LorenRallings Posted September 12, 2021 Posted September 12, 2021 Hey guys, I havnt played much of this queast yet, but so far its really interesting, and everything works. I am just wondering if there is any patches or something for RND? Because the Skeever soup doesnt fill my character at all unfortunatly, so before long I starve to death because I get skeever soup lol
LorenRallings Posted September 20, 2021 Posted September 20, 2021 Hey guys. I got up to the part where I go into the Animomty or what ever its called to start digging a tunnel or whatever. I go to the spot to mine and watch Daithe walk into the rock beside me, like shes trying to get somewhere, but cant coz its blocked, obviously. But then...POOF, she disapears. And when I have completed my task and acquired the 40 rubble and need to go speak with her, shes no where to be found. The map is telling me that she is through a door on the other side of the rocks, buuuut, the rocks are still there. AND, when I go on a walkabout to go searching for her in Ibn, shes nowhere. So I really dont know what I am supposed to do. Where do I go now?
tonitrulupus Posted October 10, 2021 Posted October 10, 2021 Now if someone can just make a slider for the armors, sorry I think the belt armor makes the women look reticules or tell me how to change them.
tonitrulupus Posted October 10, 2021 Posted October 10, 2021 On 3/5/2021 at 4:37 AM, lanastara said: you left some files in the download I'm not sure are supposed to be there. SKSE/skse.ini scripts/source/aTID3InsmouthAltarTriggerScript.psc -> I think that's actually a source file from "From the deep" I once had both installed a ling time ago an yes that do use some of the same files because it asked to over write when you install them.
Zeorik Posted December 4, 2021 Posted December 4, 2021 Right then. Enjoying the mod so far, barrign a few hiccups... but holy fuck. No. Just no. This dialogue will end me if I don't fix it. So stay tuned, barring any arguments from the original poster, I'm delving into CK to try and make the text NOT sound like it was put through early 2000's Google Translate... 1
Kaldrosza Posted December 20, 2021 Posted December 20, 2021 At this point, my main issue with it is the trio of bandit chiefs that appear everywhere XD straight from level one, they just show up and kick my ass lol
Nararanara Posted January 11, 2022 Posted January 11, 2022 So i really wanna use this mod, but i can't stand the constant vampire spawns and bandit chiefs, any idea on how to get rid of em? maybe trough SSEedit or something? 1
NotKinkyEnough Posted February 14, 2022 Posted February 14, 2022 just installed and running dyndolod3 gives me message Error in zThingsInDark.esp [REFR:61193F8D] (places DweButton01 "Button" [ACTI:0001BA5A] in GRUP Cell Persistent Children of [CELL:61190BBE] (in aTIDIbnWorld "Ibn" [WRLD:61190B45]) at -3,0) looking in sseedit placed object 0x1ba5a it has many "gears" objects which say "could not be resolved", is that the problem, is it something I have to fix, and how can I fix it? 1
LuJimTo Posted February 16, 2022 Posted February 16, 2022 (edited) So I got through the main quest and few following ones, Im a servant now. Its kinda fun, but I had to use a lot of commands to get npcs to me cuz I couldnt find them (quest tracker mostly just shows to the fishery hut while npc is somewhere else) and manually proceed in quests, so I missed some parts of the dialogs. But well the dialogs are not that good anyway, and don't take me wrong, the mod is rly fun, but those dialogs are written in very amateur way. For example my character tells Hashep that shes the nices pure falmer he ever met, while it felt like there was not enough points in the story that would justify it. And it goes with the whole story. My character is a slave, then he does four or how many simple tasks, and suddenly he proved so good that he needs to be promoted? Are the other slaves so stupid and useless? Rly? But well while I would maybe write more believable dialogs, I would never be able to code such a massive and impressive mod. And even when I have to use commands to continue or use the cheat chest cuz its just fkn impossible to find two honey candies in the whole big city, my follower gets attacked all the time and I have to use disengage spell all the time, I enjoy it and consider it as entertaining as Isle of Mara. P.S. Ill try the vampire attack fix with Manipulator mod Edited February 16, 2022 by Lucasisko
Fake438 Posted February 16, 2022 Posted February 16, 2022 So what does the thunderstruck land do? I accidentally walked over to it and the only thing I can do is "open/close hatch" but that does nothing as there is not hatch just some floor boards.
Chloe Rose Posted April 3, 2022 Posted April 3, 2022 /!\ WARNING /!\ This mod apparently bugs random encounters and replaces many of them with 3 Chief Bandits. The bug is persistant on save even if you disable the mod and clean the save I struggled a bit but finally found the cause of my bugged encounters 2
gothom Posted April 4, 2022 Posted April 4, 2022 Anyone have the set stage for after you go to the farm? we kill the assassin and then we all stand around and chat about nothing but standard dialog prompts.
Antifapup Posted June 23, 2022 Posted June 23, 2022 On 2/14/2022 at 5:41 AM, NotKinkyEnough said: just installed and running dyndolod3 gives me message Error in zThingsInDark.esp [REFR:61193F8D] (places DweButton01 "Button" [ACTI:0001BA5A] in GRUP Cell Persistent Children of [CELL:61190BBE] (in aTIDIbnWorld "Ibn" [WRLD:61190B45]) at -3,0) looking in sseedit placed object 0x1ba5a it has many "gears" objects which say "could not be resolved", is that the problem, is it something I have to fix, and how can I fix it? I have the same error showing up with DynDOLOD. Did you find a fix for it? Were you able to generate DynDOLOD anyway? Mine was interrupted by this.
Darkflyer1964 Posted June 28, 2022 Posted June 28, 2022 Hello all, when i am following the part quest "Interogate one of the bandits about stolen equipment", i am arriving the house, where the bandits are located, there is Frabbi and the Dark Things in the Dark already there and they killing the all bandits. After that, both are moving from the house away and nothing will happen , no conversation at all. The Quest is not going forward.
ghostofakragas Posted September 11, 2022 Posted September 11, 2022 Game seems to crash when entering ibn, tried disabling mods but problem still persists.
furel Posted September 26, 2022 Posted September 26, 2022 I'm pretty sure there are mods out there that have patches for TID to work properly. But I can't remember which ones they have and I can't find any posts mentioning TID. Does anyone remember which mods need patches?
Euphoria Charm Posted November 16, 2022 Posted November 16, 2022 TID seems to have issues with DynDOLOD, anyone else getting the same issue with. https://i.imgur.com/T65cM1R.png
dragootaku Posted December 10, 2022 Posted December 10, 2022 On 6/28/2022 at 12:51 PM, Darkflyer1964 said: Hello all, when i am following the part quest "Interogate one of the bandits about stolen equipment", i am arriving the house, where the bandits are located, there is Frabbi and the Dark Things in the Dark already there and they killing the all bandits. After that, both are moving from the house away and nothing will happen , no conversation at all. The Quest is not going forward. Same thing, did you figure it out?
SuvatosLabo Posted January 14, 2023 Posted January 14, 2023 I'm stuck in the Derleth Farm during The Lurking Fear quest. Thing-in-the-Dark says "Let me remove this" and nothing happens
Ozzyotter3001 Posted January 19, 2023 Posted January 19, 2023 I started my save with being a slave but I escaped, (abort mod) option, but now I want to do it again and actually complete the questline, can I go back? Can I disable then reenable the mod or do I need to start a new game?
antitar Posted January 30, 2023 Posted January 30, 2023 Can't use the milking machines. how do i skip this quest step?
UnDoge Posted February 14, 2023 Posted February 14, 2023 The 3 bandit chief encounter wiping over other encounters is a deal breaker for me, sorry....you should probably make people aware of this *feature* in the description so they don't like me waste time disabling mods to try to locate the culprit as apparently even extended console info doesn't tell you which mod added the bugged random encounter. It just says *unknown*. MCM menu woiuld be amazing for this mod so you could just switch things like that off...
Dur_Mel Posted February 18, 2023 Posted February 18, 2023 This is a really cool mod, but I'm afraid I must warn other people off of it, at least for now. It is so wildly buggy in ways that makes it not worth installing. If you want to boot up a save to play ONLY THIS MOD, then I'd say you can probably have a good time with it, excepting some pretty terrible issues. For example, for some reason save files just break randomly, making it impossible to continue if you've cocked something up. Now I hear you saying "Dur_Mel, just don't cock anything up." and yeah that's a great idea if the mod wasn't broken in other ways that forced you to start fucking around with console commands. Now, if you're planning on playing the mod with other mods during a campaign, just DON'T! I can't stress this enough, it completely breaks your games. First and foremost, it makes vampire attack spawns constant. I'm talking "I need to save every time I go into a city/out of a house" levels of bad. In the day, in the night, it doesn't matter. Something is fucked up on the backend. Apparently it also breaks random encounters and makes them all just 3 bandit chiefs even if you uninstall the mod. I can't speak to this one however, as I did not experience this. I really enjoyed what I was able to play before everything completely broke down, so I really hope this keeps getting updates. It truly has the potential to be one of the best mods on Loverslab, but my god does it need some major bugfixing.
MonkeyPop Posted February 21, 2023 Posted February 21, 2023 Thank you for poin On 2/18/2023 at 5:38 AM, Dur_Mel said: This is a really cool mod, but I'm afraid I must warn other people off of it, at least for now. It is so wildly buggy in ways that makes it not worth installing. If you want to boot up a save to play ONLY THIS MOD, then I'd say you can probably have a good time with it, excepting some pretty terrible issues. For example, for some reason save files just break randomly, making it impossible to continue if you've cocked something up. Now I hear you saying "Dur_Mel, just don't cock anything up." and yeah that's a great idea if the mod wasn't broken in other ways that forced you to start fucking around with console commands. Now, if you're planning on playing the mod with other mods during a campaign, just DON'T! I can't stress this enough, it completely breaks your games. First and foremost, it makes vampire attack spawns constant. I'm talking "I need to save every time I go into a city/out of a house" levels of bad. In the day, in the night, it doesn't matter. Something is fucked up on the backend. Apparently it also breaks random encounters and makes them all just 3 bandit chiefs even if you uninstall the mod. I can't speak to this one however, as I did not experience this. I really enjoyed what I was able to play before everything completely broke down, so I really hope this keeps getting updates. It truly has the potential to be one of the best mods on Loverslab, but my god does it need some major bugfixing. Thanks for pointing this out (and previous posters that mentioned this). I was going crazy trying to figure out why I was being plagued with the three bandit chiefs over and over again. I was thinking it was Simple Slavery, but this seems to be the culprit. Are there any patches or other versions that fix this yet?
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