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DOAXVV MOD by aspidiske500


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Posted

 

"SSR.KomorebiHumming.Honoka.V1.3.zip" has been uploaded.

 

 

 

 

FIX

DOAX-VenusVacation_210518_204554.jpg.bd51f1312dcb6140a7fefe948573c1b5.jpg

 

 

 

Fixed the combination of tops and the adhesive plasters.

DOAX-VenusVacation_210518_205010.jpg.bfdcb2f4d4ea7a8dc4730888fba82d6b.jpg

DOAX-VenusVacation_210518_205020.jpg.f46c86062ee20c680b6bd9a84baa7917.jpg

 

 

 

Exclude the apron from the transparency of the bottoms.

DOAX-VenusVacation_210518_205154.jpg.ca52c3ce3686cedb5ae995f7affcec9f.jpg

  • 2 weeks later...
Posted (edited)
1 hour ago, aspidiske500 said:

Change position with "C + 2"

 

Nice Job man :), TY.

 

If you can add a function to change position (up, down, left, right) it can be used with almost every pose :) 

 

image.png.d3e4561213bdf83e34247de46b078c3c.png

 

 

 

 

Edited by HattoWW
Posted

Hi!

I watched the video and read alot about modding, but i think i am missing the skills to do it on my own.

I made the framedumb of the steam version of dark prison.

If you find some time to fix it for steam, i would be very thankful.

greetings and great job you are doing here.

DarkPrison.7z

Posted (edited)
On 5/31/2021 at 12:53 AM, HattoWW said:

 

If you can add a function to change position (up, down, left, right) it can be used with almost every pose :) 

 

 

I fine-tuned the vertex weights because increasing the position for each pose would result in too many.
I have upgraded to V1.3.

 

It should be better than before.
 

 

 

Fine-tune the vertex weight of the poo.

DOAX-VenusVacation_210531_021741.jpg.3b50957d3a2b61ab10b0f787fc91c94d.jpg

DOAX-VenusVacation_210531_022739.jpg.b7b85954ad862347e1da314014e14de8.jpg

DOAX-VenusVacation_210531_023122.jpg.a8acbec287130b6789b266829aaf35b4.jpg

 

 

Edited by aspidiske500
Posted
1 hour ago, teddie62 said:

Hi!

I watched the video and read alot about modding, but i think i am missing the skills to do it on my own.

I made the framedumb of the steam version of dark prison.

If you find some time to fix it for steam, i would be very thankful.

greetings and great job you are doing here.

DarkPrison.7z 21.03 MB · 4 downloads

 

Okay.

I will try to create it.

Posted
2 hours ago, teddie62 said:

Hi!

I watched the video and read alot about modding, but i think i am missing the skills to do it on my own.

I made the framedumb of the steam version of dark prison.

If you find some time to fix it for steam, i would be very thankful.

greetings and great job you are doing here.

DarkPrison.7z 21.03 MB · 5 downloads

 

 

Just made it.
Please try it.

Japan is now 4am, so I'm going to sleep already.

SSR.DarkPrison.Common.Steam.BETA.zip

Posted
16 hours ago, teddie62 said:

Thank you very very much, it works.

 

 

Thank you for your report.
I'm glad it worked.

 

I register it in the download file.

  • 4 weeks later...
Posted (edited)
2 hours ago, aspidiske500 said:

 

"SSR.HoyahoyaApron.Marie.V1.0.zip" has been uploaded.

 

Skin textures may not display properly in Kanna episodes.

 

 

 

 

 

Thanks mate !!

I am certainly not in agreement with everything you do (look further up this page, oh my), but this is exactly what I was hoping for !

Warm thanks again!

EDIT: Damn, now I have to try and get my waifu Nagisa too... where are those vstones when you need them... ?

Edited by Hans Jürgen
Posted
21 hours ago, aspidiske500 said:

 

"SSR.HoyahoyaApron.Marie.V1.0.zip" has been uploaded.

 

Skin textures may not display properly in Kanna episodes.

 

 

 

 

 

I almost gave up making this mod by myself because I had no idea how to perform weight transfer manually, but you did it for us.
Thanks!

Posted
On 6/26/2021 at 2:09 AM, aspidiske500 said:

 

"SSR.HoyahoyaApron.Marie.V1.0.zip" has been uploaded.

 

Skin textures may not display properly in Kanna episodes.

 

 

 

 

 

Hi, is it possible to make the apron transparent?

Posted
2 hours ago, Betjia said:

Hi, is it possible to make the apron transparent?

Open marie.ini


[TextureOverride AppronA].
hash = fda0b770
match_first_index = 4107
if $suit > 0
    handling = skip
    vb0 = ResourceApron1VB
    ib = ResourceApron1IB
endif


rewrite to

 

[TextureOverride AppronA]
hash = fda0b770
match_first_index = 4107
if $suit > 0
    handling = skip
    vb0 = ResourceApron1VB
    ib = ResourceApron1IB
    run = CustomShaderTransparencyAppron
endif

[CustomShaderTransparencyAppron]
blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = 0.8
blend_factor[1] = 0.8
blend_factor[2] = 0.8
blend_factor[3] = 1
drawindexed = auto
 

 

The 0.8 part allows you to adjust the transparency with a number between 0 and 1.

Posted
59 minutes ago, Gajara1 said:

Open marie.ini


[TextureOverride AppronA].
hash = fda0b770
match_first_index = 4107
if $suit > 0
    handling = skip
    vb0 = ResourceApron1VB
    ib = ResourceApron1IB
endif


rewrite to

 

[TextureOverride AppronA]
hash = fda0b770
match_first_index = 4107
if $suit > 0
    handling = skip
    vb0 = ResourceApron1VB
    ib = ResourceApron1IB
    run = CustomShaderTransparencyAppron
endif

[CustomShaderTransparencyAppron]
blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = 0.8
blend_factor[1] = 0.8
blend_factor[2] = 0.8
blend_factor[3] = 1
drawindexed = auto
 

 

The 0.8 part allows you to adjust the transparency with a number between 0 and 1.

 i tried to change the number, but it turned like this.
can you tell me how to make it work properly?

907254246_Screenshot2021-06-2715_29_26.png.bbd045583db1a4ad710acc790b01030f.png

Posted (edited)
3 hours ago, Betjia said:

 i tried to change the number, but it turned like this.
can you tell me how to make it work properly?

907254246_Screenshot2021-06-2715_29_26.png.bbd045583db1a4ad710acc790b01030f.png

Between 0 and 1 means 0.1 0.2 0.3 .... 0.9 means
The closer to 0, the more transparent it becomes.

but setting it to 0 will not make it completely transparent. 

 

 

 

 

If you don't want to show the apron, you can rewrite this

 

[TextureOverride AppronA]
hash = fda0b770
match_first_index = 4107
if $suit > 0
    handling = skip
    
endif

 

 

In this case, You can delete the [CustomShaderTransparencyAppron] section

Edited by Gajara1
Posted
7 hours ago, Gajara1 said:

Open marie.ini


[TextureOverride AppronA].
hash = fda0b770
match_first_index = 4107
if $suit > 0
    handling = skip
    vb0 = ResourceApron1VB
    ib = ResourceApron1IB
endif


rewrite to

 

[TextureOverride AppronA]
hash = fda0b770
match_first_index = 4107
if $suit > 0
    handling = skip
    vb0 = ResourceApron1VB
    ib = ResourceApron1IB
    run = CustomShaderTransparencyAppron
endif

[CustomShaderTransparencyAppron]
blend[0] = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = 0.8
blend_factor[1] = 0.8
blend_factor[2] = 0.8
blend_factor[3] = 1
drawindexed = auto
 

 

The 0.8 part allows you to adjust the transparency with a number between 0 and 1.

 

 

Thank you for answering instead.

 

The apex weight around the nipple has not been adjusted very neatly, so I'm sorry if it looks unsightly.

Posted
8 hours ago, Gajara1 said:

Between 0 and 1 means 0.1 0.2 0.3 .... 0.9 means
The closer to 0, the more transparent it becomes.

but setting it to 0 will not make it completely transparent. 

 

 

 

 

If you don't want to show the apron, you can rewrite this

 

[TextureOverride AppronA]
hash = fda0b770
match_first_index = 4107
if $suit > 0
    handling = skip
    
endif

 

 

In this case, You can delete the [CustomShaderTransparencyAppron] section

it's 0.1

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