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Need help troubleshooting bhunp skeleton issues


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Posted

Hello, Ive been running across an issue with some skeletons when using BHUNP 3BBB/SMP physics and specific animations.

I've been able to get smp physics to work correctly after an extremely long troubleshooting process, and for the most part everything works fine,

the issue I seem to be having is that some animations seem to be having demorphed bones and I cannot understand why or whats going on.

 

Here are some photos of the types of deformation:

 

When I use the skeleton file included in the BHUNP download, the body deforms to look like this,

Spoiler

4764703_TESV2020-11-0513-36-05-33.png.5790f2d01c02e9c9848d7a47665a1198.png

 

I Fixed that by using the normal HDT skeleton in XPMSE, But now the babo/bakafactory animations seem to have a skeletal issue.

Spoiler

1896652608_TESV2020-11-0514-54-49-88.png.8f5491d85203abe7993c5d6c8d71ca9a.png811649424_TESV2020-11-0514-58-42-00.png.bd2ee6633c7da1cf907095251da69fc0.png

 

 

I have no idea whats causing it, or what makes the issues get resolved, If anyone can give any pointers or tips, I would appreciate it a lot.

Posted
49 minutes ago, flutie said:

the skeleton u are using, did u install it last?  these things can happen if something overwrites the skele file

I'm not sure which skeleton I'm supposed to have installed last. the XPMSE skeleton works like it shows in the post but it doesn't run a lot of the newer babo/bakafactory animations, the skeleton file included in the bakafactory BHUNP install causes the first image you see.

Posted

then its seems xpmse needs to be installed last, do you have an mcm menu with bhunp, sry but i use 3bbb cbbe 

 

EDIT: as far as the  animations, 3bbb cbbe is activated via spell from the  mcm menu, bhunp might be the same

Posted
4 hours ago, flutie said:

then its seems xpmse needs to be installed last, do you have an mcm menu with bhunp, sry but i use 3bbb cbbe 

 

EDIT: as far as the  animations, 3bbb cbbe is activated via spell from the  mcm menu, bhunp might be the same

 

Yes.. The spell enables smp havoc physics. BHUNP also has an MCM menu. XPMSE last is the last two screenshots...

Posted

Just thinking what happens using something like this to "normalize"

the skeletons. It should overwrite both.

I use it without any issues shown up.

 

Posted
3 hours ago, T-lam said:

Just thinking what happens using something like this to "normalize"

the skeletons. It should overwrite both.

I use it without any issues shown up.

 

Does this work with LE? I'll give it a shot with some backups I have saved but I just want to double check in case I do something wrong.

Posted

I use a couple of unp bodies, followers mainly and my main build is 3bbb with a couple of cbbe.

As I have no problems at all with animations etc., I just had the idea this could help, as this mod's skeleton overwrites everything.

 

The final test I do is having a npc performing the tdf prostitution dance.

If something is wrong with skeleton, it ctd's right away.

Tdf prostitute creates a copy with different id for the dance.

 If I face a ctd I do following:

Target npc with EEF cosmetics and just tick any slider to have skeleton rebuild.

Save and reload, ctd on this npc is gone with tdf dance and I never had a ctd again on fast travel etc.

It might help you in your case of having your different skeletons with different boneweight work together.

If not, for my opinion, a way is modify boneweight in outfit studio, but here I have no idea how to proceed.

 

  • 2 years later...

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