Jump to content

DOAXVV mods by teddy (STEAM-Centered)


Recommended Posts

I thought Tina Armstrong v1.2 was great, so I incorporated it into the DMM version, but it didn't replace her face.
When I checked, the DMM version of Helena had the following hash, which I hope will be helpful for those using the DMM version.
I think her hair is also different hash, but I haven't checked.

[TextureOverrideHelenaHead]
hash = 95f92525
[TextureOverrideHelenaLipNF]
hash = 95f92525

Edited by tad4400
Link to comment
On 3/27/2021 at 4:19 AM, teddy_DOAXVV said:

[Face & Body] Tina Armstrong v1.2 (Replace Helena/Long Hair/SR Nikolaschka)

 

* Nude skin is included.

* Not recommended using Helena's face mod together.

* Tina hate tanning. Again, Tina hate tanning! Always keep her skin bright.

* Bikini : Replace [SR] Nikolaschka, disable other mods before using it. (CTRL+X : org. -> Nude)

DOAX-VenusVacation_210625_181812.jpg.54f7f7c747904046a2b18f5f75a409ef.jpg

 

 

DOAX-VenusVacation_210625_181650.jpg.8360ecf3c173451532504cc229b37385.jpg

 

DOAX-VenusVacation_210628_160329.jpg.bed3150ae0f424261e78ac22e0ded680.jpg

 

Helena_2_Tina_TEDDY_v1.2.zip 23.69 MB · 183 downloads

 

 

 

[SSR] Velvet Time (Rose) - Helena/Monica (Normal & Malfunction)

 

CTRL + X (Bath Robe) : Org. -> Transparent -> Off
CTRL + C (Panty) :  On/Off

DOAX-VenusVacation_210626_024900.jpg.665dadb5ddf87fd5e2f7ef575541aa41.jpg

 

  Reveal hidden contents

DOAX-VenusVacation_210626_024902.jpg.17fca6ab43db1ff5ac8d61d8e76e1944.jpg

 

DOAX-VenusVacation_210626_024909.jpg.ce53bcdffee52c0de97b40d658d8701e.jpg

 

DOAX-VenusVacation_210626_024841.jpg.4eedb567bc52f4d3a77119937d943082.jpg

 

SSR_Velvet_Time_Pearl_Common_TEDDY.zip 2.85 MB · 339 downloads

 

I found some buggy texture on monica's chest for both side of her breast. Only appear on Malfunction version, not normal version. Can you please fix it? I play steam version and only have monica available to test this suit.

 

2.thumb.png.eb9faa9cb38fa24ad03f7525ecaed112.png1.thumb.png.0642141cf0adbd75b6e440a5239af734.png

Link to comment
21 minutes ago, teddy_DOAXVV said:

 

Is your Monica sweaty? If not, It looks like shader problem.

 

Try to restart the client and check if the problem goes away and make sure if you have decent version of "dx3d.ini". 

Not sweaty and restart does nothing.

I just found out that my dx3d.ini is reset after I updated 3dfix to v2.3.2 using vv_modmanager 1.4 today . There may be some problems with this new dx3d.ini. Can you PM me a version of dx3d.ini for testing?

Link to comment
34 minutes ago, teddy_DOAXVV said:

It works!

I have compared file content and found difference on hunting value in "Shader hunting options", if loop in "ShaderRegexEnableCostumeModsWildcard" and a series of shaderoveride starting with "2020-11-05 update start".

Although I have no idea how this shader problem is produced by these code, these three changes seem to be working together to reproduce this problem as seperate trouble shooting seems not working. Great thanks for your help !!!

d3dx(broken after 3dfix v2.3.2).ini

Link to comment

Hi Teddy!

First of all, thank you for your mod.(velvet time)

But something is strange!

I don't know if it's a problem with my settings.

Teddy's body is broken.

 

Quote

velvettime.thumb.jpg.515bbb79b4ff4e83793785b7b3fde830.jpg

 

 

So I fixed the body but I broke my foot.

 

Quote

DOAX-VenusVacation_210702_194524.thumb.jpg.bb61749098c9043a500d3d484f741487.jpg

 

I don't know how to fix my toenails.

so i'm so sad?

 

Is my setting wrong or is Teddy's setting normal?

Link to comment
5 hours ago, teddy_DOAXVV said:

I've uploaded my d3dx.ini in the middle of this page and I'm using 3dfix v2.3 

 

Helix Mod: Dead or Alive Xtreme Venus Vacation

 

Thanks for the help but it's still not working. Tried the d3dx.ini and 3dfix you linked and also the 3dfix update on the mod manager with a clean install and no other mods.

Problem may be with my gpu settings but I don't have the same issue with vanilla outfits that have transparency and I updated my graphics driver. I'm out of ideas here.

Link to comment

Hey Teddy.

Small bug with the Soft Engine shirt.

 

When removing the panties there's some leftover on the model. If you turn the model to the side you can see it. Mostly noticeable when the lighting hits the butt so it casts a shadow

If you go topless it goes away, but it's there for all other transparency steps.

Spoiler

DOAX-VenusVacation_210702_234111.thumb.jpg.93e7f1557b108e2c86691273e4d83502.jpg

 

Link to comment

help!!!

How to import your vb file in blender?
Always prompt that a txt file is missing

 

Another question :
Why do I need multiple body files of the same type? like SR_Thin_Towel_Wrap
For example, there are 2 types of common body, 3 types of honoka body, and 2 types of marie body.
What is the difference between the same type of body?

求助

在 blender中,如何导入你的vb文件?
总是提示缺少个txt文件

另一个问题 :
SR_Thin_Towel_Wrap同类型的body文件为什么需要多种?
例如common body有2种,honoka body有3种,marie body有2种
同类型body的差异在哪里?
 

 

Edited by bombob
Link to comment

Hi~ teddy

 

I have a question about this mod.

(Mod name's luminate tube.)

 

Transparency looks a little odd.

While there are visible objects, there are invisible objects.

I don't understand this issue.

Another shader problem?

It is not transparent like glass.

Is there any other way about this?

 

Quote

804629937_doaxtube.thumb.jpg.8fb7812e1fdbb652bfcd1401fd65a503.jpg

 

Link to comment
29 minutes ago, teddy_DOAXVV said:

This is my version of Mai. I did my best in every detail.

 

 

[Face & Body] Mai Shiranui v1 (Replace Momiji/Default Hair/[R] Ragdoll)

 

* Better result with 4K resolution. Nude skin is included.

* Costume replaces "[R] Ragdoll"

* Not recommended using Momiji's face mod together.

* Seams on the jaw/back of the head
* Mai also hate tanning. Keep her face/body bright.


CTRL + X (Costume) : Org. -> Transparent -> More Transparent -> Topless
CTRL + Z (Glove, Shoes) : Org. -> No Glove -> No Shoes
CTRL + C (Panty) : On/Off

face.thumb.jpg.b9cc3c580800d45782f4626148ec123c.jpg

 

suit.jpg.b252d1da50ed4185f577be7520906fb7.jpg

 

suit_4.jpg.79e14f1ea884c4f2c233ea1918a5db70.jpg

 

https://www.loverslab.com/topic/165186-doaxvv-mods-by-teddy-steam/?do=findComment&comment=3330498

 

HOLY SHEEEET 

THX MAESTRO HENTAI TEDDY!

Link to comment

Teddy,

I have a minor issue that might have been answered somewhere else so please excuse me if I've missed it going through the forum.

 

I noticed with Helena's Violet Fizz, it resets each time the game is started. I set it up to the white version but when the game loads, it goes back to the default. I don't see this behaviour with other mods so I was going to start figuring out which ones do this and which ones don't so I can alert the right modders to something they might have missed.

 

Is that worthwhile or is this a fixed issue or command that I've missed because I'm just blind? (?...blinded by the light...revved up like a deuce, Another runner in the night...?) ?

 

 

Link to comment
2 hours ago, Smollett13 said:

Teddy,

I have a minor issue that might have been answered somewhere else so please excuse me if I've missed it going through the forum.

 

I noticed with Helena's Violet Fizz, it resets each time the game is started. I set it up to the white version but when the game loads, it goes back to the default. I don't see this behaviour with other mods so I was going to start figuring out which ones do this and which ones don't so I can alert the right modders to something they might have missed.

 

Is that worthwhile or is this a fixed issue or command that I've missed because I'm just blind? (?...blinded by the light...revved up like a deuce, Another runner in the night...?) ?

 

 

Press F10 after you have set the variation you like.

F10 in addition to reloading mods, saves the persistent variables in the [Constants] sections.

 

for example:

Quote

[Constants]
global persist $var1 = 0
global persist $var2 = 0
global persist $var1_a = 0
global persist $var2_a = 0

global persist $costume = 0
global $active = 0
global $active_a = 0

global persist $var1_cb = 0
global persist $var1_cd = 0

"global persist $costume = 0"

 

the variables / constants are saved in "d3dx_user.ini" file; so if you suspect something is wrong with a mod you can check those entries to see if a variable is matching what you'd expect.

e.g. "$\mods\costumes\ssr_violet_fizz_helena_teddy_se_v1.1\mod.ini\costume = 1"

 

If you still have problems after trying F10, try downloading the v1.1 mod again.

Link to comment

@krunkDunk

 

Thanks, I'll give it a try. When I installed a bevy of mods, I was using F10 to update the program and that might be why they stuck but later mods I just piled in did not. 

Also, thanks for pointing out the constant library. I'll check there from now on.

 

Unfortunately the latest mod enabler update has gone wrong and my game is completely messed up. I'll fix that and if I have any other issue I'll re-download and try that.

 

Thanks!

Link to comment
12 minutes ago, dragnov said:

Hello.

Help me.

Only momiji's face and hair don't change, why? I'm playing on steam.

If anyone knows, please let me know.

I'm sorry in English for the translation function.

DOAX-VenusVacation_210715_200013.jpg

DOAX-VenusVacation_210715_195953.jpg

 

 

Search the key word [CommandListHair] in d3dx.ini, and you may find:

 

[CommandListHair]

$shader_type = 4
if $dump_hair_fingernails
    ; Dump out hair mesh and pose:
    analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf
    dump = deferred_ctx_accurate vs-cb2 txt buf
    ; Dump out hair textures:
    dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
    dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
    dump = deferred_ctx_accurate share_dupes ps-t2 mono dds
    dump = deferred_ctx_accurate share_dupes ps-t3 mono dds
endif
; Not enabling texture replacements of hair globally just yet since no one is
; using them and there is a fair few of these each frame... enable these in a
; mod's ini file if you want them
if $costume_mods
    checktextureoverride = ps-t0
    checktextureoverride = ps-t1
    checktextureoverride = ps-t2
    checktextureoverride = ps-t3
endif

 

 

Modify the code under if $costume_mods to :

 

if $costume_mods && (!frame_analysis || $dump_modded_meshes)
    checktextureoverride = ps-t0
    checktextureoverride = ps-t1
    checktextureoverride = ps-t2
    checktextureoverride = ps-t3
    ResourceBakVB = ref vb0
    ResourceBakIB = ref ib
    checktextureoverride = vb0
    checktextureoverride = ib
    vb0 = ref ResourceBakVB
    ib = ref ResourceBakIB

endif

 

 

 

 

 

Edited by hades14
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use