purpleren Posted December 29, 2020 Posted December 29, 2020 10 hours ago, knight77 said: 可爱的新女孩Lobelia和她的第一个SSR的 WIP 显示隐藏的内容 How to get her skin? What is the code for her skin(hash) in the "skin.ini"?
Nezumi "Misaki" Posted December 29, 2020 Posted December 29, 2020 5 hours ago, knight77 said: Update WIP Hide contents What is the basic texture without pubic hair?
knight77 Posted December 30, 2020 Author Posted December 30, 2020 15 hours ago, Nezumi "Misaki" said: What is the basic texture without pubic hair? Its new and I havent released it yet.
Nezumi "Misaki" Posted December 30, 2020 Posted December 30, 2020 8 hours ago, knight77 said: Its new and I havent released it yet. OK thanks for your answer . I can't wait to be able to use this skin. The only ones I can find are skin with open, hairy labia, which are not fit for a princess like sweet Lobelia. Thank you very much for your work .
knight77 Posted December 31, 2020 Author Posted December 31, 2020 How about turning her into an elf? WIP Spoiler 6
Mrakobez Posted December 31, 2020 Posted December 31, 2020 8 hours ago, knight77 said: How about turning her into an elf? WIP Wew, looks interesting...
coseacaso Posted January 2, 2021 Posted January 2, 2021 Hi, can you help me? I have a problem, do you know why the nipples of the girl aren't coloured? I downloaded both the nude mod and the skin.ini, butting it ina folder in mods that I created called skins. I have also another one, one o of the basic costumes for the nude mod doesn't work, it just cancels the skin, letting nothing left, is this due to a conflict or something? I downloaded only thing from this topic.
tamaki993 Posted January 2, 2021 Posted January 2, 2021 20 hours ago, coseacaso said: Hi, can you help me? I have a problem, do you know why the nipples of the girl aren't coloured? I downloaded both the nude mod and the skin.ini, butting it ina folder in mods that I created called skins. I have also another one, one o of the basic costumes for the nude mod doesn't work, it just cancels the skin, letting nothing left, is this due to a conflict or something? I downloaded only thing from this topic. Download the all in one pack this will set up everything you need https://mega.nz/file/i00XySJK#3f_0y9CgsCsxwyl4AuTwuQd1a2PkPI7IsPnPngRsKwY
coseacaso Posted January 2, 2021 Posted January 2, 2021 1 hour ago, tamaki993 said: Download the all in one pack this will set up everything you need https://mega.nz/file/i00XySJK#3f_0y9CgsCsxwyl4AuTwuQd1a2PkPI7IsPnPngRsKwY but after downloading the pack, all i have to do is extracting it into the mods folder or do i have to do something more?
tamaki993 Posted January 3, 2021 Posted January 3, 2021 1 hour ago, coseacaso said: but after downloading the pack, all i have to do is extracting it into the mods folder or do i have to do something more? Just extract in the mod folder and your set
coseacaso Posted January 3, 2021 Posted January 3, 2021 47 minutes ago, tamaki993 said: Just extract in the mod folder and your set thank you very much, it's working perfectly
thediredickssquad Posted January 3, 2021 Posted January 3, 2021 So I'm new to this and I saw the jacket only outfit for Misaki but I was wondering if theres a way to make it jacket and swimsuit bottom and not just jacket also the breasts have like circles outside where the areola is how do I fix that?
coseacaso Posted January 4, 2021 Posted January 4, 2021 hi, I saw that some folders on the costume mod (downloading the "all in one" pack) have "disabled" in the name, to enable them do I just need to delete the "disable" or do I have to and the "n" to the "disable"?
coseacaso Posted January 4, 2021 Posted January 4, 2021 On 1/3/2021 at 3:22 PM, thediredickssquad said: So I'm new to this and I saw the jacket only outfit for Misaki but I was wondering if theres a way to make it jacket and swimsuit bottom and not just jacket also the breasts have like circles outside where the areola is how do I fix that? downloading the "all in one" pack the color of the breast will be fixed, for the swimsuit there is no way but creating the file, I mean from 0 (I can't help you to to that, is way too difficult and for me it would take too much time)
thediredickssquad Posted January 5, 2021 Posted January 5, 2021 2 hours ago, coseacaso said: downloading the "all in one" pack the color of the breast will be fixed, for the swimsuit there is no way but creating the file, I mean from 0 (I can't help you to to that, is way too difficult and for me it would take too much time) I did download the all in one pack but I can try doing it again! thanks for the help
tamaki993 Posted January 5, 2021 Posted January 5, 2021 On 1/3/2021 at 5:22 PM, thediredickssquad said: So I'm new to this and I saw the jacket only outfit for Misaki but I was wondering if theres a way to make it jacket and swimsuit bottom and not just jacket also the breasts have like circles outside where the areola is how do I fix that? go to costumes and then Misaki Basic swimsuit and change the ini file to this Spoiler ; Bikini - 1c2cc59d ; BikiniMal - ffee472b ; Body - b2fd3b2b ; BodyMal - d7351f01 ; Suit - 2b65da04 ;Removing Bikini [TextureOverrideMisakiBasicBikiniTopIB] hash = 1c2cc59d handling = skip ;[TextureOverrideMisakiBasicBikiniPanty01IB] hash = 5999758d match_first_index = 0 handling = skip [TextureOverrideMisakiBasicBikiniPanty02IB] hash = 5999758d match_first_index = 3714 handling = skip [TextureOverrideMisakiBasicBikiniBandsIB] hash = 5a628fa6 handling = skip [TextureOverrideMisakiBasicBikiniTopMIB] hash = ffee472b handling = skip ;Swap Bodies [TextureOverrideMisakiBasicBikiniBodyVB] hash = b2fd3b2b match_first_index = 0 vb0 = ResourceMisakiBasicBikiniBodyVB ib = ResourceMisakiBasicBikiniBodyIB handling = skip drawindexed = auto [ResourceMisakiBasicBikiniBodyVB] type = Buffer stride = 80 filename = Misaki_Basic_Body_NLB.vb [ResourceMisakiBasicBikiniBodyIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Body_NLB.ib [TextureOverrideMisakiBasicBikiniBodyMVB] hash = d7351f01 match_first_index = 0 vb0 = ResourceMisakiBasicBikiniBodyMVB ib = ResourceMisakiBasicBikiniBodyMIB handling = skip drawindexed = auto [ResourceMisakiBasicBikiniBodyMVB] type = Buffer stride = 80 filename = Misaki_Basic_BodyM_NLB.vb [ResourceMisakiBasicBikiniBodyMIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_BodyM_NLB.ib ;Swap Suit [TextureOverrideMisakiBasicOpenArms01] hash = 2b65da04 match_first_index = 19188 vb0 = ResourceMisakiBasicOpenArms01VB ib = ResourceMisakiBasicOpenArms01IB handling = skip drawindexed = auto [ResourceMisakiBasicOpenArms01VB] type = Buffer stride = 76 filename = Misaki_Basic_Arms.vb [ResourceMisakiBasicOpenArms01IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Arms.ib ;[TextureOverrideMisakiBasicOpenArms02] ;hash = 2b65da04 ;match_first_index = 1290 ;vb0 = ResourceMisakiBasicOpenArms02VB ;ib = ResourceMisakiBasicOpenArms02IB ;handling = skip ;drawindexed = auto ;[ResourceMisakiBasicOpenArms02VB] ;type = Buffer ;stride = 76 ;filename = Misaki_Basic_Arms02.vb ;[ResourceMisakiBasicOpenArms02IB] ;type = Buffer ;format = DXGI_FORMAT_R16_UINT ;filename = Misaki_Basic_Arms02.ib [TextureOverrideMisakiBasicOpenVest01] hash = 2b65da04 match_first_index = 3318 vb0 = ResourceMisakiBasicOpenVest01VB ib = ResourceMisakiBasicOpenVest01IB handling = skip drawindexed = auto [ResourceMisakiBasicOpenVest01VB] type = Buffer stride = 76 filename = Misaki_Basic_Vest1.vb [ResourceMisakiBasicOpenVest01IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Vest1.ib [TextureOverrideMisakiBasicOpenVest02] hash = 2b65da04 match_first_index = 12696 vb0 = ResourceMisakiBasicOpenVest02VB ib = ResourceMisakiBasicOpenVest02IB handling = skip drawindexed = auto [ResourceMisakiBasicOpenVest02VB] type = Buffer stride = 76 filename = Misaki_Basic_Vest2.vb [ResourceMisakiBasicOpenVest02IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Vest2.ib [TextureOverrideMisakiBasicOpenCollar] hash = 2b65da04 match_first_index = 33084 vb0 = ResourceMisakiBasicOpenCollarVB ib = ResourceMisakiBasicOpenCollarIB handling = skip drawindexed = auto [ResourceMisakiBasicOpenCollarVB] type = Buffer stride = 76 filename = Misaki_Basic_Collar.vb [ResourceMisakiBasicOpenCollarIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Collar.ib [TextureOverrideMisakiBasicOpenZipper01] hash = 2b65da04 match_first_index = 32712 vb0 = ResourceMisakiBasicOpenZipper01VB ib = ResourceMisakiBasicOpenZipper01IB handling = skip drawindexed = auto [ResourceMisakiBasicOpenZipper01VB] type = Buffer stride = 76 filename = Misaki_Basic_Zipper1.vb [ResourceMisakiBasicOpenZipper01IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Zipper1.ib [TextureOverrideMisakiBasicOpenZipper02] hash = 2b65da04 match_first_index = 32898 vb0 = ResourceMisakiBasicOpenZipper02VB ib = ResourceMisakiBasicOpenZipper02IB handling = skip drawindexed = auto [ResourceMisakiBasicOpenZipper02VB] type = Buffer stride = 76 filename = Misaki_Basic_Zipper2.vb [ResourceMisakiBasicOpenZipper02IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Zipper2.ib [TextureOverrideMisakiBasicOpenZipperEnd01] hash = 2b65da04 match_first_index = 32580 vb0 = ResourceMisakiBasicOpenZipperEnd01VB ib = ResourceMisakiBasicOpenZipperEnd01IB handling = skip drawindexed = auto [ResourceMisakiBasicOpenZipperEnd01VB] type = Buffer stride = 76 filename = Misaki_Basic_ZipperEnd1.vb [ResourceMisakiBasicOpenZipperEnd01IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_ZipperEnd1.ib [TextureOverrideMisakiBasicOpenZipperEnd02] hash = 2b65da04 match_first_index = 32646 vb0 = ResourceMisakiBasicOpenZipperEnd02VB ib = ResourceMisakiBasicOpenZipperEnd02IB handling = skip drawindexed = auto [ResourceMisakiBasicOpenZipperEnd02VB] type = Buffer stride = 76 filename = Misaki_Basic_ZipperEnd2.vb [ResourceMisakiBasicOpenZipperEnd02IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_ZipperEnd2.ib [TextureOverrideMisakiBasicOpenPockets] hash = 2b65da04 match_first_index = 306 vb0 = ResourceMisakiBasicOpenPocketsVB ib = ResourceMisakiBasicOpenPocketsIB handling = skip drawindexed = auto [ResourceMisakiBasicOpenPocketsVB] type = Buffer stride = 76 filename = Misaki_Basic_Pockets.vb [ResourceMisakiBasicOpenPocketsIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Pockets.ib [TextureOverrideMisakiBasicOpenBand] hash = 2b65da04 match_first_index = 0 handling = skip [TextureOverrideMisakiBasicOpenFrills] hash = 2b65da04 match_first_index = 41400 vb0 = ResourceMisakiBasicOpenFrillsVB ib = ResourceMisakiBasicOpenFrillsIB handling = skip drawindexed = auto [ResourceMisakiBasicOpenFrillsVB] type = Buffer stride = 76 filename = Misaki_Basic_Frills.vb [ResourceMisakiBasicOpenFrillsIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Frills.ib
thediredickssquad Posted January 5, 2021 Posted January 5, 2021 On 1/5/2021 at 3:30 AM, tamaki993 said: go to costumes and then Misaki Basic swimsuit and change the ini file to this Hide contents ; Bikini - 1c2cc59d ; BikiniMal - ffee472b ; Body - b2fd3b2b ; BodyMal - d7351f01 ; Suit - 2b65da04 ;Removing Bikini [TextureOverrideMisakiBasicBikiniTopIB] hash = 1c2cc59d handling = skip ;[TextureOverrideMisakiBasicBikiniPanty01IB] hash = 5999758d match_first_index = 0 handling = skip [TextureOverrideMisakiBasicBikiniPanty02IB] hash = 5999758d match_first_index = 3714 handling = skip [TextureOverrideMisakiBasicBikiniBandsIB] hash = 5a628fa6 handling = skip [TextureOverrideMisakiBasicBikiniTopMIB] hash = ffee472b handling = skip ;Swap Bodies [TextureOverrideMisakiBasicBikiniBodyVB] hash = b2fd3b2b match_first_index = 0 vb0 = ResourceMisakiBasicBikiniBodyVB ib = ResourceMisakiBasicBikiniBodyIB handling = skip drawindexed = auto [ResourceMisakiBasicBikiniBodyVB] type = Buffer stride = 80 filename = Misaki_Basic_Body_NLB.vb [ResourceMisakiBasicBikiniBodyIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Body_NLB.ib [TextureOverrideMisakiBasicBikiniBodyMVB] hash = d7351f01 match_first_index = 0 vb0 = ResourceMisakiBasicBikiniBodyMVB ib = ResourceMisakiBasicBikiniBodyMIB handling = skip drawindexed = auto [ResourceMisakiBasicBikiniBodyMVB] type = Buffer stride = 80 filename = Misaki_Basic_BodyM_NLB.vb [ResourceMisakiBasicBikiniBodyMIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_BodyM_NLB.ib ;Swap Suit [TextureOverrideMisakiBasicOpenArms01] hash = 2b65da04 match_first_index = 19188 vb0 = ResourceMisakiBasicOpenArms01VB ib = ResourceMisakiBasicOpenArms01IB handling = skip drawindexed = auto [ResourceMisakiBasicOpenArms01VB] type = Buffer stride = 76 filename = Misaki_Basic_Arms.vb [ResourceMisakiBasicOpenArms01IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Arms.ib ;[TextureOverrideMisakiBasicOpenArms02] ;hash = 2b65da04 ;match_first_index = 1290 ;vb0 = ResourceMisakiBasicOpenArms02VB ;ib = ResourceMisakiBasicOpenArms02IB ;handling = skip ;drawindexed = auto ;[ResourceMisakiBasicOpenArms02VB] ;type = Buffer ;stride = 76 ;filename = Misaki_Basic_Arms02.vb ;[ResourceMisakiBasicOpenArms02IB] ;type = Buffer ;format = DXGI_FORMAT_R16_UINT ;filename = Misaki_Basic_Arms02.ib [TextureOverrideMisakiBasicOpenVest01] hash = 2b65da04 match_first_index = 3318 vb0 = ResourceMisakiBasicOpenVest01VB ib = ResourceMisakiBasicOpenVest01IB handling = skip drawindexed = auto [ResourceMisakiBasicOpenVest01VB] type = Buffer stride = 76 filename = Misaki_Basic_Vest1.vb [ResourceMisakiBasicOpenVest01IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Vest1.ib [TextureOverrideMisakiBasicOpenVest02] hash = 2b65da04 match_first_index = 12696 vb0 = ResourceMisakiBasicOpenVest02VB ib = ResourceMisakiBasicOpenVest02IB handling = skip drawindexed = auto [ResourceMisakiBasicOpenVest02VB] type = Buffer stride = 76 filename = Misaki_Basic_Vest2.vb [ResourceMisakiBasicOpenVest02IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Vest2.ib [TextureOverrideMisakiBasicOpenCollar] hash = 2b65da04 match_first_index = 33084 vb0 = ResourceMisakiBasicOpenCollarVB ib = ResourceMisakiBasicOpenCollarIB handling = skip drawindexed = auto [ResourceMisakiBasicOpenCollarVB] type = Buffer stride = 76 filename = Misaki_Basic_Collar.vb [ResourceMisakiBasicOpenCollarIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Collar.ib [TextureOverrideMisakiBasicOpenZipper01] hash = 2b65da04 match_first_index = 32712 vb0 = ResourceMisakiBasicOpenZipper01VB ib = ResourceMisakiBasicOpenZipper01IB handling = skip drawindexed = auto [ResourceMisakiBasicOpenZipper01VB] type = Buffer stride = 76 filename = Misaki_Basic_Zipper1.vb [ResourceMisakiBasicOpenZipper01IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Zipper1.ib [TextureOverrideMisakiBasicOpenZipper02] hash = 2b65da04 match_first_index = 32898 vb0 = ResourceMisakiBasicOpenZipper02VB ib = ResourceMisakiBasicOpenZipper02IB handling = skip drawindexed = auto [ResourceMisakiBasicOpenZipper02VB] type = Buffer stride = 76 filename = Misaki_Basic_Zipper2.vb [ResourceMisakiBasicOpenZipper02IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Zipper2.ib [TextureOverrideMisakiBasicOpenZipperEnd01] hash = 2b65da04 match_first_index = 32580 vb0 = ResourceMisakiBasicOpenZipperEnd01VB ib = ResourceMisakiBasicOpenZipperEnd01IB handling = skip drawindexed = auto [ResourceMisakiBasicOpenZipperEnd01VB] type = Buffer stride = 76 filename = Misaki_Basic_ZipperEnd1.vb [ResourceMisakiBasicOpenZipperEnd01IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_ZipperEnd1.ib [TextureOverrideMisakiBasicOpenZipperEnd02] hash = 2b65da04 match_first_index = 32646 vb0 = ResourceMisakiBasicOpenZipperEnd02VB ib = ResourceMisakiBasicOpenZipperEnd02IB handling = skip drawindexed = auto [ResourceMisakiBasicOpenZipperEnd02VB] type = Buffer stride = 76 filename = Misaki_Basic_ZipperEnd2.vb [ResourceMisakiBasicOpenZipperEnd02IB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_ZipperEnd2.ib [TextureOverrideMisakiBasicOpenPockets] hash = 2b65da04 match_first_index = 306 vb0 = ResourceMisakiBasicOpenPocketsVB ib = ResourceMisakiBasicOpenPocketsIB handling = skip drawindexed = auto [ResourceMisakiBasicOpenPocketsVB] type = Buffer stride = 76 filename = Misaki_Basic_Pockets.vb [ResourceMisakiBasicOpenPocketsIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Pockets.ib [TextureOverrideMisakiBasicOpenBand] hash = 2b65da04 match_first_index = 0 handling = skip [TextureOverrideMisakiBasicOpenFrills] hash = 2b65da04 match_first_index = 41400 vb0 = ResourceMisakiBasicOpenFrillsVB ib = ResourceMisakiBasicOpenFrillsIB handling = skip drawindexed = auto [ResourceMisakiBasicOpenFrillsVB] type = Buffer stride = 76 filename = Misaki_Basic_Frills.vb [ResourceMisakiBasicOpenFrillsIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = Misaki_Basic_Frills.ib do I just slap this bad boy in there? don't want to break anything is why i ask edit: I did it and it came out like which definetly gave me a good chuckle
tamaki993 Posted January 7, 2021 Posted January 7, 2021 On 1/5/2021 at 7:56 PM, thediredickssquad said: do I just slap this bad boy in there? don't want to break anything is why i ask edit: I did it and it came out like which definetly gave me a good chuckle Replace what inside the ini file with what i gave you and always keep a copy for it
thediredickssquad Posted January 7, 2021 Posted January 7, 2021 4 hours ago, tamaki993 said: Replace what inside the ini file with what i gave you and always keep a copy for it that is what I did but it comes out like that
kholifrz1 Posted January 11, 2021 Posted January 11, 2021 Sorry I'm new to this. Is it possible to use nude mods on low settings ?
haas Posted January 15, 2021 Posted January 15, 2021 the loquat/square mod seems broken recently, is my ini file outdated? 2
knight77 Posted January 16, 2021 Author Posted January 16, 2021 22 hours ago, haas said: the loquat/square mod seems broken recently, is my ini file outdated? Yeah I noticed that too, but only on the common body it seems. I am stuck at a project for weeks now. Barely got some sleep. Hope to be back soon working on all the stuff I missed. 5
AnD0901 Posted January 17, 2021 Posted January 17, 2021 Help!Why would this happen I have enabled the costume mods
isshunboshi Posted January 23, 2021 Posted January 23, 2021 hi knight, thanks for all your hardwork but i have some texture problems on sayuri and patty (no nipples on nude mod) i already tried adding the line on the skin.ini but its not working, is it the d3dx.ini i should replace or is it the skin.ini? thanks before.
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