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DOAX Venus Vacation: NUDE MODS by Knight77. Download Thread ( DMM-Centered )


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Hi, can you help me? I have a problem, do you know why the nipples of the girl aren't coloured? I downloaded both the nude mod and the skin.ini, butting it ina folder in mods that I created called skins. I have also another one, one o of the basic costumes for the nude mod doesn't work, it just cancels the skin, letting nothing left, is this due to a conflict or something? I downloaded only thing from this topic.

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20 hours ago, coseacaso said:

Hi, can you help me? I have a problem, do you know why the nipples of the girl aren't coloured? I downloaded both the nude mod and the skin.ini, butting it ina folder in mods that I created called skins. I have also another one, one o of the basic costumes for the nude mod doesn't work, it just cancels the skin, letting nothing left, is this due to a conflict or something? I downloaded only thing from this topic.

Download the all in one pack this will set up everything you need

https://mega.nz/file/i00XySJK#3f_0y9CgsCsxwyl4AuTwuQd1a2PkPI7IsPnPngRsKwY

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On 1/3/2021 at 3:22 PM, thediredickssquad said:

So I'm new to this and I saw the jacket only outfit for Misaki but I was wondering if theres a way to make it jacket and swimsuit bottom and not just jacket also the breasts have like circles outside where the areola is how do I fix that?

downloading the "all in one" pack the color of the breast will be fixed, for the swimsuit there is no way but creating the file, I mean from 0 (I can't help you to to that, is way too difficult and for me it would take too much time)

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2 hours ago, coseacaso said:

downloading the "all in one" pack the color of the breast will be fixed, for the swimsuit there is no way but creating the file, I mean from 0 (I can't help you to to that, is way too difficult and for me it would take too much time)

I did download the all in one pack but I can try doing it again! thanks for the help

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On 1/3/2021 at 5:22 PM, thediredickssquad said:

So I'm new to this and I saw the jacket only outfit for Misaki but I was wondering if theres a way to make it jacket and swimsuit bottom and not just jacket also the breasts have like circles outside where the areola is how do I fix that?

go to costumes and then Misaki Basic swimsuit and change the ini file to this 

Spoiler

 

; Bikini    - 1c2cc59d
; BikiniMal    - ffee472b
; Body        - b2fd3b2b
; BodyMal    - d7351f01
; Suit        - 2b65da04

;Removing Bikini
[TextureOverrideMisakiBasicBikiniTopIB]
hash = 1c2cc59d
handling = skip
;[TextureOverrideMisakiBasicBikiniPanty01IB]
hash = 5999758d
match_first_index = 0
handling = skip
[TextureOverrideMisakiBasicBikiniPanty02IB]
hash = 5999758d
match_first_index = 3714
handling = skip
[TextureOverrideMisakiBasicBikiniBandsIB]
hash = 5a628fa6
handling = skip

[TextureOverrideMisakiBasicBikiniTopMIB]
hash = ffee472b
handling = skip


;Swap Bodies
[TextureOverrideMisakiBasicBikiniBodyVB]
hash = b2fd3b2b
match_first_index = 0
vb0 = ResourceMisakiBasicBikiniBodyVB
ib = ResourceMisakiBasicBikiniBodyIB
handling = skip
drawindexed = auto
[ResourceMisakiBasicBikiniBodyVB]
type = Buffer
stride = 80
filename = Misaki_Basic_Body_NLB.vb
[ResourceMisakiBasicBikiniBodyIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Body_NLB.ib

[TextureOverrideMisakiBasicBikiniBodyMVB]
hash = d7351f01
match_first_index = 0
vb0 = ResourceMisakiBasicBikiniBodyMVB
ib = ResourceMisakiBasicBikiniBodyMIB
handling = skip
drawindexed = auto
[ResourceMisakiBasicBikiniBodyMVB]
type = Buffer
stride = 80
filename = Misaki_Basic_BodyM_NLB.vb
[ResourceMisakiBasicBikiniBodyMIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_BodyM_NLB.ib

;Swap Suit
[TextureOverrideMisakiBasicOpenArms01]
hash = 2b65da04
match_first_index = 19188
vb0 = ResourceMisakiBasicOpenArms01VB
ib = ResourceMisakiBasicOpenArms01IB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenArms01VB]
type = Buffer
stride = 76
filename = Misaki_Basic_Arms.vb
[ResourceMisakiBasicOpenArms01IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Arms.ib

;[TextureOverrideMisakiBasicOpenArms02]
;hash = 2b65da04
;match_first_index = 1290
;vb0 = ResourceMisakiBasicOpenArms02VB
;ib = ResourceMisakiBasicOpenArms02IB
;handling = skip
;drawindexed = auto
;[ResourceMisakiBasicOpenArms02VB]
;type = Buffer
;stride = 76
;filename = Misaki_Basic_Arms02.vb
;[ResourceMisakiBasicOpenArms02IB]
;type = Buffer
;format = DXGI_FORMAT_R16_UINT
;filename = Misaki_Basic_Arms02.ib

[TextureOverrideMisakiBasicOpenVest01]
hash = 2b65da04
match_first_index = 3318
vb0 = ResourceMisakiBasicOpenVest01VB
ib = ResourceMisakiBasicOpenVest01IB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenVest01VB]
type = Buffer
stride = 76
filename = Misaki_Basic_Vest1.vb
[ResourceMisakiBasicOpenVest01IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Vest1.ib

[TextureOverrideMisakiBasicOpenVest02]
hash = 2b65da04
match_first_index = 12696
vb0 = ResourceMisakiBasicOpenVest02VB
ib = ResourceMisakiBasicOpenVest02IB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenVest02VB]
type = Buffer
stride = 76
filename = Misaki_Basic_Vest2.vb
[ResourceMisakiBasicOpenVest02IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Vest2.ib

[TextureOverrideMisakiBasicOpenCollar]
hash = 2b65da04
match_first_index = 33084
vb0 = ResourceMisakiBasicOpenCollarVB
ib = ResourceMisakiBasicOpenCollarIB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenCollarVB]
type = Buffer
stride = 76
filename = Misaki_Basic_Collar.vb
[ResourceMisakiBasicOpenCollarIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Collar.ib

[TextureOverrideMisakiBasicOpenZipper01]
hash = 2b65da04
match_first_index = 32712
vb0 = ResourceMisakiBasicOpenZipper01VB
ib = ResourceMisakiBasicOpenZipper01IB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenZipper01VB]
type = Buffer
stride = 76
filename = Misaki_Basic_Zipper1.vb
[ResourceMisakiBasicOpenZipper01IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Zipper1.ib

[TextureOverrideMisakiBasicOpenZipper02]
hash = 2b65da04
match_first_index = 32898
vb0 = ResourceMisakiBasicOpenZipper02VB
ib = ResourceMisakiBasicOpenZipper02IB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenZipper02VB]
type = Buffer
stride = 76
filename = Misaki_Basic_Zipper2.vb
[ResourceMisakiBasicOpenZipper02IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Zipper2.ib

[TextureOverrideMisakiBasicOpenZipperEnd01]
hash = 2b65da04
match_first_index = 32580
vb0 = ResourceMisakiBasicOpenZipperEnd01VB
ib = ResourceMisakiBasicOpenZipperEnd01IB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenZipperEnd01VB]
type = Buffer
stride = 76
filename = Misaki_Basic_ZipperEnd1.vb
[ResourceMisakiBasicOpenZipperEnd01IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_ZipperEnd1.ib

[TextureOverrideMisakiBasicOpenZipperEnd02]
hash = 2b65da04
match_first_index = 32646
vb0 = ResourceMisakiBasicOpenZipperEnd02VB
ib = ResourceMisakiBasicOpenZipperEnd02IB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenZipperEnd02VB]
type = Buffer
stride = 76
filename = Misaki_Basic_ZipperEnd2.vb
[ResourceMisakiBasicOpenZipperEnd02IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_ZipperEnd2.ib

[TextureOverrideMisakiBasicOpenPockets]
hash = 2b65da04
match_first_index = 306
vb0 = ResourceMisakiBasicOpenPocketsVB
ib = ResourceMisakiBasicOpenPocketsIB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenPocketsVB]
type = Buffer
stride = 76
filename = Misaki_Basic_Pockets.vb
[ResourceMisakiBasicOpenPocketsIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Pockets.ib

[TextureOverrideMisakiBasicOpenBand]
hash = 2b65da04
match_first_index = 0
handling = skip

[TextureOverrideMisakiBasicOpenFrills]
hash = 2b65da04
match_first_index = 41400
vb0 = ResourceMisakiBasicOpenFrillsVB
ib = ResourceMisakiBasicOpenFrillsIB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenFrillsVB]
type = Buffer
stride = 76
filename = Misaki_Basic_Frills.vb
[ResourceMisakiBasicOpenFrillsIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Frills.ib

 

 

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On 1/5/2021 at 3:30 AM, tamaki993 said:

go to costumes and then Misaki Basic swimsuit and change the ini file to this 

  Hide contents

 

; Bikini    - 1c2cc59d
; BikiniMal    - ffee472b
; Body        - b2fd3b2b
; BodyMal    - d7351f01
; Suit        - 2b65da04

;Removing Bikini
[TextureOverrideMisakiBasicBikiniTopIB]
hash = 1c2cc59d
handling = skip
;[TextureOverrideMisakiBasicBikiniPanty01IB]
hash = 5999758d
match_first_index = 0
handling = skip
[TextureOverrideMisakiBasicBikiniPanty02IB]
hash = 5999758d
match_first_index = 3714
handling = skip
[TextureOverrideMisakiBasicBikiniBandsIB]
hash = 5a628fa6
handling = skip

[TextureOverrideMisakiBasicBikiniTopMIB]
hash = ffee472b
handling = skip


;Swap Bodies
[TextureOverrideMisakiBasicBikiniBodyVB]
hash = b2fd3b2b
match_first_index = 0
vb0 = ResourceMisakiBasicBikiniBodyVB
ib = ResourceMisakiBasicBikiniBodyIB
handling = skip
drawindexed = auto
[ResourceMisakiBasicBikiniBodyVB]
type = Buffer
stride = 80
filename = Misaki_Basic_Body_NLB.vb
[ResourceMisakiBasicBikiniBodyIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Body_NLB.ib

[TextureOverrideMisakiBasicBikiniBodyMVB]
hash = d7351f01
match_first_index = 0
vb0 = ResourceMisakiBasicBikiniBodyMVB
ib = ResourceMisakiBasicBikiniBodyMIB
handling = skip
drawindexed = auto
[ResourceMisakiBasicBikiniBodyMVB]
type = Buffer
stride = 80
filename = Misaki_Basic_BodyM_NLB.vb
[ResourceMisakiBasicBikiniBodyMIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_BodyM_NLB.ib

;Swap Suit
[TextureOverrideMisakiBasicOpenArms01]
hash = 2b65da04
match_first_index = 19188
vb0 = ResourceMisakiBasicOpenArms01VB
ib = ResourceMisakiBasicOpenArms01IB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenArms01VB]
type = Buffer
stride = 76
filename = Misaki_Basic_Arms.vb
[ResourceMisakiBasicOpenArms01IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Arms.ib

;[TextureOverrideMisakiBasicOpenArms02]
;hash = 2b65da04
;match_first_index = 1290
;vb0 = ResourceMisakiBasicOpenArms02VB
;ib = ResourceMisakiBasicOpenArms02IB
;handling = skip
;drawindexed = auto
;[ResourceMisakiBasicOpenArms02VB]
;type = Buffer
;stride = 76
;filename = Misaki_Basic_Arms02.vb
;[ResourceMisakiBasicOpenArms02IB]
;type = Buffer
;format = DXGI_FORMAT_R16_UINT
;filename = Misaki_Basic_Arms02.ib

[TextureOverrideMisakiBasicOpenVest01]
hash = 2b65da04
match_first_index = 3318
vb0 = ResourceMisakiBasicOpenVest01VB
ib = ResourceMisakiBasicOpenVest01IB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenVest01VB]
type = Buffer
stride = 76
filename = Misaki_Basic_Vest1.vb
[ResourceMisakiBasicOpenVest01IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Vest1.ib

[TextureOverrideMisakiBasicOpenVest02]
hash = 2b65da04
match_first_index = 12696
vb0 = ResourceMisakiBasicOpenVest02VB
ib = ResourceMisakiBasicOpenVest02IB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenVest02VB]
type = Buffer
stride = 76
filename = Misaki_Basic_Vest2.vb
[ResourceMisakiBasicOpenVest02IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Vest2.ib

[TextureOverrideMisakiBasicOpenCollar]
hash = 2b65da04
match_first_index = 33084
vb0 = ResourceMisakiBasicOpenCollarVB
ib = ResourceMisakiBasicOpenCollarIB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenCollarVB]
type = Buffer
stride = 76
filename = Misaki_Basic_Collar.vb
[ResourceMisakiBasicOpenCollarIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Collar.ib

[TextureOverrideMisakiBasicOpenZipper01]
hash = 2b65da04
match_first_index = 32712
vb0 = ResourceMisakiBasicOpenZipper01VB
ib = ResourceMisakiBasicOpenZipper01IB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenZipper01VB]
type = Buffer
stride = 76
filename = Misaki_Basic_Zipper1.vb
[ResourceMisakiBasicOpenZipper01IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Zipper1.ib

[TextureOverrideMisakiBasicOpenZipper02]
hash = 2b65da04
match_first_index = 32898
vb0 = ResourceMisakiBasicOpenZipper02VB
ib = ResourceMisakiBasicOpenZipper02IB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenZipper02VB]
type = Buffer
stride = 76
filename = Misaki_Basic_Zipper2.vb
[ResourceMisakiBasicOpenZipper02IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Zipper2.ib

[TextureOverrideMisakiBasicOpenZipperEnd01]
hash = 2b65da04
match_first_index = 32580
vb0 = ResourceMisakiBasicOpenZipperEnd01VB
ib = ResourceMisakiBasicOpenZipperEnd01IB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenZipperEnd01VB]
type = Buffer
stride = 76
filename = Misaki_Basic_ZipperEnd1.vb
[ResourceMisakiBasicOpenZipperEnd01IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_ZipperEnd1.ib

[TextureOverrideMisakiBasicOpenZipperEnd02]
hash = 2b65da04
match_first_index = 32646
vb0 = ResourceMisakiBasicOpenZipperEnd02VB
ib = ResourceMisakiBasicOpenZipperEnd02IB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenZipperEnd02VB]
type = Buffer
stride = 76
filename = Misaki_Basic_ZipperEnd2.vb
[ResourceMisakiBasicOpenZipperEnd02IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_ZipperEnd2.ib

[TextureOverrideMisakiBasicOpenPockets]
hash = 2b65da04
match_first_index = 306
vb0 = ResourceMisakiBasicOpenPocketsVB
ib = ResourceMisakiBasicOpenPocketsIB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenPocketsVB]
type = Buffer
stride = 76
filename = Misaki_Basic_Pockets.vb
[ResourceMisakiBasicOpenPocketsIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Pockets.ib

[TextureOverrideMisakiBasicOpenBand]
hash = 2b65da04
match_first_index = 0
handling = skip

[TextureOverrideMisakiBasicOpenFrills]
hash = 2b65da04
match_first_index = 41400
vb0 = ResourceMisakiBasicOpenFrillsVB
ib = ResourceMisakiBasicOpenFrillsIB
handling = skip
drawindexed = auto
[ResourceMisakiBasicOpenFrillsVB]
type = Buffer
stride = 76
filename = Misaki_Basic_Frills.vb
[ResourceMisakiBasicOpenFrillsIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = Misaki_Basic_Frills.ib

 

 

do I just slap this bad boy in there? don't want to break anything is why i ask

 

edit: I did it and it came out like which definetly gave me a good chuckle

20210106160115_1.jpg

Link to comment
On 1/5/2021 at 7:56 PM, thediredickssquad said:

do I just slap this bad boy in there? don't want to break anything is why i ask

 

edit: I did it and it came out like which definetly gave me a good chuckle

20210106160115_1.jpg

Replace what inside the ini file with what i gave you and always keep a copy for it

Link to comment
22 hours ago, haas said:

the loquat/square mod seems broken recently,  is my ini file outdated?

 

 

Yeah I noticed that too, but only on the common body it seems.
I am stuck at a project for weeks now. Barely got some sleep. Hope to be back soon working on all the stuff I missed.

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