Guest Posted April 8, 2013 Posted April 8, 2013 Hello everyone. I'm trying to save a script using the fallout 3 GECK, but it doesn't want to save. I have done my research, and found that scripts don't save when there is an error. I can't tell entirely if it saves or not, but in my custom quest file I made for my companion, my follower script isn't there. But when I open the script in the little text editor, it shows it, but there is always a start at the top of the window (Like when you have changed something, but haven't saved it yet.) Anyway, here is my script: ScriptName NukaLurkCompanionQScriptshort Status ;1 = following, 2 = waitingshort DoOncebegin GameModeif (DoOnce != 1)set Status to 3set DoOnce to 1endifend I actually took this script from a follower creation tutorial here: http://www.loverslab.com/topic/644-companion-follower-creation-for-fallout-3-by-foxtrot-zulu/ So I'm not entirely sure why it won't show up in the script drop down list in my custom quest menu...
Convolution Posted April 8, 2013 Posted April 8, 2013 I stuck your script in the Fallout 3 GECK and it saved, so I'm guessing maybe you don't have the Script Type set as Quest? In the script text editor it's the dropdown at the top. Change it to that, save the script and close the window, close the quest window if it was already open and then try again.
Guest Posted April 8, 2013 Posted April 8, 2013 I stuck your script in the Fallout 3 GECK and it saved, so I'm guessing maybe you don't have the Script Type set as Quest? In the script text editor it's the dropdown at the top. Change it to that, save the script and close the window, close the quest window if it was already open and then try again. I tryed all of that and it did not work, but this time, for some reason, it did work. So thanx for the help
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