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MTM CBP Physics Preset - CBBE - Fusion Girl - Wonder Body - Enhanced Vanilla Bodies - JaneBod Extended - Vanilla - More


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MTM CBP Physics Preset - CBBE - Fusion Girl - Wonder Body - Enhanced Vanilla Bodies - JaneBod Extended - Vanilla - More

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CBP  Physics Preset - A somewhat more realistic movement.  Breasts have "more" mass. I do like how the default fallout 4 physics work on the Physics body.  This is somewhat like that.

 

This is mirror for CBP  presets

 

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CBBE and "old" Fusion Girl (1.45 or 1.61)

 

Twelve Presets - Firm, Natural, Natural Soft and Soft. All contain Breasts, Belly, Butt and Thighs movement. Settings for chest armor on and off or ignore.

 

Note: Fusion Girl has more Breast and Butt bones with physics attached to them compared to CBBE, so the movement is different.

Note: For Wonder Body, Enhanced Vanilla Bodies, True Wasteland Body and Vanilla Body use CBBE in the installer, they all use the same bones for physics.

Note: For Zaz Atomic Fusion Beauty, Unofficial CBP Atomic Beauty and JaneBod Extended use Fusion Girl in the installer, they all use the same bones for physics.

Note: Articles tab above on mod page has documentation for editing the cbp and ocbp presets

 

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Articles

 

CBP INI info for tweaking and making your own

https://www.nexusmods.com/fallout4/articles/2020

 

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CBP Tested and works with -
CBBE
CBBE reduced
Fusion Girl
Fusion Girl Reduced
Wonder Body
Enhanced Vanilla Bodies
Vanilla Body
JaneBod Extended - CBP version
Zaz Atomic Fusion Beauty
True Wasteland Body
Unofficial CBP Atomic Beauty
Atomic Beauty 3B

CBP - OCBP - OCBPC Currently doesn't work with (they are missing needed bones/weights) -
Atomic Beauty
Jane Bod
CBBE - physics
CBBE reduced - physics
All of the other physics version of bodies, they use FO4 cloth physics.

 

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Video--

CBP Physics Preset

 

 

 

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Posted (edited)

Mirror for now, articles are on nexus for editing the ini

 

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CBP INI info for tweaking and making your own

For FO4 CBP and FO4VR CBP

I'm not the author of the CBP dll, just an end user. So this information is from my experience. The original author knows exactly what each parameter do.

For testing and setting up I would advise loading into a small cell with no other npc's present. This is to keep your CPU and GPU load at a minimum.

CBP will use just about any bone you assign it to. To find out what bones to choose and see what they do open the body in outfit studio and look at the bones section.

The sections -

[Compat] - Correct rotation axes
rotation=0 ; F4SE Standard

example
[Breast]
rotationY=0.02
rotationZ=0.03
rotationX=0.05

equivalent to ...

[Compat]
rotation=1 ; compatible with older version (default)

example
[Breast]
rotationX=0.02
rotationY=0.03
rotationZ=0.05

============================

[Accept] - filters
playerOnly= 1 for player only, 0 disables
femaleOnly= 1 for females only, 0 disables
detectArmor= 1 to use [Attach.A] parameter while wearing clothing that uses body slot 41, 0 disables

[Attach] - which bones CBP should attach to and point to their parameter

[Attach.A] - which bones CBP should attach to for flag detectArmor=1 and point to their parameter

Armor detection article - https://www.nexusmods.com/fallout4/articles/1853

Typical bones used for most bodies -

LBreast_skin - Left Breast
RBreast_skin - Right Breast
Belly_skin - Belly
LButtFat_skin - Left Butt
RButtFat_skin - Right Butt
LLeg_Thigh_skin - Left Thigh near Butt
RLeg_Thigh_skin - Right Thigh near Butt
LLeg_Thigh_Low_skin - Left Thigh near Knee
RLeg_Thigh_Low_skin - Right Thigh near Knee

Extra BodyTalk Bones

Penis_Balls_CBP_01
Penis_Balls_CBP_02
Anus_CBP_01
Anus_CBP_02
Anus_CBP_03
Anus_CBP_04

Extra bones for Fusion Girl (1.45 or 1.61) - Use these for the body parts (Breast and Butt) They will move the most. The Breast and Butt skin bones from the typical body will move a lot less, but are still usable in tandem.

Breast_CBP_L_02 - Left Breast
Breast_CBP_R_02 - Right Breast
Butt_CBP_L_01 - Left Butt
Butt_CBP_R_01 - Right Butt

Bones For 3B bodies (Fusion Girl 1.75+, AB, ect)

Breast_CBP_L_02
Breast_CBP_R_02
Breast_CBP_L_03
Breast_CBP_R_03
Breast_CBP_L_04
Breast_CBP_R_04
Belly_skin
Butt_CBP_L_01
Butt_CBP_R_01
Thigh_CBP_L_F_02
Thigh_CBP_R_F_02
Thigh_CBP_L_B_02
Thigh_CBP_R_B_02
Vagina_CBP_00
Vagina_CBP_L_01
Vagina_CBP_L_02
Vagina_CBP_R_01
Vagina_CBP_R_02
Anus_CBP_01
Anus_CBP_02
Anus_CBP_03
Anus_CBP_04

Bones For other 3B bodies (CBBE based)

LBreast_01_skin
RBreast_01_skin
LBreast_02_skin
RBreast_02_skin
LBreast_03_skin
RBreast_03_skin
LButt_01_skin
RButt_01_skin
LLeg_Thigh_01_F_skin
RLeg_Thigh_01_F_skin
LLeg_Thigh_01_R_skin
RLeg_Thigh_01_R_skin

[Tuning] - to tweak the setup realtime in game. Turn off for normal gameplay as this setting impact performance.
rate= 1 to enable, 0 to disable. This is tied to frame-rate, setting to 60 will have it check the config every second.



Parameters-

stiffness - Linear spring stiffness, it applies an equal force to recenter the spring no matter how far the spring moves. The higher the value the springier it is.

stiffness2 - Quadratic Spring stiffness, it applies a stronger force to center the spring the farther the spring is from center. The higher the value the springier it is. This force is added to the linear force provided by stiffness.

damping - The higher the value the more energy being drained from the system. How fast it will stop the movement.

timetick - Time Quanta for the physics in ms 4 means that a 16ms frame would be broken down into 4 times 4ms steps. The lower the number is dampens the physics movement faster.

maxoffset - The maximum amount of distance the bones are allow to move. This is a hard limit to help with severe lagging at low frame rates.

linearX - up and down movement
linearY - front to back movement
linearZ - side to side movement

rotationX - rotational movement up and down from the center pivot point
rotationY - rotational movement front to back from the center pivot point
rotationZ - rotational movement side to side from the center pivot point

LinearX/Y/Z and RotationX/Y/Z - Acts like inertia. The higher the value the more movement. High stiffness(2) with insufficient values in these parameters will result in little or no movement of the parts. Too little stiffness(2) with high forces will result in excessive deformation.

cogOffset - The amount that the Center Of Gravity is forwards of the bone root, changes how rotation will impact motion. The higher the number the more movement.
gravityBias - This is in effect the gravity coefficient, it's a constant force acting down on the mass of the object; setting it will cause the breasts/butt to sag from where it was modeled.
gravityCorrection - The amount to move the target point up to counteract the neutral effect of gravityBias.

Note on [Attach] and [Attach.A] sections.

Have both sections retain identical bone references. If you don't use a bone definition in one of the sections leave it blank

Example, Left and Right breast skin bones are blank for Attach.A but have definitions for Attach.

[Attach.A]
LBreast_skin=
RBreast_skin=
LButtFat_skin=Butt
RButtFat_skin=Butt
Belly_skin=Belly
LLeg_Thigh_skin=Thighs
RLeg_Thigh_skin=Thighs
LLeg_Thigh_Low_skin=ThighsL
RLeg_Thigh_Low_skin=ThighsL

[Attach]
LBreast_skin=Breast
RBreast_skin=Breast
LButtFat_skin=Butt
RButtFat_skin=Butt
Belly_skin=Belly
LLeg_Thigh_skin=Thighs
RLeg_Thigh_skin=Thighs
LLeg_Thigh_Low_skin=ThighsL
RLeg_Thigh_Low_skin=ThighsL

When you do your initial tweaking and testing you may want to use a mannequin. They are easily manipulated in the workshop menu. See video.
 



Note: the mannequin use their own skeleton which will work for most bodies (cbbe, vanilla, ect). Fusion Girl and Bodytalk needs a mannequin that uses its cbp bones, like a synth mannequin.


I hope this helps!

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BodyTalk V2 support:
open up my installed cbp.ini in notepad. edit the following.
Change but leave the other settings
[Accept]
femaleOnly=0

add to
[Attach]
Penis_Balls_CBP_01=Balls
Penis_Balls_CBP_02=Balls

add to
[Attach.A]
Penis_Balls_CBP_01=Balls
Penis_Balls_CBP_02=Balls

add
[Balls]
stiffness=7.5
stiffness2=4.25
damping=0.93804
timetick=4
maxoffset=15.0

linearX=0.05
linearY=0.05
linearZ=0.05

rotationX=0.00
rotationY=0.00
rotationZ=0.00

cogOffset=5.0
gravityBias=50
gravityCorrection=8

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To fix outfits use this guide.
https://www.nexusmods.com/fallout4/images/62843/
Instead of using CBBEphysics body as a reference, you need to use normal CBBEbody.

Edited by TroubleMaker

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