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About This File

About :

This is an adaptive tattoo mod that adds a tally mark on a Sim for each baby they give birth to.  I honestly didn't know if there was a mod like this so I decided I'd make one as an experiment and to get to know the system a bit.  There are two options for now – a very literal baby stamp on the side of their stomach and a ring of sperm centered around their belly button.

 

When a sim enters the second trimester of her pregnancy, she'll be prompted if she wants to opt into the tattoo. Selecting 'No' will opt her out of the baby tracker for good.  Opt in to add your selected tattoo type and that's it.  For each baby she has, she'll get a new stamp or sperm added to the tattoo design.

 

If you load this mod into a saved game and a sim has already had several babies, she will get tattoo tally marks up to her current birthed count if you opt in during the second or third trimester of her next - or current - pregnancy.   

 

Notes

-The Baby Stamp package tracks up to 8 babies, the sperm circle tracks 12.

-Right now, there is no distinction for male or female babies – or even what species they are (vampire, werewolf, alien, etc) but I am looking into that as a possibility.

-This will override all other 'lower front torso' tattoos. I may try to find a layered approach to get around this but tattoos can be odd like that.

-There's only one swatch / color so I may need to add that into a later version for different skin tones but for now, they're visible across most skin tones.  Picking colors will probably be added after you opt in and you will be given two or three options. 

 

Installation

- Pick ONLY ONE option to load into the game – either the stamp or circle.  Unzip the file from the downloads button and load both the package and script files into your Mods folder.

 

Known Weirdness:

- This works by checking the relationships a female Sim has that are 'children'.  Having a child removed by social services, using MCCC to remove a child or using RPO to put a child up for adoption literally removes that relbit, but the stamp for that baby will remain - and your next baby will not count towards the total.  Because the next baby will simply get you back up to the tally you were at prior to the removal/adoption in terms of 'relationships'.  Similarly, adopting a baby / having a science baby will add a stamp even though a sim didn't give birth to them. 

 

 

 

Edited by errant.red



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