MrTroubleMaker Posted August 8, 2021 Posted August 8, 2021 MTM CBP Physics Preset - CBBE - Fusion Girl - Wonder Body - Enhanced Vanilla Bodies - JaneBod Extended - Vanilla - More View File CBP Physics Preset - A somewhat more realistic movement. Breasts have "more" mass. I do like how the default fallout 4 physics work on the Physics body. This is somewhat like that. This is mirror for CBP presets ======================================================= CBBE and "old" Fusion Girl (1.45 or 1.61) Twelve Presets - Firm, Natural, Natural Soft and Soft. All contain Breasts, Belly, Butt and Thighs movement. Settings for chest armor on and off or ignore. Note: Fusion Girl has more Breast and Butt bones with physics attached to them compared to CBBE, so the movement is different. Note: For Wonder Body, Enhanced Vanilla Bodies, True Wasteland Body and Vanilla Body use CBBE in the installer, they all use the same bones for physics. Note: For Zaz Atomic Fusion Beauty, Unofficial CBP Atomic Beauty and JaneBod Extended use Fusion Girl in the installer, they all use the same bones for physics. Note: Articles tab above on mod page has documentation for editing the cbp and ocbp presets ======================================================= Articles CBP INI info for tweaking and making your own https://www.nexusmods.com/fallout4/articles/2020 ======================================================= CBP Tested and works with - CBBE CBBE reduced Fusion Girl Fusion Girl Reduced Wonder Body Enhanced Vanilla Bodies Vanilla Body JaneBod Extended - CBP version Zaz Atomic Fusion Beauty True Wasteland Body Unofficial CBP Atomic Beauty Atomic Beauty 3B CBP - OCBP - OCBPC Currently doesn't work with (they are missing needed bones/weights) - Atomic Beauty Jane Bod CBBE - physics CBBE reduced - physics All of the other physics version of bodies, they use FO4 cloth physics. ======================================================= Video-- CBP Physics Preset ======================================================= Submitter MrTroubleMaker Submitted 08/07/2021 Category Animation Requires CBP for the physics dll
MrTroubleMaker Posted August 8, 2021 Author Posted August 8, 2021 (edited) Mirror for now, articles are on nexus for editing the ini ====================================================================================================== CBP INI info for tweaking and making your own For FO4 CBP and FO4VR CBP I'm not the author of the CBP dll, just an end user. So this information is from my experience. The original author knows exactly what each parameter do. For testing and setting up I would advise loading into a small cell with no other npc's present. This is to keep your CPU and GPU load at a minimum. CBP will use just about any bone you assign it to. To find out what bones to choose and see what they do open the body in outfit studio and look at the bones section. The sections - [Compat] - Correct rotation axes rotation=0 ; F4SE Standard example [Breast] rotationY=0.02 rotationZ=0.03 rotationX=0.05 equivalent to ... [Compat] rotation=1 ; compatible with older version (default) example [Breast] rotationX=0.02 rotationY=0.03 rotationZ=0.05 ============================ [Accept] - filters playerOnly= 1 for player only, 0 disables femaleOnly= 1 for females only, 0 disables detectArmor= 1 to use [Attach.A] parameter while wearing clothing that uses body slot 41, 0 disables [Attach] - which bones CBP should attach to and point to their parameter [Attach.A] - which bones CBP should attach to for flag detectArmor=1 and point to their parameter Armor detection article - https://www.nexusmods.com/fallout4/articles/1853 Typical bones used for most bodies - LBreast_skin - Left Breast RBreast_skin - Right Breast Belly_skin - Belly LButtFat_skin - Left Butt RButtFat_skin - Right Butt LLeg_Thigh_skin - Left Thigh near Butt RLeg_Thigh_skin - Right Thigh near Butt LLeg_Thigh_Low_skin - Left Thigh near Knee RLeg_Thigh_Low_skin - Right Thigh near Knee Extra BodyTalk Bones Penis_Balls_CBP_01 Penis_Balls_CBP_02 Anus_CBP_01 Anus_CBP_02 Anus_CBP_03 Anus_CBP_04 Extra bones for Fusion Girl (1.45 or 1.61) - Use these for the body parts (Breast and Butt) They will move the most. The Breast and Butt skin bones from the typical body will move a lot less, but are still usable in tandem. Breast_CBP_L_02 - Left Breast Breast_CBP_R_02 - Right Breast Butt_CBP_L_01 - Left Butt Butt_CBP_R_01 - Right Butt Bones For 3B bodies (Fusion Girl 1.75+, AB, ect) Breast_CBP_L_02 Breast_CBP_R_02 Breast_CBP_L_03 Breast_CBP_R_03 Breast_CBP_L_04 Breast_CBP_R_04 Belly_skin Butt_CBP_L_01 Butt_CBP_R_01 Thigh_CBP_L_F_02 Thigh_CBP_R_F_02 Thigh_CBP_L_B_02 Thigh_CBP_R_B_02 Vagina_CBP_00 Vagina_CBP_L_01 Vagina_CBP_L_02 Vagina_CBP_R_01 Vagina_CBP_R_02 Anus_CBP_01 Anus_CBP_02 Anus_CBP_03 Anus_CBP_04 Bones For other 3B bodies (CBBE based) LBreast_01_skin RBreast_01_skin LBreast_02_skin RBreast_02_skin LBreast_03_skin RBreast_03_skin LButt_01_skin RButt_01_skin LLeg_Thigh_01_F_skin RLeg_Thigh_01_F_skin LLeg_Thigh_01_R_skin RLeg_Thigh_01_R_skin [Tuning] - to tweak the setup realtime in game. Turn off for normal gameplay as this setting impact performance. rate= 1 to enable, 0 to disable. This is tied to frame-rate, setting to 60 will have it check the config every second. Parameters- stiffness - Linear spring stiffness, it applies an equal force to recenter the spring no matter how far the spring moves. The higher the value the springier it is. stiffness2 - Quadratic Spring stiffness, it applies a stronger force to center the spring the farther the spring is from center. The higher the value the springier it is. This force is added to the linear force provided by stiffness. damping - The higher the value the more energy being drained from the system. How fast it will stop the movement. timetick - Time Quanta for the physics in ms 4 means that a 16ms frame would be broken down into 4 times 4ms steps. The lower the number is dampens the physics movement faster. maxoffset - The maximum amount of distance the bones are allow to move. This is a hard limit to help with severe lagging at low frame rates. linearX - up and down movement linearY - front to back movement linearZ - side to side movement rotationX - rotational movement up and down from the center pivot point rotationY - rotational movement front to back from the center pivot point rotationZ - rotational movement side to side from the center pivot point LinearX/Y/Z and RotationX/Y/Z - Acts like inertia. The higher the value the more movement. High stiffness(2) with insufficient values in these parameters will result in little or no movement of the parts. Too little stiffness(2) with high forces will result in excessive deformation. cogOffset - The amount that the Center Of Gravity is forwards of the bone root, changes how rotation will impact motion. The higher the number the more movement. gravityBias - This is in effect the gravity coefficient, it's a constant force acting down on the mass of the object; setting it will cause the breasts/butt to sag from where it was modeled. gravityCorrection - The amount to move the target point up to counteract the neutral effect of gravityBias. Note on [Attach] and [Attach.A] sections. Have both sections retain identical bone references. If you don't use a bone definition in one of the sections leave it blank Example, Left and Right breast skin bones are blank for Attach.A but have definitions for Attach. [Attach.A] LBreast_skin= RBreast_skin= LButtFat_skin=Butt RButtFat_skin=Butt Belly_skin=Belly LLeg_Thigh_skin=Thighs RLeg_Thigh_skin=Thighs LLeg_Thigh_Low_skin=ThighsL RLeg_Thigh_Low_skin=ThighsL [Attach] LBreast_skin=Breast RBreast_skin=Breast LButtFat_skin=Butt RButtFat_skin=Butt Belly_skin=Belly LLeg_Thigh_skin=Thighs RLeg_Thigh_skin=Thighs LLeg_Thigh_Low_skin=ThighsL RLeg_Thigh_Low_skin=ThighsL When you do your initial tweaking and testing you may want to use a mannequin. They are easily manipulated in the workshop menu. See video. Note: the mannequin use their own skeleton which will work for most bodies (cbbe, vanilla, ect). Fusion Girl and Bodytalk needs a mannequin that uses its cbp bones, like a synth mannequin. I hope this helps! ============================================ BodyTalk V2 support: open up my installed cbp.ini in notepad. edit the following. Change but leave the other settings [Accept] femaleOnly=0 add to [Attach] Penis_Balls_CBP_01=Balls Penis_Balls_CBP_02=Balls add to [Attach.A] Penis_Balls_CBP_01=Balls Penis_Balls_CBP_02=Balls add [Balls] stiffness=7.5 stiffness2=4.25 damping=0.93804 timetick=4 maxoffset=15.0 linearX=0.05 linearY=0.05 linearZ=0.05 rotationX=0.00 rotationY=0.00 rotationZ=0.00 cogOffset=5.0 gravityBias=50 gravityCorrection=8 ============================================ To fix outfits use this guide. https://www.nexusmods.com/fallout4/images/62843/ Instead of using CBBEphysics body as a reference, you need to use normal CBBEbody. Edited August 8, 2021 by TroubleMaker
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