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Maskar's Oblivion Overhaul


Cezul

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Posted

http://oblivion.nexusmods.com/mods/42780

 

Official Nexus mod page ^

 

 

This is a pretty cool mod, brought to us by the same guy who made Unequip Broken Armour ( and if my detective sense is right, same guy who made NudeShy X and it's varieties )

 

It adds a bunch of new stuff similar in the vein to Oscuro's. New monsters, enemies, loot, even skill requirements for certain items, break locks by power attacking them, climbing, darker dungeons and nights.

 

Adds some new challenge and more incentive to train your character so you can outfit them in the best equipment possible.

 

It's also not a pain the ass to install like FCOM/Oscuro's.

 

My only nitpick is that Lovers doesn't work with some of the new NPCs like the Common Wolf, they'll just stand there instead of playing the right animations. probably easily fixed, might need to just place the animation folders into the creature main directories, as getting them to make the magic happen isn't the problem.

Posted

Well it has ruffians from Morrowind wearing bonemold and chitin armor.

Yet to see any dwarves or old school dwarvish weaponry from morrowind.

  • 3 weeks later...
Posted

He's been updating it pretty well. It's getting to be a big mod. I also like how he uses scripts for everything to eliminate or just lessen conflicts.

Posted

I remember seeing this when it first came out. I had downloaded it but never installed it as at the time it wasn't much. Damn has it gotten bigger, will have to give it a second chance, it's truly starting to look like an overhaul.

  • 3 weeks later...
Posted

How big compare with OOO + MMM + FRAN?

 

Is it stable enough?

 

 

Its completely stable. In fact its far more stable than FCOM by its very nature.

 

It doesn't add quests, but it adds a lot of creatures and is starting to work on weapons and armor. It is also far, far easier to customize, and takes up only a single ESP slot.

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