Vidust Posted December 30, 2012 Posted December 30, 2012 Hey all, so zippy57 told me to make a thread here about an issue I am having with ConsequencesEX.  After I complete the ant killing quest for Ranger Jackson, there's a dialogue and then an optional scene, but if I go for it, the scene doesn't start, we stand there looking at each other and my controls are locked out. As in, everything looks like it's working, but the scene doesn't.  I should say that everything else seems to be working okay, for example Resolutions, BrutalRapers, and Hookups all seem to be fine, and this is the first time that a scene has consistently been messed up.  In the console when we're frozen, it has NGSAN: randomsextype rndA (a number ex. 22,35) SexoutLust: adding orgasmtracker SexoutLust: added orgasmlite  Apparently since it's gotten to picking the anim, it's all up to SexoutNG now, so any help out there? Thanks.  My loadorder  falloutnv.esm FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm Sexout.esm SexoutCommonResources.esm SexoutSlavery.esm SexoutLegion.esm SexoutStore.esm NVEC Complete.esm New Vegas Redesigned II.esm RH_IRONSIGHTS_NV.esm oHUD.esm AWorldOfPain(Preview).esm Interior Lighting Overhaul - Core.esm NPC Project.esm Lings.esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm Project Nevada - Rebalance.esp populatedcasino.esp AWOPDeadMoney.esp AWOPLowLootSkillBooks.esp AWOPLowLootMWeapons.esp NVR- Recommended.esp New Vegas redesigned- Honest Hearts.esp Voice dissonance fix.esp RH_IronSights_NV_Vanilla.esp RH_IronSights_NV_BetterBinoculars.esp RH_IronSights_NV_ThatGun.esp WeaponModsExpanded.esp WMX-ModernWeapons.esp WMX-MW-GRA.esp WMX-GunRunnersArsenal.esp WMX-PreOrderPackClassic.esp WMX-DeadMoney.esp WMX-HonestHearts.esp WMX-OldWorldBlues.esp WMX-LonesomeRoad.esp christinecos.esp WMX-ArenovalisTextures.esp Vurt's WFO.esp EVE FNV.esp EVE FNV-[GRA Patch for EVE 1.3].esp WMX-EVE.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp Project Nevada - EVE.esp Project Nevada - WMX.esp The Mod Configuration Menu.esp CASM.esp NVEC Complete EVE Patch.esp NVEC Complete NVR2 Patch.esp NVEC PN COMBO Patch.esp dD - Enhanced Blood Main NV.esp Improved Sound FX.esp Improved Sound FX - EVE.esp Improved Sound FX - Weapon Sharing Fix.esp Improved Sound FX - Merged Major DLCs.esp Improved Sound FX - WMX - Merged Major DLCs.esp Improved Sound FX - Project Nevada.esp NVEC Improved Sound FX Patch.esp Interior Lighting Overhaul - Ultimate Edition.esp ILO - A World of Pain.esp ILO - NSkies URWLified Patch.esp Bitter Springs Revisited.esp NPC Project - Freeside.esp NPC Project - 188 Trading Post.esp NPC Project - Aerotech Office Park.esp UnderwaterFX.esp UWFXGodrays.esp WeaponJamming.esp Further3rdPersonCamera.esp DynamiCamera.esp The Weapon Mod Menu.esp HHType3tribalhands.esp MagazinesReworked.esp MusicRecovery.esp sjs_ultraluxereplacer.esp DeadMoneyFemaleTuxedo.esp ImprovedGeckoLeatherArmor.esp WeaponsMerged.esp SalvagedCourierDLC04.esp Type3 Leather Armors.esp HY_WasteWar2.esp VegasOutfits.esp 1SBSteamOutfit.esp Amy_Armor.esp Nidaoutfitv1.esp R18PN Fiona Armor.esp jojailrockette.esp NWIxiaarmor1.esp josexysleepwear.esp jotoughgirl.esp NVLadyKhanXOH.esp NVLadyoutfitXOH.esp 1Earrings.esp Nevada Skies.esp ELECTRO-CITY - Imaginator.esp Nights are Darker 50%.esp Karma and Timescale.esp Type 6.esp MojaveDelight.esp SmallerTalk.esp SexoutZAZ.esp SexoutFiends.esp SexoutNCR.esp SexoutKhans.esp SexoutPowderGangers.esp SexoutKings.esp SexoutWorkingGirl.esp Tryout - Hard Prison Time.esp SexoutLust.esp SexoutLust - oHUD.esp SexoutHookupsAlt.esp SexoutResolutions.esp SexoutConsequences EX.esp SexoutConsequences.esp SexoutFadeToBlack.esp SexoutDiscounts.esp SexoutClothingEval.esp SexoutCheckMeOut.esp SexoutCompanions.esp SexoutBrutalRapers.esp st.esp Type3MClothing_AddOn_only.esp MergedPatch.esp Â
zippy57 Posted December 30, 2012 Posted December 30, 2012 In case something in my script is somehow mucking up Sexout's inner workings, here it is: vMORRangerJacksonREF.NX_SetEVFl "Sexout:Start::CallVer" 1 vMORRangerJacksonREF.NX_SetEVFo "Sexout:Start::ActorA" vMORRangerJacksonREF vMORRangerJacksonREF.NX_SetEVFo "Sexout:Start::ActorB" PlayerREF vMORRangerJacksonREF.NX_SetEVFl "Sexout:Start::Anal" 1 vMORRangerJacksonREF.CIOS SexoutBegin
DoctaSax Posted December 30, 2012 Posted December 30, 2012 Maybe that has to be IsAnal instead of Anal, as per the variable in the SexoutNGMain script. Although I'm not sure that would be enough to stop everything.
zippy57 Posted December 30, 2012 Posted December 30, 2012 Yeah, the variable is wrong. My main annoyance with the new calling system is that the GECK doesn't point out when the incorrect variables are being called. Still, that just means the randomizer can pick from all three types instead of just the one. Shouldn't be freezing the whole thing like this.
DoctaSax Posted December 30, 2012 Posted December 30, 2012 I hear ya - it's just all I could spot from that bit of code. Looking at it in the Geck, there ain't much I can tell that's wrong with it otherwise. Personally, I'd always put the sexout calls in the end result rather than the begin result script - but that's probably just a preference. Might be worth testing that scene without other SO mods active, especially BR/Hookups? Â (I also seem to be getting a warning about 188Alexander not being a ref, which I thought was cleared up in your earlier EX patch...)
zippy57 Posted December 30, 2012 Posted December 30, 2012 The patch was originally a custom modification for myself. I make my tweaks via override plugins so updating is easier, so when I switched some of the calls to the new format I left them in whatever script box they were in already to keep the number of changes down. For the same reason, some of the calls still use the old method and I even left a reference to my own custom character in there due to oversight (funnily enough, in this very conversation; the player doesn't want a "crappy gun" because they have a "custom pistol" already). I've since removed that reference and fixed up a few condition checks I didn't fix (again, a side-effect of it being a personal patch; I didn't bother to fix things I knew would never pop up in my game) which will be in the next update, which will be as soon as this issue is resolved and probably in a new thread. Â Alexander was given a reference string so the new call script would compile, but doing so required overriding the NPC record, so after I was done in the GECK I removed the record in FNVEdit to avoid conflicts. Since the ref string is only used in the GECK and not in-game it doesn't have any side-effects except an annoying error message when you load up the dialogue.
Vidust Posted December 31, 2012 Author Posted December 31, 2012 So, forgive me here, but does this mean you've found the problem? Â I also came here to say that the same thing is happening with Sgt. Kilborn when you turn in Cold, Cold Heart and he tries to rape you. Same stuff in the console too. I've tried turning off all the other Sexout plugins, and it still happens. Â Related to this, I saw in the OP that Kilborn's reaction is based on Karma, yet he always tries to rape me, even if I give myself karma up to like +1000. Is that working correctly? Thanks.
zippy57 Posted December 31, 2012 Posted December 31, 2012 I still have no idea what the problem is. Kilborn's dialogue was originally dependant on Karma, but it was via the Player's response rather than Kilborn's; since restricting Player dialogue choices based on Karma is a Bad Thing because of how broken FNV's Karma is, I removed the Karma checks completely. You should get two dialogue choices, one that leads to rape and one that leads to consensual sex. It was never tested since I never got to that point in-game, so it's quite possible that it's not working as intended. The relevant code for Kilborn rape: vMojaveKilbornREF.NX_SetEVFl "Sexout:Start::CallVer" 1 vMojaveKilbornREF.NX_SetEVFo "Sexout:Start::ActorA" vMojaveKilbornREF vMojaveKilbornREF.NX_SetEVFo "Sexout:Start::ActorB" PlayerREF vMojaveKilbornREF.NX_SetEVFl "Sexout:Start::Vaginal" 1 vMojaveKilbornREF.NX_SetEVFo "Sexout:Start::Raper" vMojaveKilbornREF vMojaveKilbornREF.CIOS SexoutBegin And the variable is once again incorrect. I never even bothered to touch the consensual version: set Sexout.Male to GetSelf set Sexout.Female to Player set Sexout.SexType to Oral player.CIOS SexoutBegin I intended to check that tree in-game and add a non-sex option if it was needed, but never got to that point.
KainsChylde Posted December 31, 2012 Posted December 31, 2012 If I remember correctly, in the vanilla game there are three statements you can make to Killborne in regards to Nipton (Legion, NCR, and neutral themed statements). Is there a way to base the rape on those statements? (Go with the legion option, get raped. NCR statement gets you left alone. Neutral maybe has a percentage chance of getting raped or not?). Just a thought.
zippy57 Posted December 31, 2012 Posted December 31, 2012 Following FNV dialogue trees you didn't personally create is kind of like trying to explain the design of the space shuttle when you're not a rocket scientist. Here's what I can tell you about the topic in question. The only changes I made was a clean-up of awkward grammar, the removal of the Karma checks, and the switch of the rape call over to the new system. Â The player says to Kilborn: "Legion's attacked Nipton, burned and killed everyone." Kilborn responds: "What? There's no way... we're miles from the Colorado. They...they aren't even waiting for the Dam to fall. They're already inside the borders... we'll never stop them, not at this rate. We're doomed. Thanks for bringing the word - even if the news is bad, I'll let the men know." The original dialogue allows the Player these responses: "What is this place?" "Any work around here?" "What are those statues of?" " Ave Caesar!" "I'll be going now." EX removes all of those options and replaces it with these two. Again, with the exception of the Karma check removal this is what the original EX did. "You guys deserve it." 'Don't worry, they're not gay. Let me give you some free service." The first leads to rape, the second to consensual sex. I know the second one seems a bit out of left field; there were a number of dialogue sections added by EX that were near-incomprehensible and this was my best guess as to what it was trying to say. I figured it didn't fit but it wasn't a priority since it was on my list of things to wait until I got to them in-game to deal with. Â In other words, I don't see any specific Legion/NCR/Neutral responses but I could be overlooking them considering FNV's dialogue structure. Once we track down the cause of the lock-up here I'll start a new thread for EX and will accept suggestions and tweaks.
Vidust Posted December 31, 2012 Author Posted December 31, 2012 Ah, I see. Yeah, the confusion for me was because I only see the "bad" response about them deserving it when I go to turn the quest in. It's my only choice, there's no "Goodbye" or anything else either. So maybe that's an issue too, but hopefully it's just something simple in the code. Â I know it's early, but if I could make a suggestion now rather than later, I'd say that you could just do away with sex entirely for this quest. The consensual part is pretty hokey and the rape seems a bit extreme for an otherwise normal NCR officer. Others may disagree, but I feel like not every quest needs a part where you fuck something. Â Anyway, it's all up to you of course. Thanks to you guys for providing this stuff.
zippy57 Posted December 31, 2012 Posted December 31, 2012 That's an issue, yes. Should be an easy fix. Personally I don't like the sex thing there either, but that's largely because I've been kind of unsure as to what role SexoutConsequences is supposed to fill. Going by the name it should basically be the Player getting raped or otherwise harassed due to taking certain actions; in practice (at least in the EX version) it's more of a variation on SexoutResolutions in that it's adding sex-related methods of resolving quests (with an exception or two like this one).
DoctaSax Posted December 31, 2012 Posted December 31, 2012 Maybe there ought to be a third topic there that just lets you get back to the main level of the dialogue, sex-free. So that you end up just adding a sex option rather than forcing one?
zippy57 Posted December 31, 2012 Posted December 31, 2012 Probably, yes. I never originally intended to make any changes past basic grammar and condition fixes since I never really expected to become the only person working on the plugin. I'll work add more (and more appropriate) options once we figure out why the sex isn't triggering properly.
DoctaSax Posted December 31, 2012 Posted December 31, 2012 Sorry, I overlooked this: I intended to check that tree in-game and add a non-sex option if it was needed, but never got to that point. Â I'm still in the dark when it comes to the original problem, but: - is the player wearing anything like the chastitron or whatever? This would mess up the randomizer, I think. - since the console readout mentions SexoutLust, what version is used there?
Vidust Posted January 1, 2013 Author Posted January 1, 2013 I'm still in the dark when it comes to the original problem' date=' but: - is the player wearing anything like the chastitron or whatever? This would mess up the randomizer, I think. - since the console readout mentions SexoutLust, what version is used there? [/quote'] Â If that's directed at me, then no, I don't even know what the chastitron is (I can guess, though, hah), I just had a normal outfit on. I have the newest version of SOLust, I just DLed all this stuff like a week ago. Â Wanted to say that this issue doesn't seem to be confined to Consequences encounters for me. Tryout and Hard Prison Time are doing it too. It's weird, because this didn't happen in Goodsprings when I did Resolutions and whatnot, so either this bug happened recently or some stuff is working. I guess I'll make a new game to find out. I still feel like this could be on my end, but I've disabled every other plugin and it still does it, so I don't know...
zippy57 Posted January 1, 2013 Posted January 1, 2013 If you have one, load a save before you started anything SexoutResolutions-related and console your way (if you have to) back up to this encounter. Â If that doesn't work, do a clean save without anything Sexout whatsoever and then try this encounter again.
Vidust Posted January 2, 2013 Author Posted January 2, 2013 Ah, fuck. I started a new game and consoled to the outpost, and of course now everything works fine. So somewhere along the way something got screwed up. If I clean the save by removing SO, won't that mean I lose any sort of "progress" I made, i.e. any flags that were set and so forth will be gone or otherwise messed up? I'm torn as to which is worse, losing all the SO stuff I've done, or simply starting a new game...
zippy57 Posted January 2, 2013 Posted January 2, 2013 Yes, a clean save without Sexout will remove anything recorded by any of the plugins. Looking at your load order you probably won't lose all that much though. Any WorkingGirl levels you've gained, items from the Store, progress in the Fiends quests, perks from Lust, and of course your statistics.
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