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Found 4 results

  1. I'm trying to make a very small event chain but I'm having trouble using the ROOT and FROM scopes. The basic idea is to give another option to raise a character's relationship with their spouse/lover by using a decision to invite them to a special dinner. Right now, I've got a functioning, but basic decision and event to accomplish this. This isn't sufficient because what I have is only good if this is only being used by the player, and I'd like the AI to be capable of using the decision as well. The reason is the options in the events (minus backing out of the scenario) run the risk of the characters (including the player if the AI is the initiator) getting the gluttonous trait and a guarantee increase in weight depending on the option chosen. Because gluttonous is such an awful trait and increasing the weight variable is something that not many players would want, I want to add an option for the target to decline, ending the chain. I have tried making this event. The problem I'm having is that whenever I accept the offer I try to send the actual dinner event back to the character that used the decision, but instead the event plays for the character who had chosen to accept the invitation, They are also the only character present in the dinner event. In the following post I'm going to post the code that I currently have. To make it a bit clearer, the flow of how I want things to go vs. how things are with my functioning incomplete chain goes like this: (How it currently is: FROM: Decision -> FROM (with ROOT): Event) (How I want it to go: FROM: Decision -> ROOT: Event -> FROM (with ROOT): Event) (How it is when I try to implement my extra event for FROM: FROM: Decision -> ROOT: Event ->ROOT (Alone); Event)
  2. I am attempting to make my own mod based for an important part on DWR. I am running into a problem which I believe is a scope problem but I can't solve it. I have a targeted decision (break-in slave) that starts a narrative event chain that at the end triggers a hidden character_event (from DWR Slavery events) which in turn automatically triggers the training option event. The problem is that the initial decision and event chain all address the slave but that somewhere during the hidden character event something goes wrong and the training options are then shown for the slaver (i.e. the player character) and not the slave. The code is as follows: .1 Target notified they're a prisoner (target - hidden) character_event = { id = RSLS.1 is_triggered_only = yes # Triggered by targeted decision or by event id.2 (Break-in Slave) hide_window = yes # Nothing to see here immediate = { save_event_target_as = rsl_slave_target if = { # Female routing limit = { is_female = yes } set_character_flag = asked_for_better_prison # Prevents them from asking for better conditions host = {narrative_event = { id = RSLS.3 }} # Host is the person who has the prisoner break = yes } if = { # Male routing limit = { is_female = no } set_character_flag = asked_for_better_prison # Prevents them from asking for better conditions host = {narrative_event = { id = RSLS.5 }} # Host is the person who has the prisoner break = yes } } } # .3 Slaver determines the training for the female slave (host) narrative_event = { id = RSLS.3 desc = "RSLS3" picture = slavery_female_cell1 title = rsl_slave_training_target is_triggered_only = yes # Triggered by .1 option = { #Pleasure Slave Training trigger = { event_target:rsl_slave_target = { is_adult = yes } # Only adults can be pleasure slaves NOT = { event_target:rsl_slave_target = { has_character_modifier = rsl_slave_pleasure_complete } # We ensure they didn't already complete the pleasure training } } name = "RSLS3A" event_target:rsl_slave_target = { add_character_modifier = { name = rsl_slave_pleasure_1 duration = -1 } # Stage 1 flag, indefinite duration - as we'll be changing it manually set_character_flag = rsl_slave_training_in_progress character_event = { id = RSLS.400 } } } I have tried deleting <host = {> in the .1 event but that doesn't change anything. Can someone please point me in the right direction. Your help is much appreciated.
  3. I managed to get my event chain flowing But the next problem appeared: # Pleasure Slave training level 3 43 narrative_event = { id = RSLS.43 desc = RSLS431 picture = GFX_evt_rsl.trainsex3 title = rsl_pleasure_slave_training_3 is_triggered_only = yes option = { name = rsl_option1 narrative_event = { id = RSLS.90 } # We notify the slaver that the training cycle has completed. } This event works as it should and it fires event .90 but in the wrong scope (slaver instead of slave) #.90 Slaver learns a female slave has completed their training (slaver) narrative_event = { id = RSLS.90 desc = RSLS90 picture = slavery_female_cell1 title = rsl_slave_training_complete is_triggered_only = yes # Triggered by .110 /.210 /.310 /.43 option = { # Let's see if we can train them further name = "RSLS90A" character_event = { id = RSLS.10 days = 7 } } option = { # Let's just not do anything for the moment name = "RSLS90C" } I have tried changing this by adding event_target: rsl_slave_target in .43 but then .90 does not fire (or show). How do I change the scope of .90 to slave?
  4. joemann

    CK

    How can I see in which scope this event is ( have tried to find out using the console command but nothing shows ) # .400 Slave goes through their training check (slave - hidden) character_event = { id = RSLS.400 is_triggered_only = yes # Triggered by .3 /.5 /.13 /.15 hide_window = yes # Nothing to see here immediate = { if = { limit = { has_character_modifier = rsl_slave_pleasure_1 } character_event = { id = RSLS.410 days = 60 } # Go forward to event to check for advancement after two months break = yes } if = { limit = { has_character_modifier = rsl_slave_pleasure_2 } character_event = { id = RSLS.410 days = 60 } # Go forward to event to check for advancement after two months break = yes } if = { limit = { has_character_modifier = rsl_slave_pleasure_3 } character_event = { id = RSLS.410 days = 60 } # Go forward to event to check for advancement after two months break = yes } } If I call this event through another event must it be in the same scope? # Pleasure Slave training level 1 412 narrative_event = { id = RSLS.412 desc = RSLS412 picture = GFX_evt_rsl.trainsex2 title = rsl_pleasure_slave_training_1 is_triggered_only = yes option = { name = rsl_option1 event_target:slave_target = { character_event = { id = RSLS.400 }} # We cycle the slave through training again up for level 2 } } The above doesn't work (if you un-hide the events and run them in the console it shows an empty character event and stalls), so I am assuming slave_target is not the right scope. Or is that not the issue? I am really confused By the way, I realize I am asking a lot of questions and I don't contribute a lot, but I don't really know where-else to post them. Your help is appreciated and I hope that in the future I will be able to do something back.
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