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Revitalized Classes (Vanilla) 1.0.4


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About This File

I've reworked every vanilla skill that I felt was underutilized in the base game and made some alterations to some that I found overused! If you don't like a specific character's changes, feel free to go into the files and delete it! Testing was not extensive so I'm not sure how balanced everything is, and I'm sure some skills are still underwhelming or overwhelming, but I tried my best. Now you can be my unpaid beta testers!

 

I took a lot of inspiration from preexisting mods (shoutout the Black Reliquary team, Cerebralcloud92, Chogex, Ciallo, Evander90, Loklin, Mr. Pepper, and SiriusXuan) and married them in some twisted conglomeration with a more vanilla/less gimmicky focus. And some are just my ideas! But if you like anything in my modifications, you might like the creators above.

 

Installation is nothing special. The only conflicts this mod should have are with other vanilla class mods. If you prefer someone else's alteration for one specific class, put it over this mod and vice versa if you prefer my alterations.

 

If you want a in-depth view into what every change is, feel free to take a look at the changelog. Some characters (my beloved, the occultist) got only 1 change while some had every ability reworked.

 

As always, there's no obligation, but if you enjoy anything I put out and/or have any critiques, please let me know! It's nice to have feedback, positive or negative, and I am always willing to make changes.

 

There's definitely some very solid, if not OP, synergies between characters. Hope you have fun discovering them!


What's New in Version 1.0.4

Released

1.0.1: Man-at-Arm's riposte doesn't crash upon use anymore!

 

1.0.2: Leper's hew no longer usable from position 3. Oversight on my end from an earlier rework idea.

 

1.0.3: Grave Robber's fade away stealth has a duration of 3. Now you can opt for poison dart, pick to the face, or thrown dagger before lunging and destealthing.

 

1.0.4:

- Vestal's divine grace heal has a range of 2. You can get higher heals with her on average but it's not a strict improvement, especially with the healing debuff applied by divine comfort.

 

- Antiquarian's attack damage has better scaling but is decreased from previous versions. All damage modifiers are reverted to vanilla stats to account for this. She was too effective as a damage dealer with her CC trinket that gives +50% dmg and +8% crit vs. blighted, especially given her role as a defensive support. [I did not consider trinkets when balancing at all. I'm sure there will be many more changes for all heroes.]

- Nervous stab no longer does increased damage vs. marked. I want her to be more of a generalist, but not good at everything. Now, realistically, the greatest benefit she'll receive on nervous stab is +40% versus a blighted/bleeding and stunned enemy. And, in most cases, you will only have +20%. Several heroes already benefit from mark and damage vs. marked takes away from the occultist's and, to some extent, the arbalest's roles as offensive healers with mark synergy.

- Updated the changelog to actually include her changes. Oops.


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