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33 minutes ago, Nando70 said:

I did hence why I commented here

well, it is the same pack...With the same animations and with/without the same issues, like the pack for oldrim. I offer just a service, to the authors by posting conversions here so that the creatives don't have to bother with converting and SE player still have access to the anims. Nothing more, nothing less. 

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9 minutes ago, Ed86 said:

meh, confusing names, i thought there would be some milking and its just yet another animation set not related to milking

Sorry... The author named it that way.... But as I have you here: I have a few questions. Now that ZAZ is up for SE: Last time I tried out the SE versions of MME i had errors in 
FNIS, doubled events on the milk pumps. Can we solve this? And the collision fix: Is it free to use? I didn't find any comments about that.

For now I'm using my own conversion of the MME mod, which worked quite good. But I'm still not able to get the settings to work as I think they are intended.     

 

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well zap is not officially out in se,

i havent tried ported version,

next version of mme wont need zap,

theoretically i think errors are okay, as both mods use same animations names, so only 1 set of animations will work/get imported, saving you animation slots 

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3 minutes ago, Ed86 said:

well zap is not officially out in se,

i havent tried ported version,

next version of mme wont need zap,

theoretically i think errors are okay, as both mods use same animations names, so only 1 set of animations will work/get imported, saving you animation slots 

It is out: I'm working on a few errors for the 8.0/8.0+ versions, that had been in the original packs, but 7 is error free. I had to make sure it is up, to get DD for SE on the way...

It is also needed to do other ports. Every tiny bit will give a little bost to SE development....

I just don't want to get in trouble with you because our customers complain about the errors. 

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3 minutes ago, Pfiffy said:

It is out: I'm working on a few errors for the 8.0/8.0+ versions, that had been in the original packs, but 7 is error free. I had to make sure it is up, to get DD for SE on the way...

It is also needed to do other ports. Every tiny bit will give a little bost to SE development....

I just don't want to get in trouble with you because our customers complain about the errors. 

ive just released next version for se, try it

now i need to ... update oldrim with new changes

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2 minutes ago, Ed86 said:

ive just released next version for se, try it

now i need to ... update oldrim with new changes

Have already seen it. But I'm working on the new DD versions right now. I will not be able to play it right now.... And then I have Musje's PAH addons on the list...

Have you ever talked to DarKconsole if she could make it possible to fix npc's permanently into the pumps, even on cell change? Would be an interesting features for milk slaves.... Keeping them productive....

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17 minutes ago, Pfiffy said:

Have already seen it. But I'm working on the new DD versions right now. I will not be able to play it right now.... And then I have Musje's PAH addons on the list...

Have you ever talked to DarKconsole if she could make it possible to fix npc's permanently into the pumps, even on cell change? Would be an interesting features for milk slaves.... Keeping them productive....

No, implementing something like that would need major mod rewrite, and probably make a huge hit on skyrim performance

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13 minutes ago, Ed86 said:

No, implementing something like that would need major mod rewrite, and probably make a huge hit on skyrim performance

Well, I haven't jet have any performance issues with Display model, but the milk pumps are animated, I don't want to underestimate that impact. There are also some other things I want to test next time. I usually have a lot of soul gem ovens, fixed into chains with display model, I'm going to test if I can manage to have them working as Milk maids/slaves, too. 

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24 minutes ago, RegamiKT said:

Added this to my game, and now I CTD every time I try to load a save or start a new game. Didn't change anything else, and even after removing it and running FNIS again, it's persisting. 

This pack is not so big that it might cause that trouble unless you have already been very close to critical system overload. I need the FNIS protocol, and your load order. 

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7 minutes ago, Pfiffy said:

This pack is not so big that it might cause that trouble unless you have already been very close to critical system overload. I need the FNIS protocol, and your load order. 

Is the protocol the stuff that comes up when you run FNIS, or is it somewhere in the files?

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1 minute ago, RegamiKT said:

Is the protocol the stuff that comes up when you run FNIS, or is it somewhere in the files?

yes... the things in the FNIS Window if you run it. Make sure you run it with the first 3 checkboxes enabled.

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FNIS Behavior V7.4.5 XXL   6/11/2018 10:28:50 PM
Skyrim SE 64bit: 1.5.39.0 - J:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: "HKX File Compatibility Check Skyrim/SSE" 

Reading AnimationsByLeito V1.0 ...
Reading AnimationsByLeito_Aggressive V1.0 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading AnimationsByLeito_Furniture V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Anubs Human V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_Creature2 V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanFurniture V1.0 ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading FunnyBizAmp V8.0 ...
Reading FunnyBizBeastly V1.0 ...
Reading FunnyBizBound V12.0 ...
Reading FunnyBizFC V10.0 ...
Reading FunnyBizFemDom V1.0 ...
Reading FunnyBizFun V12.0 ...
Reading FunnyBizGroup V8.0 ...
Reading FunnyBizLover V7.0 ...
Reading FunnyBizMC V1.0 ...
Reading FunnyBizMolag V1.0 ...
Reading FunnyBizMtb V3.0 ...
Reading FunnyBizNecro V10.0 ...
Reading FunnyBizRape V11.0 ...
Reading FunnyBizUn V12.0 ...
Reading M2MAnimations V9.0 ...
Reading milkypack V1.0 ...
Reading NibblesAnims V1.0 ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabCreature V1.63 ...
Reading SexLabAroused V2.9 ...
Reading MoreNastyCritters V1.0 ...
Reading HCOSVore V1.0 ...
Reading HCOSBestiality V1.0 ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading FNISCreatureVersion V7.0 ...
Reading FNISBase V7.4.5 ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
 16 GENDER modifications for Animations\male
 17 GENDER modifications for Animations\female
Alternate Animation mods: 2 sets: 28 total groups: 154 added file slots: 1221 alternate files: 802

Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading HCOSWildlife V1.0 ...
Reading Billyy_Creature2 V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading FunnyBizFC V1.0 ...
Reading FunnyBizMC V1.0 ...
Reading NibblesAnims V1.0 ...
Reading SexLabCreature V1.63 ...
Reading HCOSBestiality V1.0 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading HCOSVore V1.0 ...


 12227 animations for 42 mods successfully included (character)
 4434 animations for 13 mods and 43 creatures successfully included.

 

A LOT of these I don't even use, but can't seem to get rid of them. I've deleted Milky and FunnyBiz entirely, but they're still showing up in FNIS.

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3 minutes ago, RegamiKT said:

FNIS Behavior V7.4.5 XXL   6/11/2018 10:28:50 PM
Skyrim SE 64bit: 1.5.39.0 - J:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: "HKX File Compatibility Check Skyrim/SSE" 

Reading AnimationsByLeito V1.0 ...
Reading AnimationsByLeito_Aggressive V1.0 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading AnimationsByLeito_Furniture V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Anubs Human V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_Creature2 V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanFurniture V1.0 ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading FunnyBizAmp V8.0 ...
Reading FunnyBizBeastly V1.0 ...
Reading FunnyBizBound V12.0 ...
Reading FunnyBizFC V10.0 ...
Reading FunnyBizFemDom V1.0 ...
Reading FunnyBizFun V12.0 ...
Reading FunnyBizGroup V8.0 ...
Reading FunnyBizLover V7.0 ...
Reading FunnyBizMC V1.0 ...
Reading FunnyBizMolag V1.0 ...
Reading FunnyBizMtb V3.0 ...
Reading FunnyBizNecro V10.0 ...
Reading FunnyBizRape V11.0 ...
Reading FunnyBizUn V12.0 ...
Reading M2MAnimations V9.0 ...
Reading milkypack V1.0 ...
Reading NibblesAnims V1.0 ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabCreature V1.63 ...
Reading SexLabAroused V2.9 ...
Reading MoreNastyCritters V1.0 ...
Reading HCOSVore V1.0 ...
Reading HCOSBestiality V1.0 ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading FNISCreatureVersion V7.0 ...
Reading FNISBase V7.4.5 ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
 16 GENDER modifications for Animations\male
 17 GENDER modifications for Animations\female
Alternate Animation mods: 2 sets: 28 total groups: 154 added file slots: 1221 alternate files: 802

Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading HCOSWildlife V1.0 ...
Reading Billyy_Creature2 V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading FunnyBizFC V1.0 ...
Reading FunnyBizMC V1.0 ...
Reading NibblesAnims V1.0 ...
Reading SexLabCreature V1.63 ...
Reading HCOSBestiality V1.0 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading HCOSVore V1.0 ...


 12227 animations for 42 mods successfully included (character)
 4434 animations for 13 mods and 43 creatures successfully included.

 

A LOT of these I don't even use, but can't seem to get rid of them. I've deleted Milky and FunnyBiz entirely, but they're still showing up in FNIS.

outch... the json file seem to be present still, if you have deinstalled the files, you have to check the anim folders manually for left overs

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Spoiler
2 hours ago, RegamiKT said:

FNIS Behavior V7.4.5 XXL   6/11/2018 10:28:50 PM
Skyrim SE 64bit: 1.5.39.0 - J:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: "HKX File Compatibility Check Skyrim/SSE" 

Reading AnimationsByLeito V1.0 ...
Reading AnimationsByLeito_Aggressive V1.0 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading AnimationsByLeito_Furniture V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Anubs Human V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_Creature2 V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanFurniture V1.0 ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading FunnyBizAmp V8.0 ...
Reading FunnyBizBeastly V1.0 ...
Reading FunnyBizBound V12.0 ...
Reading FunnyBizFC V10.0 ...
Reading FunnyBizFemDom V1.0 ...
Reading FunnyBizFun V12.0 ...
Reading FunnyBizGroup V8.0 ...
Reading FunnyBizLover V7.0 ...
Reading FunnyBizMC V1.0 ...
Reading FunnyBizMolag V1.0 ...
Reading FunnyBizMtb V3.0 ...
Reading FunnyBizNecro V10.0 ...
Reading FunnyBizRape V11.0 ...
Reading FunnyBizUn V12.0 ...
Reading M2MAnimations V9.0 ...
Reading milkypack V1.0 ...
Reading NibblesAnims V1.0 ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabCreature V1.63 ...
Reading SexLabAroused V2.9 ...
Reading MoreNastyCritters V1.0 ...
Reading HCOSVore V1.0 ...
Reading HCOSBestiality V1.0 ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading FNISCreatureVersion V7.0 ...
Reading FNISBase V7.4.5 ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) …

All Anim Lists scanned. Generating Behavior Files...
 16 GENDER modifications for Animations\male
 17 GENDER modifications for Animations\female
Alternate Animation mods: 2 sets: 28 total groups: 154 added file slots: 1221 alternate files: 802

Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading HCOSWildlife V1.0 ...
Reading Billyy_Creature2 V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading FunnyBizFC V1.0 ...
Reading FunnyBizMC V1.0 ...
Reading NibblesAnims V1.0 ...
Reading SexLabCreature V1.63 ...
Reading HCOSBestiality V1.0 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading HCOSVore V1.0 ...


 12227 animations for 42 mods successfully included (character)
 4434 animations for 13 mods and 43 creatures successfully included.

 

A LOT of these I don't even use, but can't seem to get rid of them. I've deleted Milky and FunnyBiz entirely, but they're still showing up in FNIS.

 

 

My game started to CTD with almost 16K of animations installed, you have way over that amount.

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  • 8 months later...
  • 1 month later...
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On 5/19/2019 at 1:05 PM, Nepro said:

The version 1.8 has been released for Oldrim. To make it compatible with SSE only animations need to be converted? JSON files don't need to be converted? 

 

Yes, you just convert the animations. There's no need to touch JSON files as SLAL from Oldrim and SE uses the same structure.

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