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Weird animations?


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Posted

So I got sexout, everything's working fine, except after sex the characters just kinda.. flop over. Go ragdoll. Spaghetti to the floor. Is this normal, or am I having a bug?

Posted

If you have rapist KOs enabled, the characters involved will fall unconscious after non-consensual sex. You can disable it or change the duration from the settings.

Posted

Actually the post-sex KO is normal. All the rape knockout settings change is how long. After sex, consensual or not,the bodies hit the floor then get back up. The knockout animation is a reset function to transition between sex anims and normal ones.

Posted

From what I understand (and I could be wrong) the animation itself isn't what matters, its the reset script that runs during the ragdoll phase that is whats important. To be honest I'm not sure it IS an animation, it may just be havok running on temporarily "dead" actors during the reset.

Posted

From what I understand (and I could be wrong) the animation itself isn't what matters' date=' its the reset script that runs during the ragdoll phase that is whats important. To be honest I'm not sure it IS an animation, it may just be havok running on temporarily "dead" actors during the reset.

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Yeah, it depletes your 'fatigue' (don't get me started on how wrong that term is), making you drop, and then calls pickidle on the actors, leading to the anim 'SexoutNGReset', which is "just standing there".

As to why it's made that way, it's probably to force the actors out of the sex anims and the SexoutDoNothing package (that forces actors to stay where they are) in a way that minimizes the chance of characters getting stuck in package or anim.

For the anims, a playidle instead of a pickidle system might allow the anims to reset without flopping down (using something like that myself for a few non-sex anims), but it would be a lot of work to switch over and make sure packages & callbacks etc don't get messed up in the process.

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