provois Posted January 27, 2019 Posted January 27, 2019 Hello It try to apply some physics to my mesh, but some of the bones (usually the skirt bones around the hips) try to rotate inside the body, ignoring the rules of gravity. In some cases i can improve it by restrict the rotation but if i apply collision they just ignore it and go inside the body again, as if the rest pose is somewhere there. So is there anything to do on my mesh or xml to tell the bones to accept simply hanging down as rest pose?
27X Posted January 27, 2019 Posted January 27, 2019 You need a collision mesh for ALL collisions. Empty kinematics are for empty swings and youtube MMD theft videos. Collision requires a collision mesh.
provois Posted January 28, 2019 Author Posted January 28, 2019 Ty for your reply Well i found the reason for that, it was the location/transform of the kinematic bones i created. If some one run in the same issue, the tail of the bone has to point in the direction where the child bones rest, also roll rotation need to be set to 0.
Nevershouldhavecomehere Posted February 3, 2019 Posted February 3, 2019 On 1/28/2019 at 9:47 PM, provois said: also roll rotation need to be set to 0. False, rotation is in radians, not degrees, so values will be extremely tiny. It obviously requires finetuning but you can have rotation on just about anything, as long as it's within reasonable constraints.
Gromilla Posted February 3, 2019 Posted February 3, 2019 problems in PE physics or SMP? If the SMP then if you share the files, I will try to help.
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