Xerxes_40 Posted February 1, 2020 Posted February 1, 2020 hello, i'm just trying my first mod which works so far but now i'm at a point where i integrated other frameworks. such as devious devices and no matter what i try i don't get my script compiled. I installed all dependencies in the right folder but as I understand the error messages the compiler cannot find the source scripts ? Scriptname GBT_Farmslavegear extends Quest Zadlibs Property libs Auto zadxLibs Property xLibs Auto Function GiveGBT_Farmslavegear() Game.DisablePlayerControls() libs.ForceEquipDevice(libs.PlayerRef, xLibs.zadx_HobbleDressTransparentInventory , xLibs.zadx_HobbleDressTransparentRendered , libs.zad_DeviousHobbleSkirt , skipevents = false, skipmutex = true) libs.ForceEquipDevice(libs.PlayerRef, xLibs.zadx_catsuit_longgloves_transparent_Inventory , xLibs.zadx_catsuit_longgloves_transparent_Rendered, libs.zad_DeviousGloves , skipevents = false, skipmutex = true); libs.ForceEquipDevice(libs.PlayerRef, xLibs.zadx_restrictiveBootsTrans_Inventory , xLibs.zadx_restrictiveBootsTrans_Rendered, libs.zad_DeviousBoots , skipevents = false, skipmutex = true); libs.ForceEquipDevice(libs.PlayerRef, xLibs.zadx_hood_rubber_openface_transparent_Inventory , xLibs.zadx_hood_rubber_openface_transparent_Rendered, libs.zad_BlockGeneric , skipevents = false, skipmutex = true); libs.ForceEquipDevice(libs.PlayerRef, xLibs.zadx_HR_BBYokeInventory , xLibs.zadx_HR_BBYokeRendered, libs.zad_BlockGeneric , skipevents = false, skipmutex = true); libs.ForceEquipDevice(libs.PlayerRef, xLibs.gagWTLeatherBall , xLibs.gagWTLeatherBallRendered, libs.zad_DeviousGag , skipevents = false, skipmutex = true); libs.ForceEquipDevice(libs.PlayerRef, xLibs.PiercingsCommonSoulVag , xLibs.PiercingsCommonSoulVagRendered, libs.zad_DeviousPiercingsVaginal , skipevents = false, skipmutex = true); libs.ForceEquipDevice(libs.PlayerRef, xLibs.PiercingsCommonSoulNips , xLibs.PiercingsCommonSoulNipsRendered, libs.zad_DeviousPiercingsNipple , skipevents = false, skipmutex = true); libs.ForceEquipDevice(libs.PlayerRef, xLibs.wtEboniteBlindfold , xLibs.wtEboniteBlindfoldRendered, libs.zad_DeviousBlindfold ,destroyDevice = true, skipevents = false, skipmutex = true); Game.EnablePlayerControls() EndFunction Function RemoveGBT_Farmslavegear() Game.DisablePlayerControls() libs.RemoveDevice(libs.PlayerRef, xLibs.zadx_HobbleDressTransparentInventory , xLibs.zadx_HobbleDressTransparentRendered , libs.zad_DeviousHobbleSkirt ,destroyDevice = true, skipevents = false, skipmutex = true) libs.RemoveDevice(libs.PlayerRef, xLibs.zadx_catsuit_longgloves_transparent_Inventory , xLibs.zadx_catsuit_longgloves_transparent_Rendered, libs.zad_DeviousGloves ,destroyDevice = true, skipevents = false, skipmutex = true); libs.RemoveDevice(libs.PlayerRef, xLibs.zadx_restrictiveBootsTrans_Inventory , xLibs.zadx_restrictiveBootsTrans_Rendered, libs.zad_DeviousBoots ,destroyDevice = true, skipevents = false, skipmutex = true); libs.RemoveDevice(libs.PlayerRef, xLibs.zadx_hood_rubber_openface_transparent_Inventory , xLibs.zadx_hood_rubber_openface_transparent_Rendered, libs.zad_BlockGeneric ,destroyDevice = true, skipevents = false, skipmutex = true); libs.RemoveDevice(libs.PlayerRef, xLibs.zadx_HR_BBYokeInventory , xLibs.zadx_HR_BBYokeRendered, libs.zad_BlockGeneric ,destroyDevice = true, skipevents = false, skipmutex = true); libs.RemoveDevice(libs.PlayerRef, xLibs.gagWTLeatherBall , xLibs.gagWTLeatherBallRendered, libs.zad_DeviousGag ,destroyDevice = true, skipevents = false, skipmutex = true); libs.RemoveDevice(libs.PlayerRef, xLibs.PiercingsCommonSoulVag , xLibs.PiercingsCommonSoulVagRendered, libs.zad_DeviousPiercingsVaginal ,destroyDevice = true, skipevents = false, skipmutex = true); libs.RemoveDevice(libs.PlayerRef, xLibs.PiercingsCommonSoulNips , xLibs.PiercingsCommonSoulNipsRendered, libs.zad_DeviousPiercingsNipple ,destroyDevice = true, skipevents = false, skipmutex = true); libs.RemoveDevice(libs.PlayerRef, xLibs.wtEboniteBlindfold , xLibs.wtEboniteBlindfoldRendered, libs.zad_DeviousBlindfold ,destroyDevice = true, skipevents = false, skipmutex = true); Game.EnablePlayerControls() EndFunction compile error.txt
Seijin8 Posted February 1, 2020 Posted February 1, 2020 You don't have the source scripts for Sexlab and other things where the compiler can see them.
Xerxes_40 Posted February 1, 2020 Author Posted February 1, 2020 I did download sexlab,skui(sdk),DD and put them in data/scripts/souce do i need to point the creation kit to find the folder somehow ? SkyrimEditor.ini
Seijin8 Posted February 1, 2020 Posted February 1, 2020 14 minutes ago, Xerxes_40 said: I did download sexlab,skui(sdk),DD and put them in data/scripts/souce do i need to point the creation kit to find the folder somehow ? SkyrimEditor.ini 14.74 kB · 0 downloads Are you using Mod Organizer?
Xerxes_40 Posted February 1, 2020 Author Posted February 1, 2020 Yes i usually use the Mod Organizer, but today I tested without the Mod Organizer, but got the same result also did test PapyrusCompilerPlus same result
Seijin8 Posted February 1, 2020 Posted February 1, 2020 11 minutes ago, Xerxes_40 said: Yes i usually use the Mod Organizer, but today I tested without the Mod Organizer, but got the same result also did test PapyrusCompilerPlus same result Double-check where everything has been put then. It is only complaining about modded scripts missing.
Xerxes_40 Posted February 1, 2020 Author Posted February 1, 2020 yes, I just did it again and the first approx. 10 files that are supposedly missing are in the folder that is also specified in the skyrimeditor.ini .. Data \ Scripts \ Source I'm starting to despair, I just don't see what's wrong
Heroine HoneyCrotch Posted February 1, 2020 Posted February 1, 2020 If you use MO, and you want to compile scripts that have dependencies from other mods, like Sexlab you need to, first back up your scripts folder which includes the source folder in it, back it up,I would do dialogue views folder too and if you have an skse folder in data folder back it up. Copy and merge sexlab scripts folder with script folder in data folder, you need racemenu scripts folder(nio overwrite) and i have skse scripts and racemenu skse folder thrown into data folder. If you still have problems then about the only thing left would be you have no compiler in your data folder. Your an MO user, make dummy file with only skyrim.esm and then try to recompile any vanilla script, if you can't do that its your compiler. I forgot I think fnis scripts needs to be in with data folder scripts, back up your data folders first though. I started technique by throwing said files into data with mod i wanted to work on thrown into data as well,and then launched ck from its exe, this would be last resort for you if desperate, as it entirely circumvents MO. But with said files in data folder you should be able to go into Ck through MO and compile scripts anyways. I have all said files in 1 folder that I pulled from said mods,backed up in same folder i have my clean scripts folder, I actually backup dialogue views folder as well. Any time I drag skse folder into data to do work in MO with scripts i just trash when I finish, MO user should not have skse folder in data so... MO4Life...
Heroine HoneyCrotch Posted February 1, 2020 Posted February 1, 2020 I downloaded your log, you need racemenu scripts and skse folder in your data, that's the nio overwrite error, and you need fnis scripts, don't forget about fnis creatures throw those in and well look at error then. Edit: With Racemenu and nio overwrite, idk if you need scripts folder from racemenu or the skse folder from racemenu in data, I temporarily put both.
Seijin8 Posted February 1, 2020 Posted February 1, 2020 18 minutes ago, Heroine of the Night said: I downloaded your log, you need racemenu scripts and skse folder in your data, that's the nio overwrite error, and you need fnis scripts, don't forget about fnis creatures throw those in and well look at error then. Edit: With Racemenu and nio overwrite, idk if you need scripts folder from racemenu or the skse folder from racemenu in data, I temporarily put both. Honestly, there is no need to keep your scripts\source section clean -- only modders ever reference that, the game doesn't. Copy everything from the mods you are referencing from their scripts\source and dump it into the data\scripts\source directory. I just find there are fewer hoops to jump through if it is all in there and I don't have to worry about MO or other virtualization systems "finding" it. 1
Heroine HoneyCrotch Posted February 1, 2020 Posted February 1, 2020 18 minutes ago, Seijin8 said: Honestly, there is no need to keep your scripts\source section clean as far as scripts from mods like Sexlab and such that are being overwriting in data from mod in MO,yeah, I have been testing with data folder dirty and havent noticed problems. Glad to see other user saying as such. That being said, when I get around to next playthrough(AfterTes7Release) I will revert data folders back to vanilla,just because....MO baby.
Seijin8 Posted February 1, 2020 Posted February 1, 2020 3 minutes ago, Heroine of the Night said: AfterTes7Release The one AFTER the next one? So around 2030 then, hehe? 4 minutes ago, Heroine of the Night said: just because....MO baby Unfortunately, some of the compilers I use for scripting don't play well with MO. They'll happily deposit the new script into overwrite, but won't always read accurately from MO's virtualization. Since the scripts\source psc files are never accessed by the game, I felt the best solution was just dump it all in data and not worry about it. Just have to be sure the version I'm working with matches what is in my MO load, but most of the time that isn't an issue.
Xerxes_40 Posted February 1, 2020 Author Posted February 1, 2020 i did install a new copy of skyrim download all files new and at the end the same error i can compile vanilla scripts or new scripts without dependencies but i can't compile any mod script file it must be a really stupid mistake from me but i still don't get it could be win10 the problem somehow ? do i need to load all *.BSA files ?
Seijin8 Posted February 1, 2020 Posted February 1, 2020 10 minutes ago, Xerxes_40 said: i did install a new copy of skyrim download all files new and at the end the same error i can compile vanilla scripts or new scripts without dependencies but i can't compile any mod script file it must be a really stupid mistake from me but i still don't get it could be win10 the problem somehow ? do i need to load all *.BSA files ? You need to make sure all of the scripts are in the scripts\source folder for all of the mods you are trying to make scripts for -- as well as their dependencies. 1
Xerxes_40 Posted February 1, 2020 Author Posted February 1, 2020 well i'm almost done only 39 errors left ... i did not unpack the .bsa files ... --- ERRORS --- zadBoundCombatScript.psc(376,82): cannot convert to unknown type fnissmconfigmenu zadBoundCombatScript.psc(376,82): cannot cast a form to a fnissmconfigmenu, types are incompatible zadBoundCombatScript.psc(376,20): unknown type fnissmconfigmenu zadBoundCombatScript.psc(377,19): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(377,31): none is not a known user-defined type zadBoundCombatScript.psc(377,7): type mismatch while assigning to a int (cast missing or types unrelated) zadBoundCombatScript.psc(382,14): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(382,26): none is not a known user-defined type zadBoundCombatScript.psc(382,38): cannot compare a none to a int (cast missing or types unrelated) zadBoundCombatScript.psc(382,38): cannot relatively compare variables to None zadBoundCombatScript.psc(382,53): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(382,65): none is not a known user-defined type zadBoundCombatScript.psc(383,58): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(383,70): none is not a known user-defined type zadBoundCombatScript.psc(383,13): type mismatch on parameter 3 (did you forget a cast?) zadBoundCombatScript.psc(384,59): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(384,71): none is not a known user-defined type zadBoundCombatScript.psc(384,13): type mismatch on parameter 3 (did you forget a cast?) zadBoundCombatScript.psc(386,58): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(386,70): none is not a known user-defined type zadBoundCombatScript.psc(386,13): type mismatch on parameter 3 (did you forget a cast?) zadBoundCombatScript.psc(387,59): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(387,71): none is not a known user-defined type zadBoundCombatScript.psc(387,13): type mismatch on parameter 3 (did you forget a cast?) zadBQ00.psc(124,4): variable ConsoleUtil is undefined zadBQ00.psc(124,16): none is not a known user-defined type zadBQ00.psc(127,2): variable ConsoleUtil is undefined zadBQ00.psc(127,14): none is not a known user-defined type zadBQ00.psc(131,3): variable ConsoleUtil is undefined zadBQ00.psc(131,15): none is not a known user-defined type zadBQ00.psc(133,2): variable ConsoleUtil is undefined zadBQ00.psc(133,14): none is not a known user-defined type zadConfig.psc(541,4): variable ConsoleUtil is undefined zadConfig.psc(541,16): none is not a known user-defined type zadConfig.psc(543,3): variable ConsoleUtil is undefined zadConfig.psc(543,15): none is not a known user-defined type zadConfig.psc(546,16): variable ConsoleUtil is undefined zadConfig.psc(546,28): none is not a known user-defined type zadConfig.psc(546,7): type mismatch while assigning to a int (cast missing or types unrelated) are these all devious devices files are missing ?
Xerxes_40 Posted February 1, 2020 Author Posted February 1, 2020 ok well i found the last 2 mod source missing but i don't understand FNISSexyMove.esp and ConsoleUtil are no required mods from DD ? anyway BIG Thanks for helping me
Seijin8 Posted February 1, 2020 Posted February 1, 2020 3 hours ago, Xerxes_40 said: ok well i found the last 2 mod source missing but i don't understand FNISSexyMove.esp and ConsoleUtil are no required mods from DD ? anyway BIG Thanks for helping me I think you need the scripts from ZAZ animations. Any time a script references another script, the compiler will want to see the script for that one, too. In a lot of mods, there forms a long chain of dependencies in the scripts, even if the mods themselves aren't necessarily dependent.
Heroine HoneyCrotch Posted February 1, 2020 Posted February 1, 2020 5 hours ago, Xerxes_40 said: FNISSexyMove.esp Did you get fnis and fnis creature into folder, surely you're not failing on account of FnisSexMove.
Swe-DivX Posted July 11, 2021 Posted July 11, 2021 (edited) Compiling Devious Devices 5.0 Scripts. To help others. Download FNIS Sexy Move https://www.nexusmods.com/skyrim/mods/54521?tab=files zadBoundCombatScript.psc(376,82): cannot convert to unknown type fnissmconfigmenu zadBoundCombatScript.psc(376,82): cannot cast a form to a fnissmconfigmenu, types are incompatible zadBoundCombatScript.psc(376,20): unknown type fnissmconfigmenu zadBoundCombatScript.psc(377,19): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(377,31): none is not a known user-defined type zadBoundCombatScript.psc(377,7): type mismatch while assigning to a int (cast missing or types unrelated) zadBoundCombatScript.psc(382,14): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(382,26): none is not a known user-defined type zadBoundCombatScript.psc(382,38): cannot compare a none to a int (cast missing or types unrelated) zadBoundCombatScript.psc(382,38): cannot relatively compare variables to None zadBoundCombatScript.psc(382,53): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(382,65): none is not a known user-defined type zadBoundCombatScript.psc(383,58): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(383,70): none is not a known user-defined type zadBoundCombatScript.psc(383,13): type mismatch on parameter 3 (did you forget a cast?) zadBoundCombatScript.psc(384,59): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(384,71): none is not a known user-defined type zadBoundCombatScript.psc(384,13): type mismatch on parameter 3 (did you forget a cast?) zadBoundCombatScript.psc(386,58): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(386,70): none is not a known user-defined type zadBoundCombatScript.psc(386,13): type mismatch on parameter 3 (did you forget a cast?) zadBoundCombatScript.psc(387,59): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(387,71): none is not a known user-defined type zadBoundCombatScript.psc(387,13): type mismatch on parameter 3 (did you forget a cast?) Download ConsoleUtil https://www.nexusmods.com/skyrim/mods/66257?tab=files zadBQ00.psc(124,4): variable ConsoleUtil is undefined zadBQ00.psc(124,16): none is not a known user-defined type zadBQ00.psc(127,2): variable ConsoleUtil is undefined zadBQ00.psc(127,14): none is not a known user-defined type zadBQ00.psc(131,3): variable ConsoleUtil is undefined zadBQ00.psc(131,15): none is not a known user-defined type zadBQ00.psc(133,2): variable ConsoleUtil is undefined zadBQ00.psc(133,14): none is not a known user-defined type zadConfig.psc(541,4): variable ConsoleUtil is undefined zadConfig.psc(541,16): none is not a known user-defined type zadConfig.psc(543,3): variable ConsoleUtil is undefined zadConfig.psc(543,15): none is not a known user-defined type zadConfig.psc(546,16): variable ConsoleUtil is undefined zadConfig.psc(546,28): none is not a known user-defined type zadConfig.psc(546,7): type mismatch while assigning to a int (cast missing or types unrelated) Edited July 11, 2021 by Swe-DivX 1
Andy14 Posted July 11, 2021 Posted July 11, 2021 24 minutes ago, Swe-DivX said: Compiling Devious Devices 5.0 Scripts. To help others. Download FNIS Sexy Move https://www.nexusmods.com/skyrim/mods/54521?tab=files zadBoundCombatScript.psc(376,82): cannot convert to unknown type fnissmconfigmenu zadBoundCombatScript.psc(376,82): cannot cast a form to a fnissmconfigmenu, types are incompatible zadBoundCombatScript.psc(376,20): unknown type fnissmconfigmenu zadBoundCombatScript.psc(377,19): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(377,31): none is not a known user-defined type zadBoundCombatScript.psc(377,7): type mismatch while assigning to a int (cast missing or types unrelated) zadBoundCombatScript.psc(382,14): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(382,26): none is not a known user-defined type zadBoundCombatScript.psc(382,38): cannot compare a none to a int (cast missing or types unrelated) zadBoundCombatScript.psc(382,38): cannot relatively compare variables to None zadBoundCombatScript.psc(382,53): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(382,65): none is not a known user-defined type zadBoundCombatScript.psc(383,58): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(383,70): none is not a known user-defined type zadBoundCombatScript.psc(383,13): type mismatch on parameter 3 (did you forget a cast?) zadBoundCombatScript.psc(384,59): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(384,71): none is not a known user-defined type zadBoundCombatScript.psc(384,13): type mismatch on parameter 3 (did you forget a cast?) zadBoundCombatScript.psc(386,58): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(386,70): none is not a known user-defined type zadBoundCombatScript.psc(386,13): type mismatch on parameter 3 (did you forget a cast?) zadBoundCombatScript.psc(387,59): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(387,71): none is not a known user-defined type zadBoundCombatScript.psc(387,13): type mismatch on parameter 3 (did you forget a cast?) Download ConsoleUtil https://www.nexusmods.com/skyrim/mods/66257?tab=files zadBQ00.psc(124,4): variable ConsoleUtil is undefined zadBQ00.psc(124,16): none is not a known user-defined type zadBQ00.psc(127,2): variable ConsoleUtil is undefined zadBQ00.psc(127,14): none is not a known user-defined type zadBQ00.psc(131,3): variable ConsoleUtil is undefined zadBQ00.psc(131,15): none is not a known user-defined type zadBQ00.psc(133,2): variable ConsoleUtil is undefined zadBQ00.psc(133,14): none is not a known user-defined type zadConfig.psc(541,4): variable ConsoleUtil is undefined zadConfig.psc(541,16): none is not a known user-defined type zadConfig.psc(543,3): variable ConsoleUtil is undefined zadConfig.psc(543,15): none is not a known user-defined type zadConfig.psc(546,16): variable ConsoleUtil is undefined zadConfig.psc(546,28): none is not a known user-defined type zadConfig.psc(546,7): type mismatch while assigning to a int (cast missing or types unrelated) To compile scripts you need all source scripts, as source (uncompiled). Regardless of whether it is a direct or indirect dependency on the script - ultimately all source files.
Aldid Posted September 6, 2022 Posted September 6, 2022 On 2/1/2020 at 7:05 AM, Xerxes_40 said: ok well i found the last 2 mod source missing but i don't understand FNISSexyMove.esp and ConsoleUtil are no required mods from DD ? anyway BIG Thanks for helping me God, thank you so much for reporting stuff like this. I could not for the life of me find out where this one file I needed to compile was from, and this finally led me there.
faili019test01 Posted May 8, 2024 Posted May 8, 2024 On 2/1/2020 at 1:04 PM, Xerxes_40 said: well i'm almost done only 39 errors left ... i did not unpack the .bsa files ... --- ERRORS --- zadBoundCombatScript.psc(376,82): cannot convert to unknown type fnissmconfigmenu zadBoundCombatScript.psc(376,82): cannot cast a form to a fnissmconfigmenu, types are incompatible zadBoundCombatScript.psc(376,20): unknown type fnissmconfigmenu zadBoundCombatScript.psc(377,19): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(377,31): none is not a known user-defined type zadBoundCombatScript.psc(377,7): type mismatch while assigning to a int (cast missing or types unrelated) zadBoundCombatScript.psc(382,14): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(382,26): none is not a known user-defined type zadBoundCombatScript.psc(382,38): cannot compare a none to a int (cast missing or types unrelated) zadBoundCombatScript.psc(382,38): cannot relatively compare variables to None zadBoundCombatScript.psc(382,53): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(382,65): none is not a known user-defined type zadBoundCombatScript.psc(383,58): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(383,70): none is not a known user-defined type zadBoundCombatScript.psc(383,13): type mismatch on parameter 3 (did you forget a cast?) zadBoundCombatScript.psc(384,59): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(384,71): none is not a known user-defined type zadBoundCombatScript.psc(384,13): type mismatch on parameter 3 (did you forget a cast?) zadBoundCombatScript.psc(386,58): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(386,70): none is not a known user-defined type zadBoundCombatScript.psc(386,13): type mismatch on parameter 3 (did you forget a cast?) zadBoundCombatScript.psc(387,59): fnissmconfigmenu is not a known user-defined type zadBoundCombatScript.psc(387,71): none is not a known user-defined type zadBoundCombatScript.psc(387,13): type mismatch on parameter 3 (did you forget a cast?) zadBQ00.psc(124,4): variable ConsoleUtil is undefined zadBQ00.psc(124,16): none is not a known user-defined type zadBQ00.psc(127,2): variable ConsoleUtil is undefined zadBQ00.psc(127,14): none is not a known user-defined type zadBQ00.psc(131,3): variable ConsoleUtil is undefined zadBQ00.psc(131,15): none is not a known user-defined type zadBQ00.psc(133,2): variable ConsoleUtil is undefined zadBQ00.psc(133,14): none is not a known user-defined type zadConfig.psc(541,4): variable ConsoleUtil is undefined zadConfig.psc(541,16): none is not a known user-defined type zadConfig.psc(543,3): variable ConsoleUtil is undefined zadConfig.psc(543,15): none is not a known user-defined type zadConfig.psc(546,16): variable ConsoleUtil is undefined zadConfig.psc(546,28): none is not a known user-defined type zadConfig.psc(546,7): type mismatch while assigning to a int (cast missing or types unrelated) are these all devious devices files are missing ? https://www.nexusmods.com/skyrimspecialedition/mods/76649
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