Guest Posted April 28, 2013 Posted April 28, 2013 Hello. I am having decreased framerate problems in fallout 3, but m y pc is perfectly capable of handling it. What should I do? I'm not going to post my specs as I know that CANNOT be the problem
Ark of Truth Posted April 28, 2013 Posted April 28, 2013 1. This should be in the Fallout Technical Support forum. Please remember for next time. 2. We will be needing a load order from you.
gregathit Posted April 28, 2013 Posted April 28, 2013 Fallout 3 is an older game engine and you may be just overwhelming its ability to keep up if you have too many HD texture mods installed. Another thing that can slow things down is plugins with lots of scripts in them. Ultimately we can't begin to help you unless you post both your computer specs and your load order. Moving to Fallout Section.
Guest Posted April 28, 2013 Posted April 28, 2013 1. This should be in the Fallout Technical Support forum. Please remember for next time. 2. We will be needing a load order from you. I remember posting this in the technical support forum, strange... Anyway, my load order: Fallout3.esm Anchorage.esm BrokenSteel.esm PointLookout.esm ThePitt.esm Zeta.esm CRAFT.esm CALIBR.esm RH_IRONSIGHTS.esm FO3 Wanderers Edition - Main File.esm FWE - Combat Overhaul_Core.esm Mart's Mutant Mod.esm HairPack.esm StreetLights.esm RRCompanionVault.esm RR5MoreFemales.esm RRGuards.esm Sharing and Caring Companions.esm Cotozic's Vault Home.esm DCInteriors_ComboEdition.esm EnhancedChildren.esm AliciasCuteShop.esm ImaginatorFO3.esp CINEMATECH.esm Fawkes Essential.esp AnimalFriend-Insects-All.esp AnimalFriend-Insects-Exclusions.esp Fellout-BrokenSteel.esp Fellout-pipboylight.esp Fellout-PointLookout.esp Fellout-Zeta.esp Fellout-Full.esp Comp_dont_steal_xp_hereticus.esp Animal Friend-Radscorpions.esp ScavengerHideoutENG.esp ScavengerHideoutGER.esp RR Companions 300 Follow Distance.esp RRWastelandPosters.esp Fellout-Anchorage.esp CaveHideout02.esp Slam Sniper Package.esp Wills Power Armor.esp Dark Justice Duster.esp MrSlackPants-NightVisionGogglesShades.esp MrSlackPants-NightVisionGogglesNoModel.esp FWE weapons pack.esp Childhood Beginning.esp AliciasCuteShopDoorOverride.esp Cotozic'sVaultHomeGlobalPatch.esp DarNifiedUIF3.esp WeaponModKits.esp WeaponModKits - BrokenSteel.esp WeaponModKits - FWE Master Release.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - PointLookout.esp WeaponModKits - ThePitt.esp WeaponModKits - Zeta.esp RH_IronSights_PL_NewItems.esp RH_IronSights_Pitt_NewRifleSights.esp RH_IronSights_Basic_ZetaPlugin.esp RH_IronSights_Basic_VanillaPlugin.esp RH_IronSights_Basic_PointLookoutPlugin.esp RH_IronSights_Basic_PittPlugin.esp RH_IronSights_Basic_BrokenSteelPlugin.esp RH_IronSights_Basic_AnchoragePlugin.esp RH_IronSights_RemoveReticule.esp RH_WMK_Bridge.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Optional Restore Tracers.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod.esp Mart's Mutant Mod - FWE Master Release + DLCs.esp FWE - Combat Overhaul_Equipment.esp MMM - FWE_Combat Overhaul Master Release.esp LobotamizerRifle.esp VDSP-01.esp SaveHotKey.esp CASM.esp 26.esp(old merged patch I forgot to disable) hair_add_npc.esp Mart's Mutant Mod - Increased Increased Spawns.esp MergedPatch27.esp DYNAVISION - Dynamic Lens Effect.esp Directors Chair - Fallout 3.esp Total active plugins: 97 Total plugins: 137
Dude500X Posted May 1, 2013 Posted May 1, 2013 Post the spec's they ARE needed, no one heres gives a toss about your e-peen dude, just post them so we can help. There are many issues that Fallout 3 has with hardware, big rig or little rig. Nvidia has unique issues that require ini edits for example. (personal experience) Your load order is also quite messy.
deathparade Posted May 1, 2013 Posted May 1, 2013 You said something about NVIDIA needed special edits... tell me about these please BTW we would really like to see your specsBut first we suggest to run BOSS over your load order https://code.google.com/p/better-oblivion-sorting-software/downloads/list
Slammer64 Posted May 1, 2013 Posted May 1, 2013 One thing you have to remember about Bethesda's older games is that they are processor intensive, not GPU intensive, That means that it's your processor that may be causing a bottleneck. Another thing about older Bethesda games is that they are not multi-core aware, in fact FO3 needs a special edit in it's ini file to help prevent freezes because of modern multi-core processors. Here's the edit: Some dual core and quad core CPU users have said that by inserting a new command iNumHWThreads=2 under the General section of Fallout.ini, and setting it to a value of 1, 2 or 4 (typically 2), this prevents freezing at certain points in the game. That may help if you haven't got it in your ini already.
BruceWayne Posted May 1, 2013 Posted May 1, 2013 One thing you have to remember about Bethesda's older games is that they are processor intensive, not GPU intensive, That means that it's your processor that may be causing a bottleneck. Another thing about older Bethesda games is that they are not multi-core aware, in fact FO3 needs a special edit in it's ini file to help prevent freezes because of modern multi-core processors. Here's the edit: Some dual core and quad core CPU users have said that by inserting a new command iNumHWThreads=2 under the General section of Fallout.ini, and setting it to a value of 1, 2 or 4 (typically 2), this prevents freezing at certain points in the game. That may help if you haven't got it in your ini already. Actually, in order to use that tweak, the value bUseThreadedAI has to be set to 1 as well. If those values don't exist in the ini you have to add them yourself at the bottom of the [general] list. [General] ... ... bUseThreadedAI=1 iNumHWThreads=2,4,8, ... (depends on the number of cores your CPU has)
ChancellorKremlin Posted May 1, 2013 Posted May 1, 2013 ... and to make matters more confusing, I've found setting that value over anything other than 1 dramatically increases crashes and CTD's. Ever since I put it down to one I've not had a single crash, which is remarkable. So I guess what we're saying is.... experiment
BruceWayne Posted May 1, 2013 Posted May 1, 2013 ... and to make matters more confusing, I've found setting that value over anything other than 1 dramatically increases crashes and CTD's. Ever since I put it down to one I've not had a single crash, which is remarkable. So I guess what we're saying is.... experiment All I can say to that, is that I never experienced such a thing with iNumHWThreads=4 for my I7 cpu...
RitualClarity Posted May 3, 2013 Posted May 3, 2013 Post the spec's they ARE needed, no one heres gives a toss about your e-peen dude, just post them so we can help. There are many issues that Fallout 3 has with hardware, big rig or little rig. Nvidia has unique issues that require ini edits for example. (personal experience) Your load order is also quite messy. I never had any issues with nVidia graphic cards and FNV. You said something about NVIDIA needed special edits... tell me about these please I'd like to know as well. I have a GTX670 and no problems. All I can say to that, is that I never experienced such a thing with iNumHWThreads=4 for my I7 cpu... Neither did I with an i7. (older model not the current one) Not until I moved to the new AMD 8150 did I start having issues that the thread modifications helped. Recently I too moved to 1 and it is stable as hell.
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