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Real-Time Breast Physics for The Sims 4


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Posted
1 hour ago, ColonolNutty said:

Chill, it is still experimental. :)

experimental smental, this man is a genius! a true pioneer, a custodian of modern times. this man didn't settle for tonicmoles animated boobies? no no no, he saw a greater future for all of us, greater than a simple up and down movement but a movement that takes our sims movements into account, sure you can argue that tonicmoles did that and you'd be wrong, what he did was purely just a pre-animated movement confined to the limitations of the creator! i solemnly declare my full allegiance to CPVC!!!!!! 

 

EDIT: I'm just having fun, this isn't to be taken seriously neither is this an attack or a discredit to the creator, i acknowledge that animation is extremely difficult

 

back to the joke, tonicmole sucks!!!

 

Posted

Made a lot of progress over the last couple nights. Expect a new release within the next few days.

Posted
18 minutes ago, GrimCreeper1647 said:

thanks, is this a revised version ?

 

better eg of limbs going through

08-27-20_10-25-42 PM.png

Sorry, friend. This is a very experimental mod and weird things might happen. You are free to use my modifications at your own risk. I am not liable for anything that happens. Criticism is welcome as long as it's constructive.

Posted
13 minutes ago, CPVC said:

Sorry, friend. This is a very experimental mod and weird things might happen. You are free to use my modifications at your own risk. I am not liable for anything that happens. Criticism is welcome as long as it's constructive.

Cool, i put your mod in the bin folder and my game didnt start

 

great work tho

Posted
4 hours ago, GrimCreeper1647 said:

Cool, i put your mod in the bin folder and my game didnt start

 

great work tho

Same thing here, but I copied the original to desktop, removed the new version , copied and repasted to bin working.

Posted
1 hour ago, cableguy7uk said:

Same thing here, but I copied the original to desktop, removed the new version , copied and repasted to bin working.

Same here. There is another file that came with the new version (settings.ini) does that have to be placed somewhere for it to work?

I like the mod it shows great promise. Can't wait for a final version.

Posted

Sorry, I should have explained. To test out the new version, extract both files directly into your Bin folder. The RTBP folder contains a Settings.ini file that can be modified to customize the behavior of the physics simulators.

 

Expect a proper release with documentation very soon.

Posted
13 minutes ago, CPVC said:

Sorry, I should have explained. To test out the new version, extract both files directly into your Bin folder. The RTBP folder contains a Settings.ini file that can be modified to customize the behavior of the physics simulators.

 

Expect a proper release with documentation very soon.

Thanks that worked. I put the RTBP folder and the d3d9.dll in the bin folder and it worked.

Posted

Another preview. Try if you dare. Just extract all files to "[TS4 Installation Folder]/Game/Bin/". Play around with the values in "RTBP/Settings.ini".Preview.zip

Posted
23 minutes ago, GarbageNameHere said:

Is there a difference between this one and the last one? A changelog if you will?

Wondered that myself, if this works just by altering settings then I can't wait to try.??

Posted
1 hour ago, CPVC said:

Another preview. Try if you dare. Just extract all files to "[TS4 Installation Folder]/Game/Bin/". Play around with the values in "RTBP/Settings.ini".Preview.zip

i installed it but didnt notice a difference

 

what setting do you recommend??

Posted
16 hours ago, GarbageNameHere said:

Is there a difference between this one and the last one? A changelog if you will?

 

15 hours ago, GrimCreeper1647 said:

i installed it but didnt notice a difference

 

what setting do you recommend??

No major changes, just some bug fixes and minor tweaks to the physics engine. Hopefully it looks a little more natural now.

 

I'll do an official release with the source code as soon as I get vertex selection working more reliably.

Posted

Alright, vertex selection is better than before, source code is cleaned up... Time for an official release!

 

Changes from the last official release:

 

* No more reliance on texture coordinates to find vertices. I figured out what space The Sims 4 stores its vertex buffers in and now use 3D coordinates to find the correct vertices. In other words, expect to see less bouncing fingers and other glitches.
* Butt physics. I added two butt bones at runtime and physics simulators to control them.
* Compatibility (hopefully) with other DirectX 9 hooks like Reshader. It hasn't been extensively tested. 

 

For those of you who tried my preview releases, don't expect a lot of change from what you've already seen. This is basically what you've been playing with but with the source code and documentation.

 

Speaking of documentation, please read the "README.html" file. It explains how to install the mod, how to configure it, and how to communicate with it in-game through the cheat console.

 

What I'd like to improve:

 

* Vertex selection is better than before, but I'd like to have it perfected. Those of you that get creeped out by glitchy meshes, might want to steer clear of this release...
* I'd like to make the mass variable of the breasts and butt simulators dependent on their actual size, as determined through Create A Sim.
* Soft body physics...
* Collision detection and response?

 

Oh, and one thing I forgot to mention... You can't communicate with the physics simulator in Create a Sim though the cheat console mod. Those mods don't get loaded until you're actually in game.

 

Alright, let me know how it goes. Please remember that this is an experimental mod. Don't expect miracles.

RTBP v0.2.zip

Posted
10 minutes ago, GarbageNameHere said:


More than anything, I HIGHLY thank you for this warning and consideration for squeamish folk like me. (For my whole shtick, it's LITERALLY when they EXPLODE into a bunch of long and stretchy vertices(?)/exploded geometry tearing, etc that fucks with me, and I wish I could say why, it's pretty silly in the first place.)

Absolutely no problem. I understand, really. I get creeped out by mirrors and mannequins.

Posted
4 hours ago, CPVC said:

Alright, vertex selection is better than before, source code is cleaned up... Time for an official release!

 

Changes from the last official release:

 

* No more reliance on texture coordinates to find vertices. I figured out what space The Sims 4 stores its vertex buffers in and now use 3D coordinates to find the correct vertices. In other words, expect to see less bouncing fingers and other glitches.
* Butt physics. I added two butt bones at runtime and physics simulators to control them.
* Compatibility (hopefully) with other DirectX 9 hooks like Reshader. It hasn't been extensively tested. 

 

For those of you who tried my preview releases, don't expect a lot of change from what you've already seen. This is basically what you've been playing with but with the source code and documentation.

 

Speaking of documentation, please read the "README.html" file. It explains how to install the mod, how to configure it, and how to communicate with it in-game through the cheat console.

 

What I'd like to improve:

 

* Vertex selection is better than before, but I'd like to have it perfected. Those of you that get creeped out by glitchy meshes, might want to steer clear of this release...
* I'd like to make the mass variable of the breasts and butt simulators dependent on their actual size, as determined through Create A Sim.
* Soft body physics...
* Collision detection and response?

 

Oh, and one thing I forgot to mention... You can't communicate with the physics simulator in Create a Sim though the cheat console mod. Those mods don't get loaded until you're actually in game.

 

Alright, let me know how it goes. Please remember that this is an experimental mod. Don't expect miracles.

RTBP v0.2.zip 900.67 kB · 20 downloads

soft body?

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