about animations not being compatible. - Animations have to be registered with Sexlab Anim Loader SE mod in mod configuration menu, before they are available for Sexlab to use. - Sexlab is not working properly. Try to uninstall and reinstall mod. - After failing to start a sex scene, look at console messages (scroll up and down with PageUp and PageDown keys). Sometimes there is debug info that can give a hint about what is the problem. - Maybe a mod conflict. Mod load order does matter so find a guide about it.  For more help you should extract a plugin list with your mod organizer and post it here in a spoiler window (editor tool line, 3rd section, 4th icon). Â
Vexin253124 Posted October 14, 2021 Author Posted October 14, 2021 there is a warning no male directed files they are regestered with sexlab anime loader SEÂ Already un installed and reinstalled it 3 times there are no mod conflicts i could find
Shadowbroker3495 Posted October 14, 2021 Posted October 14, 2021 2 hours ago, Vexin253124 said: there are no mod conflicts i could find The mod files conflict is the easy part. You have different types of mods (NPC AI mods, quest mods, landscape mods etc) and each mod type should preferably load at a specific place in the load order sequence. LOOT is trying to do it automatically for you but it is not perfect. The more mods you have in your collection, the more important it becomes to handle mod load order manually. Complex topic so you should find Youtube videos or text guides about mod load order. Â Alternatively you could start uninstalling or disabling mods until Sexlab works properly again. This should hopefully let you find the specific mod causing the conflict. A lot of work because you should create new game each time you test. Use Live Another Life or Skyrim Unbound mods to avoid slow default game intro. Â You have apparently done everything correctly regarding FNIS + loading and registering animations so there is probably only the tedious solutions left to solve problem. Â
Vexin253124 Posted October 16, 2021 Author Posted October 16, 2021 I installed a older version of Sexlab and got further into it this time i was naked but then the guy walk away after saying come here then he just pulled his weapon out and started to attack me again If you think you can help add me on discord Ishla#0010
Vexin253124 Posted October 16, 2021 Author Posted October 16, 2021 On 10/14/2021 at 8:55 AM, Shadowbroker3495 said: The mod files conflict is the easy part. You have different types of mods (NPC AI mods, quest mods, landscape mods etc) and each mod type should preferably load at a specific place in the load order sequence. LOOT is trying to do it automatically for you but it is not perfect. The more mods you have in your collection, the more important it becomes to handle mod load order manually. Complex topic so you should find Youtube videos or text guides about mod load order. Â Alternatively you could start uninstalling or disabling mods until Sexlab works properly again. This should hopefully let you find the specific mod causing the conflict. A lot of work because you should create new game each time you test. Use Live Another Life or Skyrim Unbound mods to avoid slow default game intro. Â You have apparently done everything correctly regarding FNIS + loading and registering animations so there is probably only the tedious solutions left to solve problem. Â Apparently i don't have any "Valid deafalt animations" so it bugs out do you know where i can find any?
Shadowbroker3495 Posted October 16, 2021 Posted October 16, 2021 Download the SE version of this animation mod  Â
anjenthedog Posted October 16, 2021 Posted October 16, 2021 in Defeat you adjust the likelihood of various victim/aggressor scenarios, from being robbed, to being sold into slavery, to all the rest (and visa versa). Other mods may or not influence a given NPC's current arousal status, also weighting the probability of such an outcome. (or of certain outcomes even being available for selection by the algorithms in the first place, ex: slavery) One example is that if an NPC is at 0% arousal, he or she may not engage in the way you want. Additionally, if females (or males?) are blocked from interacting in that manner (again, via MCM settings), they will never interact in that manner. And so on...  (same for/similar to other mods of its "involuntary" type)  ex: if likelihood of robbery is set to zero, robbery will never happen. If you set the probability of rescue to 100%, you will always be rescued, etc Â
Vexin253124 Posted October 17, 2021 Author Posted October 17, 2021 5 hours ago, anjenthedog said: in Defeat you adjust the likelihood of various victim/aggressor scenarios, from being robbed, to being sold into slavery, to all the rest (and visa versa). Other mods may or not influence a given NPC's current arousal status, also weighting the probability of such an outcome. (or of certain outcomes even being available for selection by the algorithms in the first place, ex: slavery) One example is that if an NPC is at 0% arousal, he or she may not engage in the way you want. Additionally, if females (or males?) are blocked from interacting in that manner (again, via MCM settings), they will never interact in that manner. And so on...  (same for/similar to other mods of its "involuntary" type)  ex: if likelihood of robbery is set to zero, robbery will never happen. If you set the probability of rescue to 100%, you will always be rescued, etc  Both are set to 20 or higher
Vexin253124 Posted October 17, 2021 Author Posted October 17, 2021 5 hours ago, Shadowbroker3495 said: Download the SE version of this animation mod   I Already have that installed for the sse Â
anjenthedog Posted October 17, 2021 Posted October 17, 2021 2 hours ago, Vexin253124 said: Both are set to 20 or higher ok. I wasn't asking what (specifically) your settings are, I was explaining that probabilities determine whether an event will occur given a condition (since you gave no indication prior to my post as to whether you'd adjusted any event probability or even dug into the MCM at all).  Anyway...If you set it to zero it should not occur. If you set it to 100%, it should occur without fail (presuming a suitable candidate actor is available). (hint: use this as a test). Then, adjust probability to suit your preference once confirming the conditional event works under "best case" conditions. And of course, I was also outlining that multiple related mods can influence the "dice rolling" on whether an event will occur, so it's not just a matter of one MCM.
Vexin253124 Posted October 17, 2021 Author Posted October 17, 2021 57 minutes ago, anjenthedog said: ok. I wasn't asking what (specifically) your settings are, I was explaining that probabilities determine whether an event will occur given a condition (since you gave no indication prior to my post as to whether you'd adjusted any event probability or even dug into the MCM at all).  Anyway...If you set it to zero it should not occur. If you set it to 100%, it should occur without fail (presuming a suitable candidate actor is available). (hint: use this as a test). Then, adjust probability to suit your preference once confirming the conditional event works under "best case" conditions. And of course, I was also outlining that multiple related mods can influence the "dice rolling" on whether an event will occur, so it's not just a matter of one MCM. What about if they start speaking then you finish speaking the bar shows up fades away and then they eaither walk away not being a enemy anymore or just go back to atticking you this also poped up in the consol
coolfreaky Posted October 17, 2021 Posted October 17, 2021 just a little question .  did you activated / registered sexlab MCM while in third view ?  Â
Vexin253124 Posted October 18, 2021 Author Posted October 18, 2021 On 10/17/2021 at 5:09 AM, coolfreaky said: just a little question .  did you activated / registered sexlab MCM while in third view ?   no i did not do it in 3rd view i checked but it had a ? on it and i don't know how to change that
Shadowbroker3495 Posted October 18, 2021 Posted October 18, 2021 2 hours ago, Vexin253124 said: i don't know how to change that Download and install FNIS SE mods from Nexus site. Â
Vexin253124 Posted October 18, 2021 Author Posted October 18, 2021 13 hours ago, Shadowbroker3495 said: Download and install FNIS SE mods from Nexus site. Â Are you blind I have FNIS SE Downloaded its one of the checked modsÂ
anjenthedog Posted October 18, 2021 Posted October 18, 2021 According to the snapshot of your SL system requirement listing from its MCM, the system requirements for SL are missing one entry, which afaik is a crucial element  Spoiler   My SL system Requirements Listing FNIS has to be run on Skyrim in order to process the animations. It's output is, afaik, the missing entry. Â
coolfreaky Posted October 18, 2021 Posted October 18, 2021 there are few solutions like : - in game scroll forward and back from 1st to 3rd view from 3 up to 5 times and go to MCM . ( never tested but for some it worked ! ) - in sexlab MCM in the ' rebuilt & clean ' : Disable it , clean system . ( go out MCM ... wait ... 3rd view go back and see ! ) - reinstall and replace the mod with MO , run Fnis , restart the game , in 3rd view esc -MCM select sexlab and click install .   Â
Vexin253124 Posted October 19, 2021 Author Posted October 19, 2021  4 hours ago, anjenthedog said: According to the snapshot of your SL system requirement listing from its MCM, the system requirements for SL are missing one entry, which afaik is a crucial element   Hide contents   My SL system Requirements Listing FNIS has to be run on Skyrim in order to process the animations. It's output is, afaik, the missing entry.  FNIS has always been run on skyrim and when i tried re installing it it decided to brake all my animations and put every actor in A pose so i had to revert it back to the one before i reinstalled it
coolfreaky Posted October 19, 2021 Posted October 19, 2021  2 last things i can think of : - JContainer se and Papyrus Util se to install or reinstall . - the overwrite folder in MO is empty or not ( in the second cas it needs to be re-rooted manually with explorer to the corresponding mod folders ) .  start a new game for testing purpose and see if there is any problems with registering and animations .  you can see with going back few saves or more to find when this has occurred to remember any wrong something ! ( as bad data might have recorded in your saves ) .
Vexin253124 Posted October 19, 2021 Author Posted October 19, 2021 I don't know why my behaviour thing is not being read even though its there in the files
Vexin253124 Posted October 26, 2021 Author Posted October 26, 2021 I have reduced it to only being sexlab framwork idles and sexlab creature idles what is needed to use these?
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