About This File
Animated tentacles has returned to the Lab, with a vengeance! I present to you Animated Tentacles: The Walking Dongs!
Moderators I have reached out to _snapdragon in regards to updating this file and am awaiting a response. Update have got the go ahead from _snapdragon to keep developing this fork of Animated Tentacles.
This is not just a reupload, I have added the ability to build the tentacles in the workshop for you to terrorize your settlers with. In addition to the tentacles you can “build” several other creatures that utilize the aggressive tentacle functionality to “help themselves” to anyone who gets too close.
Available players are
-Goris the Deathclaw
-Reggie the feral ghoul
-HandBanana Dogmeat’s cloned cousin
-Melvis the mirelurk king
-Priscilla the mirelurk queen
-FISTO the protection
-Get in your Gutsy the Mr. Gutsy (Sometimes fails to start animations)
-Mean Joe the super mutant
-Heavy D the super mutant behemoth
-Jake the wolf from statefarm
-Jeff the Bloatfly
-Draq the Bloodbug
-Harambe the Gorilla
-PigRoach the Radroach
-Bambi the Radstag
-Winnie the YaoGuai
-Passive tentacles, regular, brain, plant, mechanical
-Aggressive tentacle, regular, brain, plant, mechanical
-Hypnotic brain tentacle
For the creatures that are not tentacles to do anything you need to have animation packs installed that have animations for them I use Leito’s, savagecabbages, bp70s, atomic and mutated lust, vadermania, and the creature animation pack by Darthroman.
Also for the creatures to have genetalia you need the aaf creature resources pack installed.
The menu to build them should appear at the end of your settlement build list as it is injected via quest script.
I can only support this for minor bug fixes at this time as I'm still working to get my other mod The Fun House feature complete but I am interested in adding more creatures to the list in time, and hopefully finish the quest _snapdragon started.
If you run classic holstered weapons you will get crashes to desktop if you do add the actors to the excluded npc list for classic holstered weapons through its ini file. I have included the file in the CHW Crash Fix folder in case you need to use it, it covers all of the creatures I have added to the settlement menu.
Sometimes AAF will queue up the wrong animation causing it to fail to start and sometimes the animation will fail to start if the actor is moving too fast.
Let me know if there are any problems in the support thread, like I mentioned before it's a one perv show over here so work with me while I get this up and going.
Edited by ninjabes
title change
What's New in Version 1.5
Released
Added several single tentacle animations that do not require furniture to add variety to when you are caught by a tentacle out in the wild.
-Blowjob (3 Animations)
-Missionary (3 Animations)
-Doggystyle (3 Animations)
-Cowgirl (3 Animations)
-Suspended (3 Animations)
Made minor additions to the AT research interior.