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Anatomical Correct Falmer


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All this does is add the private bits to the meshes for both living Falmer and the corpses found throughout the game. It should be compatible with any of the sex mods that don't alter the original meshes. It's not perfect but unless you plan on doing an in-depth detailed exam on their corpses it should be fine. The bone color weights are a stone bitch to work with.

 

Some of the armor was altered to include a NiAlphaProperty rather than deleting what I wanted removed. While living you probably won't see much, upon killing them they usually fall in such a way that their antinomy would be visible if it was there. This annoyed me to the point that I remade the meshes to include them. I've also altered the female body to work with the supplied textures. I've replaced a couple of the male Falmer with female versions because otherwise the female is almost never seen. Everything should work with the vanilla skeletons so I didn't include them.

 

I've also included the DLC 01 Falmer vampires but haven't tested them because none of my saves are anywhere near where they're located in-game.

 

Most of the textures are optional and are modified versions of the vanilla textures. I personally like my creatures toned down from the vibrant colors Bethesda used. If you use the Creature_Features mod those textures will be overwritten unless you hand place the textures you want.

 

Nikoli  (NVG)

 

EDIT: I finally downloaded MNC just to see what everyone was talking about. MNC does not alter the normal state, so my meshes shouldn't do anything to the secondary mesh in the aroused state.  The only differences is that I added male anatomy to the vanilla mesh. (Any mesh that I changed from male to female in the un-aroused state would change to a male in the aroused state) Apparently MNC also uses the textures from Creature_Features so if you want to use your existing textures just don't use mine...



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36 minutes ago, MadMansGun said:

...so whats different with theses compared to the MNCv11 meshes?

and F.Y.I: Creature Features & SL Nude Creatures have been obsolete for years.

Don't know, I've never downloaded More Nasty Critters, and I don't use sex mods. (Sexified but no sex) I just wanted the regular Falmer I came across not be eunuchs.

I used one of the textures from Creature Features, it was the easiest for me to have the mesh altered to conform to.

 

EDIT... Looking at the webpage, apparently MNC uses new meshes for an aroused state, mine are for the vanilla regular state. (i.e. flaccid)

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Looks good at the screenshots.

I'll try them out as soon as I can find some time. Never figured out where to find female meshes i.e. for the obviously female draugr and let them work with sexlab etc.

Does this work with the "gender detection" of the enemies that mods like defeat and SL use?

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11 hours ago, Felloutof said:

Looks good at the screenshots.

I'll try them out as soon as I can find some time. Never figured out where to find female meshes i.e. for the obviously female draugr and let them work with sexlab etc.

Does this work with the "gender detection" of the enemies that mods like defeat and SL use?

I have no idea, I personally don't use sex mods except for what is required for visual realism, these are just mesh and texture files. I didn't alter anything other than add anatomy to the vanilla meshes, so I would think the game engine would still register them at whatever they were originally set up as...

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12 hours ago, Kriegera said:

Any chance for anatomically correct rieklings?

I'll see what I can do, some of the DLC meshes are a horror to work with...

1090962104_NifSkopeTESRiekling01.jpg.1b941dad1204f85ad5a72f5458e5160a.jpg

I have no idea where I got the female Riekling meshes from, but once I figure out who to thank for them and the bone weighting for the meshes I'll upload items similar to these. Clothed versions also.

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  • 1 month later...

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