leather9999a Posted September 10, 2020 Posted September 10, 2020 Similar to swapping between animations on the fly, I'm trying to figure out how to move through various stages of an animation via key presses in the AAF wizard. I can never seem to get them to progress from the first stage and the change animation keys seem to just restart the first stage of the animation again. Is this even possible?
Ulfberto Posted September 10, 2020 Posted September 10, 2020 12 minutes ago, leather9999a said: Similar to swapping between animations on the fly, I'm trying to figure out how to move through various stages of an animation via key presses in the AAF wizard. I can never seem to get them to progress from the first stage and the change animation keys seem to just restart the first stage of the animation again. Is this even possible? It depends, if the sequence is set as a animationGroup, they will advance automatically and you cant change them yourself. But there's a posibility to provide each stage in its own positionID which would allow you to press pg up and pg down to switch between stages. Another possibility, would be to use positionTrees, where all the stages are seen in a widget and structured in branches. Each branch would be a different stage and you can navigate through them using left and right arrow. If you wish, you can see an example of how positionTrees are applied to staged sequences in the github version of UAP: They are currently implemented to Leito and BP70's pack to both MM and FM anims
SAC Posted September 13, 2020 Posted September 13, 2020 On 9/10/2020 at 4:06 AM, Ulfbearth said: It depends, if the sequence is set as a animationGroup, they will advance automatically and you cant change them yourself. But there's a posibility to provide each stage in its own positionID which would allow you to press pg up and pg down to switch between stages. Hi, can you please elaborate on this method? I have to use Indarello otherwise AAF gets stuck at 30% with savagecabbage, however Indarello packed all animation into animationgroups and I'd like to be able to switch between stages. Seems easier to go this way instead of building trees, but not sure how to implement, specifically Thanks!
SAC Posted September 13, 2020 Posted September 13, 2020 For example, how should this be amended in order to be "browseable" via pageup/pagedown? <animationGroup id="SC-FM-Dog-Floor01-Doggy Staged" sequential="true"> <stage animation="SC-FM-Dog-Floor01-03Doggy"/> <stage animation="SC-FM-Dog-Floor01-04Doggy"/> <stage animation="SC-FM-Dog-Floor01-05Doggy"/> <stage animation="SC-FM-Dog-Floor01-06Doggy"/> <stage animation="SC-FM-Dog-Floor01-07Climax"/> <stage animation="SC-FM-Dog-Floor01-08Finish"/> </animationGroup>
Ulfberto Posted September 13, 2020 Posted September 13, 2020 1 hour ago, SAC said: For example, how should this be amended in order to be "browseable" via pageup/pagedown? <animationGroup id="SC-FM-Dog-Floor01-Doggy Staged" sequential="true"> <stage animation="SC-FM-Dog-Floor01-03Doggy"/> <stage animation="SC-FM-Dog-Floor01-04Doggy"/> <stage animation="SC-FM-Dog-Floor01-05Doggy"/> <stage animation="SC-FM-Dog-Floor01-06Doggy"/> <stage animation="SC-FM-Dog-Floor01-07Climax"/> <stage animation="SC-FM-Dog-Floor01-08Finish"/> </animationGroup> animationGroups will always automate the stages, you wont ever be able to manually browse them. If you use pgUP and pgDOWN, only the positions that would change, in this case, the stages would have to be looseless instead of inside an animationGroup (each stage in their own positionID)
dagobaking Posted September 26, 2020 Posted September 26, 2020 On 9/13/2020 at 5:42 AM, SAC said: For example, how should this be amended in order to be "browseable" via pageup/pagedown? <animationGroup id="SC-FM-Dog-Floor01-Doggy Staged" sequential="true"> <stage animation="SC-FM-Dog-Floor01-03Doggy"/> <stage animation="SC-FM-Dog-Floor01-04Doggy"/> <stage animation="SC-FM-Dog-Floor01-05Doggy"/> <stage animation="SC-FM-Dog-Floor01-06Doggy"/> <stage animation="SC-FM-Dog-Floor01-07Climax"/> <stage animation="SC-FM-Dog-Floor01-08Finish"/> </animationGroup> You could make positions out of those animations and then put those positions into a positionTree. Then you could navigate the animations via arrow keys with the tree widget. https://bitbucket.org/dagobaking/aaf-framework/wiki/XML/positionTree.md#!positiontree
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