Kairu Posted July 6, 2018 Posted July 6, 2018 Hey guys know you probably get sick of seeing these things but here a snippet from my last exception thats cropping up, usually i find these easier to look into but this one has me stumped, hoping one of you awesome people may have an answer for me. <?xml version="1.0" ?> <root> <report> <version>2</version> <sessionid>2839d45c469572235b3f5c6e</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-07-06 13:19:37</createtime> <buildsignature>Local.Unknown.Unknown.1.44.83.1020-1.200.000.350.Release</buildsignature> <categoryid>sim.py:3595</categoryid> <desyncid>2839d45c469572235b3f5c6e</desyncid> <systemconfig/> <screenshot/> <desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'tuple' object has no attribute 'buffs') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2610, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3581, in on_outfit_changed File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3595, in apply_outfit_buffs_for_sim_info AttributeError: 'tuple' object has no attribute 'buffs' </desyncdata> lastException_63666563351.txt
procian Posted July 6, 2018 Posted July 6, 2018 1 hour ago, Kairu said: Hey guys know you probably get sick of seeing these things but here a snippet from my last exception thats cropping up, usually i find these easier to look into but this one has me stumped, hoping one of you awesome people may have an answer for me. 2 2839d45c469572235b3f5c6e desync ea.maxis.sims4_64.15.pc 2018-07-06 13:19:37 Local.Unknown.Unknown.1.44.83.1020-1.200.000.350.Release sim.py:3595 2839d45c469572235b3f5c6e Exception in Sim Timeline: Exception resuming Element (AttributeError: 'tuple' object has no attribute 'buffs') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2610, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3581, in on_outfit_changed File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3595, in apply_outfit_buffs_for_sim_info AttributeError: 'tuple' object has no attribute 'buffs' lastException_63666563351.txt Nisas wicked perversions …..update or delete.
moodle_loo Posted July 12, 2018 Posted July 12, 2018 On 7/6/2018 at 8:48 AM, procian said: Nisas wicked perversions …..update or delete. I am also getting the exact same last exception error, and I do not have Nisas wicked perversions installed, and never have. Haven't been able to fix it or find anyone else who has this problem except this post. I recently updated all mods since Seasons was installed and removed ones that haven't been updated yet. Thing is, it only does it in some lots with some sims, and others play fine. For example, when I play Caliente/Lothario household, the lot takes forever to load and then Katrina and Don are all messed up, can't play them at all, but I can play Dina and Nina no problem. 2 3f160744309292465b46b953 desync ea.maxis.sims4_64.15.pc 2018-07-11 20:17:32 Local.Unknown.Unknown.1.44.88.1020-1.200.000.354.Release sim.py:3595 3f160744309292465b46b953 Exception in Sim Timeline: Exception resuming Element (AttributeError: 'tuple' object has no attribute 'buffs') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2610, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3581, in on_outfit_changed File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3595, in apply_outfit_buffs_for_sim_info AttributeError: 'tuple' object has no attribute 'buffs' From WickedWhims Exception File: File ".\WickedWhims 3.3.4.129g\turbolib\events\events_handler.py", line 50, in execute_event_methods File ".\WickedWhims 3.3.4.129g\wickedwhims\main\sims_init_handler.py", line 58, in _wickedwhims_update_sims_data_on_load File ".\WickedWhims 3.3.4.129g\wickedwhims\main\sims_init_handler.py", line 68, in _update_sim_data File ".\WickedWhims 3.3.4.129g\turbolib\sim_util.py", line 1451, in set_current_outfit File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_base_wrapper.py", line 583, in set_current_outfit File "T:\InGame\Gameplay\Scripts\Server\distributor\fields.py", line 145, in __set__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_base_wrapper.py", line 537, in _current_outfit File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_base_wrapper.py", line 541, in _set_current_outfit_without_distribution File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3581, in on_outfit_changed File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3595, in apply_outfit_buffs_for_sim_info AttributeError: 'tuple' object has no attribute 'buffs' TurboLib: [TurboLib] Failed to run '_wickedwhims_update_sims_data_on_load' method from 'WickedWhims' -> AttributeError: 'tuple' object has no attribute 'buffs'
procian Posted July 12, 2018 Posted July 12, 2018 1 hour ago, moodle_loo said: I am also getting the exact same last exception error, and I do not have Nisas wicked perversions installed, and never have. Haven't been able to fix it or find anyone else who has this problem except this post. I recently updated all mods since Seasons was installed and removed ones that haven't been updated yet. Thing is, it only does it in some lots with some sims, and others play fine. For example, when I play Caliente/Lothario household, the lot takes forever to load and then Katrina and Don are all messed up, can't play them at all, but I can play Dina and Nina no problem. 2 3f160744309292465b46b953 desync ea.maxis.sims4_64.15.pc 2018-07-11 20:17:32 Local.Unknown.Unknown.1.44.88.1020-1.200.000.354.Release sim.py:3595 3f160744309292465b46b953 Exception in Sim Timeline: Exception resuming Element (AttributeError: 'tuple' object has no attribute 'buffs') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2610, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3581, in on_outfit_changed File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3595, in apply_outfit_buffs_for_sim_info AttributeError: 'tuple' object has no attribute 'buffs' From WickedWhims Exception File: File ".\WickedWhims 3.3.4.129g\turbolib\events\events_handler.py", line 50, in execute_event_methods File ".\WickedWhims 3.3.4.129g\wickedwhims\main\sims_init_handler.py", line 58, in _wickedwhims_update_sims_data_on_load File ".\WickedWhims 3.3.4.129g\wickedwhims\main\sims_init_handler.py", line 68, in _update_sim_data File ".\WickedWhims 3.3.4.129g\turbolib\sim_util.py", line 1451, in set_current_outfit File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_base_wrapper.py", line 583, in set_current_outfit File "T:\InGame\Gameplay\Scripts\Server\distributor\fields.py", line 145, in __set__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_base_wrapper.py", line 537, in _current_outfit File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_base_wrapper.py", line 541, in _set_current_outfit_without_distribution File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3581, in on_outfit_changed File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3595, in apply_outfit_buffs_for_sim_info AttributeError: 'tuple' object has no attribute 'buffs' TurboLib: [TurboLib] Failed to run '_wickedwhims_update_sims_data_on_load' method from 'WickedWhims' -> AttributeError: 'tuple' object has no attribute 'buffs' What other mods do you have?
moodle_loo Posted July 15, 2018 Posted July 15, 2018 On 7/11/2018 at 10:19 PM, procian said: What other mods do you have? I have quite a lot haha.. but I think I figured it out. I had gotten this error before updating WickedWhims, I removed my mods in groups and found some conflicts and the error went away, but the error came back after updating WickedWhims.. so I did the same thing over again and found some more, now the error isn't showing up anymore. There was a few skin overlays, and I had some mods from LittleMssSam that add outfit buffs and force them to change their clothes when entering the house, after removing all those, no issues as of yet and I've tried a few houses that were having issues before, so hopefully I stop getting this error.
procian Posted July 15, 2018 Posted July 15, 2018 1 hour ago, moodle_loo said: I have quite a lot haha.. but I think I figured it out. I had gotten this error before updating WickedWhims, I removed my mods in groups and found some conflicts and the error went away, but the error came back after updating WickedWhims.. so I did the same thing over again and found some more, now the error isn't showing up anymore. There was a few skin overlays, and I had some mods from LittleMssSam that add outfit buffs and force them to change their clothes when entering the house, after removing all those, no issues as of yet and I've tried a few houses that were having issues before, so hopefully I stop getting this error. Well done
Logan177 Posted December 25, 2018 Posted December 25, 2018 I have the same issue any help on this would be greatly appreciated. I have found the problem it appears to be a sex mode. I removed the file and no errors now to find the mod causing the issue. Hope this helps someone. the mod that cause the issue was Whoo_nude package Kind regards
Lily-rose83 Posted September 27, 2019 Posted September 27, 2019 Bonjour, Voici le message d'erreur "WickedWhims_v145e_Exception" : 09/26/19 19:13:32 Traceback (most recent call last): File ".\WickedWhims v145e\turbolib2\events\utils\events_handler.py", line 59, in execute_event_methods File ".\WickedWhims v145e\wickedwhims\main\sims_init_handler.py", line 51, in _wickedwhims_update_sims_data_on_load File ".\WickedWhims v145e\wickedwhims\main\sims_init_handler.py", line 69, in _update_sim_data File ".\WickedWhims v145e\turbolib2\wrappers\sim\cas.py", line 27, in set_current_outfit File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_base_wrapper.py", line 586, in set_current_outfit File "T:\InGame\Gameplay\Scripts\Server\distributor\fields.py", line 145, in __set__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_base_wrapper.py", line 540, in _current_outfit File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function File ".\WickedWhims v145e\turbolib2\events\pre_outfit_tracker.py", line 34, in _turbolib_on_set_current_outfit_without_distribution File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_base_wrapper.py", line 544, in _set_current_outfit_without_distribution File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3812, in on_outfit_changed File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3826, in apply_outfit_buffs_for_sim_info AttributeError: 'tuple' object has no attribute 'buffs' TurboLib: [TurboLib] Failed to run '_wickedwhims_update_sims_data_on_load' method from 'WickedWhims' -> AttributeError: 'tuple' object has no attribute 'buffs' Quelqu'un pourrait-il m'expliquer de quoi il s'agit en français (désolée mais, je ne comprends rien quand il s'agit de la langue anglaise) ? POUR INFORMATION Dans mon dossier Mods, j'ai un fichier : WickedWhims mod (avec dedans) : TURBODRIVER_WickedWhims_Scripts du 13-09-2019 TURBODRIVER_WickedWhims_Tuning du 13-09-2019 WickedWhims_LP_FRE_par_Candyman_12-08-2019 Dans mon dossier Mods, j'ai aussi un fichier : WickedWoohoo (avec dedans) : Azmodan22_Jomsims zurela outfit du 13-11-2017 OLL Animations (AP) du 05-09-2019 WW_Amra72_Animations du 19-12-2017 WW_Amra72_Animations_AP du 31-12-2017 WW_Azmodan22_Animations_Normal du 20-06-2019 WW_Azmodan22_Animations_Platinum_Normal du 20-06-2019 WW_Chimochicchi_Animations du 20-09-2019 WW_ooOLaLaWorld_Animations du 28-06-2019 WW_SALARMOJS_ANIMATIONS du 03/09/2019 WW_wild_guy_Animations du 04/07/2019 WW_Zorak_Animation du 02/07/2019 La mise à jour du jeu du 17/09/2019 ( PC 1.55.108.1020 )a bien été effectuée ! Merci pour votre réponse qui j'espère pourra m'aider ?
Gelmintator Posted February 9, 2021 Posted February 9, 2021 Good afternoon. There is the following problem with the mod, or with its compatibility with other mods. Until the transition to the add-on with the change of weather, everything was fine, but after the transition with the characters the following opportunity began: when the temperature rises / falls and the need to change into appropriate clothes, the characters freeze in place, jerk convulsively and wave their arms, as if trying to take off. What specific combination of mods gives such an effect - I don't know, but here's what is noteworthy: when you switch to the Fallen expansion, the same picture is repeated if you try to travel to Batuu. The PCs arrive at the location dressed according to the local dress code, immediately get stuck and begin to convulse. At the same time, such an opportunity does not happen to the natives, they calmly go about their business. At the same time, the log is clogged with a bunch of similar errors: Game Version: 1.70.84.1020 | OS: Windows 6.1.7601 | Created at: 2021-02-10 00:43:48.531867 Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2943, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4087, in on_outfit_changed File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4101, in apply_outfit_buffs_for_sim_info AttributeError: 'tuple' object has no attribute 'buffs' Cause: Exception in Sim Timeline: Exception resuming Element
Scorpio Posted February 9, 2021 Posted February 9, 2021 41 minutes ago, Gelmintator said: At the same time, the log is clogged with a bunch of similar errors: Maybe attach your WickedInfoLog.log file if you have WW installed. It's found in the TS4 folder and may help us to gain more clues as to which mod/s it might be.
Gelmintator Posted February 10, 2021 Posted February 10, 2021 Ok, here it is. In the first - spam with the error indicated in the text of the first message, in the second - actually what is designated as WW log. lastCleanException.txt WickedWhimsInfoLog.log
Scorpio Posted February 10, 2021 Posted February 10, 2021 34 minutes ago, Gelmintator said: Ok, here it is. In the first - spam with the error indicated in the text of the first message, in the second - actually what is designated as WW log. lastCleanException.txt 4.66 MB · 0 downloads WickedWhimsInfoLog.log 3.65 MB · 0 downloads Start by deleting duplicate cc/mods They are listed in your WickedInfoLog if you scroll down past the cc/mods listings. Possible Duplicated Mod Files (89): Add Traits In Regular Menu Mod.package, Axe.package, Baby Diaper.package, Baseball Bat CAS.package, Baseball Bat.package, Bike Prop.package, Blood Effects.package, Blood Puddle.package, Bottle.package, Chainsaw CAS.package, Flame Thrower.package, Grilled Cheese Prop2.package, Gun Mesh.package, Gun Prop.package, Hand Cuffs.package, Knife Prop.package, Knife.package, Life Tragedies - Handgun Prop.package, M4 Prop.package, Machette.package, Miscarried Baby.package, NikNak_MovableCityLivingObjects.package, NisaK_Wicked_Perversions.package, NisaK_Wicked_Perversions.ts4script, Optimist_Trait.package, Parachute.package, Pen.package, Rope.package, RoutingJig_ArmedMurders.package, RoutingJig_Flame Thrower.package, RoutingJig_FromBehind.package, RoutingJig_Gundown Off Bike.package, RoutingJig_TurnedAround.package, Sais CAS.package, Sais.package, Shy_Trait.package, Sintiklia-_-Long_cut_nails.package, Stealthic Paradox (Hair).package, Survival Shotgun.package, TS4_ExtremeViolence -MOD- V1.6 Animations.package, TS4_ExtremeViolence -MOD- V1.7 Animations.package, TS4_ExtremeViolence -MOD- V1.8 Animations.package, TS4_ExtremeViolence -MOD- V1.9 Animations.package, TS4_ExtremeViolence''MOD'' v2.0 Animations.package, TURBODRIVER_WickedWhims_Extra_Skin_Tones.package, The Thotties Outfit CAS.package, V 2.0 CAS - Injuries.package, Zaneida_EyeColor_ArtificialRobotEyes.package, [BB]Skintones.package, [BB][Female]Bottom.package, [BB][Male]SkinAsTattoos.package, [BB][Male]SkinDefaultOverlays.package, [Noir and Dark Sims 4] Pornstar Cock - Average Hard - AF .package, [Noir and Dark Sims 4] Pornstar Cock - Average Hard - AM.package, [Noir and Dark Sims 4] Pornstar Cock - Average Soft - AF .package, [Noir and Dark Sims 4] Pornstar Cock - Average Soft - AM.package, [Noir and Dark Sims 4] Pornstar Cock - Average Soft - Uncut - AF.package, [Noir and Dark Sims 4] Pornstar Cock - Average Soft - Uncut - AM.package, [Noir and Dark Sims 4] Pornstar Cock - Big Hard - AF.package, [Noir and Dark Sims 4] Pornstar Cock - Big Hard - AM.package, [Noir and Dark Sims 4] Pornstar Cock - Big Soft - AF.package, [Noir and Dark Sims 4] Pornstar Cock - Big Soft - AM.package, [Noir and Dark Sims 4] Pornstar Cock - Big Soft - Uncut - AF.package, [Noir and Dark Sims 4] Pornstar Cock - Big Soft - Uncut - AM.package, [Noir and Dark Sims 4] Pornstar Cock - Extra Big Hard - AF.package, [Noir and Dark Sims 4] Pornstar Cock - Extra Big Hard - AM.package, [Noir and Dark Sims 4] Pornstar Cock - Extra Big Soft - AF.package, [Noir and Dark Sims 4] Pornstar Cock - Extra Big Soft - AM.package, [Noir and Dark Sims 4] Pornstar Cock - Extra Big Soft - Uncut - AF.package, [Noir and Dark Sims 4] Pornstar Cock - Extra Big Soft - Uncut - AM.package, [Noir and Dark Sims 4] Pornstar Cock - Female Penis Overlay.package, [Noir and Dark Sims 4] Pornstar Cock - Huge Hard - AF.package, [Noir and Dark Sims 4] Pornstar Cock - Huge Hard - AM.package, [Noir and Dark Sims 4] Pornstar Cock - Huge Soft - AF.package, [Noir and Dark Sims 4] Pornstar Cock - Huge Soft - AM.package, [Noir and Dark Sims 4] Pornstar Cock - Huge Soft - Uncut - AF.package, [Noir and Dark Sims 4] Pornstar Cock - Huge Soft - Uncut - AM.package, [Noir and Dark Sims 4] Pornstar Cock - Male Penis Overlay.package, [Noir and Dark Sims 4] Pornstar Cock - Small Hard - AF .package, [Noir and Dark Sims 4] Pornstar Cock - Small Hard - AM.package, [Noir and Dark Sims 4] Pornstar Cock - Small Soft - AF .package, [Noir and Dark Sims 4] Pornstar Cock - Small Soft - AM.package, [Noir and Dark Sims 4] Pornstar Cock - Small Soft - Uncut - AF.package, [Noir and Dark Sims 4] Pornstar Cock - Small Soft - Uncut - AM.package, [Noir and Dark Sims 4] Pornstar Cock Set - Penis Skin Tattoo for Females.package, [Noir and Dark Sims 4] Pornstar Cock Set - Skin Tones Masks - Above Body Hair.package, [Noir and Dark Sims 4] Pornstar Cock Set - Skin Tones Masks - Below Body Hair.package, sims4me_bigfootcostumetweak.package, sims4me_yeticostumetweak.package
B10HAZARD. Posted February 10, 2021 Posted February 10, 2021 wow 5 versions of Extreme Violence Mod. ?
Gelmintator Posted February 11, 2021 Posted February 11, 2021 21 hours ago, Scorpio said: Start by deleting duplicate cc/mods They are listed in your WickedInfoLog if you scroll down past the cc/mods listings. Scorpio, thank you for your answer. The process of manually iterating over conflicting mods is not fast and will take time, so even studying the logs on an unprepared head is not an easy task. As soon as there is an opportunity to deal with the analysis of the Augean stables, I will definitely try to catch all this bunch of mods in turn and check the result. I already forgot to think about some of these mods, to be honest. Surely, there is a lot of garbage, which, when sorting out, will move straight to the Void. 19 hours ago, B10HAZARD. said: wow 5 versions of Extreme Violence Mod. ? And that's too damn little. I wish we could implement something like the Jagged Alliance, or/and SW KotOR, based on the Sims...
Scorpio Posted February 11, 2021 Posted February 11, 2021 28 minutes ago, Gelmintator said: Scorpio, thank you for your answer. The process of manually iterating over conflicting mods is not fast and will take time, so even studying the logs on an unprepared head is not an easy task. NP, this is the reason I preach quite often about keeping the mods folder organized to prevent this kind of mess. It takes much less time to find problems and duplicates are far less likely to be installed. Keep/install all your WW animations in a folder named Wicked Animations and you won't get doubles. And maybe another folder for Wicked Toys and Objects Same thing for... Mods/Noir's Penis Mods/Nisa's WP Mods/Body Details Mods/Clothing etc. It may take less time just organizing your mods as above and many duplicates will overwrite the others if all are in one location. Just watch for file dates and sizes and keep the newest versions.
Gelmintator Posted February 11, 2021 Posted February 11, 2021 Mindful of the ardent dislike of the previous parts of the game to look for mods anywhere else, except for the place prescribed in the control file that comes with each specific mod (often the mod itself and is), and the pile of problems arising from this, I did not think about structuring the contents of the mods folder ... That's how it is prescribed, to throw everything into a common heap, and I did it, although I strongly dislike such a system myself. True, now it's too late to change anything: shoveling almost 3 thousand files and 105 attachment folders is a titanic work, almost Sisyphean ... hence, yes, and some of the problems with the accumulation of duplicate, dead and unnecessary mods. So it was in the previous parts, so it is in the fourth.
Scorpio Posted February 11, 2021 Posted February 11, 2021 1 hour ago, Gelmintator said: True, now it's too late to change anything: shoveling almost 3 thousand files and 105 attachment folders is a titanic work, almost Sisyphean .. Never too late although time consuming yes. If not corrected you will only continue to have game problems and spend even more time trying to find the problems. You don't need 100 folders if you keep them simple as long as you don't have 100 script mods. Example: CC Makeup doesn't need to have sub-folders for Lipstick, Brows, Eyes, or the name of the Authors, etc. Sort through them later if you want but for now put ALL makeup types into one folder to save time. Do some now and some later if you think it's too much to do at once. Or do a few categories every day. Oh, forgot to mention...Script Mods should take top priority and done first along with WW animations. Script mods that often need updates when game has updates like. Extreme Violence Wicked Whims Nisa's WP MCCC UICheats Any mods by Kawaii Stacie like Slice of Life LittleMsSams etc. CC can be done lastly and whenever you have the time.
Gelmintator Posted February 12, 2021 Posted February 12, 2021 Listen, Scorpio, you answer in such detail, it's really nice to read. Thank you very much for your advice, as far as possible I will try to sort out my garbage. Probably, I'll catch the heroes of the occasion in the process. On Russian-language forums, they have not answered for so long. They are limited to a message in a certain direction, or meaningful silence. The culture is gone. All Good to you, bro!
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