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Showing results for tags 'random ctd'.
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I'm really at my wits end. I created a new mod setup, and carefully installed mods and manually looking and solving conflicts in SSEEdit. But now I'm getting RANDOM CTD on cell transition, mostly when going through doors. I have ENBoost, Crash Fixes, Bethini Optimized Ini, and NetScriptFramework. I have 407 plugin and 184 are ESL. I have also enabled "Use OS Allocators" which fix my ILS. I've been playing for more than a month and I manage to most of my CTD, except this. The manually disabling of mods approach won't work since this is very random, it'll take forever with that. The CTD happens at random times, there's no specific place, and if I load my game again it won't crash anymore for a while. NetScriptFramework is the most helpful since it at least point me which is causing CTD. But the current logs are not showing anything I can understand. This is the log that appears in most of the time. https://pastebin.com/qFQdtvvR Now when I disable autosave on travel, there are times when it gives me this. https://pastebin.com/yyEbq4Z6 Papyrus Log don't show anything helpful and mostly end at the log where I save, before going through doors. But here it is. I don't use Bash Patch and only smash patch, because I think resolving conflict manually is enough. Tell me if I'm wrong. I don't get any blackface bug with this, and the only wrong thing I did is patching navmesh manually which I already remove. My total references are around 700k. Please help, because I kinda like my current setup, there shouldn't be CTD by conflict as I mostly go through each mod in SSEEdit. I did my research but no result. I hope I'm not breaking any rules here. Thank you in advance for the help. My load order.
I'm running Skyrim Special Edition on High settings, my pc specs are- i7 7th Gen processor 2.2GHz, 4GB Nvidea GTX 1050Ti Graphics, 8GB RAM and I've installed my game on my HDD (Drive D) that has 1TB space, operating system on different 128GB SSD (Drive C). I'm using Vortex to manage mods, am also using LOOT, SKSE, SSEEdit and DynDOLOD. My issue- Entering cells is crazy. The Skyrim Worldspace is perfectly running with all my mods without any issue but when I try to enter any city or interior space like Riverwood Inn, the game is crashing. To add, there is a location 'Inn of Lost Souls' added by a mod (unsure which mod tbh) which I can enter and leave perfectly without a crash so I'm assuming it is an issue with the Vanilla Locations only. The game also crashed when I was near the place where the Companions are fighting the giant at the start of the game/ To check if the issue was persistant in other locations, the game crashed when I approached the Whiterun Stables as well. I'm running mostly (a lot of) texture mods and new meshes from Oldrim, optimized with Nifscope (though I could always run it again). I'm also running JK's Skyrim + Dawn of Skyrim Director's Cut (with a patch). The Texture overhauls (for cities, towns and villages) I'm using are the Sexy Whiterun, Sexy Windhelm and the rest from that series. I'm also using the HD pack from Legacy of the Dragonborn. I can provide more details below if you think they are needed. Here is my modlist- List of active plugins-
Hi, so this is my first post on this forum, and while I'd rather it be something more productive, I unfortunately am very stumped on this issue. I've been having a random crash where I will be walking around, minding my own business, even messing around in menus, when the game will just up and crash. So far, I have not found a trigger to this issue, other than I didn't have this problem when starting the game, only up until I got to Whiterun did I start having this issue. So, I looked around a bit online for a potential solution, and only found talk of an incompatibility between XPMSSE and Racemenu involving the randomized styles, so I disabled them to no effect. The main issue is that I wasn't able to get any feedback from the game so I could debug what was going wrong so finally, after a lot of searching, I found a post that mentioned I could enable the SKSE crash dumps. So, I did that, and the result was that it was a crash relating to skee64.dll. Deleting the dll completely solves the issue, but I am not going to sacrifice XPMSSE and Racemenu functionality in favor of the potentially conflicting mods. My mods are up to date as far as I know, though I can definitely put in the effort and provide versions for my mods if needed. Something I want to note is that this save and modlist have gone through some turmoil lol. FNIS errors that were fixed, titty physics fixed, the works. Any general tips on optimization would be greatly appreciated, as well as general tips for just posting on the forum if I made any errors in my post. I am aware I can be pretty retarded at times and miss absolutely obvious things or things I have already discredited, though I'd like to believe I have considered everything within my knowledge for this issue. My load order (beware kinky shit) The crash dump from SKSE (I doubt the dump itself will be of that much help, but I have included it regardless to show where I got my info that it was related to skee64.dll.)