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Dark Ages outfit EDIT, for MedBod (plus head accessory)


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  • This CC is offered completely free
  • You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary
  • I don’t take requests nor commissions

 

Details:

  • Base game compatible
  • For young adult and adult femsims
  • Enabled for naked, everyday, sleepwear, formalwear, career, outwear
  • Disabled for random sims
  • All LODs and morphs
  • Polycount: 5468
  • 2 color channels
  • Only available in .package format

 

Defects:

  • Were to start?…
  • Weirdness on CAS, in-game looks fine
  • Boobs clip when using custom sliders and/or use the weight slider to make overweight sims, it’s controlled 90% under normal simming (aka no sex or animation mods of any kind)
  • The back of the skirt also clips under extreme animations but I’m calling a mulligan because the original also has issues
  • So in resume, if you are playing without sex mods, don’t use slider mods or prefer your sims “petite” you won’t have problems most of the time

 

Notes:

  • I was able to add vertices without subdividing sections of the mesh, a first for me
  • Sadly it was not enough because dress and boobs have too different shapes, it is doable but after all the time I invested I prefer to use the learned on other projects
  • Compatible with shoes, texture and 3d accessories from the game, yours truly and other creators although there’s chance of necklaces and alike clipping on the base of the neck
  • I’m adding a complementary headband I extracted from Sims Medieval, it’s located on the ‘glasses slot’, has two color channels, it “weights” 1k something polygons and it is compatible with the hat sliders, also has an internal face and other little details so hopefully is different enough
  • zip contains: afBodyEp2DarkAgesEDIT_forMedBod.package / AccessoryMedievalHatFloralHeadband.package

 

Credits:

  • Original textures and meshes from Electronic Arts


View File

 

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Thanks!

It's already compatible with any texture accessory including bodies made by me and other creators, you can also add your own directly into the textures using pothoshop / gimp / paint.net because the body UV is separated from the rest of the garment:

 

ep2DarkAges_bodyUV.jpg

 

For this you only need photoshop / gimp / paint.net and TSRW or s3pe.  I used a lot of time to make this one (and even then I wasn’t able to iron all the issues...) so I don’t want to touch it in a reaaaaally long time ?

 

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I extracted your GEOM resources with S3PE, I add them in milkshape to make a TSRW mesh, I used LithUnwrap - UV Mapping Tool to make the UV map and of course all your dds files and I made it using only paint.net!

I would like to upload/share it here, if someone wants to use it.

Thank you a lot for the above screenshot of LithUnwrap - UV Mapping Tool that shows the body mesh and the rest of the staff.

 

001.jpg.be6bfb0b37470514d1c15988b6ec107a.jpg002.jpg.1d616c2d29948595589c9e8873be610d.jpg

 

JoshQ_afBodyEp2DarkAgesEDIT.package

 

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No problem with me, if you want to create a unique post for it go ahead. Just a small correction, the screen came from Milkshape’s ‘Texture Coordinate Editor’, I once tried LithUnwrap but never got the hold of it ?

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