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converted armor is a big red triangle ...


igora

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Posted

That's not helpful.....

 

Define invisible?

 

Not using correctly? Textures not loading?

 

It would also help do if you uploaded the texture files as well. We cannot help to fix the issue if the textures are given to us as well.

Posted

oh right forgot to upload in game screenshot  :P

 

post-27109-0-51832000-1363453461_thumb.jpg

 

and as for the textures they are the one from here :

http://skyrim.nexusmods.com/mods/18008

(original mod )

 

once i finished adjusting my armor with nifskope, i renamed it "PrincessOfTheWoods_0"

and put in my skyrim "data/meshes/ashara/Prince of the woods"

and put myself at weight 0

shall i upload the .dds file i put in nifskope ?

Posted

No just make a copy of the armor and rename it _1 instead of _0 at the same folder .

 

didn't work ....

Posted

You don't have it nested in a ninode.

 

Right click in the block list and click insert.

 

 

63a89afa7ade007a98fbb78ed6c2ce0751732b69

 

 

pick ninode

 

 

302948723ee7e53f87cec5409e954c41fe6907a2

 

 

click your new ninode and right click name in the block list and click edit string index.

 

 

e20a8d914f5dfa6f26d1ef5c149fd9df37a40483

 

 

type a name click ok.

 

 

b24fab37ddf56629c91301f5d0928f133d607560

 

 

scroll down to flags and click the flag, un-tick skin influence and pick continue in the drop down. 

 

 

cf8769cb807d46677c4f7fc4ecdaf652ebf154c5

 

 

scroll down to num children and type the number to how many trishapes/ninodes you have (42)

 

 

6a7ccf17133a357e909cabed27454df1b7ba6e55

 

 

just below click the green refresh button and expand children, add all 42 to the list

 

 

189833e40d3e62c0e9892178a1f8af426b5ec222

 

 

once done save

 

 

...i have no idea if i missed anything first time trying/doing this...

..not had chance to test..

Posted

it worked !!

 

well.. kind of :D

 

post-27109-0-40576000-1363466845_thumb.png

 

but i think i know where the problem is,

i didn't put any textures on the body it self with nifsckope,

 

should do the trick ?

 

thank you Vioxsis !

 

edit :

 

umm.. even after adding textures to body, it still doesn't work ...

 

here is then new Nif i made:

 

 

 

thank you all for your time !

 

regards

igora

Posted

It worked :blink:

 

And yeah the body is missing a BSLightingShaderProperty just copy/paste it from the original body (lady body).

 

 

 

 

 

Posted

awww...

 

still not working.... 

just like my last image... 

 

i get the armor ,but the body is still not showing...

Posted

The body has no uv coordinates.

 

delete the body in your armour and copy the whole nitrishape out of the body nif (you may need to rename the ninode (4th pic) so that they match)

 

 

Posted

:@

game freezes now...

 

tell you what, Vioxsis, i'll go back into blender, and redo all the steps on that guide i found. i'm sure i missed something :)

( i'll do that tomorrow morning ! )

 

once again thank you for your time !

 

 

 

 

Posted

ok ...

 

so, now i have this :

 

post-27109-0-50212500-1363515519_thumb.jpg

 

it's a big exclamation mark ...

 

how come ?

 

what did i do wrong this time ?

 

 

Posted

NiHeader, User Version 2 is set to 84 it should be 83

 

 

 

Also Ribbonskirt 0 exported bad, but won't stop the model from showing in game.

Posted

well it was 83, but since it didn't work, i changed it to 84 since the armor from Ashara was 84 ...

 

anyway, still not working...

 

think i'm gonna give up ...

driving me crazy..

 

there is also this when i save ::

 

link points to wrong block type

and show this :

 

 

linkag.jpg

 

 

 

no idea why ...

 

 

 

and how can you see it was imported bad ?

should i do something to fix it ?

 

regards

igora

Posted

 

28d252674bcb2e032e99939b3e9ee28958437d2d

 

 

http://www.mediafire.com/?52cjrlcqyd3k4k6

 

I only changed 84 to 83 and it showed up in game for me.

 

And i never got any error when i saved.


What version of nifskope are you using?

 

I don't know how you can tell if it was imported bad in blender.

But just in case you meant exported bad, then it showed up when i clicked update tangent spaces

and one of the things listed was 'texture coordinates', so i checked the uvs of all the trishapes until i found the broken 1.

 

 

Posted

wow thx!

 ( not ironical :P )

 

with Vioxsis i get this :

 

 

post-27109-0-17455700-1363536212_thumb.jpg

 

 

with Speedynl i have this :

 

 

 

post-27109-0-07562300-1363536179_thumb.jpg

 

 

so now , i only need to change the texture's path ?

 

and i'm using nifskope-1.1.0-rc4-i686

 

should i get another version ?

Posted

ok , downloaded the latest version ( 1.1.3 )

i need to do some CATIA for my project for my Unviersity, 

 

i'll change the path later tonight !

 

thank you both for your time ! 

 

 

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