Jump to content

HDT smp problem with rest pose for some bones


provois

Recommended Posts

Hello

 

It try to apply some physics to my mesh, but some of the bones (usually the skirt bones around the hips) try to rotate inside the body, ignoring the rules of gravity. In some cases i can improve it by restrict the rotation but if i apply collision they just ignore it and go inside the body again, as if the rest pose is somewhere there. 

 

So is there anything to do on my mesh or xml to tell the bones to accept simply hanging down as rest pose? 

Link to comment

Ty for your reply

 

Well i found the reason for that, it was the location/transform of the kinematic bones i created.

 

If some one run in the same issue, the tail of the bone has to point in the direction where the child bones rest, also roll rotation need to be set to 0. 

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use