About This File
PalDigestiveSystem is a basic framework for vore animations and features, its intended to grow and have more features in the future!
you will need the following installed
SCake - You will need SCake 6.18 for vore animations!
INDY (I'm Not Dead Yet) - Get it HERE
Currently this mod gives better support to the following models and animations
Model
Animations
JohnD's Vore/Endo Animation Pak
What this mod provides
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Upon defeat, the mod will attempt to find a "Vore" & "Aggressive"-tagged animation associated to the attacking pal, if it finds one it will play the animation, and once the animation ends, the player will be defeated
- INDY provides the heavy-lifting of preventing full defeat, just enough to let the attacking Pal have some fun with the player character
- If the mod doesn't find any compatible animations, the player will be defeated as normal
- Beware that this mod functionally puts an HP Max % penalty based on the Defeat Trigger INDY configuration
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Engaging in a Vore animation with a Base Camp Pal will keep the player inside the Base Pal for as long as they like while the Base Pal does their tasks
- After a "Vore" tagged animation ends with a Base Pal, the player will stay along with the related Pal
- These animations can be triggered by using SCake debug input setting or you can also use my other mod, LovingPal
- The animation check is performed at the end of the animation, so even if the random animation chosen by one of the previous method is not vore, you can switch it to a vore one and this mod will take over once the animation ends
- To hop out your Pal just press the Spacebar!
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Support for extra morphs related to vore situations
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While the player is carried around by a Pal a "Fat" shape key will be active, its intended use is to keep the belly big while it carries the player around
- For model modders, create a bigger belly shape key named "Fat" and it will be automatically activated by this mod
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There are 4 additional morphs that can activate randomly while carried around by a Pal to give the appearance of moving inside the Pal's belly
- For model modders, create 4 bigger bumps shape keys named "Fat_Up", "Fat_Down", "Fat_L", "Fat_R"
- The mod features a debug key (holding Middle Mouse Click) to instantly "jump into" the closest Pal to help model modders view how the shape keys look without having to go through an animation every time
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While the player is carried around by a Pal a "Fat" shape key will be active, its intended use is to keep the belly big while it carries the player around
How to use the "Vore on defeat" function
For the defeat function, getting bonked by a compatible Pal will trigger the animation
For better results these are the suggested settings for SCake and INDY, these settings can be accessed from UniPalUI's setting menu by pressing Shift + Y
Sugar Cake Animation Framework -> System Settings
Set Climax End Anim Condition to Anyone
ASD_ImNotDeadYet_PlayerDefeat -> INDY Settings
Set Defeat Trigger to 5% (unless you want to get bonked with a bigger max health penalty)
Set Trigger Delay to 10 seconds (to prevent malfunctions with multihit moves)
How to use the "Inside Base Pals" function
After a "Vore"-tagged animation with a Base Pal ends, the player character will remain inside the Pal
The Pal will continue doing its tasks while carrying around the player
Just press Spacebar to hop out of your Pal!
If a compatible skin is used, the extra belly morphs will be visible
(Currently only Bakkas' VSkin models are compatible with these functions until someone else develops more!)
Installation Guide
Extract and copy the LogicMods folder that matches your platform
Paste it in your corresponding Paks folder so it gets merged with the LogicMods folder located there
Done!
PS: make sure you have the dependencies, animations and models correctly installed beforehand
Known Issues
PLEASE READ
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I don't know how to disable other inputs from the player (yet), so the Lift Pal interaction button is still active during being inside a Pal which is...funny, but unintended, pressing the Spacebar should make you reappear
- This also applies for the Base Pal radial menu, so I suggest not using while inside a Pal as it can lead to clipping through the map
- Sometimes the player character will appear with an incorrect rotation (still trying to fix that), sometimes the player character will be so sideways that makes it "landing" difficult, but it can easily be corrected by sending out any Pal and recalling it once the player character is properly grounded or by trying to climb a wall
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Even though the mod's debug key can make you "jump into" Companion Pals and/or Wild Pals, its not functional as it has plenty of collision and aggro issues, you can use it if you want, just be aware that there will be issues
Feel free to give suggestions and/or bug reports on any weirdness you find!