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how can I import *.nif files into blender


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Hello,

 

I would like to edit a Fallout 4 mesh with Blender 2.92. I installed the Add-on "Import-Export: NetImmerse/Gamebryo format support", which should allow me to import nif files. But as soon as I try to, I get a Python error message.

 

In some threads I red that I have to "prepare" the nif file to be able to import it in blender, but I didn`t found any suitable information how I can do that.

 

If anyone knows how to do this or has a source of a manual for me I would be grateful for your help.

 

thank you in advance for your efforts.

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7 hours ago, grocipher said:

Hello,

 

I would like to edit a Fallout 4 mesh with Blender 2.92. I installed the Add-on "Import-Export: NetImmerse/Gamebryo format support", which should allow me to import nif files. But as soon as I try to, I get a Python error message.

 

In some threads I red that I have to "prepare" the nif file to be able to import it in blender, but I didn`t found any suitable information how I can do that.

 

If anyone knows how to do this or has a source of a manual for me I would be grateful for your help.

 

thank you in advance for your efforts.

 

I've been trying to get Niftools & Blender to work together myself. Tried for years to get it to work. I guess I just have bad luck.

 

:bawling:

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12 hours ago, grocipher said:

Hello,

 

I would like to edit a Fallout 4 mesh with Blender 2.92. I installed the Add-on "Import-Export: NetImmerse/Gamebryo format support", which should allow me to import nif files. But as soon as I try to, I get a Python error message.

 

In some threads I red that I have to "prepare" the nif file to be able to import it in blender, but I didn`t found any suitable information how I can do that.

 

If anyone knows how to do this or has a source of a manual for me I would be grateful for your help.

 

thank you in advance for your efforts.

You can export to .obj from bodyslide

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8 hours ago, VonHelton said:

 

I've been trying to get Niftools & Blender to work together myself. Tried for years to get it to work. I guess I just have bad luck.

 

:bawling:

Yeah, it seems to be a long road until you get something together what you can call a mod ?

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