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How do I get collision and jiggle physics to work for animations?


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So I installed these mods:

 

1. Caliente's Beautiful Bodies Enhancer -CBBE-

2. CBBE 3BA

3. CBPC - CBP Physics with Collisions

4. HDT-SMP for SSE 1.5.97

5. Bodyslide and Outfit Studio

6. Sexlab for SSE

7. Sexlab Animation Loader

8. All-In-One HDT SMP 3BBB Skyrim SE

9. XP32 Maximum Skeleton Special Extended

10. XP32 Maximum Skeleton Special Extended - Fixed Scripts

11. better Female wrists hands ankles and leg ratio twists for XPMSSE 2.71SE

 

I am currently using Mod Organizer 2

 

There are other mods which I have installed but these are the necessary ones needed for animations which I have installed.

 

I have done alot of things so far, such as getting Sexlab to run, loading the animations, setting up all these mods in Mod Organizer 2.

 

I have managed to get boobs and breasts bounce physics to work when I am playing normally. When my player character's hands moves to her chest, the breasts move aside because of the collision mods (CBPC, HDT-SMP and All-In-One HDT SMP 3BBB I think?). I have managed to get animations to load and animations to work. The animations are triggered through SL Defeat SSE and the animations are able to be triggered.

 

But the problem is the physics and collisions don't seem to work during the sex animations. I don't know if it has anything to do with the breast size or anything since my character's breast size is as big as her head. During the animations, there is very little bounce and no collision at all and the player character's breasts just clip through the legs.

 

But outside of SL animations, the collision and physics work perfectly fine.

 

Is there a way to fix this? Or is it meant to be like this.

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16 minutes ago, psychsucks said:

So I installed these mods:

 

1. Caliente's Beautiful Bodies Enhancer -CBBE-

2. CBBE 3BA

3. CBPC - CBP Physics with Collisions

4. HDT-SMP for SSE 1.5.97

5. Bodyslide and Outfit Studio

6. Sexlab for SSE

7. Sexlab Animation Loader

8. All-In-One HDT SMP 3BBB Skyrim SE

9. XP32 Maximum Skeleton Special Extended

10. XP32 Maximum Skeleton Special Extended - Fixed Scripts

11. better Female wrists hands ankles and leg ratio twists for XPMSSE 2.71SE

 

I am currently using Mod Organizer 2

 

There are other mods which I have installed but these are the necessary ones needed for animations which I have installed.

 

I have done alot of things so far, such as getting Sexlab to run, loading the animations, setting up all these mods in Mod Organizer 2.

 

I have managed to get boobs and breasts bounce physics to work when I am playing normally. When my player character's hands moves to her chest, the breasts move aside because of the collision mods (CBPC, HDT-SMP and All-In-One HDT SMP 3BBB I think?). I have managed to get animations to load and animations to work. The animations are triggered through SL Defeat SSE and the animations are able to be triggered.

 

But the problem is the physics and collisions don't seem to work during the sex animations. I don't know if it has anything to do with the breast size or anything since my character's breast size is as big as her head. During the animations, there is very little bounce and no collision at all and the player character's breasts just clip through the legs.

 

But outside of SL animations, the collision and physics work perfectly fine.

 

Is there a way to fix this? Or is it meant to be like this.

 

You don't need #8

 

Install order is important

FNIS

BodySlide

HDT-SMP

CBPC

CBBE

CBBE 3BA

Schlongs of Skyrim + Schlongs of Skyrim SMP

Schlong Addons {may require extra files for collision}

XPMSSE + tweaks

Physics tweaking software {Sinful CBP}

all creature mods

for creature mods collision you need ABC or AnimalSOS

 

You can't over-write skeletons or Collison files {XPMSSE can only be over-written by the beast skeletons}

 

When you run FNIS it should declare skeletons as "XPMS2HDT 126 bones" for male and female

 

If you are using MO2, pay attention to the "lightning boldt icons and see which files are winning conflicts

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Okay so I rearranged the mods in the order as you've shown, and here's what happened:

 

1. The breasts bounce physics work, it's using the HDT-SMP physics to do that (I presume)

 

2. But now the collision doesn't seem to work. There's an idle animation that causes the player character to bring  her hand up to her chest an previously, her boobs would be pushed away when her hand moved to her chest. But now it just clips through.

 

3. SL animations still don't have the bounce physics and collision. To be clear, there is SOME bounce physics (very little) but it's nowhere compared to how much it bounces when compared to the player character walking/running.

 

Here's my mod list so you can see what's going on:

 

image.png.f39fa32eab684b223839c253e4935025.png

image.png.5ac025dafe141789c70675bb35492933.png

image.png.45e9260223d65d61dc1bdb88b4b85ee5.png

image.png.fe2a51cb71096d9e12c8f27616b1a028.png

image.png.d0c73cd288d09a01580cd6e70ae54676.png

image.png.8e04044f48f73379623443bae4964df3.png

image.png.242dfd24e2b8bc0866dfce266cd990e7.png

 

In the end it looks something like this:

image.png.cceab06ffdaca1f472d8a25918189043.png

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What I want to know is why does HDT physics work when doing normal things but it seems to shut off in animations?

 

Before rearranging the install order the collision seemed to work for normal stuff but post arrangement the collision seems less effective?

 

FNIS is working perfectly fine too

 

1645420112_FNISWorkingProperly.PNG.45256aea83e5a8ed09617f5437a41968.PNG

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2 hours ago, psychsucks said:

Okay so I rearranged the mods in the order as you've shown, and here's what happened:

 

1. The breasts bounce physics work, it's using the HDT-SMP physics to do that (I presume)

 

2. But now the collision doesn't seem to work. There's an idle animation that causes the player character to bring  her hand up to her chest an previously, her boobs would be pushed away when her hand moved to her chest. But now it just clips through.

 

3. SL animations still don't have the bounce physics and collision. To be clear, there is SOME bounce physics (very little) but it's nowhere compared to how much it bounces when compared to the player character walking/running.

 

Here's my mod list so you can see what's going on:

 

image.png.f39fa32eab684b223839c253e4935025.png

image.png.5ac025dafe141789c70675bb35492933.png

image.png.45e9260223d65d61dc1bdb88b4b85ee5.png

image.png.fe2a51cb71096d9e12c8f27616b1a028.png

image.png.d0c73cd288d09a01580cd6e70ae54676.png

image.png.8e04044f48f73379623443bae4964df3.png

image.png.242dfd24e2b8bc0866dfce266cd990e7.png

 

In the end it looks something like this:

image.png.cceab06ffdaca1f472d8a25918189043.png

So First screenshot:

Spoiler

 

image.png.86d876bf6ee63a0b919b96ef1ae24898.png

 

 

Don't Know what "all-in-One" is

For CBPC you have to find out what's over-writing it's files - the yellow thunder-bolt with red minus sign

    Double-click it and click on the conflicts tab, if it's CBBE 3BA & Sinful CBP, all's good

The Skeleton wrist fix needs to load after XP32 Maximum Skeleton Special Extended

     The greyed out thunderbolt means all it's files are over-written, check with conflicts tab.

 

BodySlide Output should be one of the lowest thing in your list.

                Check in here to see if your body meshes are there. If so you need to move them to the appropriate folder in CBBE 3BA

                {this most probably the issue you're having}

 

Second Screen-shot:

Spoiler

 

image.png.44bac3f7745d2d6b9e85bd53dc8cf62a.png

 

All of these boxed items should be loading before Animated Beast Cocks

The order I have is:

Creature Framework

MoreNastyCritters

Horny Creatures of Skyrim

SexLab Aroused Creatures

Animated Beast Cocks

 

 

Thrid Screen-shot:

Spoiler

 

image.png.436243249822f6c7a9652c4f0cc2cbf2.png

 

This entire list should load before RaceMenu and your bodies.

 

I don't know how you see this but priority in MO2 is determined in this side of MO2, the LOWER in the list the higher the priority.

 

Hope this helps.

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I am having the same issue although its weird, i added everything a kind friend suggested and my mesh pussy opens but only for a very few anumations . for example only one troll animation called Holding. and even then the pussy only opens wide for i think the 3 stage of that sex.

 

 

Isnt the collision supposed to work for any penetrating sex stage?

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Okay so after following your instructions, I managed to get the player character's hand collision with her boobs to work. When she's running and her hand hits her boobs it no longer clips but pushes it away.

 

However, I still can't get physics and collision to work during animation scenes. Also I forgot to mention this from the start but when an animation starts between the enemy and the player character, it NEVER lines up when the scene first plays (either the enemy is too far away from the player character or is too close and straights up clip through the player character) so I have to manually adjust the enemy's position so that the player and the enemy are lined up properly in their correct positions.

 

Okay so I fixed the XPMSSE load order. Also the All In One was actually talking about the Address Library for SKSE Plugins image.png.8a16a943eb67f6aebc60781b346eca8b.png

 

I looked inside the folder for "Bodyslide Output" and indeed there was a folder called meshes:

image.png.458e01085bd49af58cd1914b953adacd.png

 

I also looked at the CBBE3BA mod folder and saw a meshes folder and I placed the meshes I found from "Bodyslide Output" into here:

image.png.fae72edbd60240563966cc6d5ec13d08.png

image.png.e8dcc8ca990b80aff64d1d6fdedba079.png

 

Fixed the install order such that these load before Animated Beast Cocks:

image.png.e590e043fe8c7ae187847dcff05653b7.png

 

All the hair, eyes and etc mods now load before RaceMenu but I don't get what you meant by loading the bodies before Racemenu.
I assumed it was character presets and bodyslides:

image.png.8fa08045df02507286eb273a1ec97de0.png

 

Bodyslide Output is now below everything:

image.png.2da6e0375cb9780a824184b037513b29.png

 

Now I have an issue with the overwrite folder and I think this might be important.

There is a "meshes" folder in the overwrite folder:

image.png.77fd5dc7bff83594208e9e6acbc017e3.png

 

Inside the "meshes" folder:

image.png.9388ff2420ac53c0d788cf399f536999.png

 

Inside the "actors" and "auxbones" folder:

image.png.cb31e335d49613f5a5f757d9b4b3a0c8.png

image.png.e37d99674fb600b53908e095b62e09f2.png

 

Now I'm not sure where exactly these files came from or where to put them, and I'm also not sure if they got anything to do with the collision with the player character.

 

Are these overwrite files important and where should these overwrite files go?

 

Spoiler

Updated Modlist install order:

 

332350754_ModlistPage1.PNG.202d36c414150a2638ec5466ed93b1cf.PNG

312210110_ModlistPage2.PNG.9c8eef6c3b8e77f630ae4d74ea5c0c53.PNG

1188592069_ModlistPage3.PNG.5e51e4816d8cc37ece66b77348d16b2a.PNG

1088050492_ModlistPage4.PNG.525e8cfbf8cc6745d89c8958c128f53f.PNG

2079152558_ModlistPage5.PNG.259d427b50b48b34c7c10ba2ac784d84.PNG

91096244_ModlistPage6.PNG.b50f49ce1019b007dcf1edbd795fbc78.PNG

 

Edited by psychsucks
Accidentally entered too early
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5 hours ago, psychsucks said:

Okay so after following your instructions, I managed to get the player character's hand collision with her boobs to work. When she's running and her hand hits her boobs it no longer clips but pushes it away.

 

However, I still can't get physics and collision to work during animation scenes. Also I forgot to mention this from the start but when an animation starts between the enemy and the player character, it NEVER lines up when the scene first plays (either the enemy is too far away from the player character or is too close and straights up clip through the player character) so I have to manually adjust the enemy's position so that the player and the enemy are lined up properly in their correct positions.

 

Okay so I fixed the XPMSSE load order. Also the All In One was actually talking about the Address Library for SKSE Plugins image.png.8a16a943eb67f6aebc60781b346eca8b.png

 

I looked inside the folder for "Bodyslide Output" and indeed there was a folder called meshes:

image.png.458e01085bd49af58cd1914b953adacd.png

 

I also looked at the CBBE3BA mod folder and saw a meshes folder and I placed the meshes I found from "Bodyslide Output" into here:

image.png.fae72edbd60240563966cc6d5ec13d08.png

image.png.e8dcc8ca990b80aff64d1d6fdedba079.png

 

Fixed the install order such that these load before Animated Beast Cocks:

image.png.e590e043fe8c7ae187847dcff05653b7.png

 

All the hair, eyes and etc mods now load before RaceMenu but I don't get what you meant by loading the bodies before Racemenu.
I assumed it was character presets and bodyslides:

image.png.8fa08045df02507286eb273a1ec97de0.png

 

Bodyslide Output is now below everything:

image.png.2da6e0375cb9780a824184b037513b29.png

 

Now I have an issue with the overwrite folder and I think this might be important.

There is a "meshes" folder in the overwrite folder:

image.png.77fd5dc7bff83594208e9e6acbc017e3.png

 

Inside the "meshes" folder:

image.png.9388ff2420ac53c0d788cf399f536999.png

 

Inside the "actors" and "auxbones" folder:

image.png.cb31e335d49613f5a5f757d9b4b3a0c8.png

image.png.e37d99674fb600b53908e095b62e09f2.png

 

Now I'm not sure where exactly these files came from or where to put them, and I'm also not sure if they got anything to do with the collision with the player character.

 

Are these overwrite files important and where should these overwrite files go?

 

  Reveal hidden contents

Updated Modlist install order:

 

332350754_ModlistPage1.PNG.202d36c414150a2638ec5466ed93b1cf.PNG

312210110_ModlistPage2.PNG.9c8eef6c3b8e77f630ae4d74ea5c0c53.PNG

1188592069_ModlistPage3.PNG.5e51e4816d8cc37ece66b77348d16b2a.PNG

1088050492_ModlistPage4.PNG.525e8cfbf8cc6745d89c8958c128f53f.PNG

2079152558_ModlistPage5.PNG.259d427b50b48b34c7c10ba2ac784d84.PNG

91096244_ModlistPage6.PNG.b50f49ce1019b007dcf1edbd795fbc78.PNG

 

 

When you created a mod folder called BodySlide Output you did a good thing

You should have created a mod folder for the output from GenerateFNISforUsers, those files are currently in Overwrite

When you change configuration for SKSE based mods ingame, the changed (or created) ini files are in your Overwrite

Whenever you crash to desktop (CTD), NetScriptFramework saves a Crash log, that's currently in Overwrite

When you use SSEEdit, it saves backups and cache, that's currently in Overwrite.

When you exit the game, you need to look at the Overwrite folder and do something with the files in there, instead of collecting them

 

 

Now you posted a screenshot where you wrote in red "Placed meshes from BodySlide", the intent was for you to move the body meshes from there into CBBE 3BA

the body meshes ONLY

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Okay so i'm going to deal with the bodyslide issue first.

 

I'm going to assume the "Actors" folder contains the body files:

image.png.95015728bc66c1e3a1b5f95aa1541e66.png

 

image.png.d4d440080938b32942b6e42073a851c7.png

 

I've changed it and now these actors files are in the CBBE 3BA meshes folder.

 

Created a new FNIS output folder and ran FNIS again:

image.png.d18940849f53da095a343ee0739c8a05.png

 

Created an output folder for the different files and those I didn't write an output folder I put it in their corresponding mod folder, currently not using SSEMerged patch or bashed patches so I disabled them:

image.png.c680410b6800e072fe9772a24138ddd0.png

 

These meshes are the only ones which I have no idea where they come from:

image.png.2ec63b7520500fcd9f32c1e67424091b.png

 

What I want to know is why is there little to no physics during animations. It's like HDT-SMP is straight up disabled during animations or something.

 

Are the unknown meshes the one that is causing these problems?

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10 hours ago, psychsucks said:

Okay so i'm going to deal with the bodyslide issue first.

 

I'm going to assume the "Actors" folder contains the body files:

image.png.95015728bc66c1e3a1b5f95aa1541e66.png

 

image.png.d4d440080938b32942b6e42073a851c7.png

 

I've changed it and now these actors files are in the CBBE 3BA meshes folder.

 

Created a new FNIS output folder and ran FNIS again:

image.png.d18940849f53da095a343ee0739c8a05.png

 

Created an output folder for the different files and those I didn't write an output folder I put it in their corresponding mod folder, currently not using SSEMerged patch or bashed patches so I disabled them:

image.png.c680410b6800e072fe9772a24138ddd0.png

 

These meshes are the only ones which I have no idea where they come from:

image.png.2ec63b7520500fcd9f32c1e67424091b.png

 

What I want to know is why is there little to no physics during animations. It's like HDT-SMP is straight up disabled during animations or something.

 

Are the unknown meshes the one that is causing these problems?

 

OK, that's the female bodies

For Schlongs what did you install?

 

There is a download not under the green "Download this file" button

 

 

Accessories:

VR:

  • download and install using your favourite mod manager.

HDT-SMP:

  • HDT-SMP conversion by DykkenTomb (using collision branches by cOJzZ and Senpo) can be downloaded from the link below; install using your favourite mod manager. Schlongs_of_Skyrim_SE_HDT-SMP - v1.1.rar

 

Try that installation of Schlongs and see if your issue improves

 

EDIT: The leftover meshes belong to FNIS Output {the .hkx extension = animations}

Edited by judge007
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Okay for the Schlongs of Skyrim SE files I installed these:

 

image.png.1db0c46948a5d3e17a9d3fd8d570f678.png

 

image.png.8542373699aae3c71c9cb8545589f506.png

 

image.png.8d4cb89e2da2f1b5c5d8207cf32f1909.png

 

As for the one you just gave to me, the Schlongs of Skyrim HDT-SMP files, here is what I installed:

 

image.png.ecfc49a6cb90d8f7e45e6f5fc72d4d00.png

 

image.png.d9fc3fffe717ad83b55029e57a41cdf8.png

 

And for the [full_inu] Schlongs of Skyrim HDT-SMP Configs SSE:

 

image.png.ed74375eaf50c51da1335234a4df8f7d.png

 

Now my install order looks like this:

 

image.png.6a420866f07aa9e083b809b1a25220f3.png

 

I'm assuming that if I use Schlongs of Skyrim SE HDT-SMP files then I don't use [full_inu] Schlongs of Skyrim HDT-SMP Configs SSE? I should only pick one i'm guessing.

 

Also I think it's working now, there's actually SOME collision and better physics now during the animations (body parts can still clip through breasts but that's because my player character's bust size is just too big so I think that can't be fixed). To be honest I have no idea what is it that caused this upgrade, whether it was reinstalling the original Schlongs of Skyrim mod or adding the HDT-SMP files. Just a question, are the Schlongs of Skyrim mods the ones giving physics and collision to the player characters and the NPCs during the animations? Is it possible to turn up the jiggle physics even more during animations? Also, does SINful CBP change anything? Because I have no idea how to use that mod.

 

Sorry if I'm bombarding you with too many questions but my biggest problem seems to be mostly fixed and that is lack of collision and noticeable physics during animations so I highly thank you for that

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5 hours ago, psychsucks said:

Okay for the Schlongs of Skyrim SE files I installed these:

 

image.png.1db0c46948a5d3e17a9d3fd8d570f678.png

 

image.png.8542373699aae3c71c9cb8545589f506.png

 

image.png.8d4cb89e2da2f1b5c5d8207cf32f1909.png

 

As for the one you just gave to me, the Schlongs of Skyrim HDT-SMP files, here is what I installed:

 

image.png.ecfc49a6cb90d8f7e45e6f5fc72d4d00.png

 

image.png.d9fc3fffe717ad83b55029e57a41cdf8.png

 

And for the [full_inu] Schlongs of Skyrim HDT-SMP Configs SSE:

 

image.png.ed74375eaf50c51da1335234a4df8f7d.png

 

Now my install order looks like this:

 

image.png.6a420866f07aa9e083b809b1a25220f3.png

 

I'm assuming that if I use Schlongs of Skyrim SE HDT-SMP files then I don't use [full_inu] Schlongs of Skyrim HDT-SMP Configs SSE? I should only pick one i'm guessing.

 

Also I think it's working now, there's actually SOME collision and better physics now during the animations (body parts can still clip through breasts but that's because my player character's bust size is just too big so I think that can't be fixed). To be honest I have no idea what is it that caused this upgrade, whether it was reinstalling the original Schlongs of Skyrim mod or adding the HDT-SMP files. Just a question, are the Schlongs of Skyrim mods the ones giving physics and collision to the player characters and the NPCs during the animations? Is it possible to turn up the jiggle physics even more during animations? Also, does SINful CBP change anything? Because I have no idea how to use that mod.

 

Sorry if I'm bombarding you with too many questions but my biggest problem seems to be mostly fixed and that is lack of collision and noticeable physics during animations so I highly thank you for that

 

yes, skip the inu one, it just complicates matters.

You actually had collision and physics all along, only just for the female body, and in a bad order.

The SOS HDT-SMP files added the collision for the male part of the equation.

The HDT-SMP adds the framework for both

CBPC adds the framework for collision for both.

CBBE 3BA utilizes the two frameworks for females.

SOS HDT-SMP utilizes the two frameworks for males.

BTW, that means hands, feet and privates.

The SOS only give collision for the male body.

The Sinful CBP mod is where it would be easiest for you to adjust the jiggle.

Best to read up on it's usage at it's Nexus page.

For collision to work for Creatures, as was stated way back in this thread, Animated Beast Cocks will provide the collisions there.

 

Sorry it took so long to get you results, but we fixed a few things along the way . . .

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  • 5 months later...
I had the same problem, took me some evenings to finally figure it out (I just started building my first Skyrim setup ever, so still very noobish). Maybe this helps someone else:

Cause:
I was using NPC overhauls, namely Bijins NPCs/warmaidens/wives and Pandorables NPCs. They overwrite the path for NPC body meshes in their esps (via WNAM - worn armor afaik), so Bijins NPCs will e.g. point my first test victim Gerdur to the mesh path "actors\character\Bijin NPCs\femalebody_1.nif". Which of course is not overwritten by the body replacers by default, nor by Bodyslide Studio.

Solution:
There are several I guess. Just overwrite these paths with the new body meshes. Or, what seems more foolproof and worked for me, was installing a bodyslides mod for the npc replacer, e.g. for Bijins NPC overhauls with 3BA body: https://www.nexusmods.com/skyrimspecialedition/mods/33315
Activate mod in MO2 (or something), start Bodyslides Studio, click Batch Build, confirm sliders, and now there should be new output sets for Bijins NPCs etc. Choose the correct body for them and generate the files.

EDIT: Just saw that Pandorables NPCs doesn't do that WNAM body replacement thing. Edited by Furious Fiddler
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