geordy70 Posted November 5, 2020 Posted November 5, 2020 Hello, Ive been running across an issue with some skeletons when using BHUNP 3BBB/SMP physics and specific animations. I've been able to get smp physics to work correctly after an extremely long troubleshooting process, and for the most part everything works fine, the issue I seem to be having is that some animations seem to be having demorphed bones and I cannot understand why or whats going on. Here are some photos of the types of deformation: When I use the skeleton file included in the BHUNP download, the body deforms to look like this, Spoiler I Fixed that by using the normal HDT skeleton in XPMSE, But now the babo/bakafactory animations seem to have a skeletal issue. Spoiler I have no idea whats causing it, or what makes the issues get resolved, If anyone can give any pointers or tips, I would appreciate it a lot.
flutie Posted November 6, 2020 Posted November 6, 2020 the skeleton u are using, did u install it last? these things can happen if something overwrites the skele file
geordy70 Posted November 6, 2020 Author Posted November 6, 2020 49 minutes ago, flutie said: the skeleton u are using, did u install it last? these things can happen if something overwrites the skele file I'm not sure which skeleton I'm supposed to have installed last. the XPMSE skeleton works like it shows in the post but it doesn't run a lot of the newer babo/bakafactory animations, the skeleton file included in the bakafactory BHUNP install causes the first image you see.
flutie Posted November 6, 2020 Posted November 6, 2020 then its seems xpmse needs to be installed last, do you have an mcm menu with bhunp, sry but i use 3bbb cbbe EDIT: as far as the animations, 3bbb cbbe is activated via spell from the mcm menu, bhunp might be the same
geordy70 Posted November 6, 2020 Author Posted November 6, 2020 4 hours ago, flutie said: then its seems xpmse needs to be installed last, do you have an mcm menu with bhunp, sry but i use 3bbb cbbe EDIT: as far as the animations, 3bbb cbbe is activated via spell from the mcm menu, bhunp might be the same Yes.. The spell enables smp havoc physics. BHUNP also has an MCM menu. XPMSE last is the last two screenshots...
flutie Posted November 7, 2020 Posted November 7, 2020 does the stretching happen all the time, or is it just the bikini?
Tlam99 Posted November 7, 2020 Posted November 7, 2020 Just thinking what happens using something like this to "normalize" the skeletons. It should overwrite both. I use it without any issues shown up.
geordy70 Posted November 7, 2020 Author Posted November 7, 2020 3 hours ago, T-lam said: Just thinking what happens using something like this to "normalize" the skeletons. It should overwrite both. I use it without any issues shown up. Does this work with LE? I'll give it a shot with some backups I have saved but I just want to double check in case I do something wrong.
geordy70 Posted November 7, 2020 Author Posted November 7, 2020 I Have found the LE Version here https://sesamin.tumblr.com/post/179709616811/nioverride-pose-adjustments-ver-093-update-for I downloaded it and i'm testing it but I dont see any options to normalize bones. Someone in a different post said I need a BHUNP specific body to use this mod...
Tlam99 Posted November 7, 2020 Posted November 7, 2020 I use a couple of unp bodies, followers mainly and my main build is 3bbb with a couple of cbbe. As I have no problems at all with animations etc., I just had the idea this could help, as this mod's skeleton overwrites everything. The final test I do is having a npc performing the tdf prostitution dance. If something is wrong with skeleton, it ctd's right away. Tdf prostitute creates a copy with different id for the dance. If I face a ctd I do following: Target npc with EEF cosmetics and just tick any slider to have skeleton rebuild. Save and reload, ctd on this npc is gone with tdf dance and I never had a ctd again on fast travel etc. It might help you in your case of having your different skeletons with different boneweight work together. If not, for my opinion, a way is modify boneweight in outfit studio, but here I have no idea how to proceed.
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