Dorabella Posted April 22, 2020 Posted April 22, 2020 Yes, I know, there are a lot of trheads around with this problem, but the key point is only one. Therefore, the basic problem of the disappearance of the followers is, according to what has been read around, the fault of HDT. But, how come, despite having the game set on HDT, the follower never disappears without having enlisted him? How come the problem occurs only after enrollment? Es.: I enlisted Daedric Pei Follower 1.3 . As long as she's on her own in the Withrun room of the dead, nothing happens, but as soon as I enlist her, she disappears . This detail gives me a doubt: but will it be true that the problem is HDT to create it?
Psalam Posted April 22, 2020 Posted April 22, 2020 1 hour ago, Lestat1627 said: Yes, I know, there are a lot of trheads around with this problem, but the key point is only one. Therefore, the basic problem of the disappearance of the followers is, according to what has been read around, the fault of HDT. But, how come, despite having the game set on HDT, the follower never disappears without having enlisted him? How come the problem occurs only after enrollment? Es.: I enlisted Daedric Pei Follower 1.3 . As long as she's on her own in the Withrun room of the dead, nothing happens, but as soon as I enlist her, she disappears . This detail gives me a doubt: but will it be true that the problem is HDT to create it? I take your point but some of it is contextual. For instance, in my game, Atub looks fine when she's on her watchtower. However, when she goes into the longhouse or near the altar to Malacath she begins to stretch out and then disappear. If I can position my character appropriately during these periods I can make her reappear (in part or in total). I can't find it on my computer right now but some of this can be mitigated by making changes.
Dorabella Posted April 22, 2020 Author Posted April 22, 2020 The problem is also extended to the preset followers, if you do their own thing (es:. Lydia) nothing happens, as soon as I tell her to follow me and I leave Dragonsreach, this disappears . Also tried different solutions: Console = prid (ID follower) disable enable , appears a few seconds and then disappears again. Perfectly useless solution. Console = performed the above step, created a saved game that should fix the problem. Nothing even here. Another unnecessary solution.
Psalam Posted April 22, 2020 Posted April 22, 2020 23 minutes ago, Lestat1627 said: The problem is also extended to the preset followers, if you do their own thing (es:. Lydia) nothing happens, as soon as I tell her to follow me and I leave Dragonsreach, this disappears . Also tried different solutions: Console = prid (ID follower) disable enable , appears a few seconds and then disappears again. Perfectly useless solution. Console = performed the above step, created a saved game that should fix the problem. Nothing even here. Another unnecessary solution. When I get home (about 6 hours) I'll look and see if I still have the note relating to mitigation. In the meantime you might want to consider looking at other things like what your character wears and what ENB (ENBish) mods you use and see if changing some of those might help.
Dorabella Posted April 22, 2020 Author Posted April 22, 2020 Oddly enough, even with HDT, she is the only follower not to disappear . Being a 2018 mod (currently it has been removed from Nexus), isn't it by chance that the problem occurs due to game updates? (SKSE, USLEEP for example) Spoiler
Psalam Posted April 22, 2020 Posted April 22, 2020 In keeping with my earlier statement this has helped (not fixed) the invisibility issues in my game: XML files <hkparam name="maxLinearVelocity"> and <hkparam name="maxAngularVelocity"> to 255 I hope it helps you.
27X Posted April 22, 2020 Posted April 22, 2020 5 hours ago, Lestat1627 said: Oddly enough, even with HDT, she is the only follower not to disappear . Being a 2018 mod (currently it has been removed from Nexus), isn't it by chance that the problem occurs due to game updates? (SKSE, USLEEP for example) Hide contents Your anecdotal facts are opinions, not facts. PE requires correct nif attribution, correctly written xmls, and correct shape parsing and interaction on the NPC has been initialized in an active cell, and any gap in that chain will produce bullshit. that chain REQUIRES crashfixes bugfixes enboost hdtmempatch hdt race condition libraries, all two/three of them correctly attributed nifs having a 100% PE compatible node tree and skeleton. Havok framerate fix any exception to this because muh voodoo or muh fetish or muh works for me or muh favorite mod from back in the day will produce eventual bullshit, simple as.
Dorabella Posted April 23, 2020 Author Posted April 23, 2020 13 hours ago, Psalam said: I hope it helps you What XML is it? 13 hours ago, 27X said: facts are opinions In fact they are only personal opinions.
Psalam Posted April 23, 2020 Posted April 23, 2020 4 hours ago, Lestat1627 said: What XML is it? In fact they are only personal opinions. Sorry, wherever your HDT is controlled from. Mine is: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\skse\plugins\hdtPhysicsExtensionsDefaultBBP.xml
Dorabella Posted April 23, 2020 Author Posted April 23, 2020 5 minutes ago, Psalam said: Sorry, wherever your HDT is controlled from. After a check, I noticed that the XML is already correct as you indicated to me 19 hours ago, 27X said: hdtmempatch I just found out it's configurable. I always left it as it was with continuous CTD's when starting the game . I had finally removed it, but now that I have identified the possible cause of CTD, I try again 19 hours ago, 27X said: Havok framerate fix I was unaware of its existence
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