psychsucks Posted August 10, 2021 Posted August 10, 2021 So I installed these mods: 1. Caliente's Beautiful Bodies Enhancer -CBBE- 2. CBBE 3BA 3. CBPC - CBP Physics with Collisions 4. HDT-SMP for SSE 1.5.97 5. Bodyslide and Outfit Studio 6. Sexlab for SSE 7. Sexlab Animation Loader 8. All-In-One HDT SMP 3BBB Skyrim SE 9. XP32 Maximum Skeleton Special Extended 10. XP32 Maximum Skeleton Special Extended - Fixed Scripts 11. better Female wrists hands ankles and leg ratio twists for XPMSSE 2.71SE I am currently using Mod Organizer 2 There are other mods which I have installed but these are the necessary ones needed for animations which I have installed. I have done alot of things so far, such as getting Sexlab to run, loading the animations, setting up all these mods in Mod Organizer 2. I have managed to get boobs and breasts bounce physics to work when I am playing normally. When my player character's hands moves to her chest, the breasts move aside because of the collision mods (CBPC, HDT-SMP and All-In-One HDT SMP 3BBB I think?). I have managed to get animations to load and animations to work. The animations are triggered through SL Defeat SSE and the animations are able to be triggered. But the problem is the physics and collisions don't seem to work during the sex animations. I don't know if it has anything to do with the breast size or anything since my character's breast size is as big as her head. During the animations, there is very little bounce and no collision at all and the player character's breasts just clip through the legs. But outside of SL animations, the collision and physics work perfectly fine. Is there a way to fix this? Or is it meant to be like this.
judge007 Posted August 10, 2021 Posted August 10, 2021 16 minutes ago, psychsucks said: So I installed these mods: 1. Caliente's Beautiful Bodies Enhancer -CBBE- 2. CBBE 3BA 3. CBPC - CBP Physics with Collisions 4. HDT-SMP for SSE 1.5.97 5. Bodyslide and Outfit Studio 6. Sexlab for SSE 7. Sexlab Animation Loader 8. All-In-One HDT SMP 3BBB Skyrim SE 9. XP32 Maximum Skeleton Special Extended 10. XP32 Maximum Skeleton Special Extended - Fixed Scripts 11. better Female wrists hands ankles and leg ratio twists for XPMSSE 2.71SE I am currently using Mod Organizer 2 There are other mods which I have installed but these are the necessary ones needed for animations which I have installed. I have done alot of things so far, such as getting Sexlab to run, loading the animations, setting up all these mods in Mod Organizer 2. I have managed to get boobs and breasts bounce physics to work when I am playing normally. When my player character's hands moves to her chest, the breasts move aside because of the collision mods (CBPC, HDT-SMP and All-In-One HDT SMP 3BBB I think?). I have managed to get animations to load and animations to work. The animations are triggered through SL Defeat SSE and the animations are able to be triggered. But the problem is the physics and collisions don't seem to work during the sex animations. I don't know if it has anything to do with the breast size or anything since my character's breast size is as big as her head. During the animations, there is very little bounce and no collision at all and the player character's breasts just clip through the legs. But outside of SL animations, the collision and physics work perfectly fine. Is there a way to fix this? Or is it meant to be like this. You don't need #8 Install order is important FNIS BodySlide HDT-SMP CBPC CBBE CBBE 3BA Schlongs of Skyrim + Schlongs of Skyrim SMP Schlong Addons {may require extra files for collision} XPMSSE + tweaks Physics tweaking software {Sinful CBP} all creature mods for creature mods collision you need ABC or AnimalSOS You can't over-write skeletons or Collison files {XPMSSE can only be over-written by the beast skeletons} When you run FNIS it should declare skeletons as "XPMS2HDT 126 bones" for male and female If you are using MO2, pay attention to the "lightning boldt icons and see which files are winning conflicts
psychsucks Posted August 10, 2021 Author Posted August 10, 2021 Alright I'm going to try out your install order suggestion and see if it works. I'll reply back here later after testing it out Btw i'm using Loot organizer for the Plugins if you want to know.
psychsucks Posted August 10, 2021 Author Posted August 10, 2021 Okay so I rearranged the mods in the order as you've shown, and here's what happened: 1. The breasts bounce physics work, it's using the HDT-SMP physics to do that (I presume) 2. But now the collision doesn't seem to work. There's an idle animation that causes the player character to bring her hand up to her chest an previously, her boobs would be pushed away when her hand moved to her chest. But now it just clips through. 3. SL animations still don't have the bounce physics and collision. To be clear, there is SOME bounce physics (very little) but it's nowhere compared to how much it bounces when compared to the player character walking/running. Here's my mod list so you can see what's going on: In the end it looks something like this:
psychsucks Posted August 10, 2021 Author Posted August 10, 2021 What I want to know is why does HDT physics work when doing normal things but it seems to shut off in animations? Before rearranging the install order the collision seemed to work for normal stuff but post arrangement the collision seems less effective? FNIS is working perfectly fine too
judge007 Posted August 10, 2021 Posted August 10, 2021 2 hours ago, psychsucks said: Okay so I rearranged the mods in the order as you've shown, and here's what happened: 1. The breasts bounce physics work, it's using the HDT-SMP physics to do that (I presume) 2. But now the collision doesn't seem to work. There's an idle animation that causes the player character to bring her hand up to her chest an previously, her boobs would be pushed away when her hand moved to her chest. But now it just clips through. 3. SL animations still don't have the bounce physics and collision. To be clear, there is SOME bounce physics (very little) but it's nowhere compared to how much it bounces when compared to the player character walking/running. Here's my mod list so you can see what's going on: In the end it looks something like this: So First screenshot: Spoiler Don't Know what "all-in-One" is For CBPC you have to find out what's over-writing it's files - the yellow thunder-bolt with red minus sign Double-click it and click on the conflicts tab, if it's CBBE 3BA & Sinful CBP, all's good The Skeleton wrist fix needs to load after XP32 Maximum Skeleton Special Extended The greyed out thunderbolt means all it's files are over-written, check with conflicts tab. BodySlide Output should be one of the lowest thing in your list. Check in here to see if your body meshes are there. If so you need to move them to the appropriate folder in CBBE 3BA {this most probably the issue you're having} Second Screen-shot: Spoiler All of these boxed items should be loading before Animated Beast Cocks The order I have is: Creature Framework MoreNastyCritters Horny Creatures of Skyrim SexLab Aroused Creatures Animated Beast Cocks Thrid Screen-shot: Spoiler This entire list should load before RaceMenu and your bodies. I don't know how you see this but priority in MO2 is determined in this side of MO2, the LOWER in the list the higher the priority. Hope this helps.
psychsucks Posted August 11, 2021 Author Posted August 11, 2021 Damn, I didn’t know install order was this complicated Alright I’ll give it a shot and see how it works
sophiextime Posted August 11, 2021 Posted August 11, 2021 I am having the same issue although its weird, i added everything a kind friend suggested and my mesh pussy opens but only for a very few anumations . for example only one troll animation called Holding. and even then the pussy only opens wide for i think the 3 stage of that sex. Isnt the collision supposed to work for any penetrating sex stage?
psychsucks Posted August 11, 2021 Author Posted August 11, 2021 Okay so after following your instructions, I managed to get the player character's hand collision with her boobs to work. When she's running and her hand hits her boobs it no longer clips but pushes it away. However, I still can't get physics and collision to work during animation scenes. Also I forgot to mention this from the start but when an animation starts between the enemy and the player character, it NEVER lines up when the scene first plays (either the enemy is too far away from the player character or is too close and straights up clip through the player character) so I have to manually adjust the enemy's position so that the player and the enemy are lined up properly in their correct positions. Okay so I fixed the XPMSSE load order. Also the All In One was actually talking about the Address Library for SKSE Plugins I looked inside the folder for "Bodyslide Output" and indeed there was a folder called meshes: I also looked at the CBBE3BA mod folder and saw a meshes folder and I placed the meshes I found from "Bodyslide Output" into here: Fixed the install order such that these load before Animated Beast Cocks: All the hair, eyes and etc mods now load before RaceMenu but I don't get what you meant by loading the bodies before Racemenu. I assumed it was character presets and bodyslides: Bodyslide Output is now below everything: Now I have an issue with the overwrite folder and I think this might be important. There is a "meshes" folder in the overwrite folder: Inside the "meshes" folder: Inside the "actors" and "auxbones" folder: Now I'm not sure where exactly these files came from or where to put them, and I'm also not sure if they got anything to do with the collision with the player character. Are these overwrite files important and where should these overwrite files go? Spoiler Updated Modlist install order:
judge007 Posted August 11, 2021 Posted August 11, 2021 5 hours ago, psychsucks said: Okay so after following your instructions, I managed to get the player character's hand collision with her boobs to work. When she's running and her hand hits her boobs it no longer clips but pushes it away. However, I still can't get physics and collision to work during animation scenes. Also I forgot to mention this from the start but when an animation starts between the enemy and the player character, it NEVER lines up when the scene first plays (either the enemy is too far away from the player character or is too close and straights up clip through the player character) so I have to manually adjust the enemy's position so that the player and the enemy are lined up properly in their correct positions. Okay so I fixed the XPMSSE load order. Also the All In One was actually talking about the Address Library for SKSE Plugins I looked inside the folder for "Bodyslide Output" and indeed there was a folder called meshes: I also looked at the CBBE3BA mod folder and saw a meshes folder and I placed the meshes I found from "Bodyslide Output" into here: Fixed the install order such that these load before Animated Beast Cocks: All the hair, eyes and etc mods now load before RaceMenu but I don't get what you meant by loading the bodies before Racemenu. I assumed it was character presets and bodyslides: Bodyslide Output is now below everything: Now I have an issue with the overwrite folder and I think this might be important. There is a "meshes" folder in the overwrite folder: Inside the "meshes" folder: Inside the "actors" and "auxbones" folder: Now I'm not sure where exactly these files came from or where to put them, and I'm also not sure if they got anything to do with the collision with the player character. Are these overwrite files important and where should these overwrite files go? Reveal hidden contents Updated Modlist install order: When you created a mod folder called BodySlide Output you did a good thing You should have created a mod folder for the output from GenerateFNISforUsers, those files are currently in Overwrite When you change configuration for SKSE based mods ingame, the changed (or created) ini files are in your Overwrite Whenever you crash to desktop (CTD), NetScriptFramework saves a Crash log, that's currently in Overwrite When you use SSEEdit, it saves backups and cache, that's currently in Overwrite. When you exit the game, you need to look at the Overwrite folder and do something with the files in there, instead of collecting them Now you posted a screenshot where you wrote in red "Placed meshes from BodySlide", the intent was for you to move the body meshes from there into CBBE 3BA the body meshes ONLY
psychsucks Posted August 11, 2021 Author Posted August 11, 2021 Okay so i'm going to deal with the bodyslide issue first. I'm going to assume the "Actors" folder contains the body files: I've changed it and now these actors files are in the CBBE 3BA meshes folder. Created a new FNIS output folder and ran FNIS again: Created an output folder for the different files and those I didn't write an output folder I put it in their corresponding mod folder, currently not using SSEMerged patch or bashed patches so I disabled them: These meshes are the only ones which I have no idea where they come from: What I want to know is why is there little to no physics during animations. It's like HDT-SMP is straight up disabled during animations or something. Are the unknown meshes the one that is causing these problems?
judge007 Posted August 12, 2021 Posted August 12, 2021 10 hours ago, psychsucks said: Okay so i'm going to deal with the bodyslide issue first. I'm going to assume the "Actors" folder contains the body files: I've changed it and now these actors files are in the CBBE 3BA meshes folder. Created a new FNIS output folder and ran FNIS again: Created an output folder for the different files and those I didn't write an output folder I put it in their corresponding mod folder, currently not using SSEMerged patch or bashed patches so I disabled them: These meshes are the only ones which I have no idea where they come from: What I want to know is why is there little to no physics during animations. It's like HDT-SMP is straight up disabled during animations or something. Are the unknown meshes the one that is causing these problems? OK, that's the female bodies For Schlongs what did you install? There is a download not under the green "Download this file" button Accessories: VR: download and install using your favourite mod manager. HDT-SMP: HDT-SMP conversion by DykkenTomb (using collision branches by cOJzZ and Senpo) can be downloaded from the link below; install using your favourite mod manager. Schlongs_of_Skyrim_SE_HDT-SMP - v1.1.rar Try that installation of Schlongs and see if your issue improves EDIT: The leftover meshes belong to FNIS Output {the .hkx extension = animations}
psychsucks Posted August 12, 2021 Author Posted August 12, 2021 Okay for the Schlongs of Skyrim SE files I installed these: As for the one you just gave to me, the Schlongs of Skyrim HDT-SMP files, here is what I installed: And for the [full_inu] Schlongs of Skyrim HDT-SMP Configs SSE: Now my install order looks like this: I'm assuming that if I use Schlongs of Skyrim SE HDT-SMP files then I don't use [full_inu] Schlongs of Skyrim HDT-SMP Configs SSE? I should only pick one i'm guessing. Also I think it's working now, there's actually SOME collision and better physics now during the animations (body parts can still clip through breasts but that's because my player character's bust size is just too big so I think that can't be fixed). To be honest I have no idea what is it that caused this upgrade, whether it was reinstalling the original Schlongs of Skyrim mod or adding the HDT-SMP files. Just a question, are the Schlongs of Skyrim mods the ones giving physics and collision to the player characters and the NPCs during the animations? Is it possible to turn up the jiggle physics even more during animations? Also, does SINful CBP change anything? Because I have no idea how to use that mod. Sorry if I'm bombarding you with too many questions but my biggest problem seems to be mostly fixed and that is lack of collision and noticeable physics during animations so I highly thank you for that
judge007 Posted August 12, 2021 Posted August 12, 2021 5 hours ago, psychsucks said: Okay for the Schlongs of Skyrim SE files I installed these: As for the one you just gave to me, the Schlongs of Skyrim HDT-SMP files, here is what I installed: And for the [full_inu] Schlongs of Skyrim HDT-SMP Configs SSE: Now my install order looks like this: I'm assuming that if I use Schlongs of Skyrim SE HDT-SMP files then I don't use [full_inu] Schlongs of Skyrim HDT-SMP Configs SSE? I should only pick one i'm guessing. Also I think it's working now, there's actually SOME collision and better physics now during the animations (body parts can still clip through breasts but that's because my player character's bust size is just too big so I think that can't be fixed). To be honest I have no idea what is it that caused this upgrade, whether it was reinstalling the original Schlongs of Skyrim mod or adding the HDT-SMP files. Just a question, are the Schlongs of Skyrim mods the ones giving physics and collision to the player characters and the NPCs during the animations? Is it possible to turn up the jiggle physics even more during animations? Also, does SINful CBP change anything? Because I have no idea how to use that mod. Sorry if I'm bombarding you with too many questions but my biggest problem seems to be mostly fixed and that is lack of collision and noticeable physics during animations so I highly thank you for that yes, skip the inu one, it just complicates matters. You actually had collision and physics all along, only just for the female body, and in a bad order. The SOS HDT-SMP files added the collision for the male part of the equation. The HDT-SMP adds the framework for both CBPC adds the framework for collision for both. CBBE 3BA utilizes the two frameworks for females. SOS HDT-SMP utilizes the two frameworks for males. BTW, that means hands, feet and privates. The SOS only give collision for the male body. The Sinful CBP mod is where it would be easiest for you to adjust the jiggle. Best to read up on it's usage at it's Nexus page. For collision to work for Creatures, as was stated way back in this thread, Animated Beast Cocks will provide the collisions there. Sorry it took so long to get you results, but we fixed a few things along the way . . .
psychsucks Posted August 13, 2021 Author Posted August 13, 2021 Thank you so much, I'm going to bookmark this for future reference in case I ever lose my install order. For everyone else who might be reading this, here will be my final install order:
Grey Cloud Posted August 14, 2021 Posted August 14, 2021 Nicely done, people. In the SOS install options (3rd screenshot) don't tick "Skeleton - Install male skeleton". You will be using the XPMSE skeleton so you don't need the outdated SOS skellie and not installing it removes one source of a possible problem.
LittleVampire Posted January 14, 2022 Posted January 14, 2022 I had the same problem, took me some evenings to finally figure it out (I just started building my first Skyrim setup ever, so still very noobish). Maybe this helps someone else: Cause: I was using NPC overhauls, namely Bijins NPCs/warmaidens/wives and Pandorables NPCs. They overwrite the path for NPC body meshes in their esps (via WNAM - worn armor afaik), so Bijins NPCs will e.g. point my first test victim Gerdur to the mesh path "actors\character\Bijin NPCs\femalebody_1.nif". Which of course is not overwritten by the body replacers by default, nor by Bodyslide Studio. Solution: There are several I guess. Just overwrite these paths with the new body meshes. Or, what seems more foolproof and worked for me, was installing a bodyslides mod for the npc replacer, e.g. for Bijins NPC overhauls with 3BA body: https://www.nexusmods.com/skyrimspecialedition/mods/33315 Activate mod in MO2 (or something), start Bodyslides Studio, click Batch Build, confirm sliders, and now there should be new output sets for Bijins NPCs etc. Choose the correct body for them and generate the files. EDIT: Just saw that Pandorables NPCs doesn't do that WNAM body replacement thing.
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