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Frozen in place after dialogue


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Hey all, so zippy57 told me to make a thread here about an issue I am having with ConsequencesEX.

 

After I complete the ant killing quest for Ranger Jackson, there's a dialogue and then an optional scene, but if I go for it, the scene doesn't start, we stand there looking at each other and my controls are locked out. As in, everything looks like it's working, but the scene doesn't.

 

I should say that everything else seems to be working okay, for example Resolutions, BrutalRapers, and Hookups all seem to be fine, and this is the first time that a scene has consistently been messed up.

 

In the console when we're frozen, it has

NGSAN: randomsextype rndA (a number ex. 22,35)

SexoutLust: adding orgasmtracker

SexoutLust: added orgasmlite

 

Apparently since it's gotten to picking the anim, it's all up to SexoutNG now, so any help out there? Thanks.

 

My loadorder

 

falloutnv.esm

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

Sexout.esm

SexoutCommonResources.esm

SexoutSlavery.esm

SexoutLegion.esm

SexoutStore.esm

NVEC Complete.esm

New Vegas Redesigned II.esm

RH_IRONSIGHTS_NV.esm

oHUD.esm

AWorldOfPain(Preview).esm

Interior Lighting Overhaul - Core.esm

NPC Project.esm

Lings.esm

Project Nevada - Core.esm

Project Nevada - Cyberware.esp

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

populatedcasino.esp

AWOPDeadMoney.esp

AWOPLowLootSkillBooks.esp

AWOPLowLootMWeapons.esp

NVR- Recommended.esp

New Vegas redesigned- Honest Hearts.esp

Voice dissonance fix.esp

RH_IronSights_NV_Vanilla.esp

RH_IronSights_NV_BetterBinoculars.esp

RH_IronSights_NV_ThatGun.esp

WeaponModsExpanded.esp

WMX-ModernWeapons.esp

WMX-MW-GRA.esp

WMX-GunRunnersArsenal.esp

WMX-PreOrderPackClassic.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

christinecos.esp

WMX-ArenovalisTextures.esp

Vurt's WFO.esp

EVE FNV.esp

EVE FNV-[GRA Patch for EVE 1.3].esp

WMX-EVE.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues (No Cyberware).esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

Project Nevada - EVE.esp

Project Nevada - WMX.esp

The Mod Configuration Menu.esp

CASM.esp

NVEC Complete EVE Patch.esp

NVEC Complete NVR2 Patch.esp

NVEC PN COMBO Patch.esp

dD - Enhanced Blood Main NV.esp

Improved Sound FX.esp

Improved Sound FX - EVE.esp

Improved Sound FX - Weapon Sharing Fix.esp

Improved Sound FX - Merged Major DLCs.esp

Improved Sound FX - WMX - Merged Major DLCs.esp

Improved Sound FX - Project Nevada.esp

NVEC Improved Sound FX Patch.esp

Interior Lighting Overhaul - Ultimate Edition.esp

ILO - A World of Pain.esp

ILO - NSkies URWLified Patch.esp

Bitter Springs Revisited.esp

NPC Project - Freeside.esp

NPC Project - 188 Trading Post.esp

NPC Project - Aerotech Office Park.esp

UnderwaterFX.esp

UWFXGodrays.esp

WeaponJamming.esp

Further3rdPersonCamera.esp

DynamiCamera.esp

The Weapon Mod Menu.esp

HHType3tribalhands.esp

MagazinesReworked.esp

MusicRecovery.esp

sjs_ultraluxereplacer.esp

DeadMoneyFemaleTuxedo.esp

ImprovedGeckoLeatherArmor.esp

WeaponsMerged.esp

SalvagedCourierDLC04.esp

Type3 Leather Armors.esp

HY_WasteWar2.esp

VegasOutfits.esp

1SBSteamOutfit.esp

Amy_Armor.esp

Nidaoutfitv1.esp

R18PN Fiona Armor.esp

jojailrockette.esp

NWIxiaarmor1.esp

josexysleepwear.esp

jotoughgirl.esp

NVLadyKhanXOH.esp

NVLadyoutfitXOH.esp

1Earrings.esp

Nevada Skies.esp

ELECTRO-CITY - Imaginator.esp

Nights are Darker 50%.esp

Karma and Timescale.esp

Type 6.esp

MojaveDelight.esp

SmallerTalk.esp

SexoutZAZ.esp

SexoutFiends.esp

SexoutNCR.esp

SexoutKhans.esp

SexoutPowderGangers.esp

SexoutKings.esp

SexoutWorkingGirl.esp

Tryout - Hard Prison Time.esp

SexoutLust.esp

SexoutLust - oHUD.esp

SexoutHookupsAlt.esp

SexoutResolutions.esp

SexoutConsequences EX.esp

SexoutConsequences.esp

SexoutFadeToBlack.esp

SexoutDiscounts.esp

SexoutClothingEval.esp

SexoutCheckMeOut.esp

SexoutCompanions.esp

SexoutBrutalRapers.esp

st.esp

Type3MClothing_AddOn_only.esp

MergedPatch.esp

 

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In case something in my script is somehow mucking up Sexout's inner workings, here it is:

vMORRangerJacksonREF.NX_SetEVFl "Sexout:Start::CallVer" 1
vMORRangerJacksonREF.NX_SetEVFo "Sexout:Start::ActorA" vMORRangerJacksonREF
vMORRangerJacksonREF.NX_SetEVFo "Sexout:Start::ActorB" PlayerREF
vMORRangerJacksonREF.NX_SetEVFl "Sexout:Start::Anal" 1
vMORRangerJacksonREF.CIOS SexoutBegin

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Yeah, the variable is wrong. My main annoyance with the new calling system is that the GECK doesn't point out when the incorrect variables are being called. Still, that just means the randomizer can pick from all three types instead of just the one. Shouldn't be freezing the whole thing like this.

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I hear ya - it's just all I could spot from that bit of code.

Looking at it in the Geck, there ain't much I can tell that's wrong with it otherwise. Personally, I'd always put the sexout calls in the end result rather than the begin result script - but that's probably just a preference.

Might be worth testing that scene without other SO mods active, especially BR/Hookups?

 

(I also seem to be getting a warning about 188Alexander not being a ref, which I thought was cleared up in your earlier EX patch...)

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The patch was originally a custom modification for myself. I make my tweaks via override plugins so updating is easier, so when I switched some of the calls to the new format I left them in whatever script box they were in already to keep the number of changes down. For the same reason, some of the calls still use the old method and I even left a reference to my own custom character in there due to oversight (funnily enough, in this very conversation; the player doesn't want a "crappy gun" because they have a "custom pistol" already). I've since removed that reference and fixed up a few condition checks I didn't fix (again, a side-effect of it being a personal patch; I didn't bother to fix things I knew would never pop up in my game) which will be in the next update, which will be as soon as this issue is resolved and probably in a new thread.

 

Alexander was given a reference string so the new call script would compile, but doing so required overriding the NPC record, so after I was done in the GECK I removed the record in FNVEdit to avoid conflicts. Since the ref string is only used in the GECK and not in-game it doesn't have any side-effects except an annoying error message when you load up the dialogue.

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So, forgive me here, but does this mean you've found the problem?

 

I also came here to say that the same thing is happening with Sgt. Kilborn when you turn in Cold, Cold Heart and he tries to rape you. Same stuff in the console too. I've tried turning off all the other Sexout plugins, and it still happens.

 

Related to this, I saw in the OP that Kilborn's reaction is based on Karma, yet he always tries to rape me, even if I give myself karma up to like +1000. Is that working correctly? Thanks.

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I still have no idea what the problem is. Kilborn's dialogue was originally dependant on Karma, but it was via the Player's response rather than Kilborn's; since restricting Player dialogue choices based on Karma is a Bad Thing because of how broken FNV's Karma is, I removed the Karma checks completely. You should get two dialogue choices, one that leads to rape and one that leads to consensual sex. It was never tested since I never got to that point in-game, so it's quite possible that it's not working as intended. The relevant code for Kilborn rape:

vMojaveKilbornREF.NX_SetEVFl "Sexout:Start::CallVer" 1
vMojaveKilbornREF.NX_SetEVFo "Sexout:Start::ActorA" vMojaveKilbornREF
vMojaveKilbornREF.NX_SetEVFo "Sexout:Start::ActorB" PlayerREF
vMojaveKilbornREF.NX_SetEVFl "Sexout:Start::Vaginal" 1
vMojaveKilbornREF.NX_SetEVFo "Sexout:Start::Raper" vMojaveKilbornREF
vMojaveKilbornREF.CIOS SexoutBegin

And the variable is once again incorrect. :P I never even bothered to touch the consensual version:

set Sexout.Male to GetSelf
set Sexout.Female to Player
set Sexout.SexType to Oral
player.CIOS SexoutBegin

I intended to check that tree in-game and add a non-sex option if it was needed, but never got to that point.

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If I remember correctly, in the vanilla game there are three statements you can make to Killborne in regards to Nipton (Legion, NCR, and neutral themed statements). Is there a way to base the rape on those statements? (Go with the legion option, get raped. NCR statement gets you left alone. Neutral maybe has a percentage chance of getting raped or not?). Just a thought.

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Following FNV dialogue trees you didn't personally create is kind of like trying to explain the design of the space shuttle when you're not a rocket scientist. Here's what I can tell you about the topic in question. The only changes I made was a clean-up of awkward grammar, the removal of the Karma checks, and the switch of the rape call over to the new system.

 

The player says to Kilborn: "Legion's attacked Nipton, burned and killed everyone."

Kilborn responds: "What? There's no way... we're miles from the Colorado. They...they aren't even waiting for the Dam to fall. They're already inside the borders... we'll never stop them, not at this rate. We're doomed. Thanks for bringing the word - even if the news is bad, I'll let the men know."

The original dialogue allows the Player these responses:

  • "What is this place?"
  • "Any work around here?"
  • "What are those statues of?"
  • " Ave Caesar!"
  • "I'll be going now."

EX removes all of those options and replaces it with these two. Again, with the exception of the Karma check removal this is what the original EX did.

  • "You guys deserve it."
  • 'Don't worry, they're not gay. Let me give you some free service."

The first leads to rape, the second to consensual sex. I know the second one seems a bit out of left field; there were a number of dialogue sections added by EX that were near-incomprehensible and this was my best guess as to what it was trying to say. I figured it didn't fit but it wasn't a priority since it was on my list of things to wait until I got to them in-game to deal with.

 

In other words, I don't see any specific Legion/NCR/Neutral responses but I could be overlooking them considering FNV's dialogue structure. Once we track down the cause of the lock-up here I'll start a new thread for EX and will accept suggestions and tweaks.

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Ah, I see. Yeah, the confusion for me was because I only see the "bad" response about them deserving it when I go to turn the quest in. It's my only choice, there's no "Goodbye" or anything else either. So maybe that's an issue too, but hopefully it's just something simple in the code.

 

I know it's early, but if I could make a suggestion now rather than later, I'd say that you could just do away with sex entirely for this quest. The consensual part is pretty hokey and the rape seems a bit extreme for an otherwise normal NCR officer. Others may disagree, but I feel like not every quest needs a part where you fuck something.

 

Anyway, it's all up to you of course. Thanks to you guys for providing this stuff.

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That's an issue, yes. Should be an easy fix. Personally I don't like the sex thing there either, but that's largely because I've been kind of unsure as to what role SexoutConsequences is supposed to fill. Going by the name it should basically be the Player getting raped or otherwise harassed due to taking certain actions; in practice (at least in the EX version) it's more of a variation on SexoutResolutions in that it's adding sex-related methods of resolving quests (with an exception or two like this one).

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Probably, yes. I never originally intended to make any changes past basic grammar and condition fixes since I never really expected to become the only person working on the plugin. I'll work add more (and more appropriate) options once we figure out why the sex isn't triggering properly.

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Sorry, I overlooked this:

I intended to check that tree in-game and add a non-sex option if it was needed, but never got to that point.

 

I'm still in the dark when it comes to the original problem, but:

- is the player wearing anything like the chastitron or whatever? This would mess up the randomizer, I think.

- since the console readout mentions SexoutLust, what version is used there?

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I'm still in the dark when it comes to the original problem' date=' but:

- is the player wearing anything like the chastitron or whatever? This would mess up the randomizer, I think.

- since the console readout mentions SexoutLust, what version is used there?

[/quote']

 

If that's directed at me, then no, I don't even know what the chastitron is (I can guess, though, hah), I just had a normal outfit on. I have the newest version of SOLust, I just DLed all this stuff like a week ago.

 

Wanted to say that this issue doesn't seem to be confined to Consequences encounters for me. Tryout and Hard Prison Time are doing it too. It's weird, because this didn't happen in Goodsprings when I did Resolutions and whatnot, so either this bug happened recently or some stuff is working. I guess I'll make a new game to find out. I still feel like this could be on my end, but I've disabled every other plugin and it still does it, so I don't know...

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If you have one, load a save before you started anything SexoutResolutions-related and console your way (if you have to) back up to this encounter.

 

If that doesn't work, do a clean save without anything Sexout whatsoever and then try this encounter again.

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Ah, fuck. I started a new game and consoled to the outpost, and of course now everything works fine. So somewhere along the way something got screwed up. If I clean the save by removing SO, won't that mean I lose any sort of "progress" I made, i.e. any flags that were set and so forth will be gone or otherwise messed up? I'm torn as to which is worse, losing all the SO stuff I've done, or simply starting a new game...

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Yes, a clean save without Sexout will remove anything recorded by any of the plugins. Looking at your load order you probably won't lose all that much though. Any WorkingGirl levels you've gained, items from the Store, progress in the Fiends quests, perks from Lust, and of course your statistics.

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