igora Posted March 16, 2013 Posted March 16, 2013 hello everyone ! i followed this : http://wiki.tesnexus.com/index.php/Converting_an_armour_to_another_body_for_Skyrim to convert an armor. but, once in game, it is invisible ! ... if anyone could take a loot at it and tell me what i did wrong, that would be much appreciated ! regards, Igora edit : changed name frim invisible to red red triangle
Ark of Truth Posted March 16, 2013 Posted March 16, 2013 That's not helpful..... Define invisible? Not using correctly? Textures not loading? It would also help do if you uploaded the texture files as well. We cannot help to fix the issue if the textures are given to us as well.
igora Posted March 16, 2013 Author Posted March 16, 2013 oh right forgot to upload in game screenshot and as for the textures they are the one from here : http://skyrim.nexusmods.com/mods/18008 (original mod ) once i finished adjusting my armor with nifskope, i renamed it "PrincessOfTheWoods_0" and put in my skyrim "data/meshes/ashara/Prince of the woods" and put myself at weight 0 shall i upload the .dds file i put in nifskope ?
Veta Posted March 16, 2013 Posted March 16, 2013 No just make a copy of the armor and rename it _1 instead of _0 at the same folder .
igora Posted March 16, 2013 Author Posted March 16, 2013 No just make a copy of the armor and rename it _1 instead of _0 at the same folder . didn't work ....
Vioxsis Posted March 16, 2013 Posted March 16, 2013 You don't have it nested in a ninode. Right click in the block list and click insert. pick ninode click your new ninode and right click name in the block list and click edit string index. type a name click ok. scroll down to flags and click the flag, un-tick skin influence and pick continue in the drop down. scroll down to num children and type the number to how many trishapes/ninodes you have (42) just below click the green refresh button and expand children, add all 42 to the list once done save ...i have no idea if i missed anything first time trying/doing this... ..not had chance to test..
igora Posted March 16, 2013 Author Posted March 16, 2013 it worked !! well.. kind of but i think i know where the problem is, i didn't put any textures on the body it self with nifsckope, should do the trick ? thank you Vioxsis ! edit : umm.. even after adding textures to body, it still doesn't work ... here is then new Nif i made: thank you all for your time ! regards igora
Vioxsis Posted March 16, 2013 Posted March 16, 2013 It worked And yeah the body is missing a BSLightingShaderProperty just copy/paste it from the original body (lady body).
igora Posted March 16, 2013 Author Posted March 16, 2013 awww... still not working.... just like my last image... i get the armor ,but the body is still not showing...
Vioxsis Posted March 16, 2013 Posted March 16, 2013 The body has no uv coordinates. delete the body in your armour and copy the whole nitrishape out of the body nif (you may need to rename the ninode (4th pic) so that they match)
igora Posted March 16, 2013 Author Posted March 16, 2013 game freezes now... tell you what, Vioxsis, i'll go back into blender, and redo all the steps on that guide i found. i'm sure i missed something ( i'll do that tomorrow morning ! ) once again thank you for your time !
igora Posted March 17, 2013 Author Posted March 17, 2013 ok ... so, now i have this : it's a big exclamation mark ... how come ? what did i do wrong this time ?
Vioxsis Posted March 17, 2013 Posted March 17, 2013 NiHeader, User Version 2 is set to 84 it should be 83 Also Ribbonskirt 0 exported bad, but won't stop the model from showing in game.
igora Posted March 17, 2013 Author Posted March 17, 2013 well it was 83, but since it didn't work, i changed it to 84 since the armor from Ashara was 84 ... anyway, still not working... think i'm gonna give up ... driving me crazy.. there is also this when i save :: link points to wrong block type and show this : no idea why ... and how can you see it was imported bad ? should i do something to fix it ? regards igora
Vioxsis Posted March 17, 2013 Posted March 17, 2013 http://www.mediafire.com/?52cjrlcqyd3k4k6 I only changed 84 to 83 and it showed up in game for me. And i never got any error when i saved. What version of nifskope are you using? I don't know how you can tell if it was imported bad in blender. But just in case you meant exported bad, then it showed up when i clicked update tangent spaces and one of the things listed was 'texture coordinates', so i checked the uvs of all the trishapes until i found the broken 1.
igora Posted March 17, 2013 Author Posted March 17, 2013 wow thx! ( not ironical ) with Vioxsis i get this : with Speedynl i have this : so now , i only need to change the texture's path ? and i'm using nifskope-1.1.0-rc4-i686 should i get another version ?
Vioxsis Posted March 17, 2013 Posted March 17, 2013 Yes http://sourceforge.net/projects/niftools/files/nifskope/ Your nifskope is very out of date... And like i said i only changed 1 number nothing else, you did the rest.
Vioxsis Posted March 17, 2013 Posted March 17, 2013 rc-7 is just about the lowest version you can use for skyrim.
igora Posted March 17, 2013 Author Posted March 17, 2013 ok , downloaded the latest version ( 1.1.3 ) i need to do some CATIA for my project for my Unviersity, i'll change the path later tonight ! thank you both for your time !
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