Thurion Posted October 23, 2020 Posted October 23, 2020 Hi, i would like to ask if some1 could make 2 traits that could affect what gender will be the babies a mother with the specific trait would birth
thuggins Posted October 23, 2020 Posted October 23, 2020 Baby's gender is handled in defines. NChildbirth = { #lots of other stuff in this segment I'm not pasting for brevity FEMALE_CHANCE = 49 } As far as I know this isn't possible. Someone more knowledgeable might know better.
hamimobe Posted October 23, 2020 Posted October 23, 2020 3 hours ago, thuggins said: As far as I know this isn't possible. Someone more knowledgeable might know better. Judging by what I saw, I also share this opinion. Gender and DNA are hardcoded, only the number of children can be changed.
dickbiggere Posted October 23, 2020 Posted October 23, 2020 Yes this was confirmed in the paradox forums as well, there is not easy way to change the gender of an already existing character. The way someone would have to go about it would be to create a custom script that kills the actor of the opposite wanted gender, and create a whole new one with the correct gender. Probably using some sort of character pools.
luffyboy Posted October 23, 2020 Posted October 23, 2020 6 hours ago, thuggins said: Baby's gender is handled in defines. NChildbirth = { #lots of other stuff in this segment I'm not pasting for brevity FEMALE_CHANCE = 49 } As far as I know this isn't possible. Someone more knowledgeable might know better. i think it might be possible to hook on modifiers through the use of random = {} that add a multplier factor to the female_chance value thereby increasing it. the modifiers would be based on the custom traits you make. its a bit complicated since you need to define the parents and the child in question and whatnot. its definitely doable imo not that i would personally spend my time on it
thuggins Posted October 23, 2020 Posted October 23, 2020 Yeah, I don't know if that would work. I was under the impression that defines were read once, at the time of the creation of the new game, and the values read at that time were used for the remainder of the game. I don't see modifiers used in this fashion anywhere else in the defines, so I don't know whether it would play ball with them in this definition. If it's going to be looking for a hard numerical value rather than a formula to apply every time a child is born, I would think it would fizzle.
peruviandrawfag Posted November 8, 2020 Posted November 8, 2020 wish there was a way to increase the number of sons on my character alone, I want to fill the world with my seed but then I get 5 girls in a row.
kincade Posted November 9, 2020 Posted November 9, 2020 On 10/23/2020 at 2:23 PM, luffyboy said: i think it might be possible to hook on modifiers through the use of random = {} that add a multplier factor to the female_chance value thereby increasing it. the modifiers would be based on the custom traits you make. its a bit complicated since you need to define the parents and the child in question and whatnot. its definitely doable imo not that i would personally spend my time on it If this did work, it would apply to every character in the game. There doesn't appear to be a character specific attribute you can modify that influences child genders. On 11/8/2020 at 12:08 AM, peruviandrawfag said: wish there was a way to increase the number of sons on my character alone, I want to fill the world with my seed but then I get 5 girls in a row. You can save right before the child is born and the reload that save to get a different gender or inherited traits. Kinda cheezy. But if you had a need you could do this to get the gender you want. Otherwise, just keep seducing the ladies to get more rolls on the baby RNG.
thuggins Posted November 25, 2020 Posted November 25, 2020 If anyone was still wondering about this, it has been addressed in yesterday's update to the game. Quote - Added set_pregnancy_gender effect to overwrite the gender of an unborn child.
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